Originally Posted by Avarre
Counterable is not the same as balanced.
|
Originally Posted by Avarre
You cannot afford to bring hard counters to every gimmick or overpowered combination because it gimps you against everything else. You don't have the bar space, and you don't know what you're going up against.
|
Originally Posted by Avarre
Every gimmick is counterable. Their power is in hoping the opponent does not have the specific counter necessary for that gimmick. Supporting overpowered builds and hard counters turns the game into rock-paper-scissors which is even more retarded.
|
Originally Posted by Avarre
In conclusion, unless you PvP, you don't get to talk about PvP balance. Continuing to derail with false, noncontributing opinions like 'omg just lern 2 counter' and trolling will result in the thread being locked and bans going out.
|
Anyways... if the game ever reached a point of real balance (read: where player skill is more important than who has what build, something that currently can only really be simulated by two identical builds facing off as matters stand now) I'd probably find PvP fun again. But as matters stand now, we're playing Build Wars
But I'm just rambling aimlessly at this point, so for now I'll say that I guess skill will have to be reserved for shooters and Dawn of War. *tabs back into Call of Duty 4*