Spirit's Strength build
gunster
Well, time for me to beg for help again
I'm trying to make a spirit's strength build, and my first dilemma is:
I don't know whether to choose sin, para, or ranger as my 2nd prof.
Currently, I am using para as a 2nd prof, with the build:
1. Spirit's Strength
2. Sight Beyond Sight
3. Weapon of Agression
4. Remedy Signet
5. Random attack skill
6. random attack skill
7. random attack skill
8. rez
Attributes: 15 spawning, rest distributed between spear mastery and channeling
I don't know whether using weapon of aggression is a good thing, because I have no self heals.
So, any comments, rates, and especially help would be appreciated.
I have all 4 campaigns, and this is strictly PvE only, nothing PvP related about it :P
I'm trying to make a spirit's strength build, and my first dilemma is:
I don't know whether to choose sin, para, or ranger as my 2nd prof.
Currently, I am using para as a 2nd prof, with the build:
1. Spirit's Strength
2. Sight Beyond Sight
3. Weapon of Agression
4. Remedy Signet
5. Random attack skill
6. random attack skill
7. random attack skill
8. rez
Attributes: 15 spawning, rest distributed between spear mastery and channeling
I don't know whether using weapon of aggression is a good thing, because I have no self heals.
So, any comments, rates, and especially help would be appreciated.
I have all 4 campaigns, and this is strictly PvE only, nothing PvP related about it :P
Marverick
If you have a SY Para or Warrior or a good prot Monk, then /A would yield you maximum damage output.
Otherwise, /P gives decent damage and survivability.
Otherwise, /P gives decent damage and survivability.
RedNova88
Honestly I would recommend that instead of using Weapon of Aggression, I'd suggest Vital Weapon or Splinter Weapon depending on the situation.
But if you want to do even more damage I'd change my secondary to Ranger and use a Sloth Hunter's Shot/Keen Shot combo, I use it on my Rt/R and it can really put a dent in your enemy with all the +damage. Plus if you go ranger, you can add even MORE damage with Favorable Winds + Rapid Fire/Read the Wind.
Hope this helps
But if you want to do even more damage I'd change my secondary to Ranger and use a Sloth Hunter's Shot/Keen Shot combo, I use it on my Rt/R and it can really put a dent in your enemy with all the +damage. Plus if you go ranger, you can add even MORE damage with Favorable Winds + Rapid Fire/Read the Wind.
Hope this helps
gunster
I was going to go with /A, but didn't like being near death so many times (Vizunah Square and Nahpui Quarters especially)
Also, I don't know whether I should use Weapon of Aggression over Vital Weapon? which is better, more health or IAS
I also considered Great Dwarf Weapon
To Red: Hmm, I like the ranger's suggestion, but would energy management be an issue? But it's true, Rapid Fire would provide IAS while Vital Weapon provides more health or GDW for more dmg. I might go with that
Also, I don't know whether I should use Weapon of Aggression over Vital Weapon? which is better, more health or IAS
I also considered Great Dwarf Weapon
To Red: Hmm, I like the ranger's suggestion, but would energy management be an issue? But it's true, Rapid Fire would provide IAS while Vital Weapon provides more health or GDW for more dmg. I might go with that
RedNova88
Quote:
Originally Posted by gunster
I was going to go with /A, but didn't like being near death so many times (Vizunah Square and Nahpui Quarters especially)
Also, I don't know whether I should use Weapon of Aggression over Vital Weapon? which is better, more health or IAS
I also considered Great Dwarf Weapon
To Red: Hmm, I like the ranger's suggestion, but would energy management be an issue? But it's true, Rapid Fire would provide IAS while Vital Weapon provides more health or GDW for more dmg. I might go with that Well if you carry a Zealous bow energy is not likely to be a problem, it hasn't really been a problem for me in the past. I would take Vital Weapon due to the extra health at only 5e. Plus you can have an IAS if you take rapid fire as your preparation instead of read the wind. I suggest making a PvP character, and trying it out on the Master of Damage before buying all the skills/equipment you need.
As for Great Dwarf Weapon, I do not think you are able to cast it on yourself.
Also, I don't know whether I should use Weapon of Aggression over Vital Weapon? which is better, more health or IAS
I also considered Great Dwarf Weapon
To Red: Hmm, I like the ranger's suggestion, but would energy management be an issue? But it's true, Rapid Fire would provide IAS while Vital Weapon provides more health or GDW for more dmg. I might go with that Well if you carry a Zealous bow energy is not likely to be a problem, it hasn't really been a problem for me in the past. I would take Vital Weapon due to the extra health at only 5e. Plus you can have an IAS if you take rapid fire as your preparation instead of read the wind. I suggest making a PvP character, and trying it out on the Master of Damage before buying all the skills/equipment you need.
As for Great Dwarf Weapon, I do not think you are able to cast it on yourself.
Dr Strangelove
Weapon of aggression is definitely the way to go. IAS will increase your damage more than anything else you could add. Pack in some adrenal attacks if you want those.
You don't need a self heal. You have monks for a reason.
Remedy signet is wasted if you're running sight beyond sight. Blind is the only condition you'd care enough about to remove anyway. Also, Great Dwarf Armor is a really nice replacement for sight beyond sight in areas without blind spam. It'll punch you up to 60AL (base) + 8AL (shield) + 15 AL (Ghostforge insignias) + 24 (great dwarf armor) = 107 AL. Nothing will target you, ever. In low enchant stripping areas, it does well enough as a frontliner.
Asuran Scan is also god mode if you can fit it. You can quite easily push 100+ DPS with it, however it's only good if your targets take more than a few seconds to die. It's money in 4 man areas, but only great against bosses in most full groups.
Finally, for your class, paragon is easily the strongest in PvE. You've got range, high attack speed, high base DPS, and nifty adrenal attacks.
Assassin is spikier, but tends to have energy issues, so it doesn't pump out as much DPS.
Warrior is fun with cyclone axe and whirlwind, but you lose your range and things can go very badly if your weapon and GDA go down.
Ranger kinda sucks, but you do have splinter/volley. It doesn't have near the single-target DPS, and you'd be better off running splinter barrage anyway.
You don't need a self heal. You have monks for a reason.
Remedy signet is wasted if you're running sight beyond sight. Blind is the only condition you'd care enough about to remove anyway. Also, Great Dwarf Armor is a really nice replacement for sight beyond sight in areas without blind spam. It'll punch you up to 60AL (base) + 8AL (shield) + 15 AL (Ghostforge insignias) + 24 (great dwarf armor) = 107 AL. Nothing will target you, ever. In low enchant stripping areas, it does well enough as a frontliner.
Asuran Scan is also god mode if you can fit it. You can quite easily push 100+ DPS with it, however it's only good if your targets take more than a few seconds to die. It's money in 4 man areas, but only great against bosses in most full groups.
Finally, for your class, paragon is easily the strongest in PvE. You've got range, high attack speed, high base DPS, and nifty adrenal attacks.
Assassin is spikier, but tends to have energy issues, so it doesn't pump out as much DPS.
Warrior is fun with cyclone axe and whirlwind, but you lose your range and things can go very badly if your weapon and GDA go down.
Ranger kinda sucks, but you do have splinter/volley. It doesn't have near the single-target DPS, and you'd be better off running splinter barrage anyway.
horseradish
Listen to the good doctor.
BigDave
I ran a funky Rt/R spike build with SS a little while ago. Just fancied a change to the usual splinter barrage or SS para builds i'd been running. Vanquished quite a few areas with it and it's great for sniping targets, especially monks.
It's a bit slow to set up the spike but i nearly fell outta my chair when an enemy in HM went from 80% hp to zero in under a second.
It was:
Triple Shot (rank doesn't matter)
Distracting Shot or Needling Shot (depends if you want more damage or an interrupt)
Asuran Scan
Read the Wind/Rapid Fire
"I Am The Strongest!"
Vital Weapon
Sight Beyond Sight
Spirit's Strength [E]
Attributes:
Spawning Power - 11+1+3 (you have Vital Weapon so you can afford the Sup rune)
Marksmanship - 11
Communing - 8
Basically you cast everything from Spirit's Strength to Read the Wind/Rapid Fire either just before you aggro or while someone else is aggroing for you. When your target gets in range you cast Asuran Scan on them and wack em with Triple Shot and D-Shot/Needling shot. With RtW Triple shot will do 350+ damage to a 100AL target, D-Shot does 89 dmg, Needling does 143 with the ranks i have in the EotN titles (r9 asuran, r7 norn). Needling shot is especially effective at taking down target very fast indeed. An initial spike of well over 300 with follow up shots every second of 143 really hurts. It takes the 100AL dummy down in 4 shots every time (triple+needling). That's a spike of at least 480 vs 100AL in about 1 second. Even regular hits with no asuran scan hit 100AL for 75-95 and with asuran scan only, 125-150.
Asuran Scan really is God mode with SS builds as Dr Strangelove said. It not only increases base damage but all bonus damage aswell. SS normally does +35 but with AS it does +58 (with asura rank 9). "I Am The Strongest!" normally does +17, with AS it does +28 (with norn rank 7). RtW does +8, with AS it does +13.
It's great for gits and shiggles
One thing though, it is quite energy intensive so you will need around the 40-50 energy mark to use it effectively if you don't want to wait for regen between spikes.
I had great fun with it once i learned to use it properly. The key is to set up your spike before the fighting starts and take down key targets like monks or eles first. Killing a HM Jotun Skullsmasher in 3-4 secs is easily doable. Think of it like a ranged version of an Assassin on steroids.
Another thing i just remembered. If you can target something in the middle of a group and have a nec place Mark Of Pain on them you can do some serious AoE damage aswell with Triple Shot and Needling Shot hitting so fast.
It's a bit slow to set up the spike but i nearly fell outta my chair when an enemy in HM went from 80% hp to zero in under a second.
It was:
Triple Shot (rank doesn't matter)
Distracting Shot or Needling Shot (depends if you want more damage or an interrupt)
Asuran Scan
Read the Wind/Rapid Fire
"I Am The Strongest!"
Vital Weapon
Sight Beyond Sight
Spirit's Strength [E]
Attributes:
Spawning Power - 11+1+3 (you have Vital Weapon so you can afford the Sup rune)
Marksmanship - 11
Communing - 8
Basically you cast everything from Spirit's Strength to Read the Wind/Rapid Fire either just before you aggro or while someone else is aggroing for you. When your target gets in range you cast Asuran Scan on them and wack em with Triple Shot and D-Shot/Needling shot. With RtW Triple shot will do 350+ damage to a 100AL target, D-Shot does 89 dmg, Needling does 143 with the ranks i have in the EotN titles (r9 asuran, r7 norn). Needling shot is especially effective at taking down target very fast indeed. An initial spike of well over 300 with follow up shots every second of 143 really hurts. It takes the 100AL dummy down in 4 shots every time (triple+needling). That's a spike of at least 480 vs 100AL in about 1 second. Even regular hits with no asuran scan hit 100AL for 75-95 and with asuran scan only, 125-150.
Asuran Scan really is God mode with SS builds as Dr Strangelove said. It not only increases base damage but all bonus damage aswell. SS normally does +35 but with AS it does +58 (with asura rank 9). "I Am The Strongest!" normally does +17, with AS it does +28 (with norn rank 7). RtW does +8, with AS it does +13.
It's great for gits and shiggles
One thing though, it is quite energy intensive so you will need around the 40-50 energy mark to use it effectively if you don't want to wait for regen between spikes.
I had great fun with it once i learned to use it properly. The key is to set up your spike before the fighting starts and take down key targets like monks or eles first. Killing a HM Jotun Skullsmasher in 3-4 secs is easily doable. Think of it like a ranged version of an Assassin on steroids.
Another thing i just remembered. If you can target something in the middle of a group and have a nec place Mark Of Pain on them you can do some serious AoE damage aswell with Triple Shot and Needling Shot hitting so fast.
gunster
Ty ty Doctor
Yea, I'm gonna stick with paragon, and try to get Great Dwarf Armor and Asura Scan by tonight (shouldn't take long)
And ranger looks promising, I'll make a pvp charac and check it out.
Thanks for the advice guys
Yea, I'm gonna stick with paragon, and try to get Great Dwarf Armor and Asura Scan by tonight (shouldn't take long)
And ranger looks promising, I'll make a pvp charac and check it out.
Thanks for the advice guys
Shadowmere
Quote:
Originally Posted by BigDave
It's a bit slow to set up the spike but i nearly fell outta my chair when an enemy in HM went from 80% hp to zero in under a second.
It was:
Triple Shot (rank doesn't matter)
Distracting Shot or Needling Shot (depends if you want more damage or an interrupt)
Asuran Scan
Read the Wind/Rapid Fire
"I Am The Strongest!"
Vital Weapon
Sight Beyond Sight
Spirit's Strength [E]
Attributes:
Spawning Power - 11+1+3 (you have Vital Weapon so you can afford the Sup rune)
Marksmanship - 11
Communing - 8
Basically you cast everything from Spirit's Strength to Read the Wind/Rapid Fire either just before you aggro or while someone else is aggroing for you. When your target gets in range you cast Asuran Scan on them and wack em with Triple Shot and D-Shot/Needling shot. With RtW Triple shot will do 350+ damage to a 100AL target, D-Shot does 89 dmg, Needling does 143 with the ranks i have in the EotN titles (r9 asuran, r7 norn). Needling shot is especially effective at taking down target very fast indeed. An initial spike of well over 300 with follow up shots every second of 143 really hurts. It takes the 100AL dummy down in 4 shots every time (triple+needling). That's a spike of at least 480 vs 100AL in about 1 second. Even regular hits with no asuran scan hit 100AL for 75-95 and with asuran scan only, 125-150.
Asuran Scan really is God mode with SS builds as Dr Strangelove said. It not only increases base damage but all bonus damage aswell. SS normally does +35 but with AS it does +58 (with asura rank 9). "I Am The Strongest!" normally does +17, with AS it does +28 (with norn rank 7). RtW does +8, with AS it does +13.
It's great for gits and shiggles
One thing though, it is quite energy intensive so you will need around the 40-50 energy mark to use it effectively if you don't want to wait for regen between spikes.
I had great fun with it once i learned to use it properly. The key is to set up your spike before the fighting starts and take down key targets like monks or eles first. Killing a HM Jotun Skullsmasher in 3-4 secs is easily doable. Think of it like a ranged version of an Assassin on steroids.
Another thing i just remembered. If you can target something in the middle of a group and have a nec place Mark Of Pain on them you can do some serious AoE damage aswell with Triple Shot and Needling Shot hitting so fast. Dang that sounds fun, especially for me experimenting with maxing out long range bow damage. What kind of bow did you use (obviously a long/flatbow) but what mods? Zealous, sundering, etc?
BigDave
Quote:
Originally Posted by Shadowmere
Dang that sounds fun, especially for me experimenting with maxing out long range bow damage. What kind of bow did you use (obviously a long/flatbow) but what mods? Zealous, sundering, etc?
You really do need a zealous bow. Without one you'll have real energy problems. Other mods i used were +5energy and +30hp. You could run a 20% enchant mod if you're happy losing the hp bonus. The +5e mod really does help. The vast majority of the damage comes from bonusses and not the base damage of the bow so a 15^50 or a 15% while enchanted is less effective. As for bow type i usually switch between and Long/Recurve bow and a Shortbow. Long/Recurve for the initial spiking and Shortbow for when things get close. I'd stay away from a Flatbow though. Sometimes it's hard to keep all your skills active and if RtW drops (which is usually what i let go if i need to) your arrows will miss a lot.
EDIT:
Another thing i forgot to mention is Great Dwarf Weapon. If you can have someone in your party keep it on you, you can push the damage from Triple up to waaaay over 400 with a spike of over 600 possible when followed up with Needling Shot.
EDIT:
Another thing i forgot to mention is Great Dwarf Weapon. If you can have someone in your party keep it on you, you can push the damage from Triple up to waaaay over 400 with a spike of over 600 possible when followed up with Needling Shot.
Innuendo
I would love to see the build you are talking about Dr. Strangelove. My poor Rit is collecting dust and I would love to bring her out again.
Dr Strangelove
This is what I used to vanquish the 4 man areas in ascalon with, worked like gangbusters.
12+1+2 spawning power
6+1 channeling
11 spear mastery
A major rune puts the bonus weapon duration at +30%, so you have a 13 second weapon of aggression.
[skill]spear of lightning[/skill][skill]merciless spear[/skill]spear of redemption, weapon of aggression, Great Dwarf Armor, Asuran Scan[skill]spirit's strength[/skill][skill]flesh of my flesh[/skill]
The spear attacks are pretty flexible, great dwarf armor can be subbed for sight beyond sight, asuran scan may not be necessary is areas where you can kill everything really fast. While the primary purpose of GDA is to cover spirit's strength, feel free to use it on your party for some extra defense.
Worked great for pumping DPS into those stupid kiting grawl ulolytes. It really works pretty well for most other areas of the game, although I tend to use hybrid rits with splinter more often.
Edit: My, there certainly are a lot of GW:EN skills in there. It's unfortunate that I'm too lazy to link the wiki pages and images.
12+1+2 spawning power
6+1 channeling
11 spear mastery
A major rune puts the bonus weapon duration at +30%, so you have a 13 second weapon of aggression.
[skill]spear of lightning[/skill][skill]merciless spear[/skill]spear of redemption, weapon of aggression, Great Dwarf Armor, Asuran Scan[skill]spirit's strength[/skill][skill]flesh of my flesh[/skill]
The spear attacks are pretty flexible, great dwarf armor can be subbed for sight beyond sight, asuran scan may not be necessary is areas where you can kill everything really fast. While the primary purpose of GDA is to cover spirit's strength, feel free to use it on your party for some extra defense.
Worked great for pumping DPS into those stupid kiting grawl ulolytes. It really works pretty well for most other areas of the game, although I tend to use hybrid rits with splinter more often.
Edit: My, there certainly are a lot of GW:EN skills in there. It's unfortunate that I'm too lazy to link the wiki pages and images.
spirit of defeat
I wanted to go RT/P but I have one question, which spear (mods) are you using?
Dr Strangelove
Eh, a zealous would probably be best, but I don't even have a spearhead on my spear. I'm a lazy, lazy man. I've got a +5 armor spear grip, 15% while enchanted inscripion, and a +30 health/-2 enchanted shield for a grand total of 545 health and 112 armor.
spirit of defeat
when it comes to weapon's I'm lazy to so I just grab a collector weapon most of the time.
blue.rellik
I personally suggest a Rt/D with Aura of Holy Might and the above suggested enchantments. I would also suggest a Scythe of Corruption and FoW armour to complete it all
Not only do you look awesome but you do loads of damage!
Not only do you look awesome but you do loads of damage!
jimmyboveto
That spike build using a bow sounds like a lot of fun, especially in four man areas where spiking enemies down one by one is more effective. Can't way to try it out when I get home.
Pyro maniac
/p, just because for the adrenaline attacks. Keeping up aggression costs some energy.