Killing multiple foes at once...
Murmel
I have heard som rumors. And I think it's kinda true. Most farming builds, the focus on killing the whole lot as fast as you can, leaving nothing behind. This is in 90% of the cases done in the way that you try to kill all the foes at the same time, VwK Warrior Farmer for example. I have read that this makes you get less drops. Have no clue why, but it seems like the case. Don't get very much from killing 10 foes at once... (And yes, I know about loot-scaling and that it has a huge impact aswell) but anyway, you get the point.
Do you get less loot by killing multiple foes at once?
Edit: Sorry if a post like this already existed, signed up yesterday here so haven't checked around that much )
Do you get less loot by killing multiple foes at once?
Edit: Sorry if a post like this already existed, signed up yesterday here so haven't checked around that much )
Spart
It varies for me. Sometimes when I take out a large group I wont get any drops at all and others I get tons. Roll of the dice I guess.
Adamo
Same thing here. Sometimes a mob of them will fill up the backpack, other times the same mob will only drop 2 things.
Murmel
Alright, yeah I guess it's all about luck and such, but read at the W/Me UW solo build (whom seems to be the record holder in speed for warriors in UW) that you shouldn't aggro to many smites as you wont get as much loot (ectos and such) than if you aggro just 1.
Coloneh
Quote:
Originally Posted by Murmel
Do you get less loot by killing multiple foes at once?
no
123456789
123456789
Murmel
Okay, thanks for the replies everyone
Pyra Fade
i havnt tested this quite enough to call it a fact, this is speculation; but in the few days ive spent farming glacial stones in HM, ive found that by aggroing one mob of 4 or so at a time, killing them one mob at a time, does grant you greater loot than aggroing all you can at once. my guess is they want to grant the loot to regular teams doing quests. a team would aggro one grp at a time, while a farmer would aggro everything.
also, im most likely barkin up the wrong tree, and its completely chance like the others have said
also, im most likely barkin up the wrong tree, and its completely chance like the others have said
ogre_jd
I don't farm, but a couple of days back my L11 Ele was, without any henchies, slaughtering mobs of 6+ elementals in the Pockmark Flats (on the way to the Temple) with Phoenix + Lava Font causing many simultaneous kills (though only 5-6 at a time) and almost every one of them dropped something - maybe one or two items fewer than the number of elementals in the mob.
Of course, little of value (one improved sale value blue and a highly salvagable sword that gave 5 iron being the best , but ~15 scorched lodestones and slightly fewer granite slabs in the drops isn't all that bad for the path from the Eastern Frontier portal to Serenity Temple.
Personally, I think the theory that simultaneous kills cuts down on the loot has to be wrong - unless the number has to be *large* for it to kick in. (and, on a related note, I thought loot-scaling was supposed to reduce loot while having fewer party members than the max - but I get *way* more when I can solo than when I bring henchmen or go with other people)
Of course, little of value (one improved sale value blue and a highly salvagable sword that gave 5 iron being the best , but ~15 scorched lodestones and slightly fewer granite slabs in the drops isn't all that bad for the path from the Eastern Frontier portal to Serenity Temple.
Personally, I think the theory that simultaneous kills cuts down on the loot has to be wrong - unless the number has to be *large* for it to kick in. (and, on a related note, I thought loot-scaling was supposed to reduce loot while having fewer party members than the max - but I get *way* more when I can solo than when I bring henchmen or go with other people)
manitoba1073
Quote:
Originally Posted by Murmel
I have heard som rumors. And I think it's kinda true. Most farming builds, the focus on killing the whole lot as fast as you can, leaving nothing behind. This is in 90% of the cases done in the way that you try to kill all the foes at the same time, VwK Warrior Farmer for example. I have read that this makes you get less drops. Have no clue why, but it seems like the case. Don't get very much from killing 10 foes at once... (And yes, I know about loot-scaling and that it has a huge impact aswell) but anyway, you get the point.
Do you get less loot by killing multiple foes at once?
Edit: Sorry if a post like this already existed, signed up yesterday here so haven't checked around that much ) The rumor is false.
The reason why it appears that way is when you kill a creature or mob at once the first step in loot is character selection. If you are soloing in a 8 man area you have 1/8x2 chance to recieve the item.
What happens when you kill multiple things at the same time the loot system (bugs or hangs) for a sec. And if it doesnt land on your character it it taggs that drop for one of the invisible party members. Just like it can also trigger multiple hits for your character if you get really lucky.
Do you get less loot by killing multiple foes at once?
Edit: Sorry if a post like this already existed, signed up yesterday here so haven't checked around that much ) The rumor is false.
The reason why it appears that way is when you kill a creature or mob at once the first step in loot is character selection. If you are soloing in a 8 man area you have 1/8x2 chance to recieve the item.
What happens when you kill multiple things at the same time the loot system (bugs or hangs) for a sec. And if it doesnt land on your character it it taggs that drop for one of the invisible party members. Just like it can also trigger multiple hits for your character if you get really lucky.
Dronte
nvm my post . . . . .
Abedeus
Actually, I noticed that too. When I kill Elementals 8 at a time (E/Mo) I get maybe 2-3 drops. When I do it with toucher, I get at least 4 or 5 drops. Or scythe EDA ranger farming Jade Brotherhood gets more drops than Mo/N with SS.
MrSlayer
The short answer is; nobody in this thread has a clue. The basic answer is yes, you get less loot when you kill 10-12 enemy at the same time when compared to, for example 5-6. But not the obvious way.
Ok loot scaling is the cause, so let's say you pull 18 Smite Crawlers in the UW, and kill them using an ele or a W/Rt (takes them all down medium-fast). You will always get less drops than if you pulled 1 group, killed it, pulled another group, killed it etc.
Now I'm not sure how this holds when you farm like, 1 group somewhere then rezone and repeat.
If you check Glacial Stone farming builds, they mostly use single-target spells (example: sliver armour). This is because it is tried, tested and PROVED that you will get more glacial stones per run if you kill the enemy off one at a time. If you got the same number of drops off killing all of them at once (which, btw, you can do) then people would do that. But I tested this myself back in the trial weekend, when you could only do it in NM, and again in HM once the game was released, and sure enough, 1-2 glacial stones and 2-3 drops per run.
Check out older threads on glacial stone farming about this if you need more info.
Oh and the UW stuff comes from my runs, and those of my friends and guildies and alliance members. If you do a run as a W/Rt, round it up in 3-4 pulls and be done (thats average 10-15 smites per pull) then you get < 1k per run (from drops both cash and whites/blues/purples). If you take, example, the A/E Shadowform Build, you can't kill that many at once, or Zealots Fire will wipe you. And without fail, killing 1-2 groups per pull (that's 8-10 pulls) gives 1-2k in drops. Thus you end up with speed vs profit. It doesn't affect ectos etc though.
Anyways hope this is somewhat helpful..
Ok loot scaling is the cause, so let's say you pull 18 Smite Crawlers in the UW, and kill them using an ele or a W/Rt (takes them all down medium-fast). You will always get less drops than if you pulled 1 group, killed it, pulled another group, killed it etc.
Now I'm not sure how this holds when you farm like, 1 group somewhere then rezone and repeat.
If you check Glacial Stone farming builds, they mostly use single-target spells (example: sliver armour). This is because it is tried, tested and PROVED that you will get more glacial stones per run if you kill the enemy off one at a time. If you got the same number of drops off killing all of them at once (which, btw, you can do) then people would do that. But I tested this myself back in the trial weekend, when you could only do it in NM, and again in HM once the game was released, and sure enough, 1-2 glacial stones and 2-3 drops per run.
Check out older threads on glacial stone farming about this if you need more info.
Oh and the UW stuff comes from my runs, and those of my friends and guildies and alliance members. If you do a run as a W/Rt, round it up in 3-4 pulls and be done (thats average 10-15 smites per pull) then you get < 1k per run (from drops both cash and whites/blues/purples). If you take, example, the A/E Shadowform Build, you can't kill that many at once, or Zealots Fire will wipe you. And without fail, killing 1-2 groups per pull (that's 8-10 pulls) gives 1-2k in drops. Thus you end up with speed vs profit. It doesn't affect ectos etc though.
Anyways hope this is somewhat helpful..
Amazing Stroopwafel
My own experience is that killing all at once DOES result in less drops
I will use 2 farms to illustrate this.
On my monk I can farm the djinn in the hidden city of ahdashim by using Spoil Victor which kills only 1 foe a time and results in an amazing amount of drops, 1/2 of the djinn are dropping. (like lootscaling wasn't even there, amazing)
However, when I do the raptor farm, which kills all the raptors at once, I usually get only 3-4 drops from 24 monsters.
If you want I'll post some screeny's to "prove" this
I will use 2 farms to illustrate this.
On my monk I can farm the djinn in the hidden city of ahdashim by using Spoil Victor which kills only 1 foe a time and results in an amazing amount of drops, 1/2 of the djinn are dropping. (like lootscaling wasn't even there, amazing)
However, when I do the raptor farm, which kills all the raptors at once, I usually get only 3-4 drops from 24 monsters.
If you want I'll post some screeny's to "prove" this
Fuzzy Taco
well, this is all speculation, but this has been my experience:
killing a group of monsters all at once has decreased my drops significantly, and i've actually done a few tests with this because it used to bug me to no end. i did 20 Hard Mode Zelnehlun runs - 10 with SS, 10 with Spoil Victor (this was NOT on a weekend with event drops.) the change in drop volume was ridiculous. with SS, it would vary from 0-5 drops from the group. with SV, though it took much more time, i could quadruple the amount of drops i got, without increasing the amount of lootscale-exempt items dropped (golds, tomes, etc.)
tl;dr imo, if you kill them all at once, you miss out on some merch food.
killing a group of monsters all at once has decreased my drops significantly, and i've actually done a few tests with this because it used to bug me to no end. i did 20 Hard Mode Zelnehlun runs - 10 with SS, 10 with Spoil Victor (this was NOT on a weekend with event drops.) the change in drop volume was ridiculous. with SS, it would vary from 0-5 drops from the group. with SV, though it took much more time, i could quadruple the amount of drops i got, without increasing the amount of lootscale-exempt items dropped (golds, tomes, etc.)
tl;dr imo, if you kill them all at once, you miss out on some merch food.
eiri yuki
the basic answer to this question is yes, you get less merchfood.
the long answer to this question is no.
when you kill creatures one group at a time, it takes longer then if you'd kill more then one group at a time, in the end its all the same, if you kill bigger groups the run goes faster, but gives you fewer drops, if you go one group at a time then it takes longer, but you get more whites.
so in the ends its probally better to go with bigger groups, you'll get the same amount of golds/purples but fewer whites, the run also goes quicker so if you farm with bigger groups the overal run is a lot faster, allowing you to do more runs, where as a 1 group killer gets more whites but the same amount of golds/purples in one run but takes a lot longer, then i'd take the bigger groups less time over the smaller groups more time variant
the long answer to this question is no.
when you kill creatures one group at a time, it takes longer then if you'd kill more then one group at a time, in the end its all the same, if you kill bigger groups the run goes faster, but gives you fewer drops, if you go one group at a time then it takes longer, but you get more whites.
so in the ends its probally better to go with bigger groups, you'll get the same amount of golds/purples but fewer whites, the run also goes quicker so if you farm with bigger groups the overal run is a lot faster, allowing you to do more runs, where as a 1 group killer gets more whites but the same amount of golds/purples in one run but takes a lot longer, then i'd take the bigger groups less time over the smaller groups more time variant
Mr Pvper
from what i've noticed when farming big mobs, i only get 1-10 things from a mob of roughly 30. If i killed them all at the same time, i will get no whites at all and 0-3golds and some other stuff. If i kill them each slowly over time, the item gain is slightly higher.
manitoba1073
Ive already gave the correct answer. If some of you dont want to believe it that is your choice.
But heres a few screenies. BTW i can repeat the result everytime.
3 kills 3 drops killed at the same time.
another one
ANd I can show you guys at anytime.
But heres a few screenies. BTW i can repeat the result everytime.
3 kills 3 drops killed at the same time.
another one
ANd I can show you guys at anytime.
My Lipgloss is Cool
That's an awful test. Go do a luxon assassin run, and kill all 25 at once, and kill them one at a time, THEN show your drops...I might go do that now...
Murmel
Quote:
Originally Posted by Amazing Stroopwafel
On my monk I can farm the djinn in the hidden city of ahdashim by using Spoil Victor which kills only 1 foe a time and results in an amazing amount of drops, 1/2 of the djinn are dropping. (like lootscaling wasn't even there, amazing)
However, when I do the raptor farm, which kills all the raptors at once, I usually get only 3-4 drops from 24 monsters.
No need to prove this, I have done a couple of farms as a w/rt in the raptor cave for goodies, no more than 2-5 drops each run.
The monsters you kill prolly have a great impact aswell. But in the UW, I seem to get less loot if I pull 2 groups (which will be about 5-10 smites) it seems that I get less loot than only killing 1 group at a time. Anyway, as many have said; This is only a speculation. You can't be really sure...
My Lipgloss is Cool
Ok...I just did a luxon assassin run, killing about 25.
In the first run, I ran SS and body blocked them so they all died at the exact same time.
As you can see, I got 6 drops, three being chocolate bunnies. (Note; IP and Suffering were not used...Those are used in my normal Luxon Farm build, because I kill them in groups of four at a time, and don't body block them so one will always run off. Suffering stops him from regening and IP kills him faster than SS.)
Just a minute later, I did a run with SV and Necrosis
As you can see, I got 21 drops, three being chocolate bunnies. So it would seem that Mass agro lowers drop rates of non-event items.
The drops were never touched, both pictures were in HM and within minutes of eachother. The only difference was one used SS, and one used SV/Necrosis.
Oh, and manitoba1073, my test is better in that you only kill three, while I kill 25, and you can clearly see the difference. And I also can repeat my results every time.
MLiC
In the first run, I ran SS and body blocked them so they all died at the exact same time.
As you can see, I got 6 drops, three being chocolate bunnies. (Note; IP and Suffering were not used...Those are used in my normal Luxon Farm build, because I kill them in groups of four at a time, and don't body block them so one will always run off. Suffering stops him from regening and IP kills him faster than SS.)
Just a minute later, I did a run with SV and Necrosis
As you can see, I got 21 drops, three being chocolate bunnies. So it would seem that Mass agro lowers drop rates of non-event items.
The drops were never touched, both pictures were in HM and within minutes of eachother. The only difference was one used SS, and one used SV/Necrosis.
Oh, and manitoba1073, my test is better in that you only kill three, while I kill 25, and you can clearly see the difference. And I also can repeat my results every time.
MLiC
CE Devilman
the way I see it:
U kill 1X in a sec ..Anet server ..ok..send data back...U got a drop.
U kill 20X in a sec ..Anet server ..ok ..got a lot of data...cut down to keep a good ping..U dont get drops
U kill 1X in a sec ..Anet server ..ok..send data back...U got a drop.
U kill 20X in a sec ..Anet server ..ok ..got a lot of data...cut down to keep a good ping..U dont get drops
My Lipgloss is Cool
That's possible, but it could also be something to nerf SS/55 profits a bit. With our access to the game, I don't believe there is any way to figure out WHY something happens; only WHAT happens and it's effects.
Murmel
I think Lord Russano made it all preety clear. Kill all at the same time = less drops.
Kills 1 at a time (which I guess you did as you had SV and Necrosis..) more drops.
Right eh?
Kills 1 at a time (which I guess you did as you had SV and Necrosis..) more drops.
Right eh?
manitoba1073
Better huh. as Ive said its in the loot selection when you kill things is where it hangs. If the ToD bug wasnt there the selection of character hang-up then thered be no difference that is what is happening not that anet decided to reduce the drops on what skills u use.
which is why you recieve results like this
throw in that your farming an area for 8 people makes that selection to ur character even more likely not to happen.
which is why you recieve results like this
throw in that your farming an area for 8 people makes that selection to ur character even more likely not to happen.
Age
That must be NM and is that you Ele?
manitoba1073
Quote:
Originally Posted by Age
That must be NM and is that you Ele?
yea Age thats my Nieces ele as my 3rd ele isnt there yet. lol
It doesnt matter the size of the groups. All that matters is they die at the same time. That is where you see the bug. It has always been in game,but you only saw it in full groups ie someone getting most of the drops when you nuked them in one shot.
Thats all there is to it. No more no Less.
It doesnt matter the size of the groups. All that matters is they die at the same time. That is where you see the bug. It has always been in game,but you only saw it in full groups ie someone getting most of the drops when you nuked them in one shot.
Thats all there is to it. No more no Less.
Age
I do remember that quite well in the early days playing my Monk in groups and having the least amount of drops.They weren't all the great as well some got better drops than others.There were times where I Monked a mission and never got one drop some gold yes.
Talarian
Quote:
Originally Posted by manitoba1073
It doesnt matter the size of the groups. All that matters is they die at the same time. That is where you see the bug. It has always been in game,but you only saw it in full groups ie someone getting most of the drops when you nuked them in one shot.
Thats all there is to it. No more no Less. I'm not saying you are wrong, as I didn't code the game so don't know how it works (although I would be horrendously surprised if the system was as weak as you suggest it is), but I find it strange that I have never experienced nor seen a screenshot of a situation where every mob dying at the same time led to as many drops as if killed 1 by 1. And by this I mean in cases of 10+ mobs.
What I have always believed is that the difference comes not from mob size but from AoE vs non-AoE damage. If all mobs die at the same time (give or take a few ms) then the system attributes the cause of death to AoE, and the drop chance is lowered. However, if the members of a group die 1 by 1, then the system attributes the death to spiking, or at least wearing a mob down, and the drop chance is raised.
My evidence supporting this comes from almost a year of farming with a Sliver Armour elementalist. I have noticed on several occasions that when the group is at its biggest, there is perhaps 1 drop every 3-5 kills. This is because there is so much damage dealt by SA that mobs die within half a second of each other, causing the system to assume they were killed by AoE. However, as the group thins out, the drop rate increases, as it takes longer to kill each member.
Either way, I think it can be safely assumed that if you want more drops, kill mobs individually
Thats all there is to it. No more no Less. I'm not saying you are wrong, as I didn't code the game so don't know how it works (although I would be horrendously surprised if the system was as weak as you suggest it is), but I find it strange that I have never experienced nor seen a screenshot of a situation where every mob dying at the same time led to as many drops as if killed 1 by 1. And by this I mean in cases of 10+ mobs.
What I have always believed is that the difference comes not from mob size but from AoE vs non-AoE damage. If all mobs die at the same time (give or take a few ms) then the system attributes the cause of death to AoE, and the drop chance is lowered. However, if the members of a group die 1 by 1, then the system attributes the death to spiking, or at least wearing a mob down, and the drop chance is raised.
My evidence supporting this comes from almost a year of farming with a Sliver Armour elementalist. I have noticed on several occasions that when the group is at its biggest, there is perhaps 1 drop every 3-5 kills. This is because there is so much damage dealt by SA that mobs die within half a second of each other, causing the system to assume they were killed by AoE. However, as the group thins out, the drop rate increases, as it takes longer to kill each member.
Either way, I think it can be safely assumed that if you want more drops, kill mobs individually
Winterclaw
I get about as few drops either way so I'm not sure how much it really effects it. The best way to measure this is to take 7 other players and then have everyone observe while one player takes a lot of mobs down at once over a number of runs. That'd give us a better idea.
Xx_Sorin_xX
Quote:
Originally Posted by manitoba1073
Better huh. as Ive said its in the loot selection when you kill things is where it hangs. If the ToD bug wasnt there the selection of character hang-up then thered be no difference that is what is happening not that anet decided to reduce the drops on what skills u use.
which is why you recieve results like this
throw in that your farming an area for 8 people makes that selection to ur character even more likely not to happen. few questions:
1) how did this back up your point?
2) what was the point in showing hours played?
3) why were you in that zone for an hour?
which is why you recieve results like this
throw in that your farming an area for 8 people makes that selection to ur character even more likely not to happen. few questions:
1) how did this back up your point?
2) what was the point in showing hours played?
3) why were you in that zone for an hour?
itsvictor
Here's my theorycrafting:
I do believe it's time-related-to-mob related.
Now let's say you can kill a mob of 20 in 1 minute then rezone for another run, only getting 2 drops.
On the other hand you can also meticulously kill 1 monster at 30 seconds at a time getting a drop from each kill.
This way you are making the same amount of money despite killing faster in one than in the other. You may get less drops but you can rezone faster and continue that same farm, on the other hand you take more time to kill but get more drops. Therefore they're relative and you can do which ever and still make the same gold.
I do believe it's time-related-to-mob related.
Now let's say you can kill a mob of 20 in 1 minute then rezone for another run, only getting 2 drops.
On the other hand you can also meticulously kill 1 monster at 30 seconds at a time getting a drop from each kill.
This way you are making the same amount of money despite killing faster in one than in the other. You may get less drops but you can rezone faster and continue that same farm, on the other hand you take more time to kill but get more drops. Therefore they're relative and you can do which ever and still make the same gold.
manitoba1073
Quote:
Originally Posted by Xx_Sorin_xX
few questions:
1) how did this back up your point?
2) what was the point in showing hours played?
3) why were you in that zone for an hour? 1.) I was showing the result everyone was seeing
2.) there was no point in the hour played it was for some testing when the picture was taken.
3.) cause i offered a few misguided people to show consistant proof waiting for them to show up and noone showed up that time was sitting waiting in nolani academy and not in the mission.
that help. That was taken roughly 6 months ago
Talarian it does matter where or what type of damage it is, its only from the timing of there deaths.
which is why it seems if you stagger there deaths that it seems like more drops, by not letting the loot selection system get hang-up.
Age cant remember if you remember the old FoW bug with how item selection was? This is a left over from when Anet tried to fix that. instead of redoing the code they patched it.
1) how did this back up your point?
2) what was the point in showing hours played?
3) why were you in that zone for an hour? 1.) I was showing the result everyone was seeing
2.) there was no point in the hour played it was for some testing when the picture was taken.
3.) cause i offered a few misguided people to show consistant proof waiting for them to show up and noone showed up that time was sitting waiting in nolani academy and not in the mission.
that help. That was taken roughly 6 months ago
Talarian it does matter where or what type of damage it is, its only from the timing of there deaths.
which is why it seems if you stagger there deaths that it seems like more drops, by not letting the loot selection system get hang-up.
Age cant remember if you remember the old FoW bug with how item selection was? This is a left over from when Anet tried to fix that. instead of redoing the code they patched it.
Talarian
Just re-read your explanation manitoba, and I've got to say it really doesn't make any sense to me. We know that loot scaling already assigns normal drops to 7 invisible team mates. This happens no matter if you kill a million mobs at once or 1 at a time. What exactly are you trying to say? That if you were doing this with a full team, someone would actually get all the drops? Because I can't believe that. We already know that there is different AI for AoE damage, why not have a different loot system? That would make it fairer for classes that can't deal masses of AoE damage and so take longer to clear areas, but get the same overall loot.
Sorry but I honestly can't believe that a computer system based on millions of calculations per second would "hang for a sec" because you killed 20 smites at the same time. And as I said, where are the pictures of people doing so and receiving 20 items?
Sorry but I honestly can't believe that a computer system based on millions of calculations per second would "hang for a sec" because you killed 20 smites at the same time. And as I said, where are the pictures of people doing so and receiving 20 items?
gw_poster
vaettir farming in jaga moraine - 60 enemies in area every time...that is a good place to test your hypotheses..
As for me (600/smite <--dunk), when starting my first run..always 3 golds, second and subsequent runs never more than 1. Glacial stones? Always the same, the number never is noticeably less, I average about 6-10 per run. A couple of grape, lots of blue and butt-loads of white. I've no imperical data to back my claims, but seems to me the only thing that is ever affected when farming (i.e. killing all and rezoning) is the drop rate of golds..
Just my two cents.
As for me (600/smite <--dunk), when starting my first run..always 3 golds, second and subsequent runs never more than 1. Glacial stones? Always the same, the number never is noticeably less, I average about 6-10 per run. A couple of grape, lots of blue and butt-loads of white. I've no imperical data to back my claims, but seems to me the only thing that is ever affected when farming (i.e. killing all and rezoning) is the drop rate of golds..
Just my two cents.
Amazing Stroopwafel
first of all I think that nolani accademy of manitoba is one of the worst places to test this becouse it's a 4-man area! so the difference will be much smaller.
To me it's clear that killing 1 a time increases the drops but takes longer so you won't get much more profit. Where do the drops go then? is asked above. 7 invisible team mates ofc, to test the less-drop-theory you whould make an 8 man team so loot-scaling is no longer in order and go out on the vaetir farm with 60 foes. the farming is done the normal way in which the ele kills all at once. if EVERY vaetir drops now, the theory is busted. if there are vaetir that don't drop it is proven that killing all at once does decrease the ammount of drops.
ofcourse another person can kill them 1 a time afterwards but this is not needed to prove the AoE kill < drop
PM ig anaytime to test
To me it's clear that killing 1 a time increases the drops but takes longer so you won't get much more profit. Where do the drops go then? is asked above. 7 invisible team mates ofc, to test the less-drop-theory you whould make an 8 man team so loot-scaling is no longer in order and go out on the vaetir farm with 60 foes. the farming is done the normal way in which the ele kills all at once. if EVERY vaetir drops now, the theory is busted. if there are vaetir that don't drop it is proven that killing all at once does decrease the ammount of drops.
ofcourse another person can kill them 1 a time afterwards but this is not needed to prove the AoE kill < drop
PM ig anaytime to test
My Lipgloss is Cool
Quote:
Originally Posted by manitoba1073
If the ToD bug wasnt there the selection of character hang-up then thered be no difference that is what is happening not that anet decided to reduce the drops on what skills u use.
Are you saying that drops lost because they are killed at the same time, not because they are killed by AoE skills?
If not, I'm not understanding you.
If so, this arguement isn't about what skills you use to kill them, but them dieing at the same time...in theory, the same thing would happen with 8 people killing 8 things at the same time.
MLiC
If not, I'm not understanding you.
If so, this arguement isn't about what skills you use to kill them, but them dieing at the same time...in theory, the same thing would happen with 8 people killing 8 things at the same time.
MLiC
Fuzzy Taco
here's my theory regarding the "kill all at once, server drops the data, get less drops" phenomenon:
one popular theory is that you get less merch crap (i.e. lootscaled stuff) if you kill all at once. i agree with that, and i HIGHLY disagree that this affects lootscaled items.
take, for example, the chocolate bunnies in Russano's pictures.
they're not lootscaled, but they stilll dropped in comparable numbers when they were killed all at once AND killed separately. that means that the server didn't drop the data, which helps to convince me that this kill all at once, get less drops effect only works on lootscaled stuff.
one popular theory is that you get less merch crap (i.e. lootscaled stuff) if you kill all at once. i agree with that, and i HIGHLY disagree that this affects lootscaled items.
take, for example, the chocolate bunnies in Russano's pictures.
they're not lootscaled, but they stilll dropped in comparable numbers when they were killed all at once AND killed separately. that means that the server didn't drop the data, which helps to convince me that this kill all at once, get less drops effect only works on lootscaled stuff.
Heinrich Deathlord
Quote:
Originally Posted by Fuzzy Taco
here's my theory regarding the "kill all at once, server drops the data, get less drops" phenomenon:
one popular theory is that you get less merch crap (i.e. lootscaled stuff) if you kill all at once. i agree with that, and i HIGHLY disagree that this affects lootscaled items.
take, for example, the chocolate bunnies in Russano's pictures.
they're not lootscaled, but they stilll dropped in comparable numbers when they were killed all at once AND killed separately. that means that the server didn't drop the data, which helps to convince me that this kill all at once, get less drops effect only works on lootscaled stuff. I've noticed this as well during the weekend event. Farming Fastfoot and friends, I noticed that the bunnies/eggs were about the same any way, but sometimes, when the boss is misplaced and you have to put SS on another bug (two bunches dying at different times) I would get more extra trash.
one popular theory is that you get less merch crap (i.e. lootscaled stuff) if you kill all at once. i agree with that, and i HIGHLY disagree that this affects lootscaled items.
take, for example, the chocolate bunnies in Russano's pictures.
they're not lootscaled, but they stilll dropped in comparable numbers when they were killed all at once AND killed separately. that means that the server didn't drop the data, which helps to convince me that this kill all at once, get less drops effect only works on lootscaled stuff. I've noticed this as well during the weekend event. Farming Fastfoot and friends, I noticed that the bunnies/eggs were about the same any way, but sometimes, when the boss is misplaced and you have to put SS on another bug (two bunches dying at different times) I would get more extra trash.
manitoba1073
Quote:
Originally Posted by My Lipgloss is Cool
If not, I'm not understanding you.
If so, this arguement isn't about what skills you use to kill them, but them dieing at the same time...in theory, the same thing would happen with 8 people killing 8 things at the same time.
MLiC
It does happen when 8 people do it to. Its what you see when 1 person in a group gets the majority of the drops when you kill them with AoE.
Quote: Originally Posted by Talarian Just re-read your explanation manitoba, and I've got to say it really doesn't make any sense to me. We know that loot scaling already assigns normal drops to 7 invisible team mates. This happens no matter if you kill a million mobs at once or 1 at a time. What exactly are you trying to say? That if you were doing this with a full team, someone would actually get all the drops? Because I can't believe that. We already know that there is different AI for AoE damage, why not have a different loot system? That would make it fairer for classes that can't deal masses of AoE damage and so take longer to clear areas, but get the same overall loot.
Sorry but I honestly can't believe that a computer system based on millions of calculations per second would "hang for a sec" because you killed 20 smites at the same time. And as I said, where are the pictures of people doing so and receiving 20 items? It dont hang or hiccup that long. However you do see where some people will get a majority of the drops in a full group when you do AoE a big drop.
If you cant believe that a computer can hiccup or hang like that then you need more computer coding training. Im not being mean Im just saying that they do. That comes from all the patch work that Anet has done to the loot system.
Quote:
Originally Posted by Amazing Stroopwafel
first of all I think that nolani accademy of manitoba is one of the worst places to test this becouse it's a 4-man area! so the difference will be much smaller.
To me it's clear that killing 1 a time increases the drops but takes longer so you won't get much more profit. Where do the drops go then? is asked above. 7 invisible team mates ofc, to test the less-drop-theory you whould make an 8 man team so loot-scaling is no longer in order and go out on the vaetir farm with 60 foes. the farming is done the normal way in which the ele kills all at once. if EVERY vaetir drops now, the theory is busted. if there are vaetir that don't drop it is proven that killing all at once does decrease the ammount of drops. ofcourse another person can kill them 1 a time afterwards but this is not needed to prove the AoE kill < drop PM ig anaytime to test Nolania Academy is actually one of the best areas to see it at work. You dont go to the casino with the worst odds to prove that all casinos are crooked. Just take 4 people to Nolania Academy and watch its that simple. Antithesis
Quote:
Originally Posted by manitoba1073
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Dude, you are so full of crap...I'm certain software developers programming a game that sells 5 million units are advanced enough at their craft to not add sticky tape and chewing gum to their code. And for the record, yes, i am a software developer so I do have limited insight...you can't dismiss me with 'you need more computer coding training'.