Mind Blast Nuker Build
kobey
Hey
Haven't been touching my ele for quite some time. The last time I used it, SF was good (That was like 6 months ago)
So i figured its kinda time I have a little fun with my ele now. And made a little build after reading around some of the common builds people used. Comments and recommendations on how to make it better will be a great help to me.
[skill]mind blast[/skill][skill]rodgort's invocation[/skill][skill]liquid flame[/skill][skill]glyph of lesser energy[/skill][skill]fire attunement[/skill]
The 3 pve skills are Great Dwarf Weapon, "Finish Him!" and "You Move Like A Dwarf!".
Skill points are as follows:
Fire: 12 + 1 + 1
ES: 12 + 1
And this is for pve
Haven't been touching my ele for quite some time. The last time I used it, SF was good (That was like 6 months ago)
So i figured its kinda time I have a little fun with my ele now. And made a little build after reading around some of the common builds people used. Comments and recommendations on how to make it better will be a great help to me.
[skill]mind blast[/skill][skill]rodgort's invocation[/skill][skill]liquid flame[/skill][skill]glyph of lesser energy[/skill][skill]fire attunement[/skill]
The 3 pve skills are Great Dwarf Weapon, "Finish Him!" and "You Move Like A Dwarf!".
Skill points are as follows:
Fire: 12 + 1 + 1
ES: 12 + 1
And this is for pve
Shayne Hawke
Anyone in particular you plan to help out with Great Dwarf Weapon? Last I checked, you could only use it on other allies.
Richardt
My guess is that he would be casting it on his allies.
I would prolly switch out "You Move Like a Dwarf!" for Pain Inverter. Our ele brings it wherever he goes and it's a killer-will drop anything in a matter of seconds.
I would prolly switch out "You Move Like a Dwarf!" for Pain Inverter. Our ele brings it wherever he goes and it's a killer-will drop anything in a matter of seconds.
Squishy ftw
Seems like a perfectly fine build to me.
Zokocow
They did nerf rodgorts so don't forget about it's new 8 second casting time.
kobey
Yup, i am aware of the 8 sec recharge. More time for me to cast some other stuffs
I cast great dwarf weapon on my physical damagers like the barrager henchmen or warrior henchmen.
I am not so sure about pain inverter, because my impression for it is that my team got to take damage before my target will be damaged. Haven't been using it much, will try it out some time
I cast great dwarf weapon on my physical damagers like the barrager henchmen or warrior henchmen.
I am not so sure about pain inverter, because my impression for it is that my team got to take damage before my target will be damaged. Haven't been using it much, will try it out some time
I Will Heal You Ally
I like rodgort's now... 8sec is better then 5 cuzyou get more time for regen.
Richardt
That is the downside, but considering alot of enemies in HM use some form of AoE (whether it's giant stomp or a spell or something) it'll reflect all that damage back and multiply it-so your party can get hit for like 40 damage each, and the person causing it gets hit for ~640 damage back
So it doesn't have to be alot of damage-it just has to be damage.
So it doesn't have to be alot of damage-it just has to be damage.
kobey
Great, makes sense to me now ... hee, why didn't I think of that earlier
Tyla
Lose GoLE, you fool!
Put in something like Weapon of Warding, or Ward Against Melee!!
Put in something like Weapon of Warding, or Ward Against Melee!!
Just.nl
I think if you take one skill out like 'Finish Him' or one of the other three and take a res with you.. U can say my heroes got res.. but still .. if they die and ur the only survivor? u need res.. so i shoud take res with me
Proff
Quote:
Originally Posted by kobey
I am not so sure about pain inverter, because my impression for it is that my team got to take damage before my target will be damaged. Haven't been using it much, will try it out some time
You're team's going to be damaged anyway and using pain inverter to do damage back while being hit is worth a skill slot imo, better than you move like a dwarf anyway. I play an ele and bring it wherever I can so I'd suggest trying it out first to see if you like it.
Div
There's nothing to fear owns. Pain inverter is a pile of shit unless you like seeing your team take massive damage. Good use of monk hybrid bars will prevent bars from going down drastically.
Koning
Quote:
Originally Posted by holymasamune
Pain inverter is a pile of shit
Other great options are 2 ebon vanguard wards (honor + courage, if you don't have already a SY! in party). Breath of great dwarf (tho i like tntf moreee), splinter weapon + ancestors rage.
Richardt
Quote:
Originally Posted by holymasamune
There's nothing to fear owns. Pain inverter is a pile of shit unless you like seeing your team take massive damage. Good use of monk hybrid bars will prevent bars from going down drastically.
Talking from personnal experience-last night I was fighting some cetradons in HM. Had both SY! and TNtF up, put Pain Inverter on one of the dinos. He fired off Shockwave, killed him instantly, and the party only dipped by 10% (which was easily recoverable by one party heal). We then repeated on the other two with the same results.
Like I said our party's ele brings it and it just owns-doesn't take much party damage for it to be viable spike.
Like I said our party's ele brings it and it just owns-doesn't take much party damage for it to be viable spike.
xDusT II
The build is fine. "There's Nothing to Fear" as another option as well.
Omega Precept
Quote:
Originally Posted by Zokocow
They did nerf rodgorts so don't forget about it's new 8 second casting time.
This makes me very sad too Spamming Mark of Rodgorts and MindBlast was one of my favorite pve combos. Its still useful but that three seconds sure did put a damper on things.
As for your build it looks great, I will try it out this evening! Thanks for sharing.
As for your build it looks great, I will try it out this evening! Thanks for sharing.
blue.rellik
Quote:
Originally Posted by Zokocow
They did nerf rodgorts so don't forget about it's new 8 second casting time.
If anything that's better for the PvE version of the bar. Most elementalists that were introduced to it would basically just spam Mind Blast and Rodgorts, now with the recharge increase they have to actually use the other skills. It just made them better players
Ensign
Pain Inverter gets better as your team gets worse. If you're running with henchies or bad players I'd seriously consider it.
I wouldn't bother bringing Great Dwarf Weapon for henchies, but it's amazing on even halfway competent players.
Nothing wrong with Rodgorts/Liquid/Mind Blast/Fire Attune core.
I wouldn't bother bringing Great Dwarf Weapon for henchies, but it's amazing on even halfway competent players.
Nothing wrong with Rodgorts/Liquid/Mind Blast/Fire Attune core.
kobey
Just wondering if GoLE will be useful, seeing the energy return nerf to mind blast.
It does helps me out sometimes, as I do get low on energy at times. Probably also because I am still not used to the Mind Blast concept.
It does helps me out sometimes, as I do get low on energy at times. Probably also because I am still not used to the Mind Blast concept.
blue.rellik
The energy nerf to MB is relatively inconsequential, just don't spam Rodgorts when your energy is low
Cherng Butter
I haven't run that Mind Blast variant before, but maybe Fireball for Liquid Flame? Not sure if you have the downtime for it though. I'd definitely drop GoLE though for another support skill.
Squishy ftw
Quote:
Originally Posted by Cherng Butter
I haven't run that Mind Blast variant before, but maybe Fireball for Liquid Flame? Not sure if you have the downtime for it though. I'd definitely drop GoLE though for another support skill.
I would never change Liquid Flame for fireball.
Fireball is a projectile and can thus be dodged, blocked,.. whereas liquid flame isn't and can be cast through obstacles.
Fireball is a 2sec cast, liquid flame only 1 sec.
Liquid flames hits nearby foes pretty much always (stuff in pve always attacks or casts spells) whereas fireball only has an adjacent range.
The only thing fireball has over liquid is it's shorter recharge time.
Fireball is a projectile and can thus be dodged, blocked,.. whereas liquid flame isn't and can be cast through obstacles.
Fireball is a 2sec cast, liquid flame only 1 sec.
Liquid flames hits nearby foes pretty much always (stuff in pve always attacks or casts spells) whereas fireball only has an adjacent range.
The only thing fireball has over liquid is it's shorter recharge time.
Cruel Intentionsz
My main is actually an ele n i have a build thats kinda general pve n it works really well in all types of situations.
Meteor Shower
Arcane Echoe
Rodgorts Invocation
Mark of Rodgort
Liquid flame
Glyph of lesser energy
elemental attunement (elite)
fire attunement
this builds is pretty much nuking without the worry of breaking aggro or monsters running alway. mark of rodgorts supplies a large ammount of life degen and rodgorts invocation with good damage and metoer to interrupt. also you get unlimited energy with elemental attunement and fire attunment. only counters are destroyers cause there immune to pretty much fire and enchantment removal. hope you enjoy! IGN= cruel intentionsz. if u have any questions on gear
Meteor Shower
Arcane Echoe
Rodgorts Invocation
Mark of Rodgort
Liquid flame
Glyph of lesser energy
elemental attunement (elite)
fire attunement
this builds is pretty much nuking without the worry of breaking aggro or monsters running alway. mark of rodgorts supplies a large ammount of life degen and rodgorts invocation with good damage and metoer to interrupt. also you get unlimited energy with elemental attunement and fire attunment. only counters are destroyers cause there immune to pretty much fire and enchantment removal. hope you enjoy! IGN= cruel intentionsz. if u have any questions on gear
Ensign
GLE is ok, not great; you don't get too much benefit out of it since you don't have any 15e spells typically, you just get a Rodgort's and some random 10e thing. Those spells displace Mind Blasts so you're not really making out. It does let you spam spam spam a bit more, but usually you're just throwing some random Immolates or whatever when you don't really need to just because you have the energy. I'd rather have another ability.
Yichi
Quote:
Originally Posted by Cruel Intentionsz
Arcane Echo
Rodgorts Invocation
Mark of Rodgort
Liquid flame
Glyph of lesser energy
elemental attunement (elite)
fire attunement This might be less confusing since I put in bold the correct names of the skills for you.
Captain Miken
Quote:
Originally Posted by Shayne Hawke
Anyone in particular you plan to help out with Great Dwarf Weapon? Last I checked, you could only use it on other allies.
Shit, that means the Caster can't be a leet wander.
Maybe he'll use it on the party's melee/paragon/ranger?
Shit, that means the Caster can't be a leet wander.
Maybe he'll use it on the party's melee/paragon/ranger?
blue.rellik
Quote:
Originally Posted by Captain Miken
Shit, that means the Caster can't be a leet wander.
Maybe he'll use it on the party's melee/paragon/ranger? Oh I'm crying from this comment
Maybe he'll use it on the party's melee/paragon/ranger? Oh I'm crying from this comment
Antithesis
Quote:
Originally Posted by Ensign
Pain Inverter gets better as your team gets worse.
Combined with a Minion Bomber it works wonders. The Minions get smacked rather than the party and the smacker gets facepalmed for max damage. With any luck a few of the bombs go off, tossing out 1000+ damage.
Works well against AoE Ele damage, Barrage / Whirling Defense on a Ranger. Noice...
Works well against AoE Ele damage, Barrage / Whirling Defense on a Ranger. Noice...