If Sabway Is So Good For General PvE (Including HM) Then Why...?
whufc89
How come it has no Hex Removal whatsoever? You would think that a hero team setup such as Sabway would have some form of hex removal, especially in HM, considering the reputation it's got, but it doesn't. You can't even leave hex removal to your hench monks as they don't have remove hex or anything like that
Sabway - http://www.pvxwiki.com/wiki/Sabway
Sabway - http://www.pvxwiki.com/wiki/Sabway
Moral55
The original 3 way necromancer build had a N/MO with two hex removals on one of the SS necros, most people still use that guy i think.
whufc89
Quote:
Originally Posted by Moral55
The original 3 way necromancer build had a N/MO with two hex removals on one of the SS necros, most people still use that guy i think.
Edited the first post to include the proper link to the Sabway team lineup. This is the OFFICIAL sabway build that thousands of people use, and there's no hex removal at all to be seen
Shaz
A build is just there to guide you. Change it to how you see fit for certain place. You don't have to keep it exactly like that. Could easily fit some hex removal on the MM or the SS.
whufc89
Quote:
Originally Posted by Shaz
A build is just there to guide you. Change it to how you see fit for certain place. You don't have to keep it exactly like that. Could easily fit some hex removal on the MM or the SS.
I'm just wondering why Sab didn't include some hex removal in the first place. Surely there's some people out there that use it EXACTLY how it's shown on Pvxwiki & even on Pvxwiki as it is now without any hex removal it's been rated as "EXCELLENT" and has 5/5
Maybe Hex removal just isn't important in this team lineup or something as the N/RT healer can keep you alive even when hexed. I dunno.
Maybe Hex removal just isn't important in this team lineup or something as the N/RT healer can keep you alive even when hexed. I dunno.
Rainbow Ftw
Quote:
Originally Posted by whufc89
Edited the first post to include the proper link to the Sabway team lineup. This is the OFFICIAL sabway build that thousands of people use, and there's no hex removal at all to be seen
If you're going into an area with tons of hexes then you take it; all of it is suggested in the variants, also that's not official.. it's just a documentation of a meta build... That's all PvX is; it's just that some like yourself consider it to be gospel. This is of course no bad thing on your part, just saying that cos PvX says one thing doesn't mean it's right.
Tbh, just use your common sense; know ur gonna be up vs. a lot of hex using enemies? then take convert hexes on ur N/MO MM...
Tbh, just use your common sense; know ur gonna be up vs. a lot of hex using enemies? then take convert hexes on ur N/MO MM...
Shaz
Quote:
Originally Posted by whufc89
I'm just wondering why Sab didn't include some hex removal in the first place. Surely there's some people out there that use it EXACTLY how it's shown on Pvxwiki & even on Pvxwiki as it is now without any hex removal it's been rated as "EXCELLENT" and has 5/5
Maybe Hex removal just isn't important in this team lineup or something as the N/RT healer can keep you alive even when hexed. I dunno. Yes, there are bad players who will use it exactly like it's shown and complain how PvE is hard. One build will never be great for all areas. Like you stated on the title, it's for general PvE, so it will work for most areas. You will just have to use common sense and change the build to fix whatever it is you have problem against for certain area.
Maybe Hex removal just isn't important in this team lineup or something as the N/RT healer can keep you alive even when hexed. I dunno. Yes, there are bad players who will use it exactly like it's shown and complain how PvE is hard. One build will never be great for all areas. Like you stated on the title, it's for general PvE, so it will work for most areas. You will just have to use common sense and change the build to fix whatever it is you have problem against for certain area.
whufc89
Quote:
Originally Posted by Rainbow Ftw
If you're going into an area with tons of hexes then you take it; all of it is suggested in the variants, also that's not official.. it's just a documentation of a meta build... That's all PvX is; it's just that some like yourself consider it to be gospel. This is of course no bad thing on your part, just saying that cos PvX says one thing doesn't mean it's right.
Tbh, just use your common sense; know ur gonna be up vs. a lot of hex using enemies? then take convert hexes on ur N/MO MM... I've always thought Pvx was an "official" GW website, my mistake, thanks for letting me know
Anyway, just wondering how people actually know they're gonna come up against a lot of hexes. Is it based on experience & memory of that area or do you think people actually research every single area they go to?
Also, is convert hexes a better choice than say Remove Hex?
Tbh, just use your common sense; know ur gonna be up vs. a lot of hex using enemies? then take convert hexes on ur N/MO MM... I've always thought Pvx was an "official" GW website, my mistake, thanks for letting me know
Anyway, just wondering how people actually know they're gonna come up against a lot of hexes. Is it based on experience & memory of that area or do you think people actually research every single area they go to?
Also, is convert hexes a better choice than say Remove Hex?
Shaz
Quote:
Originally Posted by whufc89
Quote:
Originally Posted by whufc89
Also, is convert hexes a better choice than say Remove Hex?
Depend, but Convert on the N is nice as they won't have any energy problem using it. But if hexes is going to be a problem, one copy of hex removal wont be enough. So you'll need multiple hex removal.
whufc89
OK well thanks for that guys, it's a great help
Alex the Great
i always slap cure hex and dismis condition on the ss, and that works just fine
whufc89
Would it be worth taking out [skill]animate shambling horror[/skill] & replacing it with a Hex removal skill on my MM? I only ask because at present my MM only has 2 summoning spells (Bone minions & Shamblings) & if I was to take out animate shambling horrors he'd just be left with animate bone minions + jagged bones. Would this be sufficient enough to be a MM/Bomber?
Here's his build at the moment: [skill]jagged bones[/skill][skill]animate bone minions[/skill][skill]animate shambling horror[/skill][skill]death nova[/skill][skill]blood of the master[/skill][skill]protective spirit[/skill][skill]aegis[/skill][skill]resurrection signet[/skill] I need to give one of my heroes a hex removal skill as I don't use Hero Monks & none of the monk henchies have any hex removal skills themselves. I figured the MM would be the best choice to give the hex removal skill to seeing as he already has 2 monk skills on his bar. I'm just worried that by removing shambling horrors & only having the one summoning skill on his bar (animate bone minions) that he may not be an affective MM/Bomber anymore. What do you guys think? Pyro maniac
Mainly because you don't need the hex removal
All hexes in PvE are mass spam of the same hex. Removing the conjure phatasm is silly if it gets re-applied almost instantly. It's better to heal through the degen. Only hex that would make a difference is soothing images on your SY spammer. If such enemies are in the area, you might want to take remove hex instead. RotteN
bone minions is more than enough to bomb stuff.
Shaz
Quote:
Originally Posted by whufc89
Would it be worth taking out [skill]animate shambling horror[/skill] & replacing it with a Hex removal skill on my MM? I only ask because at present my MM only has 2 summoning spells (Bone minions & Shamblings) & if I was to take out animate shambling horrors he'd just be left with animate bone minions + jagged bones. Would this be sufficient enough to be a MM/Bomber?
Just Bone Minions is fine, I only use one on mine when I do use one.
Sab
What do you need hex removal for in PvE? Usually hexes are too spammy for non-elite removals, or they're junk degen hexes you can heal through. The Necros aren't really impaired by hexes anyway, as there are very few hexes in PvE that really pose a problem. And when you are in a hex-heavy area, heroes can't tell the difference between a priority hex and a rubbish hex and chances they'll waste the removal on something unimportant. That's basically why I don't include hex removal in the builds I post. If for some reason you need it (Wurm Bile etc.), then by all means slot in Inspired Hex, Remove Hex or something like that.
whufc89
Quote:
Originally Posted by Sab
What do you need hex removal for in PvE? Usually hexes are too spammy for non-elite removals, or they're junk degen hexes you can heal through. The Necros aren't really impaired by hexes anyway, as there are very few hexes in PvE that really pose a problem. And when you are in a hex-heavy area, heroes can't tell the difference between a priority hex and a rubbish hex and chances they'll waste the removal on something unimportant. That's basically why I don't include hex removal in the builds I post. If for some reason you need it (Wurm Bile etc.), then by all means slot in Inspired Hex, Remove Hex or something like that.
Thank you for replying
You made a point about healing through degen hexes in PvE & that's what I thought to begin with. I figured you didn't include any hex removal skills because the threats posed by hexes in PvE isn't THAT great & your hench monk(s) + the N/RT can deal with it through spike heals anyway (See post 5 ) Thanks again. EDIT: /thread I guess. Axel Zinfandel
Quote:
Originally Posted by Pyro maniac
Mainly because you don't need the hex removal
All hexes in PvE are mass spam of the same hex. Removing the conjure phatasm is silly if it gets re-applied almost instantly. It's better to heal through the degen. Only hex that would make a difference is soothing images on your SY spammer. If such enemies are in the area, you might want to take remove hex instead. QFT 12characters kel77
Quote:
Originally Posted by Sab
What do you need hex removal for in PvE? Usually hexes are too spammy for non-elite removals, or they're junk degen hexes you can heal through. The Necros aren't really impaired by hexes anyway, as there are very few hexes in PvE that really pose a problem. And when you are in a hex-heavy area, heroes can't tell the difference between a priority hex and a rubbish hex and chances they'll waste the removal on something unimportant. That's basically why I don't include hex removal in the builds I post. If for some reason you need it (Wurm Bile etc.), then by all means slot in Inspired Hex, Remove Hex or something like that.
Bam!
I was gonna say the same crap but he saw the thread first... batno_mercy
Quoting what i meant when i wrote the notes section.
"The flaws in this build are its susceptibility to interrupt and its lack of hex removal. Having hex removal, interrupt(s), and Pain Inverter is suggested for the other players/heroes. " Who is going to bring those three heroes? You. The person who is behind them is the one who is responsible for the team's victory and that is the human that is bringing them. Let me give you two of the main reasons these heroes have no hex removal at all. 1) The human player shouldn't be blind and take one hex removal spell/signet/whatever just in case. 2) As this set is most often used in 8 man and 6 man areas, you will be well-off if you take a monk henchman and another one (warrior or caster). Fact: In every henchman set-up in every campaign there is one hex removal henchman. If you take a warrior, this means that you are a caster yourself and can afford to go /Mo or /Me for Shatter Hex or Reveal Hex or whatever. If you take a caster, take a mesmer henchman as these almost always have hex removal too (or just take both monks, one of them has hex removal 100&). 3) The question is: What makes you cry about hex removal that much? Which hexes are able to make you cry? I'd say the most common ones are Diversion, Backfire and Lingering Curse (Spectral Agony aside, you should be infused). All of those can be survived by either careful aggroing or waiting till the hex is over. 4) The main reason is: AI targets lower-level foes. Guess who that is? Correct. Those 10 meatshields that are in the centre of the whole team build. You may argue that casters are priority targets, but the priority targets are actually those with less health and armor. I hope you understand better now. There should be one point in your head replacing the need of thinking of anything else like hero synergies while running Triple Necros: "Think about where you go and foresee what you will need". Basta. No Mercy - Tain -
In PvE, hexes are typically either nonexistent / ignorable, or spammed like all hell. If you're going into a hex-heavy area, bring it. Otherwise, it's meh. Builds are not static - you can change them, so put some thought into what you're doing. Anyone remember attribute refund points?
whufc89
Quote:
Originally Posted by batno_mercy
Quoting what i meant when i wrote the notes section.
"The flaws in this build are its susceptibility to interrupt and its lack of hex removal. Having hex removal, interrupt(s), and Pain Inverter is suggested for the other players/heroes. " Who is going to bring those three heroes? You. The person who is behind them is the one who is responsible for the team's victory and that is the human that is bringing them. Let me give you two of the main reasons these heroes have no hex removal at all. 1) The human player shouldn't be blind and take one hex removal spell/signet/whatever just in case. 2) As this set is most often used in 8 man and 6 man areas, you will be well-off if you take a monk henchman and another one (warrior or caster). Fact: In every henchman set-up in every campaign there is one hex removal henchman. If you take a warrior, this means that you are a caster yourself and can afford to go /Mo or /Me for Shatter Hex or Reveal Hex or whatever. If you take a caster, take a mesmer henchman as these almost always have hex removal too (or just take both monks, one of them has hex removal 100&). 3) The question is: What makes you cry about hex removal that much? Which hexes are able to make you cry? I'd say the most common ones are Diversion, Backfire and Lingering Curse (Spectral Agony aside, you should be infused). All of those can be survived by either careful aggroing or waiting till the hex is over. 4) The main reason is: AI targets lower-level foes. Guess who that is? Correct. Those 10 meatshields that are in the centre of the whole team build. You may argue that casters are priority targets, but the priority targets are actually those with less health and armor. I hope you understand better now. There should be one point in your head replacing the need of thinking of anything else like hero synergies while running Triple Necros: "Think about where you go and foresee what you will need". Basta. No Mercy Thank you very much, some good points there. I also never knew Mhenlo had a hex removal skill in EOTN which you've just pointed out Tyla
Agreed with some of the points in this thread.
Either hexes are: Spammed like hell, but not worth dealing with. Or: Spammed like hell, but not worth dealing with because there's too much. Depending on what situation, if you're say a Warrior, and theres Empathy around, your Healing might be a bit overdue -- but just play through 'em, those N/Rt healers have too much energy... Coloneh
Quote:
Originally Posted by whufc89
Edited the first post to include the proper link to the Sabway team lineup. This is the OFFICIAL sabway build that thousands of people use, and there's no hex removal at all to be seen
actually thats the PvX wiki page which is edited by people who have no idea how to play every few minutes. this is the official build.
and it looks like sab has the bomber running guardian and PS. i would never trust a hero with prot spirit, remember that build using bone minions paired with SV and prot spirit? thats how stupid heroes are. put remove hex there whufc89
Quote:
Originally Posted by Coloneh
and it looks like sab has the bomber running guardian and PS. i would never trust a hero with prot spirit, remember that build using bone minions paired with SV and prot spirit? thats how stupid heroes are. put remove hex there |
Quote:
Originally Posted by tyla salanari
those N/Rt healers have too much energy...
So do you think it'd be worth it to take out SOLS for something more useful?
Cathode_Reborn
Quote:
Originally Posted by whufc89
So do you think it'd be worth it to take out SOLS for something more useful?
Whenever I use a spiritway healer, Weapon of Warding never leaves the bar. 9 secs of unstrippable 50%blocking is much too good to pass by. Back when heroes were bad with weapon spells, and before LoD got nerfed, there wasn't much reason to use an N/Rt guy in pve imo.
As for the hex removal, builds arn't set in stone. If you're doing HM, you're gonna always have to change things eventually no matter what builds you or your heroes are using. If it's NM, you can usually go a very long way with the same build though. whufc89
Quote:
Originally Posted by Cathode_Reborn
Whenever I use a spiritway healer, Weapon of Warding never leaves the bar. 9 secs of unstrippable 50%blocking is much too good to pass by. Back when heroes were bad with weapon spells, and before LoD got nerfed, there wasn't much reason to use an N/Rt guy in pve imo.
As for the hex removal, builds arn't set in stone. If you're doing HM, you're gonna always have to change things eventually no matter what builds you or your heroes are using. If it's NM, you can usually go a very long way with the same build though. Thanks, it seems like a decent skill to use, I'll check it out. DarkSpirit
Even if PvE hexes are not that bad in general, I am sure SOME places in PvE have really damaging hexes so it would be nice to have backup hex removing skill(s).
One of the old Sab build is to replace the Foul Feast or Putrid Bile with Remove Hex on the N/Mo MM. mistokibbles
Quote:
Originally Posted by whufc89
I'm just wondering why Sab didn't include some hex removal in the first place. Surely there's some people out there that use it EXACTLY how it's shown on Pvxwiki & even on Pvxwiki as it is now without any hex removal it's been rated as "EXCELLENT" and has 5/5
Maybe Hex removal just isn't important in this team lineup or something as the N/RT healer can keep you alive even when hexed. I dunno. Doesn't it say at the bottom that he's aware that hex removal isn't there? whufc89
Quote:
Originally Posted by mistokibbles
Doesn't it say at the bottom that he's aware that hex removal isn't there?
I didn't read that far on the wiki page, I only used the wiki page to see the builds better. I just saw it now though.
Rainbow Ftw
Quote:
Originally Posted by whufc89
I didn't read that far on the wiki page, I only used the wiki page to see the builds better. I just saw it now though.
always read variants and notes.
whufc89
Quote:
Originally Posted by Rainbow Ftw
always read variants and notes.
Should have done in the start
I'll make sure to in the future. Tarkin
"ANY" team with a MM dont care about hex removal... all hexs go to minions...
Tip... if will face that group with 20 mesmers... just flag the MM get the agroo and flag MM behind the team... the rest is history... no real need for hex removal in sabway build... P.S i dont use sabway build... i only have a team with MM and no hex removal... MasterSasori
To make things short
1. Hexes are layered, reapplied, and spammed to hell in PvE 2. To a hero: Parasitic Bond is just as dangerous as Backfire/Soothing images 3. Current non-elite hex removal have the longest recharges 1+2+3= pointless to bring hex removal DarkSpirit
Quote:
Originally Posted by MasterSasori
1. Hexes are layered, reapplied, and spammed to hell in PvE 2. To a hero: Parasitic Bond is just as dangerous as Backfire/Soothing images 3. Current non-elite hex removal have the longest recharges 1+2+3= pointless to bring hex removal |
For example, backfire or diversion on your casters, Empathy/Insiduous Parasite on your melee, or Soothing Images on your D-Slash warrior or "Save Yourself" Paragon.
Non-elite hex removal doesn't necessarily need the longest recharge. Remove hex is only 8s recharge and it is unlink so any secondary monk can use it well.
I think there is too much over generalization that all hexes in PvE are ok, so there is no need for any hex removal, including massively hexed areas in HM, with the most devastating hexes for your build. And hexes dont just fall on your minions.
My preference: Adapt it to your situation based on your build and area. The hex removal is ALWAYS useless in PvE rule just doesn't make sense to me.
Quote:
Originally Posted by Sab
If for some reason you need it (Wurm Bile etc.), then by all means slot in Inspired Hex, Remove Hex or something like that.
If I want to bring a hex remover, I would bring a multi-target hex remover. A single hex on 1 target may not be that bad, but AoE hex stacks are the ones that can be problematic (e.g. Wurm Bile+Suffering, etc.) since it would take up quite abit of AoE healing for the party and also heroes/hench tend to clump together.
For elites, I like Emphatic Removal. For a non-elite hex remover, I like Hex Eater Signet. English Warrior
I usually take out extinguish for remove hex on the mm and on the SS i swap rip for pure was li ming and drop 1 point out of soul reaping and put resto up too 6 and works even better.
Super Igor
Its a matter of motivation, sabway got nerfed hell lot of time as of PvP, and now pplz just find it effective coz its considered godly, but in reality its them being godly, not the build.
~Super Igor ~ FoxBat
There's a very small handful of areas where divert hexes is nice, but I don't trust a hero with it.
Super Igor
Remove Hex, duh...
~Super Igor ~ |