I would say everyone has their own definition what a casual player is. I know I consider myself one. I don't put 8 hours a day into guildwars, nor do I know every last tidbit of information on the game. Others, though, might say I'm not a casual player because I spend time farming, I have some max titles, and other characteristics that wouldn't fit into someone elses definition.
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| But what about Luxon/Kurzick Reputation? Sunspear Points? Lightbringer Points? What about EoTN titles? |
EoTN, that's a little more subjective. I will agree, having R5 in a content area that is much smaller than Nightfall, to gain access to armor and consumables is a tad bit high. I didn't have much choice but to grind a new book to achieve a second R5 for Norn. It's been the only time I've run into a must grind. I hope at some point Anet makes the decision to lower those rank requirements.
Other thn that, Max SS, Max LB, Max kurz/lux, Max EoTN; These aren't necessary to advance. They are optional. I've made it to R9 in SS just by questing and some Hard Mode quests with guildies. I have no desire, nor need, to max it and I probably never will.
Take that as opposed to a game like Flyff (if you've played it you'll know and it's just the easiest game I can think of) where the game is nothing but grind. Where if you need x-skill, you must grind to x-level. Where the only way to advance in power, or equipment, or weapons, or a rare new quest, you must grind to x-level.
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| Casual Gaming. What is it? And especially in Guild Wars? |
To use Flyff again as an example, in an hour, I can't get much done, if anything at all, except for an hour of repeated killing for maybe 8% on a level at higher levels.
But to players who do want to spend long hours beating away at something for a title, or "level" (in subjective term), the option is there with maxing titles.
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| PVP - Anything beyond RA/TA and AB, I would consider beyond the realm of a casual player. |
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| DoA/UW/FoW/Urgoz/Deep |
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| Hardmodes |
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If you can sit there and C-space for 30 minutes and beat it, thats pretty casual isn't it? VS Keeping your eyes open, paying attention to 10 things and watching the timing of your skills and player position so you don't wipe and waste 2 hours of gameplay. |
I can be a perfectionist and I don't enjoy the c-space game at all. I guess that's why I find Ursan completely boring and why I'm constantly developing builds. I'm a believer that as much as your bar has to do with success and failure, so does timing, positioning, approach, and your battle field itself. I openly admit, I take great care and practice often in being in the proper positions, practicing my timing, and taking notice of focus points in the mids of chaos.Sure, failures after long periods of time are a part of life, but that's how we learn. I've never been one to get pissed over losing at something. I laugh it off, replay what happened in my head, and adjust.
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| Now take that, and look towards the future. What kind of gaming do you want from GW2? How does current changes make you feel like Ursan? Or possibilities of 7 heroes? What changes to the game's design and dynamics do you agree/disagree with? |
I do like being in open worlds with other players, but I also enjoy the freedom of being in my own map. My own map provides me with peace of mind when I'm sometimes AFK for phone calls, or distractions during the day. It also prevents the common spawn campers from taking advantage of other players.
If there is one thing I hope that comes with GW2 is the option to choose both of those. I can say, without doubt, I would play equally in both. That if I have a quest I want to do without interference, I can choose my own map. Yet, if I want to venture out and explore, meet and greet, discover and adventure with random people, I can do that in a world shared with many.

Glad you aren't commando....