Which +Armor Would Be Better on a Warrior?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Hypothetically, for PvE, which of the following two would be better on a warrior with max armor and shield?
1. +10 armor vs. ele dmg and +30 health
2. +5 unconditional armor and +40 health

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

I prefer the "vs ele dmg" as that's the damage that comes out of nowhere and zaps you.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

I assume you are talking about weapon mods, specifically, Warding vs. Defense. Warding is +7 max, not +10, and if I am going to take +armor, I take the +5 from Defense. The extra +2 from Warding is negligible unless you are min/maxing your stats for a solo farm build against elemental foes.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Warriors already have a ton of armor versus physical, so I would say +10 armor versus elemental would be preferred. In short, you're comparing +5 armor versus physical versus +5 armor versus elemental...and I'll take the elemental every time on a warrior.

Samscwamch

Samscwamch

Academy Page

Join Date: Jul 2006

W/

on topic +5 defense and +40hp would be better, if you have a decent to good monk you wont have to worry about ele damage.

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

If you must have an incomplete answer, then the +5/40 is by far the better option. But it really depends on what the mods are on, and how they can be switched up. For example, carrying more than one shield and having weapons with different mods easily beats having a "general mod for PvE" analysis.

But if you don't want a more detailed analysis, just stick with the +5/40. It will be more usefull for most of the game.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by Sir Tidus
Hypothetically, for PvE, which of the following two would be better on a warrior with max armor and shield?
1. +10 armor vs. ele dmg and +30 health
2. +5 unconditional armor and +40 health
Choice 2 would be my pick. +hp is always useful. And it is only 5 armor less vs ele damage, while you gain +5 to physical and +10hp.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Quote:
Originally Posted by Sir Tidus
Hypothetically, for PvE, which of the following two would be better on a warrior with max armor and shield?
1. +10 armor vs. ele dmg and +30 health
2. +5 unconditional armor and +40 health
Ok on a warrior you already have 116 vs physical (Max armor + shield) so the +5 isnt really needed. So I'd go for the first one because you only have 96vs ele atm.

However, if its one specific ele damage, i would choose the second option unless you know the area you're going into only has 1 type of damage (eg ice imps).

I am curious what these were in relation too...

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Option #1, you already have a monster al vs. physical

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

I pick 3: +10 armor vs Sir Tidus

Seriously, if you ask a question, be nice, thats the least you can do. MisterB's answer or assumption to your unspecific question, is no way near rude or disrespectful. I don't see how your reply is justified.

Anyway, why are you constantly asking profession specific question on Q&A forums? There are profession forums on guru you know?

And no, being rude to someone and thanking him for his effort later is not being polite.

Barbie

Academy Page

Join Date: Feb 2008

Qu??bec

W/

Option B simply because that +5 armor will also protect you against Chaos, Holy and Dark damage.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Tidus,

Please don't ask a question if you're just going to be rude when people try to answer you. Especially when it's such a vague question like you asked.



Quote:
Originally Posted by Barbie
Option B simply because that +5 armor will also protect you against Chaos, Holy and Dark damage.
No. Chaos is armor ignoring, and dark damage is armor ignoring, so +5 armor won't help you against those.

And holy damage is used so little there's no point in bringing it. So +10 armor vs ele it is.

Barbie

Academy Page

Join Date: Feb 2008

Qu??bec

W/

Quote:
Originally Posted by GWW
Unlike Shadow damage, dark damage is not armor-ignoring, but simply non-physical, non-elemental damage which uses the normal damage calculations.
They say the same about Chaos damage. So unless wiki is also wrong, I'm right ^^

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by Barbie
They say the same about Chaos damage. So unless wiki is also wrong, I'm right ^^
Doh.

Ignore me.

I'll still go with +10 armor vs eles though. If I bump into a heavy group of chaos/dark/holy damage guys, I'll switch to +5.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by kobey
I pick 3: +10 armor vs Sir Tidus

Seriously, if you ask a question, be nice, thats the least you can do. MisterB's answer or assumption to your unspecific question, is no way near rude or disrespectful. I don't see how your reply is justified.

Anyway, why are you constantly asking profession specific question on Q&A forums? There are profession forums on guru you know?

And no, being rude to someone and thanking him for his effort later is not being polite.
Jeez man, I was just frustrated, that's all. I'm sorry alright. It was just that often times when I ask a question, people don't answer it and try to tell me something else instead. I know that's not anyone's fault and that most people are just trying to help. So I'm sorry MisterB and everyone else. Thanks everyone for your replies. I appreciate them a lot.

And also, I guess I will tell you guys about where those armor and health bonuses are coming from. I currently use 5 Dreadnought insignias and a sword pommel of defense. I have 540 health from fortitude shield and vigor rune. I want to change either one of the armor mods to health because I'm thinking about using one or two major runes. So there, that's the situation. Thanks everyone.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

So if I understand you correctly, your question is: Which would be better on a Warrior in PvE?

1. Dreadnought's Insignia and a Fortitude weapon
2. Survivor Insignia and a Defense weapon

I chose option 3, but between those two, I suggest option 2, especially if you are considering 2 major runes. Try to find + X element, +30HP shields, and keep a Fortitude weapon available on a spare weaponset. You would probably get better results asking this in the Warrior forum.
Quote:
Originally Posted by Sir Tidus
What's option 3 anyways?
Option 3 can be any combination not included in the two options you asked. I chose a different combination.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by MisterB
So if I understand you correctly, your question is: Which would be better on a Warrior in PvE?

1. Dreadnought's Insignia and a Fortitude weapon
2. Survivor Insignia and a Defense weapon

I chose option 3, but between those two, I suggest option 2, especially if you are considering 2 major runes. Try to find + X element, +30HP shields, and keep a Fortitude weapon available on a spare weaponset. You would probably get better results asking this in the Warrior forum.
Thanks. I won't necessarily use 2 major runes, maybe just one. What's option 3 anyways?

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

option 3 = radiant insig on shirt + pants, dreadnaught on boot + hands, minor str, minor tact, minor OR major OR sup wep rune on helm, Sup OR major vigor, reduce blind OR sup absorb rune

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by N E D M
option 3 = radiant insig on shirt + pants, dreadnaught on boot + hands, minor str, minor tact, minor OR major OR sup wep rune on helm, Sup OR major vigor, reduce blind OR sup absorb rune
Um, I'm not so sure about the first part.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by Sir Tidus
Jeez man, I was just frustrated, that's all. I'm sorry alright. It was just that often times when I ask a question, people don't answer it and try to tell me something else instead.
Off topic: Good point - I've noticed that happens way too often, and not just to you. Someone asks "How can I do such&such?" and too many people answer "you shouldn't do such&such" and often don't even explain why, or answer the original question.

On topic: I'm usually a big fan of extra health as opposed to extra armor. Extra armor will reduce the amount of damage, but extra health will not only offset the extra damage, but give you more headroom versus degen (poison, bleeding, disease, etc.) which extra armor won't help you with.

Barbie

Academy Page

Join Date: Feb 2008

Qu??bec

W/

Ya health is usually better, unless you can use Sentinel's insignias (14+ strength; to be safe from the Weakness condition), because +20 armor is huge.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Barbie
Ya health is usually better, unless you can use Sentinel's insignias (14+ strength; to be safe from the Weakness condition), because +20 armor is huge.
If you have 13 str and you suffer from weakness, do you lose all of the +20 armor or do you keep half?

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by N E D M
option 3 = radiant insig on shirt + pants, dreadnaught on boot + hands, minor str, minor tact, minor OR major OR sup wep rune on helm, Sup OR major vigor, reduce blind OR sup absorb rune
That will work as long as you don't intend on using an absorption rune all insignias must be the same to get the global effect on them.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by Sir Tidus
If you have 13 str and you suffer from weakness, do you lose all of the +20 armor or do you keep half?
All of it.

12

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Quote:
Originally Posted by Age
That will work as long as you don't intend on using an absorption rune all insignias must be the same to get the global effect on them.
insignias should not affect runes
Absorbtion is to the best of my knowledge, *global*, independant of insignias.
where did you hear otherwise?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Earth
All of it.

12
Are you sure? Because most of the time when you don't meet a condition for a bonus, you only lose half. Can anyone else confirm this?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Sir Tidus
Can anyone else confirm this?
Confirmed. You lose all of it.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by MisterB
Confirmed. You lose all of it.
Thanks a lot. Though to me, that's still not enough for me to put my strength to 14. 12 ranks on strength with a major rune... I don't know. I think I'll just do 13. If I equip my hero monk with mend condititon, then he should be able to remove it fast enough right? Plus, it's not like every enemy I fight can inflict weakness. In fact, I don't think I have ever suffered weakness yet.

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

Inscriptions work besides the requirements. Only thing that is effected by req is dmg and armor.

Edit: never mind, got confused between the discussion of Shields and Armor.

Quote:
Originally Posted by N E D M
insignias should not affect runes
Absorbtion is to the best of my knowledge, *global*, independant of insignias.
where did you hear otherwise?
A bit hard to follow that sentence, I agree. But I think the sentence was supposed to be this:

Quote:
Originally Posted by Age
That will work as long as you don't intend on using an absorption rune. All insignias must be the same to get the global effect on them.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by N E D M
insignias should not affect runes
Absorbtion is to the best of my knowledge, *global*, independant of insignias.
where did you hear otherwise?
It was in a past update as when you use to be able to use Gladiator armour with Knights boots and put the absorption rune on your boots.That meant you would get the global effect.This is when the absorption rune was changed and they fixed Knights amour.

What this said in update notes is that you had to wear the exact kind of armour to get the full effect.

Lyssa Mac

Ascalonian Squire

Join Date: Aug 2007

Knights insignia is local and only affects the piece of armour with the insignia applied.

Absorption runes are still global.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by Jetdoc
Warriors already have a ton of armor versus physical, so I would say +10 armor versus elemental would be preferred.
I agree here - a warrior already has enough armor against physical and doesn't need any more. The armor you loose from against physical by going for a +ele is mostly going to be offset by that 10 health. But, like others, I'm not sure what the OP is getting at as this isn't really a real choice. While some rune/insignia and weapon/shield mods may reproduce this narrow scenario it isn't the whole story and can not be answered that easily.

Quote:
In short, you're comparing +5 armor versus physical versus +5 armor versus elemental...and I'll take the elemental every time on a warrior.
That is, well, not really very smart. +5 armor affects both physical *and* elemental (in fact being just "armor", it affects everything that armor affects) so if you are looking at +5 all or +5 elemental you are an idiot if you feel the +5 elemental is better. As such I will suppose you made a typo.

Now, if you mean +5 physical vs +5 elemental then I would generally agree, though a better question is +7 vs +7 as those are the max mods (same answer). If you mean +5 armor vs +7 elemental then it is more a matter of choice. The latter exists - I normally choose the +5 armor as +2 extra against elemental rarely mitigates more damage than a +5 overall.

For PvE I would normally choose the +armor over +health too, other threads have a good explanation of why.

Barbie

Academy Page

Join Date: Feb 2008

Qu??bec

W/

Quote:
Originally Posted by strcpy
That is, well, not really very smart.
Actually, it almost is. If you take off 5 armor vs elemental on both the +5 global and the +10 vs elemental, you're left with +5 vs elemental, or +5 vs physical (and Holy, Chaos, and Dark damage; reason why I said it was almost smart). Don't worry, I failed my maths too =P

Also, he's not comparing the "of warding" mod vs the "of defense" mod, else his choice would have been obvious.
Quote:
Originally Posted by MisterB
1. Dreadnought's Insignia and a Fortitude weapon
2. Survivor Insignia and a Defense weapon

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

Quote:
Originally Posted by Barbie
+5 vs physical (and Holy, Chaos, and Dark damage; reason why I said it was almost smart).
Chaos and Dark damage are non-physical, non-elemental damages. They do work with the usual damage calculations.

Direct Holy damage (from skills) is armor ignoring (Banish, Bane Signet, etc)

Holy damage that comes from attacks is the same as Chaos and Dark Damage (Avatar of Balthazar, Judge's Insight, Wanding, etc).

Lightbringer's Gaze is bugged or an anomaly.

Edit: Shadow damage is armor ignoring.

Barbie

Academy Page

Join Date: Feb 2008

Qu??bec

W/

Thank you, Mr Obvious!

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

Then why say you're left with +5 vs physical and holy and etc?

Barbie

Academy Page

Join Date: Feb 2008

Qu??bec

W/

Take your +5 armor vs all (Elemental, Physical, Dark, Chaos & Holy damage).
Remove the +5 vs elemental.
What are you left with?

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

You quoted strcpy, who in his/her turn quoted Jetdoc. Jetdoc was talking about the comparison of +5 vs physical and +5 vs elemental. He/she was not talking about base AL.

Furtherly, I don't see where you're getting at with the -5 armor thing. Damage calculation does not work that way. It works from a base of 60 armor. All direct physical damage and elemental damage described are based on that. If a skill says that it deals 50 fire dmg, it deals 50 fire dmg on 60 AL. Every 20 armor more (or less) provides -25% dmg (or +25% dmg).

It may be me who is just not understanding you right, please tell me if so and explain. (slowly, works best for me)

Your calculations are correct in theory, but it doesn't apply to the people you have quoted.

And it's Capt. Obvious for you

Edit: Thanks Barbie, I took it as if you were calculating damage. I see now that I was wrong by correcting you.

Barbie

Academy Page

Join Date: Feb 2008

Qu??bec

W/

Quote:
Originally Posted by Njaiguni Blaze
Damage calculation [...] works from a base of 60 armor. All direct physical damage and elemental damage described are based on that. If a skill says that it deals 50 fire dmg, it deals 50 fire dmg on 60 AL. Every 20 armor more (or less) provides -25% dmg (or +25% dmg).
Really?! I never talked about base AL...?

You might want to read Jetdoc's post again. He said "In short, you're comparing +5 armor versus physical versus +5 armor versus elemental".

Note the "In short" part.

The OP asked what was better: +5 armor vs everything, or +10 armor vs elemental. Here is where the maths come into the equation. If you take off +5 vs elemental on both side, you're left with +5 armor vs physical (+ chaos, dark and holy damage) and +5 armor vs elemental. Here, I'm not doing a calculation of the damage recieved. I'm doing a factorization, in order to better compare both mods.

I'll quote Jetdoc again:
Quote:
Originally Posted by Jetdoc
In short, you're comparing +5 armor versus physical versus +5 armor versus elemental

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by Barbie
You might want to read Jetdoc's post again. He said "In short, you're comparing +5 armor versus physical versus +5 armor versus elemental".
And you may wish to reread what I wrote again - if the question is on the +10 vs elemental than I would choose it also.

However, if you are asking +5 armor or +5 elemental (which isn't what was originally being asked) then you are crazy to take the +elemental.

The point I was subtly making is that the calculations are *wrong*. If it *did* truly come down to +5 armor vs +5 elemental then you are crazy for choosing the elemental because the +5 armor is, at worst case, equivalent of the +5 elemental. However since that isn't the case I would normally go with +10 to elemental change.