With all the discussion of tactics being overnerfed, discussion on some of the other lines that are a bit weak overall has died down a bit. I know BM isn't that great overall and I know that one of the nerco lines is pretty bad (blood?). Are those the only ones? Deadly Arts could use a little TLC as well.
So of all of the weak lines, which one needs attention first or is the game fine as is? Part of me would like to say a little attention to tactics would be nice, but that line isn't an easy fix and I think something else might be a better canidate.
Which other skill lines need a buff
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Originally Posted by StormDragonZ
Buff: Earth Magic
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Originally Posted by Lord Xivor
Buff Fire Magic moar plz!
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i say that command maybe communing and need some help, as well as the effects of spawning power.
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Originally Posted by Skycluster
^^^ yes indeed they need to buff those worthless rit elites as well as make spirits more handy...i love offensive spirit spamming.
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Originally Posted by RussBus
needs a buff in general, which I 100% agree with but stonesoul + holy strike or whatever should have the damage added together when the person is KD so its 110 damage instead of 55 x2
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Originally Posted by Horus Moonlight
Blood Magic
Smiting Prayers Inspiration Magic Command Shadow Arts Deadly Arts Communing Spawning Power (not so much the skill line but the inherent effect) |
Shadow and Deadly Arts have already proved a problem in the past. In the end, it just becomes too gimmicky. It's decent as it is right now.
Paragons don't need to be buffed. They're already too big of a problem. If anything, they need to nerf some skills.
Smiting and (maybe) Blood are the only two that might need to be buffed. You have to realize that most of these trees were not made for you to spec 14 (or 16 if you're suicidal) into - rather, things like Inspiration, Shadow & Deadly, and Command were meant to be "splashed" for - speccing 6-9 into, rather than placing heavy atts in the tree.
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Originally Posted by RussBus
Originally Posted by RussBus
needs a buff in general, which I 100% agree with but stonesoul + holy strike or whatever should have the damage added together when the person is KD so its 110 damage instead of 55 x2 |
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Originally Posted by bhavv
Why would that be any good? Too pointless to change IMO. And you can counter any knockdown with balthazars pendulum omg nerf it plox.
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