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Which +Armor Would Be Better on a Warrior?
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Originally Posted by N E D M
option 3 = radiant insig on shirt + pants, dreadnaught on boot + hands, minor str, minor tact, minor OR major OR sup wep rune on helm, Sup OR major vigor, reduce blind OR sup absorb rune
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Originally Posted by Age
That will work as long as you don't intend on using an absorption rune all insignias must be the same to get the global effect on them.
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Absorbtion is to the best of my knowledge, *global*, independant of insignias.
where did you hear otherwise?
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Originally Posted by MisterB
Confirmed. You lose all of it.
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Inscriptions work besides the requirements. Only thing that is effected by req is dmg and armor.
Edit: never mind, got confused between the discussion of Shields and Armor.
A bit hard to follow that sentence, I agree. But I think the sentence was supposed to be this:
Edit: never mind, got confused between the discussion of Shields and Armor.
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Originally Posted by N E D M
insignias should not affect runes
Absorbtion is to the best of my knowledge, *global*, independant of insignias. where did you hear otherwise? |
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Originally Posted by Age
That will work as long as you don't intend on using an absorption rune. All insignias must be the same to get the global effect on them.
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Originally Posted by N E D M
insignias should not affect runes
Absorbtion is to the best of my knowledge, *global*, independant of insignias. where did you hear otherwise? |
What this said in update notes is that you had to wear the exact kind of armour to get the full effect.
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Originally Posted by Jetdoc
Warriors already have a ton of armor versus physical, so I would say +10 armor versus elemental would be preferred.
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Now, if you mean +5 physical vs +5 elemental then I would generally agree, though a better question is +7 vs +7 as those are the max mods (same answer). If you mean +5 armor vs +7 elemental then it is more a matter of choice. The latter exists - I normally choose the +5 armor as +2 extra against elemental rarely mitigates more damage than a +5 overall.
For PvE I would normally choose the +armor over +health too, other threads have a good explanation of why.
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Originally Posted by strcpy
That is, well, not really very smart.
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Also, he's not comparing the "of warding" mod vs the "of defense" mod, else his choice would have been obvious.
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Originally Posted by MisterB
1. Dreadnought's Insignia and a Fortitude weapon
2. Survivor Insignia and a Defense weapon |
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Originally Posted by Barbie
+5 vs physical (and Holy, Chaos, and Dark damage; reason why I said it was almost smart).
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Direct Holy damage (from skills) is armor ignoring (Banish, Bane Signet, etc)
Holy damage that comes from attacks is the same as Chaos and Dark Damage (Avatar of Balthazar, Judge's Insight, Wanding, etc).
Lightbringer's Gaze is bugged or an anomaly.
Edit: Shadow damage is armor ignoring.
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You quoted strcpy, who in his/her turn quoted Jetdoc. Jetdoc was talking about the comparison of +5 vs physical and +5 vs elemental. He/she was not talking about base AL.
Furtherly, I don't see where you're getting at with the -5 armor thing. Damage calculation does not work that way. It works from a base of 60 armor. All direct physical damage and elemental damage described are based on that. If a skill says that it deals 50 fire dmg, it deals 50 fire dmg on 60 AL. Every 20 armor more (or less) provides -25% dmg (or +25% dmg).
It may be me who is just not understanding you right, please tell me if so and explain. (slowly, works best for me)
Your calculations are correct in theory, but it doesn't apply to the people you have quoted.
And it's Capt. Obvious for you
Edit: Thanks Barbie, I took it as if you were calculating damage. I see now that I was wrong by correcting you.
Furtherly, I don't see where you're getting at with the -5 armor thing. Damage calculation does not work that way. It works from a base of 60 armor. All direct physical damage and elemental damage described are based on that. If a skill says that it deals 50 fire dmg, it deals 50 fire dmg on 60 AL. Every 20 armor more (or less) provides -25% dmg (or +25% dmg).
It may be me who is just not understanding you right, please tell me if so and explain. (slowly, works best for me)
Your calculations are correct in theory, but it doesn't apply to the people you have quoted.
And it's Capt. Obvious for you

Edit: Thanks Barbie, I took it as if you were calculating damage. I see now that I was wrong by correcting you.
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Originally Posted by Njaiguni Blaze
Damage calculation [...] works from a base of 60 armor. All direct physical damage and elemental damage described are based on that. If a skill says that it deals 50 fire dmg, it deals 50 fire dmg on 60 AL. Every 20 armor more (or less) provides -25% dmg (or +25% dmg).
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You might want to read Jetdoc's post again. He said "In short, you're comparing +5 armor versus physical versus +5 armor versus elemental".
Note the "In short" part.
The OP asked what was better: +5 armor vs everything, or +10 armor vs elemental. Here is where the maths come into the equation. If you take off +5 vs elemental on both side, you're left with +5 armor vs physical (+ chaos, dark and holy damage) and +5 armor vs elemental. Here, I'm not doing a calculation of the damage recieved. I'm doing a factorization, in order to better compare both mods.
I'll quote Jetdoc again:
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Originally Posted by Jetdoc
In short, you're comparing +5 armor versus physical versus +5 armor versus elemental
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Originally Posted by Barbie
You might want to read Jetdoc's post again. He said "In short, you're comparing +5 armor versus physical versus +5 armor versus elemental".
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However, if you are asking +5 armor or +5 elemental (which isn't what was originally being asked) then you are crazy to take the +elemental.
The point I was subtly making is that the calculations are *wrong*. If it *did* truly come down to +5 armor vs +5 elemental then you are crazy for choosing the elemental because the +5 armor is, at worst case, equivalent of the +5 elemental. However since that isn't the case I would normally go with +10 to elemental change.
