Woah!? Take A Look At This!
whufc89
Please tell me I'm not a noob for party wiping due to this many enemies haha
I was just running along with my party & the next thing I know a group of Wind Riders turn up out of nowhere. I think "hmm there's only around 8 I can take them" so we're in the middle of fighting them & about 30 others turn up from round the corner & just annihilate us.
Seeing as we're all casters there was just nothing we could do against them, it was just BOOM INTERRUPT all over the place
Have any of you had a bad experience in this area?
I was just running along with my party & the next thing I know a group of Wind Riders turn up out of nowhere. I think "hmm there's only around 8 I can take them" so we're in the middle of fighting them & about 30 others turn up from round the corner & just annihilate us.
Seeing as we're all casters there was just nothing we could do against them, it was just BOOM INTERRUPT all over the place
Have any of you had a bad experience in this area?
Squishy ftw
this is more riverside material me thinks (EDIT: Mods are fast again today it seems)
But anyways, yup, it happens whenever I'm too lazy to flag my hero/hench and pull.
But anyways, yup, it happens whenever I'm too lazy to flag my hero/hench and pull.
Darkobra
I have always hated Wind Riders, even in the Maguuma. Can't say I've ever seen THAT many, though.
whufc89
Quote:
Originally Posted by Squishy ftw
this is more riverside material me thinks
But anyways, yup, it happens whenever I'm too lazy to flag my hero/hench and pull. |
EDIT: Thanks whoever moved it.
garethporlest18
Yeah I've encountered them many a time.
Aera Lure
That particular area you need to watch the mob patterns for a bit, set yourself back on the middle island, and pull. The picture does a pretty good job of showing why.
PS: If you have talent, you can aggro a bigger mob there too. I think you are missing one, or maybe some died.
PS: If you have talent, you can aggro a bigger mob there too. I think you are missing one, or maybe some died.
KennyC
its normal for that area, they do creep up on you dont they
Neo Nugget
Quote:
Originally Posted by whufc89
EDIT: Thanks whoever moved it.
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Numa Pompilius
There's three or four groups roaming that lake, and as they're fast you can end up fighting them all at once. It's actually not a bad place to farm if you're specced to deal with the constant interruptions.
In Mamnoon Lagoon there's an perhaps even larger number of storm riders patrolling a lake, and they all frequently get stuck on a small bridge, meaning you may get to fight them all in one go...
In Mamnoon Lagoon there's an perhaps even larger number of storm riders patrolling a lake, and they all frequently get stuck on a small bridge, meaning you may get to fight them all in one go...
whufc89
Quote:
Originally Posted by Aera Lure
That particular area you need to watch the mob patterns for a bit, set yourself back on the middle island, and pull. The picture does a pretty good job of showing why.
PS: If you have talent, you can aggro a bigger mob there too. I think you are missing one, or maybe some died. |
And yeah there was loads more but we managed to get rid of some of them before they wtfpwnt us.
Aera Lure
Quote:
Originally Posted by whufc89
It's the only place I've seen in the game where things actually circle an island like that, it was pretty cool.
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skanvak
The Wind rider are patroling. So if you are in the middle you can take several group.
MithranArkanere
Never to me when I'm with H/H.
I carefully watch patrols and how they move so I do not get in the middle of their routes.
In that particular case, I wait for the last group and pull it far from the circle, and I kill them one after another.
I carefully watch patrols and how they move so I do not get in the middle of their routes.
In that particular case, I wait for the last group and pull it far from the circle, and I kill them one after another.
mr_groovy
Maybe you lagged a lot
Snow Bunny
Then you tell your girlfriend to get off your lap because she's preventing you from effectively nuking those mesmers.
whufc89
Quote:
Originally Posted by MithranArkanere
Never to me when I'm with H/H.
I carefully watch patrols and how they move so I do not get in the middle of their routes. In that particular case, I wait for the last group and pull it far from the circle, and I kill them one after another. |
Quote:
Originally Posted by Snow Bunny
Then you tell your girlfriend to get off your lap because she's preventing you from effectively nuking those mesmers.
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ectos taste nasty
uhg.. wind riders :/
Kiragi Yagami
*sigh* i remember the first time i went there to get a few screenshots (a guildie had mentioned that it was the best place for a desktop screenshot) and i got WTFOMFGHAXRAEP'd by patrolling wind riders. fun times
Gregslot
No wonder you died, all casters group?! Get some melee!
Johnny_Chang
The moment you see all that red coming at you is the moment you just do a little /dance
whufc89
Quote:
Originally Posted by Kiragi Yagami
*sigh* i remember the first time i went there to get a few screenshots (a guildie had mentioned that it was the best place for a desktop screenshot) and i got WTFOMFGHAXRAEP'd by patrolling wind riders. fun times
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Quote:
Originally Posted by Gregslot
No wonder you died, all casters group?! Get some melee!
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Terraban
How the hell do you die to Wind Riders?
I've killed groups of 20+ and never had a death.
Edit: Yeah...that group makeup is utter /fail. I can't think of a single way that it doesn't fail.
I've killed groups of 20+ and never had a death.
Edit: Yeah...that group makeup is utter /fail. I can't think of a single way that it doesn't fail.
whufc89
Quote:
Originally Posted by Terraban
How the hell do you die to Wind Riders?
I've killed groups of 20+ and never had a death. |
And what's wrong with the group? Just wondering so I can improve it. I can't see why it fails so bad. The only reason I can think of is that there's no melee & I usually leave all the melee to my minions
Terraban
Quote:
Originally Posted by whufc89
More than 25 wind riders + [skill]cry of frustration[/skill] Vs a pure caster group =
And what's wrong with the group? Just wondering so I can improve it. |
3 healers is bad.
Lack of physicals is bad.
And personally, I think Sabway is bad. Not that it is a bad build, but I think it is bad because people worship it and think that it is infallible.
whufc89
Quote:
Originally Posted by Terraban
Elementalists are bad...1 Sandstorm/Warder is all you need.
3 healers is bad. Lack of physicals is bad. And personally, I think Sabway is bad. Not that it is a bad build, but I think it is bad because people worship it and think that it is infallible. |
I D E L E T E D I
i hated vanquishing that area, all the damn migraine's and interupts and pew pew mesmer crap. Hate it
Phoenix Tears
a good thing, that i#ve not to vanguish this anymore, because I reached over 1000 eotn master points, without vanguishing this windrider hell
whufc89
Quote:
Originally Posted by Terraban
Disagree then, not my problem. I don't die to Wind Riders.
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^^ 10th post, nice suggestion. D-Shot on a Curses Necro who doesn't even use a bow? Good idea....
And I'm the one that fails? I lol'd.
And instead of being a complete dick, why don't you back your "your build is crappy, /fail, sh*t" etc etc with some suggestions on how to make it better. If you can't then don't come in here spouting your mouth off about how bad my team setup is if you can't even back it up with any evidence as to WHY it's bad.
All you've said is "eles are bad, healers are bad & lack of physicals are bad". I already said my physicals come from the MM, I can't see how eles are bad in the slightest & I said 3 healers (actually 2 + a protection) is going to keep my team alive a lot better than 2 + another damage dealer.
Oh and I'd love to see you not die to over 30 wind riders, so if you want come along with me and your normal team setup, aggro all the wind riders in the area & I'll sit back and watch you not die.
Kamatsu
Please keep off the personal attacks. If you wish to discuss the in's and outs of what was deleted, please take it to PM rather than totally derailing this thread with a childish "I'm right, your wrong!" spat.
mr_groovy
A little help then.
It's allways good to have either 1 or 2 melee's to catch agro, or move in first.
Healer + Protection, and a Support class (Paragon, Rit.). Instance with a lot of bodies jagged mm/ util build. All the others depend on what class + build you play.
If I play my ele, my set up most of the time consist of:
Me (any ele, non - bear build)
Paragon (Sor+armor buff)
N/rt (healer)
N/rt (Jagged mm)
2 Monk henchies, 2 warrior or melee hechies depending on what campaign you are playing.
It's allways good to have either 1 or 2 melee's to catch agro, or move in first.
Healer + Protection, and a Support class (Paragon, Rit.). Instance with a lot of bodies jagged mm/ util build. All the others depend on what class + build you play.
If I play my ele, my set up most of the time consist of:
Me (any ele, non - bear build)
Paragon (Sor+armor buff)
N/rt (healer)
N/rt (Jagged mm)
2 Monk henchies, 2 warrior or melee hechies depending on what campaign you are playing.
whufc89
Quote:
Originally Posted by Terraban
Yes I did laugh, and I am still laughing that you think it is a valid argument against me.
Why is it not a valid argument? I was pointing out that suggesting to use D-Shot on a curses necro who doesn't even wield a bow, and has RT secondary is hardly a decent suggestion is it? And you're saying I'm the one that fails. You keep brushing this off aswell. Telling a Mending Warrior that Mending is bad doesn't help him? Do you need statistical proof and a signed document or what? It may help a "little" bit but if a mending warrior is stupid enough to actually use mending, they're going to keep on using it if you just say "don't use it". You didn't say WHY not to use it. That is exactly why 3 healers is bad, you are lacking in damage to have redundant defense that you shouldn't need. Fair enough ^^ I did suggest using an Elementalist...having 3 of them is bad. I'm not going to spend an hour explaining to you why overloading with Elementalists is bad. You don't need to spend an hour, maybe just a few minutes, but instead you chose to flame when I said I disagreed with you. By disagreeing it wasn't a flame, it was my personal opinion. Last time I checked people were allowed to voice their opinions even if it meant disagreeing with somebody. What about all the teams consisting of around 4-5 SF ele's? Elementalists are used because they output high damage onto enemies & you already said my build lacks enough damage to be useful so surely by taking away one or both of my AI ele's, it would be even worse |
whufc89
Quote:
Originally Posted by mr_groovy
A little help then.
It's allways good to have either 1 or 2 melee's to catch agro, or move in first. Healer + Protection, and a Support class (Paragon, Rit.). Instance with a lot of bodies jagged mm/ util build. All the others depend on what class + build you play. If I play my ele, my set up most of the time consist of: Me (any ele, non - bear build) Paragon (Sor+armor buff) N/rt (healer) N/rt (Jagged mm) 2 Monk henchies, 2 warrior or melee hechies depending on what campaign you are playing. |
^^ See, even mr groovy uses 3 healers or 2 + a protection monk. I'm not saying it's the best way to play or anything like that, I'm just saying it works for me. And even if I was to take out a monk & replace with another damage dealer, I still think we would have died from the wind riders. If you wouldn't have then whatever, good for you, but there's no need to take the piss out of me just because I did.
Terraban
Quote:
Originally Posted by whufc89
Comments in bold ^^
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Elementalists are not damage unless all of the enemies are piled up. If they all pile up and hump each others legs, then sure they can do a lot of damage. However, in most situations, they won't all pile up nicely, and when they don't all pile up nicely, a Warrior does more damage, and a Paragon does more damage. Warriors and Paragons also have more armor and much higher survivability, AND probably contribute more to overall team defense than a Fire Elementalist.
Warriors and Paragons have higher single target sustained damage.
Elementalists have higher AoE bursty damage.
Having some AoE bursty damage is good in certain situations, however, it is not good enough to totally forgo all single target sustained damage. The MM doesn't really provide what an actual physical would. Minions are fragile, any decent damage drops them in seconds. Sure they are ok as a secondary meatshield or whatnot, but as the only physicals they are bad.
The 4-5 SH Elementalist teams are tank n spank teams. Consisting of one tank that absorbs all damage and causes all of the monsters to pile together. Your team is nothing like that. Most likely monsters will not pile up, and if they attack any of your team, your team is going to run away from them, ruining any AoE.
Edit:
Also like to add that physicals and casters are shut down differently. In the example of Wind Riders, they are completely caster shut down, and with a one sided all casters team, they will just rip through you. If you had some physicals, they wouldn't be shut down, and could still maintain damage and defensive support. The same applies to an all physical team too...places with heavy physical shutdown and blocking will own them, so casters are needed. Balancing your team between the two eliminates extreme weaknesses.
Also...one BIG thing...Deep Wound.
whufc89
Quote:
Originally Posted by Terraban
I didn't seriously mean to take DShot, it was a joke. I was probably trolling, but just because I did something in the past for my own pleasure, doesn't mean that my playing ability is poor.
Elementalists are not damage unless all of the enemies are piled up. If they all pile up and hump each others legs, then sure they can do a lot of damage. However, in most situations, they won't all pile up nicely, and when they don't all pile up nicely, a Warrior does more damage, and a Paragon does more damage. Warriors and Paragons also have more armor and much higher survivability, AND probably contribute more to overall team defense than a Fire Elementalist. Warriors and Paragons have higher single target sustained damage. Elementalists have higher AoE bursty damage. Having some AoE bursty damage is good in certain situations, however, it is not good enough to totally forgo all single target sustained damage. The MM doesn't really provide what an actual physical would. Minions are fragile, any decent damage drops them in seconds. Sure they are ok as a secondary meatshield or whatnot, but as the only physicals they are bad. The 4-5 SH Elementalist teams are tank n spank teams. Consisting of one tank that absorbs all damage and causes all of the monsters to pile together. Your team is nothing like that. Most likely monsters will not pile up, and if they attack any of your team, your team is going to run away from them, ruining any AoE. |
I'll make sure to re-arrange my team based on the info you've provided here.
As I said, I appreciate it
Alleji
Quote:
Originally Posted by Terraban
I didn't seriously mean to take DShot, it was a joke. I was probably trolling, but just because I did something in the past for my own pleasure, doesn't mean that my playing ability is poor.
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Brayolnne
Quote:
Originally Posted by Johnny_Chang
The moment you see all that red coming at you is the moment you just do a little /dance
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Get down tonight
It was just too good of an opportunity to be left alone.
Edit: And after reading the rest of the messages that appeared after Johnny's post, this topic needed a good /laugh.
Terraban
I'd also like to add that because of Sabway, it is pretty hard to make a balanced team. That is one of the reasons I don't like it. They all pretty much rely on each other, so you are stuck with 3 N/X. You will at least need one other healer in most situations, so that is half of your team locked with little flexibility. The only slots left that you can manipulate are 3 Hench slots and yourself. Hench are pretty static, and half of them have questionable builds (Hi Aidan).
Edit: Looks better, but as the rest of this post, personally I don't like sabway.
Edit: Looks better, but as the rest of this post, personally I don't like sabway.
MrSlayer
Quote:
Originally Posted by Brayolnne
Make a little love
Get down tonight It was just too good of an opportunity to be left alone. |
Edit:
Terraban...I often run the MM and/or curses part of the 3 necro build seperately. The builds are viable, so long as you still have a team with 2 healers + damage.
Also, Melee with henchies and heroes for me has NEVER worked. They don't take or hold aggro, they don't bear the brunt of any attack, and yet they always seem to be constantly freakin blind.
pamelf
Yep, that area is pretty harsh for the wind riders...they're so fast and just creep up on you.