What to use Arcane Mimicry with?
DarkSpirit
I want to compile a list of elite skills that are useful when copied through Arcane Mimicry.
For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.
This spell has 15e and 60 seconds recharge, which makes it hard to use for most elite skills.
Some elite skills that I have in mind, that should work with Arcane Mimicry are:
1) The 3 PvE elite blessings
2) [skill]Life Barrier[/skill]
3) [skill]Contagion[/skill]
4) [skill]Mirror of Ice[/skill]
5) [skill]Elemental Attunement[/skill] (added)
6) [skill]Aura of the Lich[/skill] (added)
7) [skill]Healer's Covenant[/skill] (added)
8) [skill]Healer's Boon[/skill] (added)
9) [skill]Spirit's Strength[/skill] (added)
For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.
This spell has 15e and 60 seconds recharge, which makes it hard to use for most elite skills.
Some elite skills that I have in mind, that should work with Arcane Mimicry are:
1) The 3 PvE elite blessings
2) [skill]Life Barrier[/skill]
3) [skill]Contagion[/skill]
4) [skill]Mirror of Ice[/skill]
5) [skill]Elemental Attunement[/skill] (added)
6) [skill]Aura of the Lich[/skill] (added)
7) [skill]Healer's Covenant[/skill] (added)
8) [skill]Healer's Boon[/skill] (added)
9) [skill]Spirit's Strength[/skill] (added)
Trevor The Wave
SF, Arcane Echo SF, Arcane Mimicry Ele Attunement
DarkSpirit
Quote:
Originally Posted by Trevor The Wave
SF, Arcane Echo SF, Arcane Mimicry Ele Attunement
Good example.
Elemental Attunement is not a maintained enchantment, but it is a long lasting enchantment at level 16 energy storage it lasts 57 seconds (52s at level 13) which is close to Arcane Mimicry recharge time of 60 seconds.
This means you can almost mimic it immediately after it ends.
Elemental Attunement is not a maintained enchantment, but it is a long lasting enchantment at level 16 energy storage it lasts 57 seconds (52s at level 13) which is close to Arcane Mimicry recharge time of 60 seconds.
This means you can almost mimic it immediately after it ends.
Marverick
[skill]Aura of the Lich[/skill]
[skill]Healer's Covenant[/skill]
[skill]Healer's Boon[/skill]
[skill]Savannah Heat[/skill]
[skill]Healer's Covenant[/skill]
[skill]Healer's Boon[/skill]
[skill]Savannah Heat[/skill]
DarkSpirit
Quote:
Originally Posted by Marverick
[skill]Savannah Heat[/skill]
Not so sure about Savannah Heat. It is not an enchantment. It is a great spell but you can only use it ONCE per arcane mimicry, since its recharge is 25 seconds, arcane mimicry would stop being SH after 20 seconds, then wait for another 40 seconds to be in recharge cycle.
Sir Pandra Pierva
umm for when
cause in RA i have lots of fuin with all kinds of spells
ride the lightning
WoH
LIfe Barriar
Healers Boon
Pretty much any elite works well if you ask me
cause in RA i have lots of fuin with all kinds of spells
ride the lightning
WoH
LIfe Barriar
Healers Boon
Pretty much any elite works well if you ask me
bhavv
Best with healers covenant or healers boon on a WoH monk.
DarkSpirit
Quote:
Originally Posted by Sir Pandra Pierva
umm for when
cause in RA i have lots of fuin with all kinds of spells
ride the lightning
WoH
LIfe Barriar
Healers Boon
Pretty much any elite works well if you ask me Keep in mind that AM would only keep the copied elite skill for 20 seconds so you can WoH for maybe a max of 5 times if you spam it like crazy before it expires.
Ride the lightning is alittle energy intensive and you can cast for maybe a max of 3 times before AM releases it after 20 seconds, and for practical purposes, it is more of a 1 or 2 cast per mimic skill.
Knowing that the recharge of AM is awfully long 60 seconds (it holds the skill for 20s then go through a 40s recharge), and it costs 15 energy to copy a skill, would it be worth it to copy a skill whose effects last for such a short time?
Life Barrier, and Healers Boon have already been included. These are enchantment spells whose effect would stay around for more than 20 seconds even after AM has released the skill.
Life Barrier is a maintained enchantment and would stay around until you manually release it or it gets removed through another skill.
Healers Boon at level 16 lasts for as long as 58 seconds, which is almost as long as the full recharge of AM. This means when Healers Boon expire, you can cast AM again to copy it over and renew it.
cause in RA i have lots of fuin with all kinds of spells
ride the lightning
WoH
LIfe Barriar
Healers Boon
Pretty much any elite works well if you ask me Keep in mind that AM would only keep the copied elite skill for 20 seconds so you can WoH for maybe a max of 5 times if you spam it like crazy before it expires.
Ride the lightning is alittle energy intensive and you can cast for maybe a max of 3 times before AM releases it after 20 seconds, and for practical purposes, it is more of a 1 or 2 cast per mimic skill.
Knowing that the recharge of AM is awfully long 60 seconds (it holds the skill for 20s then go through a 40s recharge), and it costs 15 energy to copy a skill, would it be worth it to copy a skill whose effects last for such a short time?
Life Barrier, and Healers Boon have already been included. These are enchantment spells whose effect would stay around for more than 20 seconds even after AM has released the skill.
Life Barrier is a maintained enchantment and would stay around until you manually release it or it gets removed through another skill.
Healers Boon at level 16 lasts for as long as 58 seconds, which is almost as long as the full recharge of AM. This means when Healers Boon expire, you can cast AM again to copy it over and renew it.
Luminarus
Any "good" elite with a duration of 60-80 seconds
(Remember, AM starts recharging AFTER the skill disappears so its the recharge + the time the new skill is on your bar.)
(Remember, AM starts recharging AFTER the skill disappears so its the recharge + the time the new skill is on your bar.)
DarkSpirit
Quote:
Originally Posted by Luminarus
Any "good" elite with a duration of 60-80 seconds
(Remember, AM starts recharging AFTER the skill disappears so its the recharge + the time the new skill is on your bar.) That's right so a "good" elite with an effect that lasts, AT LEAST, between 60 to 80 seconds or more would be appropriate.
(Remember, AM starts recharging AFTER the skill disappears so its the recharge + the time the new skill is on your bar.) That's right so a "good" elite with an effect that lasts, AT LEAST, between 60 to 80 seconds or more would be appropriate.
Luminarus
It was more in relation to you're post about elemental attunement.
Its duration of 57 seconds (52 at 13) is near the recharge of AM... however unles you waited the full 18 seconds before casting e-attune you would still have 20+ seconds of no e-attune which isnt so great as previously suggested (still good though).
Its duration of 57 seconds (52 at 13) is near the recharge of AM... however unles you waited the full 18 seconds before casting e-attune you would still have 20+ seconds of no e-attune which isnt so great as previously suggested (still good though).
DarkSpirit
Quote:
Originally Posted by Luminarus
It was more in relation to you're post about elemental attunement.
Its duration of 57 seconds (52 at 13) is near the recharge of AM... however unles you waited the full 18 seconds before casting e-attune you would still have 20+ seconds of no e-attune which isnt so great as previously suggested (still good though). 20 seconds is still within acceptable wait time. Besides, if you time it right you can simply recast the last e-attune before it recharges so it is not a big deal IMO.
Its duration of 57 seconds (52 at 13) is near the recharge of AM... however unles you waited the full 18 seconds before casting e-attune you would still have 20+ seconds of no e-attune which isnt so great as previously suggested (still good though). 20 seconds is still within acceptable wait time. Besides, if you time it right you can simply recast the last e-attune before it recharges so it is not a big deal IMO.
Sir Pandra Pierva
Quote:
Originally Posted by DarkSpirit
A good counter argument but too big to quote
keep in mind i use it for RA mostly when matches are too short for the things elite to really die off. But thats my take on it. I just find its funny to duplicate things quickly and use em to turn the edge of momentum to your favor and then finish it.
weretoad
personally i don't like minicry. it normal tends to be something i don't want your use, useless i set it up right.
DarkSpirit
Quote:
Originally Posted by Sir Pandra Pierva
keep in mind i use it for RA mostly when matches are too short for the things elite to really die off. But thats my take on it. I just find its funny to duplicate things quickly and use em to turn the edge of momentum to your favor and then finish it.
RA is not exactly the kind of place to use arcane mimicry. You dont know what you are getting much less having the attribute point for it.
Almighty Zi
We ran 4 Me/W with Illusionary Weaponary, 100 Blades and Arcane Mimicry in TA once just for fun.
DarkSpirit
Quote:
Originally Posted by Almighty Zi
We ran 4 Me/W with Illusionary Weaponary, 100 Blades and Arcane Mimicry in TA once just for fun.
20 seconds if you mimic hundred blades, 30 seconds for IW. Arcane Mimicry has a long.....recharge but I am sure it was fun.
Pick Me
Hmmm...
[skill]arcane mimicry[/skill][skill]signet of illusions[/skill] then [skill]searing flames[/skill]
Quick recharge time at lvl 16.
[skill]arcane mimicry[/skill][skill]signet of illusions[/skill] then [skill]searing flames[/skill]
Quick recharge time at lvl 16.
Painbringer
Quote:
Originally Posted by Pick Me
Hmmm...
[skill]arcane mimicry[/skill][skill]signet of illusions[/skill] then [skill]searing flames[/skill]
Quick recharge time at lvl 16. [skill]arcane mimicry[/skill][skill]signet of illusions[/skill] then Any spell goes here
I use it as well with sig of illusion
[skill]arcane mimicry[/skill][skill]signet of illusions[/skill] then [skill]searing flames[/skill]
Quick recharge time at lvl 16. [skill]arcane mimicry[/skill][skill]signet of illusions[/skill] then Any spell goes here
I use it as well with sig of illusion
Tyla
[skill]mind blast[/skill]
And take SoI -- "Ohai, i can has infinite emange?"
And take SoI -- "Ohai, i can has infinite emange?"
Fear And Horror
u can use it for ursan too.
u have 2ppl skilled
ursan
ethersignet
arcane mimicry
when nrg is gettin low - both use totem of man
then get some energy with ethersignet, select other ppl with the same build and use arcane mimicry - so u get ur blessing again very fast.
u have 2ppl skilled
ursan
ethersignet
arcane mimicry
when nrg is gettin low - both use totem of man
then get some energy with ethersignet, select other ppl with the same build and use arcane mimicry - so u get ur blessing again very fast.
Winterclaw
Healer's Boon isn't an enchantment anymore so it isn't worth it unless you are a monk primary... In which case take it so you can use HB with WoH.
DarkSpirit
Quote:
Originally Posted by Winterclaw
Healer's Boon isn't an enchantment anymore so it isn't worth it unless you are a monk primary... In which case take it so you can use HB with WoH.
It is still an enchantment:
http://gw.gamewikis.org/wiki/Healer%27s_Boon
http://gw.gamewikis.org/wiki/Healer%27s_Boon
Sir Pandra Pierva
I was wonderng about that.
also if i am running mimicry then i run soi
also if i am running mimicry then i run soi
DarkSpirit
Quote:
Originally Posted by Sir Pandra Pierva
I was wonderng about that.
also if i am running mimicry then i run soi Yes, that is possible. SoI would work with spells from Divine Favor and other primary attributes as well.
also if i am running mimicry then i run soi Yes, that is possible. SoI would work with spells from Divine Favor and other primary attributes as well.
Sir Pandra Pierva
exactly,
I run it with a theif build using soi and its alwas funny to at one point be nuking with met shower and then turn around and become a prot monk and then a bonder a SSer anti melee.
with soi mes are allowed to cause untold amounts of chaos.......cept when the allies on your team are too stupid to even know how to kill something you got a problem.
but arcane mimicry allows me to tell what my aliies are using and what to expect from them. if a warrior is using woh i know he is going to suck. Same goes for monks with searing flames. also it allows me to double up and support the monk if he is getting wailed on and i get his woh I can now heal him with it
I run it with a theif build using soi and its alwas funny to at one point be nuking with met shower and then turn around and become a prot monk and then a bonder a SSer anti melee.
with soi mes are allowed to cause untold amounts of chaos.......cept when the allies on your team are too stupid to even know how to kill something you got a problem.
but arcane mimicry allows me to tell what my aliies are using and what to expect from them. if a warrior is using woh i know he is going to suck. Same goes for monks with searing flames. also it allows me to double up and support the monk if he is getting wailed on and i get his woh I can now heal him with it
kellen of tavadon
I know its about Arcane Mimicry, but instead of cloning an allies elite, I like to clone my own with Arcane Echo
Arcane Echo + Energy Surge + Energy Surge (echoed copy) + Energy Burn + Energy Tap + Ether Feast.
That way i get to do around 80ish damage per energy surge cast and the same, roughly with energy burn. But the best part (in my humble opinion) with my attributes as currently set- the combo knocks out 29 or so energy in around 4 seconds. Faster with a higher fast cast attribute. Monks really hate that.
But it would make sense to cast (at least the only way I see it working out) Arcane Mimicry in order to clone an allies elite if you could use the attribute from which that elite is tied. So, its a kind of goofy spell and needs to have a bit more thought put into it. I would suggest using it in conjunction with signet of illusions if you were going to go for punch, i.e. SH or Shockwave or Unsteady Ground.
With other spells (defensive ones) its good to use sig of illusions as well- otherwise they are worthless without the proper attribute line for the skill. Think SpellBreaker, Elemental Attunement, Mark of Protection and the like.
Arcane Echo + Energy Surge + Energy Surge (echoed copy) + Energy Burn + Energy Tap + Ether Feast.
That way i get to do around 80ish damage per energy surge cast and the same, roughly with energy burn. But the best part (in my humble opinion) with my attributes as currently set- the combo knocks out 29 or so energy in around 4 seconds. Faster with a higher fast cast attribute. Monks really hate that.
But it would make sense to cast (at least the only way I see it working out) Arcane Mimicry in order to clone an allies elite if you could use the attribute from which that elite is tied. So, its a kind of goofy spell and needs to have a bit more thought put into it. I would suggest using it in conjunction with signet of illusions if you were going to go for punch, i.e. SH or Shockwave or Unsteady Ground.
With other spells (defensive ones) its good to use sig of illusions as well- otherwise they are worthless without the proper attribute line for the skill. Think SpellBreaker, Elemental Attunement, Mark of Protection and the like.
spirit of defeat
it's worthless with [skill=text]spirit's strength[/skill], you need a weapon spell to back it up. so then yous second prof Must be RT and you need a weapon spell, and then you attack using nothing but pve skills and the default attack.
GaaaaaH
could you get a hero tu ursan with tis skill?
has anyone tried?
edit: i just did and my hero couldnt gain it
has anyone tried?
edit: i just did and my hero couldnt gain it
Laughing Bat
I usually use arcane echo and then mimic my ele's Savannah Heat along with my necro's Flesh Golem(or whatever else is useful at the time.) Add arcane thievery, arcane larceny and smooth criminal for random fun lol.
N1ghtstalker
[skill]word of healing[/skill] + [skill]arcane mimicry[/skill][skill]healer's boon[/skill] = my little pwny
Sir Pandra Pierva
Quote:
Originally Posted by spirit of defeat
it's worthless with [skill=text]spirit's strength[/skill], you need a weapon spell to back it up. so then yous second prof Must be RT and you need a weapon spell, and then you attack using nothing but pve skills and the default attack.
in PVE its useless but it is funny wanding people to death on a mes who just took a weapon spell and Spirit strength from an ally.
nothing like people screaming hacker at you for using all kinds of interesting things while hitting for 80 dmg per wand attack
nothing like people screaming hacker at you for using all kinds of interesting things while hitting for 80 dmg per wand attack
spirit of defeat
Quote:
Originally Posted by Sir Pandra Pierva
in PVE its useless but it is funny wanding people to death on a mes who just took a weapon spell and Spirit strength from an ally.
nothing like people screaming hacker at you for using all kinds of interesting things while hitting for 80 dmg per wand attack maybe fun but useless nonetheless.
nothing like people screaming hacker at you for using all kinds of interesting things while hitting for 80 dmg per wand attack maybe fun but useless nonetheless.
Sir Pandra Pierva
Quote:
Originally Posted by spirit of defeat
maybe fun but useless nonetheless.
spirits strength is useless if you ask me. its just a build to run for fun.
rits will attack me now for sure in guildwars for saying that.
rits will attack me now for sure in guildwars for saying that.