Elite Mission Leechers
TheRaven
Something needs to be done about the leechers in FOW/UW. With the new chest rewards these areas have become more popular and unfortunately they are popular for the leechers as well.
This weekend, I joined a FOW HM clearing pug. After we cleared the tower of courage one guy went afk and didn't return. After we cleared the forge area he ran to the forgemaster and stayed there taunting us while we continued to clear. At one point while he was still afk, we tried to get his character killed but he bragged that he does this all the time and knew exactly where to stand so that teams can't kill him.
We all reported him, but since the "leeching" option has been removed for PvE, it's basically a lost cause.
Here's my idea. It's not perfect but it's a starting point and I hope Anet will implement it in some form. Even if they cannot do this for GW, please consider it for GW2.
- If a player has been inactive or non-contributing for 30 minutes, they are auto removed from the instance. (Auto time out)
- Inactive is defined as using no attacks/skills against enemies and no skills on allies.
- If a player is the only human in the instance (full h/h team or solo'ing) then this timeout does not apply and will never activate.
- Add the "leech" option to the pve /report. If the entire team (except the leech) reports a player for leeching and if and only if the leecher has been inactive for more than 15 minutes then they are removed from the instance.
- Perhaps the same inactive option could also be enabled in Fort Aspenwood, Jade Quarry and Alliance Battles except with a timeout of 5 minutes instead.
Pros:
- Stops the leechers. If they aren't contributing then they do not receive the rewards.
Cons:
- What about runner's customers? Are there any runs that take more than 30 minutes. If so the runnee will need to "contribute" in some way at least once every 30 minutes.
- A leecher could also run to the team once every half hour and cast a small heal. Of course you could also use this opportunity to kill the leecher.
This weekend, I joined a FOW HM clearing pug. After we cleared the tower of courage one guy went afk and didn't return. After we cleared the forge area he ran to the forgemaster and stayed there taunting us while we continued to clear. At one point while he was still afk, we tried to get his character killed but he bragged that he does this all the time and knew exactly where to stand so that teams can't kill him.
We all reported him, but since the "leeching" option has been removed for PvE, it's basically a lost cause.
Here's my idea. It's not perfect but it's a starting point and I hope Anet will implement it in some form. Even if they cannot do this for GW, please consider it for GW2.
- If a player has been inactive or non-contributing for 30 minutes, they are auto removed from the instance. (Auto time out)
- Inactive is defined as using no attacks/skills against enemies and no skills on allies.
- If a player is the only human in the instance (full h/h team or solo'ing) then this timeout does not apply and will never activate.
- Add the "leech" option to the pve /report. If the entire team (except the leech) reports a player for leeching and if and only if the leecher has been inactive for more than 15 minutes then they are removed from the instance.
- Perhaps the same inactive option could also be enabled in Fort Aspenwood, Jade Quarry and Alliance Battles except with a timeout of 5 minutes instead.
Pros:
- Stops the leechers. If they aren't contributing then they do not receive the rewards.
Cons:
- What about runner's customers? Are there any runs that take more than 30 minutes. If so the runnee will need to "contribute" in some way at least once every 30 minutes.
- A leecher could also run to the team once every half hour and cast a small heal. Of course you could also use this opportunity to kill the leecher.
GWEXTREEMFAN
sounds good i really hate leechers they really go on my nerves
and in the end they even get insulting that's when it really over does it
so good idea raven
ps: self heal (heal sig...) what about them?
and in the end they even get insulting that's when it really over does it
so good idea raven
ps: self heal (heal sig...) what about them?
lilbubba829
I strongly agree that you should be able to report leechers in any mission (not random roaming) because very often I find that when I'm in a team of 8, it magically becomes 6 because two people go afk even after promising they'll be there, so essentially they get free runs. I haven't been to FOW since the new items were introduced but I can only imagine that it caused all those people to go there, although before that I never had any go afk during FOW because most people wanted the drops.
I kind of see where you're going when you say inactive, but I'm not sure how easy that would be to implement nor can I see that always working. What if the group decides to take a 15 minute food break or restroom break or something? I never paid much attention to amount time but I do know that a lot of times groups I've been in take breaks. Also, to further complicate the system, I'm pretty sure pets are considered allies so all they'll need to do is bring a pet and then the leecher can bypass this.
Perhaps if you get the entire team to report someone for leeching it can kick them out? I think that's the best system to use. Good idea though.
I kind of see where you're going when you say inactive, but I'm not sure how easy that would be to implement nor can I see that always working. What if the group decides to take a 15 minute food break or restroom break or something? I never paid much attention to amount time but I do know that a lot of times groups I've been in take breaks. Also, to further complicate the system, I'm pretty sure pets are considered allies so all they'll need to do is bring a pet and then the leecher can bypass this.
Perhaps if you get the entire team to report someone for leeching it can kick them out? I think that's the best system to use. Good idea though.
De Maximoff
I agree something needs to be done about leechers in PVE, especially FOW and UW.
/signed
/signed
Ghostcell
/signed
something needs to be done, but they need to make it so that it doesn't effect people paying for services such as missions and vanquishing.
maybe at 30 mins or something there should be a command that the party enters to kick the player, or the majority of the party or something along those lines.
something needs to be done, but they need to make it so that it doesn't effect people paying for services such as missions and vanquishing.
maybe at 30 mins or something there should be a command that the party enters to kick the player, or the majority of the party or something along those lines.
Miska Bow
Even if i always play with guilg/alliance/friends i agree with you.
/signed
/signed
Azreal911
Yeah i wish there was a way to kick them out of the group back to town at least. It's bad enough we're short handed it's even worse that they get to walk right in to collect their prize after all that clearing we've been through. I've been pretty much H/H everything cause of this annoyance because my heroes and henchies NEVER go afk and always work. On the rare occasion i'll go with pugs cause I needed a change in pace but that's for missions not fow and uw which i think would really suck with one afk much less two!
ernestosilva
I agre with reporting leechers, and if the all team report the same person she is kicked.
I don't agree with the 30 minutes rule, I only do FoW, UW, Deep, Urgoz, DoA, etc with my guild and most of the time I have to go afk to dinner or something, and sometimes it takes more than 30 minutes. And my guildies also takes more than 30 minutes afk sometimes.
I don't agree with the 30 minutes rule, I only do FoW, UW, Deep, Urgoz, DoA, etc with my guild and most of the time I have to go afk to dinner or something, and sometimes it takes more than 30 minutes. And my guildies also takes more than 30 minutes afk sometimes.
N1ghtstalker
/signed
it should so that if a player is afk or does nothing for a small amount of time the team could vote for him to be kicked from the game then
i asked Gaile yesterday and she said something about: Imagine a player getting a gold dropped and the team suddenly needs him to be kicked immediatly.
we have to make sure that doesn't happen too
it should so that if a player is afk or does nothing for a small amount of time the team could vote for him to be kicked from the game then
i asked Gaile yesterday and she said something about: Imagine a player getting a gold dropped and the team suddenly needs him to be kicked immediatly.
we have to make sure that doesn't happen too
fearfactory
It's happening a lot in CoF runs now. People are going afk right near the end of the run making the runner either quit with no earnings, or finish the run for free for them. Then the leecher will just wait till everyone leaves the game and take all his drops/etc.
TheRaven
Wow, thx for the support guys. This being guru, I was expecting 2 signs and 10 "suck it up and live with it" flames.
To answer a few of the replies:
1. How often do groups take 30 min breaks? I understand that 10-15 minutes breaks are fairly common especially on multi-hour missions, but personally I've never seen a group agree to a 30 min break.
2. Don't count spells on pets or other allies as "active". Player must actively use a skill against an enemy or other party member to remain in active status.
Hmmm, I have mixed opinions on this. On the one hand, if you leave for 30+ minutes to have dinner then really you are leeching and shouldn't have come on the mission to start with. However since it's with guildies you can get away with it. Try that with a pug and you'll end up with a lot of angry teammates.
However I can see situations where a 30+ minute afk is acceptable. Perhaps one afternoon you and a friend want to clear uw with your heroes. You both start and 2 hours later you both need to leave for real life reasons. You agree to leave the game on and you'll both meet back at 7pm to finish.
This is probably the best solution to the above problem. The majority of the rest of the party needs to vote to kick. However this option has it's own problems. Your team has a leecher in uw. Nothing you can do about it and you go on your way fighting thru the quests. At the 30 minute mark you're in an intense battle against the 4 horseman and all of a sudden a popup box appears asking you to kick the leecher. ACCCKKK party wipe due to the distraction. The 30 minute vote needs to be unobtrustive (perhaps the leecher's name starts flashing in the party window and you click to bring up a vote box)
I agree. I have that in my OP. The team cannot vote to kick until a person has been inactive at least 15 minutes. By that time he should have picked up the nice drop.
Yet another reason to implement this. Although in CoF the leech could just randomly heal the runner until everyone leaves.
To answer a few of the replies:
Quote:
Originally Posted by lilbubba829
What if the group decides to take a 15 minute food break or restroom break or something? I never paid much attention to amount time but I do know that a lot of times groups I've been in take breaks. Also, to further complicate the system, I'm pretty sure pets are considered allies so all they'll need to do is bring a pet and then the leecher can bypass this.
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2. Don't count spells on pets or other allies as "active". Player must actively use a skill against an enemy or other party member to remain in active status.
Quote:
Originally Posted by ernestosilva
I don't agree with the 30 minutes rule, I only do FoW, UW, Deep, Urgoz, DoA, etc with my guild and most of the time I have to go afk to dinner or something, and sometimes it takes more than 30 minutes. And my guildies also takes more than 30 minutes afk sometimes.
|
However I can see situations where a 30+ minute afk is acceptable. Perhaps one afternoon you and a friend want to clear uw with your heroes. You both start and 2 hours later you both need to leave for real life reasons. You agree to leave the game on and you'll both meet back at 7pm to finish.
Quote:
Originally Posted by ghostcell
maybe at 30 mins or something there should be a command that the party enters to kick the player, or the majority of the party or something along those lines.
|
Quote:
Originally Posted by N1ghtstalker
i asked Gaile yesterday and she said something about: Imagine a player getting a gold dropped and the team suddenly needs him to be kicked immediatly.
we have to make sure that doesn't happen too |
Quote:
Originally Posted by fearfactory
It's happening a lot in CoF runs now. People are going afk right near the end of the run making the runner either quit with no earnings, or finish the run for free for them. Then the leecher will just wait till everyone leaves the game and take all his drops/etc.
|
[Morkai]
Yeah a nice idea, however:
Inactive is defined as using no attacks/skills against enemies and no skills on allies.
What about 600/Smite...
Maybe no movement for 30 mins..
Inactive is defined as using no attacks/skills against enemies and no skills on allies.
What about 600/Smite...
Maybe no movement for 30 mins..
TheRaven
Quote:
Originally Posted by Berek
Yeah a nice idea, however:
Inactive is defined as using no attacks/skills against enemies and no skills on allies. What about 600/Smite... Maybe no movement for 30 mins.. |
Explain what you mean about the 600/smite. I haven't run that build a lot myself, but I thought the smiter was actively using skills on the 600. That would count towards keeping him active. Or were you referring to the customers that the 600/smite team are running? In that case the vote kick option is the best and we'll assume that the runners will not vote to kick the paying customers.
isamu kurosawa
Quote:
Originally Posted by TheRaven
1. How often do groups take 30 min breaks? I understand that 10-15 minutes breaks are fairly common especially on multi-hour missions, but personally I've never seen a group agree to a 30 min break.
2. Don't count spells on pets or other allies as "active". Player must actively use a skill against an enemy or other party member to remain in active status. |
Leeching in PvE is a tricky situation to handle andf a auto time-out is not the way to go about it. team kicking is just as bad because of how easily it could be exploited.
romeus petrus
Don't do elite missions with pugs, problem solved.
gameshoes3003
Okay, I like this idea but the cons that you stated make it pretty easy to get around it.
But, as people stated, "what if I'm out for 30 minutes?"
I think that the group should be able to vote that "so-and-so" is not a leecher.
So you're doing a thing with your guild and your mom decides you to help with groceries, which then leads into cleaning the house, which then leads into helping prepare dinner, etc. You're team who is hopefully empathetic will vote that you're not a leecher.
OR!!!!!
If the 30 timer goes by, a little thing in the chat box will appear saying, "So-and-so has been inactive for the past 30 minutes, type in /leecher if this person is indeed active or /safe to clear the person of the accusation."
But yeah.................................... hmm......
But, as people stated, "what if I'm out for 30 minutes?"
I think that the group should be able to vote that "so-and-so" is not a leecher.
So you're doing a thing with your guild and your mom decides you to help with groceries, which then leads into cleaning the house, which then leads into helping prepare dinner, etc. You're team who is hopefully empathetic will vote that you're not a leecher.
OR!!!!!
If the 30 timer goes by, a little thing in the chat box will appear saying, "So-and-so has been inactive for the past 30 minutes, type in /leecher if this person is indeed active or /safe to clear the person of the accusation."
But yeah.................................... hmm......
Kanyatta
Ok.
The thing about Guild Wars is... it's a VIDEO GAME! Ok, so he leeched off you and got what? 6 Shards? And what are shards redeemable for? 3k ea? What is 18k redeemable for IRL? Nothing. So, what has he effectively scammed off of your party? Nothing.
The thing about Guild Wars is... it's a VIDEO GAME! Ok, so he leeched off you and got what? 6 Shards? And what are shards redeemable for? 3k ea? What is 18k redeemable for IRL? Nothing. So, what has he effectively scammed off of your party? Nothing.
crazybanshee
I agree, I've done fow a number of times where someone just buggers off and does nothing. I even had someone say one time (about half way through) "Hey I have some stuff to do I'm just gonna park here and get the end chest later when you guys are done"
On the flip side of the coin there was one time I had to go afk, was gone for like 20 minutes (my sister brought her dog over, got into a fight with my dog, blood everywhere) and I know the people in my group were starting to be irritated about it but when I came back I apologized profusely and told them to split whatever drops I'd gotten while I was gone, so I know that can happen for emergency reasons too
So I agree there should be some sort of option like in pvp, where if everyone in the party reports you as a leecher, and you've been outside the area of the rest of the party (ie your name is grey to them) for 10 or 20 minutes then you get kicked. This would at least cut down on people who just stand there and self heal or whatever, while not allowing people to kick someone who just got an uber drop.
On the flip side of the coin there was one time I had to go afk, was gone for like 20 minutes (my sister brought her dog over, got into a fight with my dog, blood everywhere) and I know the people in my group were starting to be irritated about it but when I came back I apologized profusely and told them to split whatever drops I'd gotten while I was gone, so I know that can happen for emergency reasons too
So I agree there should be some sort of option like in pvp, where if everyone in the party reports you as a leecher, and you've been outside the area of the rest of the party (ie your name is grey to them) for 10 or 20 minutes then you get kicked. This would at least cut down on people who just stand there and self heal or whatever, while not allowing people to kick someone who just got an uber drop.
Darkobra
Quote:
Originally Posted by Kanyatta
Ok.
The thing about Guild Wars is... it's a VIDEO GAME! Ok, so he leeched off you and got what? 6 Shards? And what are shards redeemable for? 3k ea? What is 18k redeemable for IRL? Nothing. So, what has he effectively scammed off of your party? Nothing. |
ImperialPriest
Quote:
Originally Posted by Kanyatta
Ok.
The thing about Guild Wars is... it's a VIDEO GAME! Ok, so he leeched off you and got what? 6 Shards? And what are shards redeemable for? 3k ea? What is 18k redeemable for IRL? Nothing. So, what has he effectively scammed off of your party? Nothing. |
/Signed
I D E L E T E D I
What about Caravan Vanquishes or 2-3 friends playing an area where they take a break?
The auto-remove option idea is too flawed for it to be implemented. But a report option to have a person removed from the instance should be implemented
/half-signed
The auto-remove option idea is too flawed for it to be implemented. But a report option to have a person removed from the instance should be implemented
/half-signed
Ekelon
/notsigned.
It's like scamming... you can't call for a ban of scammers as it's you the one who messed up.
It's like scamming... you can't call for a ban of scammers as it's you the one who messed up.
JONO51
I agree. But also add a /break option. If all party members activate it, it disables the auto kick. It becomes re-enabled after they all type /break again. So if people do take 30min+ breaks, they wont be kicked.
Vlatro
/Signed with amendment.
Implement the report feature. If the player is inactive in a group for 15 min or more, a report option becomes available. If they are then reported by 3 or more people, the afk'er gets a popup asking them to confirm if they are there every 2 min from then on until the next town rezone. If unresopnded to, that character receives no drops, can't open chests, can't pick up expired drops for others and earns no XP or bounty points.
Implement the report feature. If the player is inactive in a group for 15 min or more, a report option becomes available. If they are then reported by 3 or more people, the afk'er gets a popup asking them to confirm if they are there every 2 min from then on until the next town rezone. If unresopnded to, that character receives no drops, can't open chests, can't pick up expired drops for others and earns no XP or bounty points.
legion_rat
Quote:
Originally Posted by Kanyatta
Ok.
The thing about Guild Wars is... it's a VIDEO GAME! Ok, so he leeched off you and got what? 6 Shards? And what are shards redeemable for? 3k ea? What is 18k redeemable for IRL? Nothing. So, what has he effectively scammed off of your party? Nothing. |
I think the OP has a decent system. If the player is inactive as in not using skills on enemies/OTHER players, and they are also reported by ALL members of the team it should take care of any abuse. You might could also apply a proximity system. if the players are out of 100' or more for a set amount of time, not using skills and not engaging enemies. I dunno, but I do like the idea.
/signed
~the rat~
masta_yoda
/not signed
sounds retarded, some people might be taking breaks and its ur fault u picked a leecher into ur team
sounds retarded, some people might be taking breaks and its ur fault u picked a leecher into ur team
legion_rat
Quote:
Originally Posted by masta_yoda
/not signed
sounds retarded, some people might be taking breaks and its ur fault u picked a leecher into ur team |
Leech your a tard for taking me!!!
~the rat~
masta_yoda
Quote:
Originally Posted by legion_rat
right cause they have a great glowing sign with an arrow saying
Leech your a tard for taking me!!! ~the rat~ |
Yuhe Ji
/signed
I don't think there should be an autokick, but the option for party members to kick if a player is inactive for a certain amount of time. We should think of some system if a player is there but doesn't help out. That is leeching as well, but the player is not actually afk.
I don't think there should be an autokick, but the option for party members to kick if a player is inactive for a certain amount of time. We should think of some system if a player is there but doesn't help out. That is leeching as well, but the player is not actually afk.
Bront
Simple compromise solution.
If more than 4 players (or all other players in an instance) report a player as leeching in the current instance, player is kicked to town, with all unclaimed drops of his going into the unclaimed window so he can claim them.
Pros:
- Lets you kick a leech.
- Prevents a kick to keep good drops (Ooh, Johnny got a gold, let's kick him and grab it)
- Requires a majority consensus of the team (Either at least 4, or all others)
- Since it's the report feature, abuse of this by other players could get them banned or sanctioned.
- No timeouts
Cons:
- Can be bypassed by leeching teams to some extent.
- Could be used to screw innocents out of rewards (though that would qualify as abuse, I would think).
If more than 4 players (or all other players in an instance) report a player as leeching in the current instance, player is kicked to town, with all unclaimed drops of his going into the unclaimed window so he can claim them.
Pros:
- Lets you kick a leech.
- Prevents a kick to keep good drops (Ooh, Johnny got a gold, let's kick him and grab it)
- Requires a majority consensus of the team (Either at least 4, or all others)
- Since it's the report feature, abuse of this by other players could get them banned or sanctioned.
- No timeouts
Cons:
- Can be bypassed by leeching teams to some extent.
- Could be used to screw innocents out of rewards (though that would qualify as abuse, I would think).
masta_yoda
Quote:
Originally Posted by Bront
Simple compromise solution.
If more than 4 players (or all other players in an instance) report a player as leeching in the current instance, player is kicked to town, with all unclaimed drops of his going into the unclaimed window so he can claim them. Pros: - Lets you kick a leech. - Prevents a kick to keep good drops (Ooh, Johnny got a gold, let's kick him and grab it) - Requires a majority consensus of the team (Either at least 4, or all others) - Since it's the report feature, abuse of this by other players could get them banned or sanctioned. - No timeouts Cons: - Can be bypassed by leeching teams to some extent. - Could be used to screw innocents out of rewards (though that would qualify as abuse, I would think). |
ImperialPriest
Quote:
Cons: - Can be bypassed by leeching teams to some extent. - Could be used to screw innocents out of rewards (though that would qualify as abuse, I would think). |
Konig Des Todes
Nice idea, Defiantly add that option to kick after 30 min or however long time span you want for the inactivity. /signed
Chaos55
Good idea but still a few kinks to be worked out. Although a good idea, there will always been some sorta loop-hole people will find.
/half-signed
/half-signed
Kerwyn Nasilan
As much as I would like to add something like this it would really just add to people who all asses to mess with other people. There would be tons of greivers who would use this kind of thing to steal drops/ just plain mess with people. And the /leech option would not really help cause A-net could not review every situation. I agree something needs to be done, but not quite this fashion. Btw I think I was in your group. Leechers name began with Bobita.....
This made me laugh.
And second thought...of what happened when /report was added to PvP, epic grieving.
Quote:
Originally Posted by ImperialPriest
To bypass a 50% rating, you would need a team of at least 5 leachers, and relying on 3 people to farm whatever is most likely an epic fail of catastrophic proportions.
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And second thought...of what happened when /report was added to PvP, epic grieving.
TheRaven
Quote:
Originally Posted by Kerwyn Nasilan
As much as I would like to add something like this it would really just add to people who all asses to mess with other people. There would be tons of greivers who would use this kind of thing to steal drops/ just plain mess with people. And the /leech option would not really help cause A-net could not review every situation. I agree something needs to be done, but not quite this fashion. Btw I think I was in your group. Leechers name began with Bobita.....
|
/Waves. Hi Kerwyn. Yep, you were in the team. Geez what a trip that was.
Thx for all the replies. There is a lot of good feedback in this thread, both from folks that agree with me and those that don't.
Quote:
Originally Posted by Chaos55
Good idea but still a few kinks to be worked out. Although a good idea, there will always been some sorta loop-hole people will find.
|
- No autokick. After 30 minutes of inactivity the team is given an option to kick the leech. If either (all or the majority?) decide to kick, the leech is returned to town.
- Absolutely cannot kick an active player. This is necessary to prevent abuse. A lot of the non-signers are worried that this will be abused by jerks to steal drops or bully disliked team members. If my plan is implemented as designed then this will not be possible. The team cannot kick a player that hasn't met the conditions for inactivity for at least 15 minutes. This will prevent stuff like "OMG!!! THAT WARRIOR JUST USED MENDING ON ME!!!!! KICK HIM KICK HIM KICK HIM NOW!!!!!!!" This system is just to punish leechers, not new/bad players.
VendingMachine
/signed
Too many leechers these days, one even complained we died. Such a shame.
[randombadjoke]BUT WUT IF MAH TEAMS ALL HAS SPONTANEOUS DIAERREA[/randombadjoke]
Too many leechers these days, one even complained we died. Such a shame.
[randombadjoke]BUT WUT IF MAH TEAMS ALL HAS SPONTANEOUS DIAERREA[/randombadjoke]
Fear Me!
Ooh, the burn topic of ultimatum, and the only one that can put nerves afire;leechers. At current, you can't report people for leeching in pve, but you can report them for ruining gameplay;as in each player leaves the party because of the leecher and reforms in the outpost to redo the mission. (screencaptures of dialogue and members leaving are your friend) Sure, its a pain in the ass, but you have to ask yourself. Is it worth getting your reward and helping out a scumbag at the same time, or better to rezone and redo with people worhty of an enjoyable co-op time? I don't mind at all people that can't play good, because at least they're actively involved in the party. The core of this thread says "I want to get my reward, and scum better beware." The reality of how it is, is more like "hey guys, a scumbag, lets screencap the dialogue, leave the party, report to anet, then reform party." You and several other people lost real life time, did the right thing, and didn't help a scumbag out, hawt right? =]