<dungeon> Passage Scroll
maverickthewolf
Tired of run to get into dungeons?
Rragars Menagerie.. Kathandrax.. double click and get ur party there
ex:
Arachni's Haunt Passage Scroll
-
yesterday i done rragars
with my build (designed for dungeon) i cant fight the way to the dungeon easily.
i spend like 30 minutes of dying.. and started the dungeon with all party with 45 death penalty.
i think we could buy some "Empty Scroll", and when we completed the dungeon, if theres a Empty Scroll on inventory (like Dungeon Handbook) the scroll is filled with the dungeon information, so, next time i can get into dungeon without loss my time again.
-
1. thats not lazyness
2. thats useful once we can try different builds without spend our time to get into dungeon and discover the build doesnt work.
Rragars Menagerie.. Kathandrax.. double click and get ur party there
ex:
Arachni's Haunt Passage Scroll
-
yesterday i done rragars
with my build (designed for dungeon) i cant fight the way to the dungeon easily.
i spend like 30 minutes of dying.. and started the dungeon with all party with 45 death penalty.
i think we could buy some "Empty Scroll", and when we completed the dungeon, if theres a Empty Scroll on inventory (like Dungeon Handbook) the scroll is filled with the dungeon information, so, next time i can get into dungeon without loss my time again.
-
1. thats not lazyness
2. thats useful once we can try different builds without spend our time to get into dungeon and discover the build doesnt work.
OS T
thats just pure lazyness, not paying for a scroll where I can go...
maverickthewolf
i would pay =(
just to get you and party inside the dungeon ready for battle D:
just to get you and party inside the dungeon ready for battle D:
R.Shayne
Quote:
Originally Posted by maverickthewolf
Tired of run to get into dungeons?
Rragars Menagerie.. Kathandrax.. double click and get ur party there ex: Arachni's Haunt Passage Scroll |
Some of us don't have unlimited time and this would take 30 minutes off some dungeons since you don't have to fight your way there.
Adamo
It would make getting to them for Hard Mode easier. My only question is, what would drop them?
/signed
/signed
Siirius Black
/not signed
part of the fun is getting there
Why dont you ask for a scroll to get to Maylix bypassing the other bosses?
part of the fun is getting there
Why dont you ask for a scroll to get to Maylix bypassing the other bosses?
RavagerOfDreams
/signed
no its not fun to run to a dungeon don't lie
no its not fun to run to a dungeon don't lie
Snograt
/signed for Rragar's
StormDragonZ
I will sign only if they're worth 30k each
/notsigned
/notsigned
Richardt
Well...half the fun is getting there....but sometimes it is annoying.
This could be useful.
/signed
This could be useful.
/signed
beregond
/notsigned
A scroll to dongeons??? Comeon...laziness. Its not like you have to pay 1k to enter.
A scroll to dongeons??? Comeon...laziness. Its not like you have to pay 1k to enter.
RedStar
Quote:
Originally Posted by Siirius Black
/not signed
part of the fun is getting there Why dont you ask for a scroll to get to Maylix bypassing the other bosses? |
/signed
It's annoying to get to some dungeons....
R.Shayne
It must be nice to have all the time you guys apparently have to play this game. In phrophecies the city where placed in 30 minute intervals and I really liked that since it served as an auto save. With dungeons current setup you know some dungeons are going take over an hour to complete and then tact unto that 30 minutes just getting to the dungeon.
Maybe some other dungeons would see some action besides CoF and slavers.
Help me understand the DoA statement - do you have to complete all the maps at one time or can you complete them in at different times?
Maybe some other dungeons would see some action besides CoF and slavers.
Help me understand the DoA statement - do you have to complete all the maps at one time or can you complete them in at different times?
Konig Des Todes
/notsigned
Same argument as others that do not sign. That idea is from pure laziness. I have had no problem with running/fighting to dungeons, even in Hard Mode. It would scrap some time off but it's still free to get to the dungeon, so I find it being pointless.
Same argument as others that do not sign. That idea is from pure laziness. I have had no problem with running/fighting to dungeons, even in Hard Mode. It would scrap some time off but it's still free to get to the dungeon, so I find it being pointless.
MirkoTeran
Quote:
Originally Posted by Azazel The Assassin
/notsigned
Same argument as others that do not sign. That idea is from pure laziness. |
Why stop there. Make a scroll to take you to dungeon end-boss as you don't like fighting there?
pamelf
/signed, once I've done a dungeon it's a pain in the ass having to fight my way again.
Phoenix Tears
signed ...
i already posted a similar idea to this here too, but instead of Scrolls, the Asura gate Icon on the World Maps should warp us into the Dungeons's Entrance ...
so that this silly icon finally becomes more useful, other than warping us into 1 EotN Outpost, that is simple CLICKABLE on the map -.-
And it should be unlockable through playin through a Dungeon in Hard Mode, after being unlocked u talk ten to an Asura Gate- Asuran Npc, pay a little fee, asura types in the coordinates for the Dungeon, gate goes on, you go through and et voila. You're at your wished Dungeon.
It is totally enough, to run to the Dungeons, as long you've not beaten them in Hard Mode, but runing unendless senseless times ever and ever again to them is stupid. This has nothing to do with being lazy. Its just the time effort, you waste by having to run to the places over and over again.
Certain Dungeons, like Rragar or Kathandrax need like 10-15 Minutes first, before you reach them. Those 10-15 Minutes can be of importance, if someone can make a dungeon, before he/she must logout, or not.
Making Dungeons warpable helps also al those people, which have less time to play and this was ever the way of Guild Wars: Skill > Time
When Dungeons become not warpable, then could Anet direct also remove MAP TRAVEL, because then I MUST call otherwise all those people, which use MAP TRAVEL the most lazy players of the world. Using Map Travel is then compared to this here the best prove to show:
"I'm a total lazy ass, because I'm too lazy to travel normally, I use Map Travel, goes easier >.>"
i already posted a similar idea to this here too, but instead of Scrolls, the Asura gate Icon on the World Maps should warp us into the Dungeons's Entrance ...
so that this silly icon finally becomes more useful, other than warping us into 1 EotN Outpost, that is simple CLICKABLE on the map -.-
And it should be unlockable through playin through a Dungeon in Hard Mode, after being unlocked u talk ten to an Asura Gate- Asuran Npc, pay a little fee, asura types in the coordinates for the Dungeon, gate goes on, you go through and et voila. You're at your wished Dungeon.
It is totally enough, to run to the Dungeons, as long you've not beaten them in Hard Mode, but runing unendless senseless times ever and ever again to them is stupid. This has nothing to do with being lazy. Its just the time effort, you waste by having to run to the places over and over again.
Certain Dungeons, like Rragar or Kathandrax need like 10-15 Minutes first, before you reach them. Those 10-15 Minutes can be of importance, if someone can make a dungeon, before he/she must logout, or not.
Making Dungeons warpable helps also al those people, which have less time to play and this was ever the way of Guild Wars: Skill > Time
When Dungeons become not warpable, then could Anet direct also remove MAP TRAVEL, because then I MUST call otherwise all those people, which use MAP TRAVEL the most lazy players of the world. Using Map Travel is then compared to this here the best prove to show:
"I'm a total lazy ass, because I'm too lazy to travel normally, I use Map Travel, goes easier >.>"
MithranArkanere
Each dungeon could hae one of those scrolls as a rare chest drop.
Each dungeon could drop scrolls for the next dungeon.
Each dungeon could drop scrolls for the next dungeon.
Shayne Hawke
If there were a scroll like this, I would make it some kind of empty scroll that you would attune to the dungeon by using it with the end chest.
That way, you would have at least had to complete the dungeon once before going there, so you can't have really bypassed anything unless you buy it, which is fair enough.
/signed
That way, you would have at least had to complete the dungeon once before going there, so you can't have really bypassed anything unless you buy it, which is fair enough.
/signed
Malice Black
/bad idea
WTS goodie bag for lazy people
Includes:
FoW armour
30 max titles
1 million cash
5 armour sets per char
Access to elite areas via GH
All heroes
All skills
Zzz
WTS goodie bag for lazy people
Includes:
FoW armour
30 max titles
1 million cash
5 armour sets per char
Access to elite areas via GH
All heroes
All skills
Zzz
crazybanshee
/notsigned
The lazy part of me knows I would do rragars and kathandrax more if I didn't have to run there, but that run keeps people from overfarming those like cof.
The lazy part of me knows I would do rragars and kathandrax more if I didn't have to run there, but that run keeps people from overfarming those like cof.
maverickthewolf
yesterday i done rragars
with my build (designed for dungeon) i cant fight the way to the dungeon easily.
i spend like 30 minutes of dying.. and started the dungeon with all party with 45 death penalty.
i think we could buy some "Empty Scroll", and when we completed the dungeon, if theres a Empty Scroll on inventory (like Hero Handbook) the scroll is filled with the dungeon information, so, next time i can get into dungeon without loss my time again.
with my build (designed for dungeon) i cant fight the way to the dungeon easily.
i spend like 30 minutes of dying.. and started the dungeon with all party with 45 death penalty.
i think we could buy some "Empty Scroll", and when we completed the dungeon, if theres a Empty Scroll on inventory (like Hero Handbook) the scroll is filled with the dungeon information, so, next time i can get into dungeon without loss my time again.
TheRaven
Generally I "/notsign" any idea that makes the game easier on principle alone. Getting there is considered part of the dungeon's difficulty and I don't think it should be removed.
However I also don't feel so strongly about the issue that I'd object to a passage scroll but only if the following restrictions are added.
- Passage Scrolls are extremely rare. So rare that they are worth quite a bit of money.
- Unusable unless everyone in your party has already beaten the dungeon once in HM.
However I also don't feel so strongly about the issue that I'd object to a passage scroll but only if the following restrictions are added.
- Passage Scrolls are extremely rare. So rare that they are worth quite a bit of money.
- Unusable unless everyone in your party has already beaten the dungeon once in HM.
Phoenix Tears
Quote:
Originally Posted by TheRaven
Generally I "/notsign" any idea that makes the game easier on principle alone. Getting there is considered part of the dungeon's difficulty and I don't think it should be removed.
However I also don't feel so strongly about the issue that I'd object to a passage scroll but only if the following restrictions are added. - Passage Scrolls are extremely rare. So rare that they are worth quite a bit of money. - Unusable unless everyone in your party has already beaten the dungeon once in HM. |
When this would end in scrolls beign ingame sld for 10+ platin or so... forget this shit just to have a better more comfortable travel to any of the dungeons that you want to play quick in your short time a players has maybe ...
Just pay a little fee either at Asura gates to get warped to them, when all members of they party have already beaten the Dungeon in HM and finish, or craft a scroll for some little amounts of materials and warp to the dungeon of will without the HB beat limitation, therfore is the cost of such a scroll slightly bigge,r than the fee of the asura gate npc ... (so that the asura gate icon on the world maps receives a usage finally, otherwise anet could also remvoe them from the maps -.-)
PS. why must search people ever in every shit somethign valuable, to make with it good money -.-
TheRaven
Quote:
Originally Posted by Phoenix Tears
sheeeeeeeehhhhhhhhhhhhh Shut up, GW needs not more stuff for epeeners to make big money with...
When this would end in scrolls beign ingame sld for 10+ platin or so... forget this shit just to have a better more comfortable travel to any of the dungeons that you want to play quick in your short time a players has maybe ... Just pay a little fee either at Asura gates to get warped to them, when all members of they party have already beaten the Dungeon in HM and finish, or craft a scroll for some little amounts of materials and warp to the dungeon of will without the HB beat limitation, therfore is the cost of such a scroll slightly bigge,r than the fee of the asura gate npc ... (so that the asura gate icon on the world maps receives a usage finally, otherwise anet could also remvoe them from the maps -.-) PS. why must search people ever in every shit somethign valuable, to make with it good money -.- |
Passage scrolls would only be used by the lazy and as I said earlier, I oppose most ideas that are in the "Wahhh! This game's too hard. Make it easier!!!" category.
However, if these scrolls must be added ingame, then they should only be added as rare drops. Rare = more expensive. Not so that I can make a boatload of gold off them, but so that they won't become the defacto way of reaching a dungeon. Most teams will decide to run to the dungeon the old fashion way because a scroll is just too expensive. The really pitiful players that just don't have the skills to reach the dungeons that way will spend the money on scrolls. (Or the rich ones that don't wanna waste time)
I really wish this was what they had done with FOW/UW scrolls. Those scrolls are so cheap now that favor is obsolete (even if we didn't have favor 24/7). I loved the scrolls when they first appeared. They cost more than the 1k entry fee, but they were a great way to access areas that were previously denied to the favor deprived Americans. However, over time they have become so commonplace that a lot of folks consider them junk drops now.
N1ghtstalker
lately
all parties are Ursan parties
you're telling me you can't fight with Ursan?
/notsigned imho
all parties are Ursan parties
you're telling me you can't fight with Ursan?
/notsigned imho
Oblivious Moose
/signed.
drop, or buy from scroll trader merchant.
need more money sinks, and if it makes people lazy, try removing the map travel option so you have to walk across all of tyria jsut to get to the fire islands, while waiting on a long ass boat ride.. kinda like all those other MMO's that we dont play..
drop, or buy from scroll trader merchant.
need more money sinks, and if it makes people lazy, try removing the map travel option so you have to walk across all of tyria jsut to get to the fire islands, while waiting on a long ass boat ride.. kinda like all those other MMO's that we dont play..
Phoenix Tears
Quote:
Originally Posted by Oblivious Moose
/signed.
drop, or buy from scroll trader merchant. need more money sinks, and if it makes people lazy, try removing the map travel option so you have to walk across all of tyria jsut to get to the fire islands, while waiting on a long ass boat ride.. kinda like all those other MMO's that we dont play.. |
so the same way the game handles overall map travel, so exactly should be also handled traveling to Dungeons ...
Once you've done a Dungeon on hard Mode, you#ve proven, that you can master the run to the dungeon ands that you can beat it, this provement have you not to do unendless times, when it goes about the travel to the dungeon -.-
Once done a dungeon several times on HM, the dungeon should simople get unlocked for the asura gate and finish, problem solved, all are happy and those weirdos, which want to run ever and ever again the way to the dungeon - no ass stops you, but don't destroy the fun of people, which have less time to play !!! which means every minute of creating a party, every god damn minute of having to run first to the dungeon is a WASTE OF TIME !!!
Yuhe Ji
/signed
Some dungeons are already easily accessible from an outpost. I find little reason for all of them to be. The scrolls definitely have to be worth a bit though, and for someone to use it, everyone should have completed the dungeon already.
Some dungeons are already easily accessible from an outpost. I find little reason for all of them to be. The scrolls definitely have to be worth a bit though, and for someone to use it, everyone should have completed the dungeon already.
legion_rat
what if they did it like this?
Fight to and through dungeon, get one scroll to skip to THAT dungeon. Then after you use scroll you would have to fight again. Make them custom so farmers could make profit as easily.
~the rat~
Fight to and through dungeon, get one scroll to skip to THAT dungeon. Then after you use scroll you would have to fight again. Make them custom so farmers could make profit as easily.
~the rat~
bhavv
Every dungeon should be accessible from an outpost. That would be a better solution.
shru
Quote:
Originally Posted by Siirius Black
Why dont you ask for a scroll to get to Maylix bypassing the other bosses?
|