New Hall NPCs
Vlatro
Here are some suggestions for new Guild Hall NPCs that may add some entertainment to the game and hopefully a new way for guild members to interact with one another.
The Guild Chef
Cost 50k
Adds a chef to the hall who can prepare foods for your guild. Prices from this vendor would be consistant with that of other food crafters and merchants in the game.
Usage:
A player may "teach" the chef a recipe by donating 5 of a specific food item to them. After the NPC has "learned" the recipe, he can craft that item using the standard materials or price in gold depending on the item. For example, the chef is given 5 Drake kabobs, He now knows how to make them. Now his list of items Displays "Drake Kabob" and requires 1 Chunk of Drake flesh to make. Likewise, after being given 5 Red Bean Cakes, they will be displayed in his list of available wares and can be purchased for the 200g (or whatever the merchant price is already).
The Collector
Cost: 100k*
The collector does just what it sounds like, he collects a variety of things.
Usage: The collector requires 3-5 random collector items and rewards the player who turns them in with a small prize, 1k, a random gold item, a lockpick etc. Once redeemed, the item he is collecting randomly changes, Forcing guilds to cooperate and plan to obtain items from across all campaigns, similar to the "Celestial Feast" quests during the New Year event.
Example: The collector asks for 5 Azure Remains. The first guild member to redeem all 5 collects the prize. The collector now wants 3 Golem Runestones.
This could open the door for guild events like scavenger hunts where a team races to collect all the items. It would be a nice supplemental source of income for casual farmers, but as the items change, grinding one area as many of the more serious farmers do would only give them the necessary items for a very limited time.
The Jester
Cost 100k
The jester plays simple games to entertain.
Usage: He has 3 functions.
• The herald. similar to the one in GWEN, announcing someone's arrival in the hall. However instead of simply commenting on their title, he may make a joke or smart-assed remark using the player name. All jokes would be appropriate for all ages, and the comments would appear overhead rather in chat with a delay between them to avoid annoying NPC spam.
• Rock Paper Scissor Opponent. he plays Rock Paper scissors, triggered by a player using the emote in his presence. Four consecutive wins awards 1 Gamer point, and one for each win thereafter. A loss resets the counter. Possible daily cap on points earned this way to prevent botting.
• Mime. You play the mime game with him, trying to match his emotes, similar to the mime in Nightfall. No rewards for this, it's just a distraction.
As a jester is a very animated character, I would expect a lot of idle emoting or random NPC discussion.
Consumables*
Cost 100k
Offers GWEN consumables, including Perfect Salvage kits, Essence of clarity, Star of transferrance, Armor of salvation, Grail of might, and Resurrection scrolls.
Usage:
The player using the npc MUST have met the title requirement for the respective item they wish to have crafted, as well as all needed materials. This is just a convenient way to buy a consumable item without having to travel a specific town to get them.
Master of ceremonies*
Cost 100k
Informs players in chat (one time only) of an upcoming event, Such as winter's day, the New Year festival, St. Patrick's Day drops etc. Helpful for those with autologin who may miss those notes. He also redeems holiday collectibles for their respective prizes. For instance, He will take Lunar tokens all year for the typical rewards, even after the festival has ended. I know people have been going crazy for these collectors to remain longer, but they can not in town as they are built-in with the rest of the event. This would answer those pleas with an alternative way to redeem these items afterward.
__________________________________________________ _____________________________________________
Edit Notes The items marked with an "*" have been added or changed after the initial posting at the suggestion of other posters.
The Guild Chef
Cost 50k
Adds a chef to the hall who can prepare foods for your guild. Prices from this vendor would be consistant with that of other food crafters and merchants in the game.
Usage:
A player may "teach" the chef a recipe by donating 5 of a specific food item to them. After the NPC has "learned" the recipe, he can craft that item using the standard materials or price in gold depending on the item. For example, the chef is given 5 Drake kabobs, He now knows how to make them. Now his list of items Displays "Drake Kabob" and requires 1 Chunk of Drake flesh to make. Likewise, after being given 5 Red Bean Cakes, they will be displayed in his list of available wares and can be purchased for the 200g (or whatever the merchant price is already).
The Collector
Cost: 100k*
The collector does just what it sounds like, he collects a variety of things.
Usage: The collector requires 3-5 random collector items and rewards the player who turns them in with a small prize, 1k, a random gold item, a lockpick etc. Once redeemed, the item he is collecting randomly changes, Forcing guilds to cooperate and plan to obtain items from across all campaigns, similar to the "Celestial Feast" quests during the New Year event.
Example: The collector asks for 5 Azure Remains. The first guild member to redeem all 5 collects the prize. The collector now wants 3 Golem Runestones.
This could open the door for guild events like scavenger hunts where a team races to collect all the items. It would be a nice supplemental source of income for casual farmers, but as the items change, grinding one area as many of the more serious farmers do would only give them the necessary items for a very limited time.
The Jester
Cost 100k
The jester plays simple games to entertain.
Usage: He has 3 functions.
• The herald. similar to the one in GWEN, announcing someone's arrival in the hall. However instead of simply commenting on their title, he may make a joke or smart-assed remark using the player name. All jokes would be appropriate for all ages, and the comments would appear overhead rather in chat with a delay between them to avoid annoying NPC spam.
• Rock Paper Scissor Opponent. he plays Rock Paper scissors, triggered by a player using the emote in his presence. Four consecutive wins awards 1 Gamer point, and one for each win thereafter. A loss resets the counter. Possible daily cap on points earned this way to prevent botting.
• Mime. You play the mime game with him, trying to match his emotes, similar to the mime in Nightfall. No rewards for this, it's just a distraction.
As a jester is a very animated character, I would expect a lot of idle emoting or random NPC discussion.
Consumables*
Cost 100k
Offers GWEN consumables, including Perfect Salvage kits, Essence of clarity, Star of transferrance, Armor of salvation, Grail of might, and Resurrection scrolls.
Usage:
The player using the npc MUST have met the title requirement for the respective item they wish to have crafted, as well as all needed materials. This is just a convenient way to buy a consumable item without having to travel a specific town to get them.
Master of ceremonies*
Cost 100k
Informs players in chat (one time only) of an upcoming event, Such as winter's day, the New Year festival, St. Patrick's Day drops etc. Helpful for those with autologin who may miss those notes. He also redeems holiday collectibles for their respective prizes. For instance, He will take Lunar tokens all year for the typical rewards, even after the festival has ended. I know people have been going crazy for these collectors to remain longer, but they can not in town as they are built-in with the rest of the event. This would answer those pleas with an alternative way to redeem these items afterward.
__________________________________________________ _____________________________________________
Edit Notes The items marked with an "*" have been added or changed after the initial posting at the suggestion of other posters.
Buddhaofwar
I like your idea for the collector. The chef... perhaps. I guess that's if you really, REALLY don't want to leave your guild hall. the jester could be entertaining, but I think the novelty would wear off pretty quickly. Of course, I guess the hall is like a castle, so it DOES need a jester.... hmm..
/signed.
/signed.
~ Dan ~
A no from me for the chef, as food has never been a part of GW (such as being used for healing).
However, /signed for the other two NPCs.
However, /signed for the other two NPCs.
Miska Bow
I love the idea.
/signed
/signed
IslandHermet
Quote:
Originally Posted by dan-the-noob
A no from me for the chef, as food has never been a part of GW (such as being used for healing).
However, /signed for the other two NPCs. |
they give out food and drink for quest rewards as well as collecter items and are buyable at merchents.
/signed
Duke.07
/signed
I think the Jester could be fun, being announced into the Guild Hall could make some laughs. The Chef could be useful for races and stuff you might have in your hall (sugar rush mebe?).
I think the Jester could be fun, being announced into the Guild Hall could make some laughs. The Chef could be useful for races and stuff you might have in your hall (sugar rush mebe?).
Mister Me
IMO, a very good idea. It's fun to see some new things now and then.
/signed
/signed
Artorius.Maximus
Could use jester for a type of simon says (Mad King Says) type of guild tournament. Not sure if I would do it, but I am sure there is someone out there who would love to do it.
Steboy93
/signed for all of them
More npc's with unique features are always a plus
More npc's with unique features are always a plus
TheRaven
/signed for all. I'd love to see these added. (Although I think the collector should cost more to obtain.)
I'd also like to see a consumables NPC added to the guild halls. The consumables guy offers to craft all consumables offered in GW:EN at the same price. Characters must still have obtained sufficient rank in the appropiate title track to have a consumable crafted. This NPC is merely a convenience, not a way to bypass the title requirements.
I'd also like to see a consumables NPC added to the guild halls. The consumables guy offers to craft all consumables offered in GW:EN at the same price. Characters must still have obtained sufficient rank in the appropiate title track to have a consumable crafted. This NPC is merely a convenience, not a way to bypass the title requirements.
- Tain -
/signed for all, except maybe the Jester giving gamer points - people will just make afk farmbots.
Hall NPCs shouldn't be able to give something that you can't get somewhere else in the game; Gamer points are not available year-round.
Hall NPCs shouldn't be able to give something that you can't get somewhere else in the game; Gamer points are not available year-round.
romeus petrus
I would like to see a consumeable NPC from each race inthe the GH.
Eldin
/signed
I love the collector idea, nice little motivation to hang onto collectibles - and make some nice money on the side! The jester idea is kinda funny.
Not big on the chef though - we know how evil consumables are, we don't need them to be more convenient.
I love the collector idea, nice little motivation to hang onto collectibles - and make some nice money on the side! The jester idea is kinda funny.
Not big on the chef though - we know how evil consumables are, we don't need them to be more convenient.
Vlatro
Quote:
Originally Posted by - Tain -
/signed for all, except maybe the Jester giving gamer points - people will just make afk farmbots.
Hall NPCs shouldn't be able to give something that you can't get somewhere else in the game; Gamer points are not available year-round. |
That's a 1 in 84 chance to get one point, a 1 in 243 chance to win the next, a 1 in 729 for the next, etc. People may try to bot it, but they'd be AFK for months trying to achieve a title. It would be more for those who are on the edge of achieving the next tier in the title to give them a few extra points without having to wait months for the next event. The gamer title is essentially impossible to max as it is now, people might like a small boost in it's advancement. They could also cap the gains made this way to 10 points per day (though statistically it's unlikely anyone would get that many in a day anyway).
I am editing the top post to reflect these changes at put some of the better ideas clearly at the top of the thread.
As for the consumables NPC, I think it's a great idea as long as title requirements are still intact. /signed on consumables.
Jiub
wooooooo i want a jester in my GH.
the collector sounds pretty cool too
so /signed
the collector sounds pretty cool too
so /signed
TheGuildWarsPenguin
/signed on all
Collector and jester sounds like epic fun.
Collector and jester sounds like epic fun.
HawkofStorms
/signed
Those all sound fun and creative.
Those all sound fun and creative.
Kanyatta
/signed for all except The Chef, as food has never been a part of the game except that one quest on NF noob island.
Orfas
/signed I would spend more time in the gh with this :P
Monk Gsb
/signed for all amazing idears
gameshoes3003
/signed
but shouldn't the Chef be at something like 25k?
but shouldn't the Chef be at something like 25k?
Vlatro
25k seems low to me. I advocate more gold sinks in the game, especially with all the farm bots screwing with the economy. Besides, in the GH it's a Guild expense. Everyone can chip in if they like, and 100k is easily obtainable even if you're just one person buying it.
To go anything less than that, they might as well give it away. I think the amenities of the guildhall should reflect the guild's dedication. No one like to join a guild unless the hall is filled because, let's face it, if it's not the guild is either undedicated, unorganized, or brand new. If people are willing to part with some cash to keep up with the amenities, they have a steak in the guild and are less likely to jump from one to the next. If times are financially hard in your guild, it's an opportunity to work together for a common good. If someone has 100k to spare on this, better they use it this way to help their guildmates, rather than just giving it away as many often do.
To go anything less than that, they might as well give it away. I think the amenities of the guildhall should reflect the guild's dedication. No one like to join a guild unless the hall is filled because, let's face it, if it's not the guild is either undedicated, unorganized, or brand new. If people are willing to part with some cash to keep up with the amenities, they have a steak in the guild and are less likely to jump from one to the next. If times are financially hard in your guild, it's an opportunity to work together for a common good. If someone has 100k to spare on this, better they use it this way to help their guildmates, rather than just giving it away as many often do.
Tarun
Great idea, but way overpriced.
/signed if they're 10k each or less. I wouldn't pay more than 20k for any of them.
/signed if they're 10k each or less. I wouldn't pay more than 20k for any of them.
Shayne Hawke
Quote:
Originally Posted by Vlatro
The Guild Chef
Cost 100k Adds a chef to the hall who can prepare foods for your guild. Prices from this vendor would be consistent with that of other food crafters and merchants in the game. |
Quote:
The Collector Cost: 200k* The collector does just what it sounds like, he collects a variety of things. Usage: The collector requires 3-5 random collector items and rewards the player who turns them in with a small prize, 1k, a random gold item, a lockpick etc. Once redeemed, the item he is collecting randomly changes, Forcing guilds to cooperate and plan to obtain items from across all campaigns, similar to the "Celestial Feast" quests during the New Year event. Example: The collector asks for 5 Azure Remains. The first guild member to redeem all 5 collects the prize. The collector now wants 3 Golem Runestones. This could open the door for guild events like scavenger hunts where a team races to collect all the items. It would be a nice supplemental source of income for casual farmers, but as the items change, grinding one area as many of the more serious farmers do would only give them the necessary items for a very limited time. |
Quote:
The Jester Cost 100k The jester plays simple games to entertain. |
Quote:
Consumables* Cost 150k Offers GWEN consumables, including Perfect Salvage kits, Essence of clarity, Star of transferrance, Armor of salvation, Grail of might, and Resurrection scrolls. |
Quote:
Master of ceremonies* Cost 150k Informs players in chat (one time only) of an upcoming event, Such as winter's day, the New Year festival, St. Patrick's Day drops etc. Helpful for those with autologin who may miss those notes. He also redeems holiday collectibles for their respective prizes. For instance, He will take Lunar tokens all year for the typical rewards, even after the festival has ended. I know people have been going crazy for these collectors to remain longer, but they can not in town as they are built-in with the rest of the event. This would answer those pleas with an alternative way to redeem these items afterward. |
Overall, the prices on some of them seem a little steep for what they do, but seeing how most guilds that would use these would already be full, I don't think it would be too much of an issue.
Vlatro
I realize the limitation of the 100k at time trade, but it could just as easily be auto-deducted from storage as it could from the buyer's inventory, so it's a small issue. I like the high prices as it gives additional benefit to guilds who can afford it. 200k in the current game economy is easier to get than the 50k NPCs when they were introduced with Prophacies. It used to be a big deal having all the amenities in your hall, now everyone has them with minimal effort. I could concede on the chef as it's really just another merchant, but the others provide functionality above and beyond what is currently available, and thus should be more valuable.
On the issue of consumables, it provides a single place to acquire each of them, but as the title requirement is still intact, I see no problem with that. It would require the buyer to have Eye of the North and have followed the story line quests (and possibly done some point farming) prior to being available. It works in principal identically to what is already there, it just puts those merchants in a more convenient place. For example, if your in DoA and want a powerstone, the round trip to get it involves zoning twice rather than 6 times.
Agreed there, but I think AreaNet would save those specific games as part of the holiday festivities. If they were accessible year round, people would demand something new come winter's day, and then we're getting into a major update. Besides, I look at things like snowball fights during winter's day as a GW Holiday tradition, best kept as it is. Christmas trees are nice at christmas, but if I put one up in July and people will think I'm either a retard or a sociopath. I'd be open to something similar though.
On the issue of consumables, it provides a single place to acquire each of them, but as the title requirement is still intact, I see no problem with that. It would require the buyer to have Eye of the North and have followed the story line quests (and possibly done some point farming) prior to being available. It works in principal identically to what is already there, it just puts those merchants in a more convenient place. For example, if your in DoA and want a powerstone, the round trip to get it involves zoning twice rather than 6 times.
Quote:
Fun little add-on. I'd be more happy if he'd allow us to play festival games for fun (Snowball and Dodgeball, for example). |
Konig Des Todes
The prices are a bit high in my opinion, and except for the chef, I like them. The chef just confuses me I suppose, I don't know how it will work with you showing the item. Is it anyone in the guild shows or you alone can show and get him to make the stuff? Please clarify if possible. If it is guild I can agree with that too but I don't see the need for it really, but then again I don't see the need for a Cape NPC in the guild hall but they still added it so, yeah.
Prices I would have are:
Chef: 25k or 50k
Jester: 10k
Consumables: 50k
Master of ceremonies: 10k or 25k
Prices I would have are:
Chef: 25k or 50k
Jester: 10k
Consumables: 50k
Master of ceremonies: 10k or 25k
Yol
I like the suggestions, but none of them should be over 100k as you can't have more than that in your inventory. Also, the GWEotN consumables should only be available to a player if they actually own GWEotN.
Vlatro
Quote:
Originally Posted by Yol
I like the suggestions, but none of them should be over 100k as you can't have more than that in your inventory. Also, the GWEotN consumables should only be available to a player if they actually own GWEotN.
|
X Ice Man X
How are you planning on paying 150k - 200k for an NPC when the max gold you can carry is 100k?
Tyla
/Signed
No Chef though, please.
p.s: 100k Gold is max limit someone can hold.
No Chef though, please.
p.s: 100k Gold is max limit someone can hold.
Vlatro
OK, I surrender, I'll change the original post seeing as how no one reads how the gold limit was to be addressed.
grebs
/signed for "The Collector", "The Guild Chef"* and "Master of ceremonies"
The Collector: I dont like the reward thing, but like the idea that you can get collector items that you have already unlocked (already showed him). The Chef could be included in this by only selling foods from collectors.
The Collector: I dont like the reward thing, but like the idea that you can get collector items that you have already unlocked (already showed him). The Chef could be included in this by only selling foods from collectors.
Thierry2
/signed
I love the idea of a consumable NPC.
I love the idea of a consumable NPC.
Mohnzh
/signed
But I agree that they are overpriced. I understand the 100k for the current NPCs, but these NPCS functionalities would be much less, meaning that they should also cost less. Particularly the jester (if he doesn't give gamer points). I would agree with Azazels hiring prices.
But I agree that they are overpriced. I understand the 100k for the current NPCs, but these NPCS functionalities would be much less, meaning that they should also cost less. Particularly the jester (if he doesn't give gamer points). I would agree with Azazels hiring prices.
mazey vorstagg
/signed
I love the chef, they were a good idea in NF and were forgotten about.
I love the chef, they were a good idea in NF and were forgotten about.
Khanduras
/signed
I like all of the ideas. I crave more NPCs in my GH!
I like all of the ideas. I crave more NPCs in my GH!
Kanyatta
Quote:
Originally Posted by Vlatro
it could just as easily be auto-deducted from storage as it could from the buyer's inventory, so it's a small issue.
|
But yea, I like them all, except the Chef. Food is only a part of one quest. It is nowhere else in the game (unless you count Ale or Cakes)
Stockholm
/signed
except the consumeable NPC (would give access to players without GWEN)
except the consumeable NPC (would give access to players without GWEN)
The Air Revenger
/signed for all
i dont have EotN and cant get consumables so i dont know mabey there should be a restrition that you can only talk to the consumable person if you have EotN because people that have it will get mad if everyone can get them.
i dont have EotN and cant get consumables so i dont know mabey there should be a restrition that you can only talk to the consumable person if you have EotN because people that have it will get mad if everyone can get them.
Vlatro
Quote:
Originally Posted by Kanyatta
Food is only a part of one quest. It is nowhere else in the game (unless you count Ale or Cakes)
|
Quote:
Originally Posted by The Air Avenger
i don't have EotN and cant get consumables so i don't know maybe there should be a restriction that you can only talk to the consumable person if you have EotN because people that have it will get mad if everyone can get them.
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