Ravenous Gaze; utterly useless?

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Stormlord Alex
Stormlord Alex
Grotto Attendant
#21
Quote: Originally Posted by Drakken Breathes Fire Is that any real reason to have an elite skill (or the entire attribute it belongs to) suck total balls? Yes. Yes it is.

Blood needs an overhaul. Just not as a direct-damage line.

edit: though it could be damage with support provided said damage was non-stackable in some way, such as degen or hexes - moar Life Siphon, moar Order of Pain and less Shadow Strike kthx

... I like blood magic I just hate bloodspike
MasterSasori
MasterSasori
Desert Nomad
#22
Quote: Originally Posted by Drakken Breathes Fire
The mandragors in Nightfall paired with Shelboh seem to execute this skill very well and it can be devastating being hit with multiple Ravenous Gazes. (At blood magic 16, this skill will steal 120 health in one go if the caster is beneath 50% health. If you get hit by more than 3-5 of these it's good bye.) 1. Not only is the skill mediocre at best, its in a unfavorable att line
2. We aren't Mandragors
3. Good luck finding 3-5 people using this in PvP
Drakken Breathes Fire
Drakken Breathes Fire
Lion's Arch Merchant
#23
I like how thread necromancers find this thread, and let the blood magic overhaul thread rot.

Quote: Originally Posted by Stormlord Alex Yes. Yes it is.

Blood needs an overhaul. Just not as a direct-damage line. Blood magic is described in game as life stealing and direct damage for necromancers, what other purpose would it serve?

Quote: Originally Posted by Stormlord Alex
edit: though it could be damage with support provided said damage was non-stackable in some way, such as degen or hexes - moar Life Siphon, moar Order of Pain and less Shadow Strike kthx

... I like blood magic I just hate bloodspike Blood as a whole needs a complete redesign. Even if that is just changing the description in game to describe what it actually does.
(Energy//Health management and support.)
S
Splitisoda
Frost Gate Guardian
#24
I don't think its utterly useless, at 14 BM you can score about 114 lifestealing in one spell. Sure, WoH outheals and can heal other people, but if your near dieing, and was attempting to kill an enemy monk. Lifesteal + low hp monk = dead nub.
Carinae
Carinae
Forge Runner
#25
IMHO, Change lifesteals so that they deal Shadow Damage once you are at full health. This makes the Blood line Prot-able vs Blood Spike and that opens the door for lifesteals to get buffed hard.

80 point Vamp Gaze, 120 point conditionless Ravenous Gaze.
Paddatoochie
Paddatoochie
Academy Page
#26
Then people would inflict bleeding on themselves, with other blood skills. And then you have 8 people dealing 120.
Div
Div
I like yumy food!
#27
They'd have to completely rework the skill if they want it to be of any use. Just adding lifesteal will just make it an abused skill (or make those angorodons too strong)
Carinae
Carinae
Forge Runner
#28
Quote: Originally Posted by Paddatoochie
Then people would inflict bleeding on themselves, with other blood skills. And then you have 8 people dealing 120. They'd have to sac down by 120 pts to get the full lifesteal, otherwise it would deal Shadow Damage. It would lifesteal upto your current health and deal the rest as Shadow.

If you saw someone saccing down in PvP ... um...counterspike that person. Problem solved.
Jam Jar
Jam Jar
Krytan Explorer
#29
The skill's an eh...

It's hard for all the less than 50% to make it.
S
Super Igor
Banned
#30
Sure its useless, dual conditional skill... duh.

~Super Igor ~
snaek
snaek
Forge Runner
#31
how bout that it can only steal as much health as u can gain
(for all bloodmagic)
for example:

if ur at 530/530hp
u will steal 0hp

but if ur at 480/530hp
u will steal 50hp

and for ravenous...
i got 2 ideas
1:
remove teh <50 condition
reduce it to 90hp steal
if this skill takes ur hp to <75%hp, disable all skills for 5s

2:
remove teh <50 condition
reduce it to 50hp steal
causes bleeding + deepwound for 15s to target and urself
15en, 15recharge
(shouldnt necros be easily able to cause bleeding and deepwound lore-wise?)
rite now, they cant really do either (plague sending doesnt count)
(yes, theres rip enchant...thats it)

or change the condition to:
must target a hexed foe
or fails if targets an enchanted foe
(necros have quite a few enchant removal options, so it shouldnt be too much of a prob)

and how bout change all lifesteal skills to half-ranged spells?
this makes spikes far more telegraphed
and more easily kited
and also synergises w vampiric spirit and the touch skills
Carinae
Carinae
Forge Runner
#32
Quote: Originally Posted by snaek
how bout that it can only steal as much health as u can gain
(for all bloodmagic)
for example:

if ur at 530/530hp
u will steal 0hp No. That would make Blood useless, except for a self-heal. It needs to deal damage or a lifesteal.
snaek
snaek
Forge Runner
#33
Quote: Originally Posted by Carinae Dragonblood
No. That would make Blood useless, except for a self-heal. It needs to deal damage or a lifesteal. teh blood magic line has bout as many shadow dmg spells as it does lifesteal spells

i was refering to strictly teh lifesteal spells

e.g.
u cast dark pact, deal 50shadow dmg, lose 53hp (10% of 530hp)
u cast vamp gaze, target loses 53hp, u gain 53hp

this as an attempt to stop abusable blood spike
as they would have to either sac themselves (making them vulerable to spike themselves)
or use shadow dmg spells in combination w/ lifesteal (which is protable)
j
jayce
Frost Gate Guardian
#34
Quote: Originally Posted by snaek
teh blood magic line has bout as many shadow dmg spells as it does lifesteal spells

i was refering to strictly teh lifesteal spells

e.g.
u cast dark pact, deal 50shadow dmg, lose 53hp (10% of 530hp)
u cast vamp gaze, target loses 53hp, u gain 53hp

this as an attempt to stop abusable blood spike
as they would have to either sac themselves (making them vulerable to spike themselves)
or use shadow dmg spells in combination w/ lifesteal (which is protable) i had a very similar idea about life stealing mechanic in general, only that you would steal the health up to 80% (or 100%) of your maximum health and any remaining damage dealt would be shadow damage. but since i never worked on the actual numbers yet, i just left it on the back burner.

edit: something to do with infuse health.



Jayce Of Underworld
f
freaky naughty
Krytan Explorer
#35
Quote: Originally Posted by Gift3d
Word of Healing; utterly useless?

Is this skill completely useless, like the rest of the healing line or does it have some sort of hidden and overlooked merit? The Shadow Monks in FoW paired with the Priest of Menzies seem to execute this skill very well and it can be devastating being healed with multiple Word of Healings. (At healing prayers 16, this skill will heal 138 health in one go if the target is below 50% health. If you get healed by more than 3-5 of these you will live.)

So far to me it seems this skill only truly shines when you're below 50% health.
The question is; how do you remain perpetually beneath 50% health, not die, and utilize this as anything more than purely defensive? That's because being under 50% health means you would need to be healed and what better spell to heal someone under 50% health than with a spell made to heal things under 50% health? Needing that much health to use an offensive skill is pretty damn stupid, because if you stay at under 50% for too long I guarantee you you're dead.
snaek
snaek
Forge Runner
#36
back on topic...
there r numerous ways to stay <50
(when no monk on ur team)

shroud of distress+dark escape
weapon of warding+wielders boon
reversal of dmg+judges intervention
distortion+ethereal burden
glyph of immolation+steam
endure pain+signet of stamina

most of these r anti-melee...
mostly cuz melee classes r generally teh ones that can spike u faster than u can cast ravenous
nukers i find do lots of dps...but its not a fast spike which allows ravenous to be used more easily

demonic flesh and a +60hp staff help

if u have 700hp...
stayin within 200-300hp seems like less of a big deal

rather than 500hp
stayin within 100-200hp
Carinae
Carinae
Forge Runner
#37
It might just be simplier to make lifesteals prottable. Simpler, unexploitable and allows for a Blood buff.
Fuzzy Taco
Fuzzy Taco
Wilds Pathfinder
#38
I doubt ANet would ever allow that - ohai 55
T
Turbobusa
Forge Runner
#39
^What?

I like the damage change carinae proposes.
Fuzzy Taco
Fuzzy Taco
Wilds Pathfinder
#40
what i meant was, ANet won't make lifesteals prottable - it'll allow 55s to farm even more places, which they don't want. also, that's kind of the whole point of lifesteals - the ability to sneak through prot. although, in their current stage, all lifesteals are doing are being exploited for spikability (nerfed, thanks to the AG change) and being stuck on bad blood bars (the geniuses in RA/AB with echo life transfer, shadow, lifebane, Vamp Gaze, etc.) an overhaul of the blood line would be fantastic - however, i have no ideas whether it's feasible to expect one.