Ravenous Gaze; utterly useless?
Moloch Vein
It's pretty far-fetched that we will actually receive an overhaul of Blood that would make it really viable. However, such an overhaul would not be by any means impossible.
Fuzzy Taco
tbh, here's my line of thinking - Blood isn't the attribute in need of the largest overhaul. Smiting could use one, as could Communing, and the newly godawful Tactics.
i doubt ANet wants to do any of these giant overhauls.
i doubt ANet wants to do any of these giant overhauls.
Turbobusa
55's wouldn't be touched as you'd have to lose health before converting any spell shadow damage into life stealing.
So you sac 55+ health, and pwn the 55.
So you sac 55+ health, and pwn the 55.
Fuzzy Taco
i was talking about making lifesteals prottable.
Carinae
....Or directly block Bloodspike by only allowing ONE lifesteal per target at any moment?
Sir Pandra Pierva
nah to that idea
does b spike still work?
does b spike still work?
StormDragonZ
I once thought my build would do wonders with [skill]Ravenous Gaze[/skill]... then I discovered this elite worked much better: [skill]Life Transfer[/skill]
Drakken Breathes Fire
Quote:
Originally Posted by Sir Pandra Pierva
nah to that idea
does b spike still work? Do people still complain about it?
There's your answer.
does b spike still work? Do people still complain about it?
There's your answer.
John Thomas
If you are running a high Blood necro with a 16 attribute, you could use Awaken the Blood for the 18 Blood Magic and additional sac of 50% (a +1 mod for 19 occasionally), spam sac skills like Dark Pact (dark damage not protected by armor and 56-58 dam every 2 secs) then hit Ravenous Gaze when you get below 50% for a great big bite 138-144 life steal. Assuming no healing on the part of you monks (and only using the one sac skill) you get down to 50% in 15 seconds (and caused 230 initial damage +138-144 life steal for a total of 368-374 unblockable damage)...add to it Masochism for energy return and Blood Renewal for a quick sac drop and you have energy and health cycling up and down with the potential of causing over 1480 damage per minute (nearly 25dps) and it's relatively sustainable. Admittedly, it isn't a great skill, but it doesn't completely suck when used in the right circumstances...
Drakken Breathes Fire
Quote:
Originally Posted by John Thomas
If you are running a high Blood necro with a 16 attribute, you could use Awaken the Blood for the 18 Blood Magic and additional sac of 50% (a +1 mod for 19 occasionally), spam sac skills like Dark Pact (dark damage not protected by armor and 56-58 dam every 2 secs) then hit Ravenous Gaze when you get below 50% for a great big bite 138-144 life steal. Assuming no healing on the part of you monks (and only using the one sac skill) you get down to 50% in 15 seconds (and caused 230 initial damage +138-144 life steal for a total of 368-374 unblockable damage)...add to it Masochism for energy return and Blood Renewal for a quick sac drop and you have energy and health cycling up and down with the potential of causing over 1480 damage per minute (nearly 25dps) and it's relatively sustainable. Admittedly, it isn't a great skill, but it doesn't completely suck when used in the right circumstances...
However, those right circumstances require you to be redlining in both pve and pvp for a very long time and it's a real hinderance on your team to keep ressing a saccer.
Imagine Death Pact Signet on that player..
If you want to use a massive Damage saccing build, spec into death and blood with mid high soul reaping and take dervish for mystic regeneration. Get a build like so;
[skill]Rising Bile[/skill][skill]Touch of Agony[/skill][skill]Wallow's Bite[/skill][skill]unholy feast[/skill][skill]mystic regeneration[/skill][skill]masochism[/skill][skill]dark aura[/skill][skill]awaken the blood[/skill]
Between Mystic Regeneration and Unholy Feast you should be able to mitigate your own saccing costs while keeping up some moderate damage dealing. The problem is, as a necro, you have very low armor. Also, the higher your base health, the higher your saccing, so absorbing damage will not be your forté. Stretegy wise, It'd take a lot of practice.
Imagine Death Pact Signet on that player..
If you want to use a massive Damage saccing build, spec into death and blood with mid high soul reaping and take dervish for mystic regeneration. Get a build like so;
[skill]Rising Bile[/skill][skill]Touch of Agony[/skill][skill]Wallow's Bite[/skill][skill]unholy feast[/skill][skill]mystic regeneration[/skill][skill]masochism[/skill][skill]dark aura[/skill][skill]awaken the blood[/skill]
Between Mystic Regeneration and Unholy Feast you should be able to mitigate your own saccing costs while keeping up some moderate damage dealing. The problem is, as a necro, you have very low armor. Also, the higher your base health, the higher your saccing, so absorbing damage will not be your forté. Stretegy wise, It'd take a lot of practice.
arsie
Haha, only if the 27hp and 75hp are swapped around.
Ideally, an overhaul of Blood would involve something like changing the nature of Life Stealing. For every 2hp you "steal", you receive 1hp. This allows damage to be increased, but then it'll just be a DD line. Oh well...
Ideally, an overhaul of Blood would involve something like changing the nature of Life Stealing. For every 2hp you "steal", you receive 1hp. This allows damage to be increased, but then it'll just be a DD line. Oh well...
Drakken Breathes Fire
Quote:
Originally Posted by arsie
Haha, only if the 27hp and 75hp are swapped around.
Ideally, an overhaul of Blood would involve something like changing the nature of Life Stealing. For every 2hp you "steal", you receive 1hp. This allows damage to be increased, but then it'll just be a DD line. Oh well... You mean.. it'll do what it says it does?
*highlighting the important part.*
'Especially spells that damage and steal life from foes.'
Ideally, an overhaul of Blood would involve something like changing the nature of Life Stealing. For every 2hp you "steal", you receive 1hp. This allows damage to be increased, but then it'll just be a DD line. Oh well... You mean.. it'll do what it says it does?
*highlighting the important part.*
'Especially spells that damage and steal life from foes.'
jayce
im sorry for the +1, but that ^ was funny. moderate if necessary.
Jayce Of Underworld
Jayce Of Underworld
Dr Strangelove
Quote:
Originally Posted by John Thomas
potential of causing over 1480 damage per minute (nearly 25dps) and it's relatively sustainable. Admittedly, it isn't a great skill, but it doesn't completely suck when used in the right circumstances...
25 DPS is nearly nothing. A decent warrior can push 60 DPS, DPS eles sit around 50 DPS. Yes, they're prottable, but 25 DPS is so low that it's completely unnecessary to prot it.