Golden Egg drop rate nerfed?

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Before the update tonight, I was going through Fronis a number of times, to get eggs, and ales and the occasional chest. Pretty much every time I went through I averaged 6 'easter' drops split between bunnies and eggs each run.Once I'd downloaded the update, I did Fronis again a number of times, not once did I ever get more than 4 'easter' drops. And in fact the last two runs saw the grand total of 1 bunny on one and 1 egg on the other.So am I just REALLY REALLY unlucky or were the 'easter' drop rates nerfed?

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

Random drops.

R-A-N-D-O-M

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

They are just being over farmed. By people and by you farming the same place.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Quote:
Originally Posted by Njaiguni Blaze
Random drops.

R-A-N-D-O-M
I'd love to believe that.. Facts don't bear it out. I did a dozen runs before the update. NOT ONE of those runs dropped less than 4 'easter' treats.Download update, que another dozen runs, and NOT ONE of those runs dropped more than 4 'easter' treats. That to me isn't random.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Quote:
Originally Posted by Covah
They are just being over farmed. By people and by you farming the same place.
And that is not how the drop system works.
When a bad guy is killed the game generates a random number, this number is then used to reference a drop table. The drop table then indicates what the drop will be. (although I suspect for the 'easter' treats and so forth I think there's 2 numbers generated, one for the normal drop and one for the treat.

There is no 'pool' of x number of 'treats' and once you farm them that's it.

Cos if that was the case I should be getting more drops now, as I'm in the UK and it's gone 2am. But I'm not so that shoots your theory down.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Fugging paragraph breaks... ::sigh::

gone

Guest

Join Date: Jan 2007

gotta spread your farm out dudenstein. ;-D

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

don't know what to tell you. it's all based on randomess. when i farm, i either get a lot, a little, or none at all. it is all random. that's it, nothing more.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Quote:
Originally Posted by flubber
gotta spread your farm out dudenstein. ;-D
Wanna try again? Before the last 3 trips in Fronis, I had a couple goes spider killing outside the Sunspear Great Hall, and another few goes, in a certain well known spot outside of Rata Sum.So yes, I have been spreading it out.. Next! ::ding::

Spambergo

Spambergo

Academy Page

Join Date: Nov 2007

Wolves of Solitude

Me/E

I have seen no change in my drops, before or after the update. It's all averaged out for me. But i do sometimes have periods where I feel like I'm getting nothing, but in the end the really good runs balance the bad ones. (I'm farming Raptors in NM, FYI)

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

umm... this happens to me all the time when i farm the same place over and over again. the first 7-10 runs i get pretty decent drops, as i continue to farm that area more there is a noticeable decrease in the number of "good" drops.

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by Anon-e-mouse
Wanna try again? Before the last 3 trips in Fronis, I had a couple goes spider killing outside the Sunspear Great Hall, and another few goes, in a certain well known spot outside of Rata Sum.So yes, I have been spreading it out.. Next! ::ding::
Not only must you spread it out, you must use a different farmer. DING!...and if you use only one class to farm...well you'll figure it out.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

I'd say this thread is just more evidence that some people simply have no clue what "statistically relevant" means.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by Anon-e-mouse
Once I'd downloaded the update,
...and therefore re-ran the client and thus resetting the random number generator's seed value, most likely.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by Burst Cancel
I'd say this thread is just more evidence that some people simply have no clue what "statistically relevant" means.
Not only that but I find it exceedingly funny to watch those that don't know the meaning argue back and forth. Nothing like watching the "rotate farms", "don't go places others go", and "update changed everything" argue back and forth each side thinking the other is a bunch of idiots

It's exactly like when two cultures that have deep rooted, but conflicting, superstitions meet and argue over who is "correct" (is spilling salt unlucky due to ticking the Gods off for being wasteful or is it lucky because it is a donation back to the Gods? There are cultures that - for thousands of years - knew each one of those to be 100% true).

bono

Academy Page

Join Date: Dec 2005

canada

Mo/N

anti-farmer code... after repeatedly enter an area your drop rate for everything gets nerfed.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by strcpy
It's exactly like when two cultures that have deep rooted, but conflicting, superstitions meet and argue over who is "correct" (is spilling salt unlucky due to ticking the Gods off for being wasteful or is it lucky because it is a donation back to the Gods? There are cultures that - for thousands of years - knew each one of those to be 100% true).
Just to let you know, the code in GW 1) is made by fallible humans - errors can occur, and 2) contain RNGs that are never totally random. Comparing it to 'everyday happenings' affected by superstitions is way off target.

Regardless, I find that if people are getting different results, it is very likely those results are pretty random. Seems to be working just fine. I'm pretty sure the droprate is the same everywhere and at all times. No, they aren't affected by others farming in the area; they aren't affected by farming the same place over and over; and they aren't affected by farming with the same toon over and over. You have good runs, and you have bad runs, and sometimes you can have these good or bad runs over and over again, making it appear that something 'has changed,' when it hasn't.

gone

Guest

Join Date: Jan 2007

"they aren't affected by farming the same place over and over"
"they aren't affected by farming with the same toon over and over"

your farm code must be off from mine because that is exactly what happens to me. but then again...i've farmed for 8-12 hrs at time. doing hundreds (possible exaggeration) of runs in a single area. with different toons..when the well dries...it's time to move on...

and it dries fast these days for me. that isn't random or luck. lol. it's the dead truth.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Quote:
Originally Posted by bono
anti-farmer code... after repeatedly enter an area your drop rate for everything gets nerfed.
alas this feature was removed in an update - no more farm code - believe it its true, i have farmed raptors with my ele for over 18k asura points, in a row, and i still get loads of goodies, so...

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Quote:
Originally Posted by Anon-e-mouse
And that is not how the drop system works.
When a bad guy is killed the game generates a random number, this number is then used to reference a drop table. The drop table then indicates what the drop will be. (although I suspect for the 'easter' treats and so forth I think there's 2 numbers generated, one for the normal drop and one for the treat.

There is no 'pool' of x number of 'treats' and once you farm them that's it.

Cos if that was the case I should be getting more drops now, as I'm in the UK and it's gone 2am. But I'm not so that shoots your theory down.
All monster drops are generated and assigned the moment you walk into the zone. There was a thread (I think on guru) that proved this by having two players go into the same zone at exactly the same time. They got identical drops. Pretty interesting

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Buzzer
All monster drops are generated and assigned the moment you walk into the zone. There was a thread (I think on guru) that proved this by having two players go into the same zone at exactly the same time. They got identical drops. Pretty interesting
This is true, I remember that thread. Assuming it wasn't a hoax, it did give some interesting data. I still don't know what to make of it.

I do have something to add, though. I noticed that all event items tend to not be on the same drop table as everything else. Sometimes a mob will drop both a regular loot item and an event item at the same time. Also the fact that everything in the game that is killable will drop event items including Zaishen, untamed pets, and dummies on the Isle of the Nameless. So I'm thinking it's some kind of mass code added to all of Guild Wars that NPCs killed by players have xx% chance to drop event item. Which goes back to what I said about everywhere, anytime. You kill something, you have a chance to get one of these things.

Roo Ella

Roo Ella

Krytan Explorer

Join Date: Jun 2007

Australia

Oz

E/R

I have been doing Nolani academy Gate farm solidly and solo for the last 7 or 8 hours ( I need a life lol ) I haven't changed farming spots
or the way I'm farming and drops are still the same to me as when I first started I am writing them down after each run for statistic purposes
cause I'm weird like that.
Sometimes a run will yield 5 to 6 drops other runs yield 2 or 3 but it evens out over time.
I have noticed every 7th run the monk boss char that comes near the gate will drop 2 event items plus a normal drop at the same time and the same item.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I didnt get any changes after the update. Some times I only get 1-2 drops, others I get 5+.

Its totally random.

My second run this morning, I cant really complain! -

http://i118.photobucket.com/albums/o...avvv/gw046.jpg

o.O The following run I got one gold, 4 eggs, 2 bunnys.

Me lucky.

And then the fourth run o.O

http://i118.photobucket.com/albums/o...avvv/gw048.jpg

XD XD XD XD XD !!!!!!!!!!!!!!!!!!

On the fifth - 3 eggs, 2 bunnies. Ok i'll stop now.... Maybe XD

And then, on the 6th run.........................

.....................

.....................

I just got 2 bones lol. Totally random.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by arcanemacabre
Just to let you know, the code in GW 1) is made by fallible humans - errors can occur, and 2) contain RNGs that are never totally random. Comparing it to 'everyday happenings' affected by superstitions is way off target.
Just to let you know I'm software engineer so I'm quite aware of how code works. In the discussion on all the different anti-farming codes have been done and it is shown to be random. So far there is nothing shown to suggest otherwise with easter drops yet we already have all the secrets on how to make them drop more often (hey, even *less* data but just a sure on the reasons).

Also comparing RNG's to everyday random stuff is perfectly valid, it is even valid if we are discussing PRNG's (just so you know, there is a difference). There are plenty of PRNG's that exhibit greater amounts of randomness than those "everyday happenings".

In both cases the output is statistically random and people see patterns where none exist - spilling salt bringing bad luck is just as strong as the vast majority of anti-farming methods people post (that is - totally wrong and has no basis in reality).

While the Wiki isn't always the best source for information they do have a decent writeup on random number generators (both the algorithmic kind and the ones produced from physical phenomena) at http://en.wikipedia.org/wiki/Random_number_generator and how statistically random those come out to be (including good and bad PRNG's - if you search the links you will even find a good analysis of a few of the bad PRNG's and note they do *not* behave in way consistent with they way many gamers think bad ones do).

Of course, as with superstitions people always knew they were right and had their nice little reasons too - unfortunately they made absolutely no sense once they were rigorously studied.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by strcpy
...
And yet you don't mention that a single misplaced number or decimal can throw the whole thing off (human err FTW). That's pretty much my point. Normal everyday happenings, despite often being guided by humans, are left more up to chance than something made by human hands designed to be random.

In other words, if the coders want the drop rate to be 10%, and put it at 1% instead, that could be overlooked and while still random, it would happen much less frequently than intended. Someone complaining about droprate isn't immediately wrong just because 'they don't understand how random works.' There is that possibility that something really is wrong, and someone overlooked that 1% number. Again, not that it's the case here, just saying in general. Jumping to conclusions is bad any way you look at it.

The superstition example is relevant, though, just as it is with people choosing their kid's birthdays as lottery numbers.

Master Knightfall

Banned

Join Date: Dec 2007

Quote:
When a bad guy is killed the game generates a random number, this number is then used to reference a drop table. The drop table then indicates what the drop will be. (although I suspect for the 'easter' treats and so forth I think there's 2 numbers generated, one for the normal drop and one for the treat.
Wrong, where do you get your information from? lol When you ENTER a zone or mission all the mobs drops are calculated from that moment and randomly spread out to the futherest away from where you zone in as so people can't just camp farm the most immediate mobs for the best loot.

And get this after the update in NORMAL mode I got 3 golds, 6 bunnies and 2 easter eggs where I farm so I'm quite happy with the update IF that were the reason for my success, but, I know it isn't cause I'm smarter than that.

Akolo

Akolo

Krytan Explorer

Join Date: Jul 2006

V??xj??, Sweden

Stop Stealing [agro]

Mo/

its quite funny to see that people still believe in antifarm code, "the more people who farm the less drops" etc XD. its completely random, based on when you go in, and changing char etc wont affect any

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by arcanemacabre
This is true, I remember that thread. Assuming it wasn't a hoax, it did give some interesting data. I still don't know what to make of it.

I do have something to add, though. I noticed that all event items tend to not be on the same drop table as everything else. Sometimes a mob will drop both a regular loot item and an event item at the same time. Also the fact that everything in the game that is killable will drop event items including Zaishen, untamed pets, and dummies on the Isle of the Nameless. So I'm thinking it's some kind of mass code added to all of Guild Wars that NPCs killed by players have xx% chance to drop event item. Which goes back to what I said about everywhere, anytime. You kill something, you have a chance to get one of these things.
That thread was wrong. Only the types of loot is generated at entering zone. Loot is then allocated at the time of cratures deaths ( thus why you see the ToD/AoE bug).

Yes event items, tomes, and those sort of items are on a different loot table. Which is why you can get double event items to drop from regular creatures.

Davros Uitar

Wilds Pathfinder

Join Date: Jan 2006

Fool Wolves

W/Mo

Well my drops got better after the update - conspiracy or just random stats - the mind boggles.

Vamis Threen

Frost Gate Guardian

Join Date: Nov 2006

E/Mo

After the update, my drops seemed poorer for the next few runs. Because I was suspicious, I noticed it. You can find out more about this in a thing called "psychology".

However, after that my drops seemed to go back to normal, and when I'd done many many runs, I got the impression there was no difference. You can find out more about this in a thing called "statistics".

Stoneys Rock

Stoneys Rock

Frost Gate Guardian

Join Date: Jul 2006

Wales, United Kingdom

Great Success [GS]

Mo/

Quote:
Originally Posted by Anon-e-mouse
I'd love to believe that.. Facts don't bear it out. I did a dozen runs before the update. NOT ONE of those runs dropped less than 4 'easter' treats.Download update, que another dozen runs, and NOT ONE of those runs dropped more than 4 'easter' treats. That to me isn't random.
My golden egg drops are fine. How can you turn random figures to facts? You may get 0 one run and 10 the next if your very lucky/unlucky. No different from killing 5 bosses with a pug and one person getting all the greens, its not evil game mechanics its unbiased randomness even if the odds don't quite weigh in that favour.

Omega Precept

Omega Precept

Krytan Explorer

Join Date: Jun 2007

San Francisco, CA

Graduates of Berkeley

E/

Yesterday before the update I was getting 5-8 eggs per run (consistently). After the update (immediately and for the rest of the day) I was only receiving 2-3 (consistently). It is plausible that with the update they may have changed the Egg drop rate. However I dont really care because I am still getting my drops and have 2 stacks of eggs already

As for the Anti-Farm Code that was changed when they added Loot Scale...

Which I don't want to talk about because it gets me very angry thinking about to this day.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Last time I hcecked they were:
- Golden Eggs: 8%
- Chocolate Bunnies: 8%.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

The Bot's stopped farming for gold and went for the egg's and bunnies, as a diversion, thats why eggs are getting nerfed.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

I'm getting a really crappy drop rate in pre, don't feel like grinding countless hours, even though it would be nice to get that treasure hunter title in pre >.>

Antheus

Forge Runner

Join Date: Jan 2006

And this is why Las Vegas casino industry flourishes...