Which +Armor Would Be Better on a Warrior?
Sir Tidus
Hypothetically, for PvE, which of the following two would be better on a warrior with max armor and shield?
1. +10 armor vs. ele dmg and +30 health
2. +5 unconditional armor and +40 health
1. +10 armor vs. ele dmg and +30 health
2. +5 unconditional armor and +40 health
Darcy
I prefer the "vs ele dmg" as that's the damage that comes out of nowhere and zaps you.
MisterB
I assume you are talking about weapon mods, specifically, Warding vs. Defense. Warding is +7 max, not +10, and if I am going to take +armor, I take the +5 from Defense. The extra +2 from Warding is negligible unless you are min/maxing your stats for a solo farm build against elemental foes.
Jetdoc
Warriors already have a ton of armor versus physical, so I would say +10 armor versus elemental would be preferred. In short, you're comparing +5 armor versus physical versus +5 armor versus elemental...and I'll take the elemental every time on a warrior.
Samscwamch
on topic +5 defense and +40hp would be better, if you have a decent to good monk you wont have to worry about ele damage.
Draginvry
If you must have an incomplete answer, then the +5/40 is by far the better option. But it really depends on what the mods are on, and how they can be switched up. For example, carrying more than one shield and having weapons with different mods easily beats having a "general mod for PvE" analysis.
But if you don't want a more detailed analysis, just stick with the +5/40. It will be more usefull for most of the game.
But if you don't want a more detailed analysis, just stick with the +5/40. It will be more usefull for most of the game.
Shaz
Quote:
Originally Posted by Sir Tidus
Hypothetically, for PvE, which of the following two would be better on a warrior with max armor and shield?
1. +10 armor vs. ele dmg and +30 health 2. +5 unconditional armor and +40 health |
Luminarus
Quote:
Originally Posted by Sir Tidus
Hypothetically, for PvE, which of the following two would be better on a warrior with max armor and shield?
1. +10 armor vs. ele dmg and +30 health 2. +5 unconditional armor and +40 health |
However, if its one specific ele damage, i would choose the second option unless you know the area you're going into only has 1 type of damage (eg ice imps).
I am curious what these were in relation too...
Mr. Undisclosed
Option #1, you already have a monster al vs. physical
kobey
I pick 3: +10 armor vs Sir Tidus
Seriously, if you ask a question, be nice, thats the least you can do. MisterB's answer or assumption to your unspecific question, is no way near rude or disrespectful. I don't see how your reply is justified.
Anyway, why are you constantly asking profession specific question on Q&A forums? There are profession forums on guru you know?
And no, being rude to someone and thanking him for his effort later is not being polite.
Seriously, if you ask a question, be nice, thats the least you can do. MisterB's answer or assumption to your unspecific question, is no way near rude or disrespectful. I don't see how your reply is justified.
Anyway, why are you constantly asking profession specific question on Q&A forums? There are profession forums on guru you know?
And no, being rude to someone and thanking him for his effort later is not being polite.
Barbie
Option B simply because that +5 armor will also protect you against Chaos, Holy and Dark damage.
Earth
Tidus,
Please don't ask a question if you're just going to be rude when people try to answer you. Especially when it's such a vague question like you asked.
No. Chaos is armor ignoring, and dark damage is armor ignoring, so +5 armor won't help you against those.
And holy damage is used so little there's no point in bringing it. So +10 armor vs ele it is.
Please don't ask a question if you're just going to be rude when people try to answer you. Especially when it's such a vague question like you asked.
Quote:
Originally Posted by Barbie
Option B simply because that +5 armor will also protect you against Chaos, Holy and Dark damage.
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And holy damage is used so little there's no point in bringing it. So +10 armor vs ele it is.
Barbie
Quote:
Originally Posted by GWW
Unlike Shadow damage, dark damage is not armor-ignoring, but simply non-physical, non-elemental damage which uses the normal damage calculations.
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Earth
Quote:
Originally Posted by Barbie
They say the same about Chaos damage. So unless wiki is also wrong, I'm right ^^
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Ignore me.
I'll still go with +10 armor vs eles though. If I bump into a heavy group of chaos/dark/holy damage guys, I'll switch to +5.
Sir Tidus
Quote:
Originally Posted by kobey
I pick 3: +10 armor vs Sir Tidus
Seriously, if you ask a question, be nice, thats the least you can do. MisterB's answer or assumption to your unspecific question, is no way near rude or disrespectful. I don't see how your reply is justified. Anyway, why are you constantly asking profession specific question on Q&A forums? There are profession forums on guru you know? And no, being rude to someone and thanking him for his effort later is not being polite. |
And also, I guess I will tell you guys about where those armor and health bonuses are coming from. I currently use 5 Dreadnought insignias and a sword pommel of defense. I have 540 health from fortitude shield and vigor rune. I want to change either one of the armor mods to health because I'm thinking about using one or two major runes. So there, that's the situation. Thanks everyone.
MisterB
So if I understand you correctly, your question is: Which would be better on a Warrior in PvE?
1. Dreadnought's Insignia and a Fortitude weapon
2. Survivor Insignia and a Defense weapon
I chose option 3, but between those two, I suggest option 2, especially if you are considering 2 major runes. Try to find + X element, +30HP shields, and keep a Fortitude weapon available on a spare weaponset. You would probably get better results asking this in the Warrior forum.
Option 3 can be any combination not included in the two options you asked. I chose a different combination.
1. Dreadnought's Insignia and a Fortitude weapon
2. Survivor Insignia and a Defense weapon
I chose option 3, but between those two, I suggest option 2, especially if you are considering 2 major runes. Try to find + X element, +30HP shields, and keep a Fortitude weapon available on a spare weaponset. You would probably get better results asking this in the Warrior forum.
Quote:
Originally Posted by Sir Tidus
What's option 3 anyways?
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Sir Tidus
Quote:
Originally Posted by MisterB
So if I understand you correctly, your question is: Which would be better on a Warrior in PvE?
1. Dreadnought's Insignia and a Fortitude weapon 2. Survivor Insignia and a Defense weapon I chose option 3, but between those two, I suggest option 2, especially if you are considering 2 major runes. Try to find + X element, +30HP shields, and keep a Fortitude weapon available on a spare weaponset. You would probably get better results asking this in the Warrior forum. |
N E D M
option 3 = radiant insig on shirt + pants, dreadnaught on boot + hands, minor str, minor tact, minor OR major OR sup wep rune on helm, Sup OR major vigor, reduce blind OR sup absorb rune
Sir Tidus
Quote:
Originally Posted by N E D M
option 3 = radiant insig on shirt + pants, dreadnaught on boot + hands, minor str, minor tact, minor OR major OR sup wep rune on helm, Sup OR major vigor, reduce blind OR sup absorb rune
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Quaker
Quote:
Originally Posted by Sir Tidus
Jeez man, I was just frustrated, that's all. I'm sorry alright. It was just that often times when I ask a question, people don't answer it and try to tell me something else instead.
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On topic: I'm usually a big fan of extra health as opposed to extra armor. Extra armor will reduce the amount of damage, but extra health will not only offset the extra damage, but give you more headroom versus degen (poison, bleeding, disease, etc.) which extra armor won't help you with.
Barbie
Ya health is usually better, unless you can use Sentinel's insignias (14+ strength; to be safe from the Weakness condition), because +20 armor is huge.
Sir Tidus
Quote:
Originally Posted by Barbie
Ya health is usually better, unless you can use Sentinel's insignias (14+ strength; to be safe from the Weakness condition), because +20 armor is huge.
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Age
Quote:
Originally Posted by N E D M
option 3 = radiant insig on shirt + pants, dreadnaught on boot + hands, minor str, minor tact, minor OR major OR sup wep rune on helm, Sup OR major vigor, reduce blind OR sup absorb rune
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Earth
Quote:
Originally Posted by Sir Tidus
If you have 13 str and you suffer from weakness, do you lose all of the +20 armor or do you keep half?
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12
N E D M
Quote:
Originally Posted by Age
That will work as long as you don't intend on using an absorption rune all insignias must be the same to get the global effect on them.
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Absorbtion is to the best of my knowledge, *global*, independant of insignias.
where did you hear otherwise?
Sir Tidus
Quote:
Originally Posted by Earth
All of it.
12 |
MisterB
Quote:
Originally Posted by Sir Tidus
Can anyone else confirm this?
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Sir Tidus
Quote:
Originally Posted by MisterB
Confirmed. You lose all of it.
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Njaiguni Blaze
Inscriptions work besides the requirements. Only thing that is effected by req is dmg and armor.
Edit: never mind, got confused between the discussion of Shields and Armor.
A bit hard to follow that sentence, I agree. But I think the sentence was supposed to be this:
Edit: never mind, got confused between the discussion of Shields and Armor.
Quote:
Originally Posted by N E D M
insignias should not affect runes
Absorbtion is to the best of my knowledge, *global*, independant of insignias. where did you hear otherwise? |
Quote:
Originally Posted by Age
That will work as long as you don't intend on using an absorption rune. All insignias must be the same to get the global effect on them.
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Age
Quote:
Originally Posted by N E D M
insignias should not affect runes
Absorbtion is to the best of my knowledge, *global*, independant of insignias. where did you hear otherwise? |
What this said in update notes is that you had to wear the exact kind of armour to get the full effect.
Lyssa Mac
Knights insignia is local and only affects the piece of armour with the insignia applied.
Absorption runes are still global.
Absorption runes are still global.
strcpy
Quote:
Originally Posted by Jetdoc
Warriors already have a ton of armor versus physical, so I would say +10 armor versus elemental would be preferred.
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Quote:
In short, you're comparing +5 armor versus physical versus +5 armor versus elemental...and I'll take the elemental every time on a warrior. |
Now, if you mean +5 physical vs +5 elemental then I would generally agree, though a better question is +7 vs +7 as those are the max mods (same answer). If you mean +5 armor vs +7 elemental then it is more a matter of choice. The latter exists - I normally choose the +5 armor as +2 extra against elemental rarely mitigates more damage than a +5 overall.
For PvE I would normally choose the +armor over +health too, other threads have a good explanation of why.
Barbie
Quote:
Originally Posted by strcpy
That is, well, not really very smart.
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Also, he's not comparing the "of warding" mod vs the "of defense" mod, else his choice would have been obvious.
Quote:
Originally Posted by MisterB
1. Dreadnought's Insignia and a Fortitude weapon
2. Survivor Insignia and a Defense weapon |
Njaiguni Blaze
Quote:
Originally Posted by Barbie
+5 vs physical (and Holy, Chaos, and Dark damage; reason why I said it was almost smart).
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Direct Holy damage (from skills) is armor ignoring (Banish, Bane Signet, etc)
Holy damage that comes from attacks is the same as Chaos and Dark Damage (Avatar of Balthazar, Judge's Insight, Wanding, etc).
Lightbringer's Gaze is bugged or an anomaly.
Edit: Shadow damage is armor ignoring.
Barbie
Thank you, Mr Obvious!
Njaiguni Blaze
Then why say you're left with +5 vs physical and holy and etc?
Barbie
Take your +5 armor vs all (Elemental, Physical, Dark, Chaos & Holy damage).
Remove the +5 vs elemental.
What are you left with?
Remove the +5 vs elemental.
What are you left with?
Njaiguni Blaze
You quoted strcpy, who in his/her turn quoted Jetdoc. Jetdoc was talking about the comparison of +5 vs physical and +5 vs elemental. He/she was not talking about base AL.
Furtherly, I don't see where you're getting at with the -5 armor thing. Damage calculation does not work that way. It works from a base of 60 armor. All direct physical damage and elemental damage described are based on that. If a skill says that it deals 50 fire dmg, it deals 50 fire dmg on 60 AL. Every 20 armor more (or less) provides -25% dmg (or +25% dmg).
It may be me who is just not understanding you right, please tell me if so and explain. (slowly, works best for me)
Your calculations are correct in theory, but it doesn't apply to the people you have quoted.
And it's Capt. Obvious for you
Edit: Thanks Barbie, I took it as if you were calculating damage. I see now that I was wrong by correcting you.
Furtherly, I don't see where you're getting at with the -5 armor thing. Damage calculation does not work that way. It works from a base of 60 armor. All direct physical damage and elemental damage described are based on that. If a skill says that it deals 50 fire dmg, it deals 50 fire dmg on 60 AL. Every 20 armor more (or less) provides -25% dmg (or +25% dmg).
It may be me who is just not understanding you right, please tell me if so and explain. (slowly, works best for me)
Your calculations are correct in theory, but it doesn't apply to the people you have quoted.
And it's Capt. Obvious for you

Edit: Thanks Barbie, I took it as if you were calculating damage. I see now that I was wrong by correcting you.
Barbie
Quote:
Originally Posted by Njaiguni Blaze
Damage calculation [...] works from a base of 60 armor. All direct physical damage and elemental damage described are based on that. If a skill says that it deals 50 fire dmg, it deals 50 fire dmg on 60 AL. Every 20 armor more (or less) provides -25% dmg (or +25% dmg).
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You might want to read Jetdoc's post again. He said "In short, you're comparing +5 armor versus physical versus +5 armor versus elemental".
Note the "In short" part.
The OP asked what was better: +5 armor vs everything, or +10 armor vs elemental. Here is where the maths come into the equation. If you take off +5 vs elemental on both side, you're left with +5 armor vs physical (+ chaos, dark and holy damage) and +5 armor vs elemental. Here, I'm not doing a calculation of the damage recieved. I'm doing a factorization, in order to better compare both mods.
I'll quote Jetdoc again:
Quote:
Originally Posted by Jetdoc
In short, you're comparing +5 armor versus physical versus +5 armor versus elemental
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strcpy
Quote:
Originally Posted by Barbie
You might want to read Jetdoc's post again. He said "In short, you're comparing +5 armor versus physical versus +5 armor versus elemental".
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However, if you are asking +5 armor or +5 elemental (which isn't what was originally being asked) then you are crazy to take the +elemental.
The point I was subtly making is that the calculations are *wrong*. If it *did* truly come down to +5 armor vs +5 elemental then you are crazy for choosing the elemental because the +5 armor is, at worst case, equivalent of the +5 elemental. However since that isn't the case I would normally go with +10 to elemental change.