Heroes stay in party if player DC's
A11Eur0
Well, I got to the end of level 2 Kathandrax HM tonight with 4 heroes, 4 players...the one player with 3 heroes, including two healers, disconnected and didn't get back. End of run, because when you zone to the next level, the heroes disappear too. I'd like it if the heroes stayed in the party even if you zone through instances, to avoid long drawn out failures like this.
Bront
Agreed. Henchies do, so why penalize other players for letting one dude use his heroes?
/signed
/signed
pipo
i agree, had it a lot of times, and you really get frustrated because of it
/signed
/signed
Sleeper Service
/signed.
of course they could just let us have 7heroes as well.
of course they could just let us have 7heroes as well.
Miska Bow
If you get DC or map out of a zone heroes stay with the party you were in. I use this little trick to lend my heroes to guild and alliance members all the time.
Numa Pompilius
Wont happen, it's just begging to be exploited.
TheRaven
I'll sign this. It's really only an issue in dungeons which make up chained instances.
Your heroes do remain with the party as long as you remain in the same map. When you zone, you lose them. It would be nice if they remained until you warp back into a town. Ditto for capped skills!
Numa, explain how this could be exploited? We already have the ability to loan heroes to friends in large maps like UW and FOW.
Your heroes do remain with the party as long as you remain in the same map. When you zone, you lose them. It would be nice if they remained until you warp back into a town. Ditto for capped skills!
Numa, explain how this could be exploited? We already have the ability to loan heroes to friends in large maps like UW and FOW.
Artorius.Maximus
Quote:
Originally Posted by Miska Bow
If you get DC or map out of a zone heroes stay with the party you were in. I use this little trick to lend my heroes to guild and alliance members all the time.
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Exterminate all
/notsigned
If this happens then people could get a player on a noob level mission or even a high level mission and "use" his npcs. Meaning the player could join the mission/explorable area and then leave and you would keep his heroes, giving you an easier way to do the mission.
If this happens then people could get a player on a noob level mission or even a high level mission and "use" his npcs. Meaning the player could join the mission/explorable area and then leave and you would keep his heroes, giving you an easier way to do the mission.
Hikan Trilear
Quote:
Originally Posted by Exterminate all
/notsigned
If this happens then people could get a player on a noob level mission or even a high level mission and "use" his npcs. Meaning the player could join the mission/explorable area and then leave and you would keep his heroes, giving you an easier way to do the mission. |
Shayne Hawke
I can't think of why this wouldn't already be in place.
As for the exploit reason, I'd say that it's about time we got access to seven heroes anyways.
/signed
As for the exploit reason, I'd say that it's about time we got access to seven heroes anyways.
/signed
Velise_Snowtorm
/signed
I've had to forfeit dungeons before when someone D/C'd and never returned. It really sucks to lose the time and effort you put into it when you can't complete it because of someone's net connection issues.
I've had to forfeit dungeons before when someone D/C'd and never returned. It really sucks to lose the time and effort you put into it when you can't complete it because of someone's net connection issues.
gremlin
What a great idea now I can start a game using 2 accounts and if one of my characters accidentally leaves the game,I can continue with 1 character and 7 heroes.
Oh darn now I have said it I guess arenanet will not make that change, drat me and my big mouth.
Oh darn now I have said it I guess arenanet will not make that change, drat me and my big mouth.
Kanyatta
I really don't see why not. I mean honestly, I can't see how this would be exploited, except it might be weird to code, because, what if it's You + 3 Heroes + 4 Henchmen and you leave? Would your h/h's be stuck in that one instance forever? I'm sure they could code around it, and I'm really no programmer or anything, but maybe there's something in it that would keep the instance up forever and waste a lot of server space? I don't know, just throwing ideas out there, because it seems so obvious, that there must be a reason why they haven't done it?
Numa Pompilius
Quote:
Originally Posted by gremlin
What a great idea now I can start a game using 2 accounts and if one of my characters accidentally leaves the game,I can continue with 1 character and 7 heroes.
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Hell, I'd buy an extra account in a heartbeat just to get to use six heroes.
Whether that is a problem or not is another matter, I would certainly like to have six or seven heroes, but I don't think ANet wants this. In fact, it seems to me they're increasingly trying to force people to PUG rather than H/H, and this would be the exact opposite.
gameshoes3003
/signed
This has happened to me on various quests and it slightly irritates me.
This has happened to me on various quests and it slightly irritates me.
arcanemacabre
Quote:
Originally Posted by Numa Pompilius
Six heroes, but yeah. That's how it can be exploited. I've been trying to do UW, for instance, and I simply can't do Four Horsemen with just three heroes. With SIX heroes it'd be a cakewalk.
Hell, I'd buy an extra account in a heartbeat just to get to use six heroes. |
Hell, knowing all that, I'm seeing the hero limit as just a pointless feature.
Tarun
/signed - you must enter 12 characters is annoying.
[email protected]
Willing to Loan My 1337 Heroes! 5K
load instance - force DC
Back in outpost 30 seconds later
Willing to Loan My 1337 Heroes! 5K
/notsigned
load instance - force DC
Back in outpost 30 seconds later
Willing to Loan My 1337 Heroes! 5K
/notsigned
TheRaven
Quote:
Originally Posted by Numa Pompilius
Six heroes, but yeah. That's how it can be exploited. I've been trying to do UW, for instance, and I simply can't do Four Horsemen with just three heroes. With SIX heroes it'd be a cakewalk.
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You can do this. Sorry, but that's not a valid reason to not sign. I've gone into both UW and FOW before with 6 heroes. I've cleared FOW with them too, but haven't been able to do UW. I'd love to know the trick to finishing the 4 horseman with 6 heroes.
There's no need to buy a 2nd account for this either. (Unless you truly have no friends, but I doubt that). Just ask a reliable guildmate that you know has decent heroes to go with you and he can map out a minute later.
zwei2stein
Its funny how people ignorant of some feature assume it would be abused to hell while it is already in the game.
MithranArkanere
Dungeons shuld have different rules when zoning:
- Keep bounties.
- Keep henchmen and heroes when someone leaves.
- Keep Dwarves revealed in previous areas of the same dungeon.
- Keep bounty bonuses.
They are supposed to be a chain of instances becoming the same instance.
There is even a map that consist in almost empy place with 5 hidden Ghost dwarves.
Ok, kill 6 monsters, use the Light, 5 spots. All dwarves. Haha. Get them to lose them. Not funny. Why are they there, then?
- Keep bounties.
- Keep henchmen and heroes when someone leaves.
- Keep Dwarves revealed in previous areas of the same dungeon.
- Keep bounty bonuses.
They are supposed to be a chain of instances becoming the same instance.
There is even a map that consist in almost empy place with 5 hidden Ghost dwarves.
Ok, kill 6 monsters, use the Light, 5 spots. All dwarves. Haha. Get them to lose them. Not funny. Why are they there, then?
Pleikki
/signedd....
Stella/Shin
/not signed
it might start off something where people have amazing heroes that they spend time on modding up and have runes up prestige armor and getting people to pay them for their usage for one run or something and that person can just dc and sell again and again, so unlike running people to places or helping with missions, this can do 2 or more at a time and they can run the same heroes all the time which would accumulate loads of money and spoil the game completely ... i don't usually go against things that might make money but this way would be ridiculous.
it might start off something where people have amazing heroes that they spend time on modding up and have runes up prestige armor and getting people to pay them for their usage for one run or something and that person can just dc and sell again and again, so unlike running people to places or helping with missions, this can do 2 or more at a time and they can run the same heroes all the time which would accumulate loads of money and spoil the game completely ... i don't usually go against things that might make money but this way would be ridiculous.