Are There Any Other Hero Builds Like Sabway That Synergize Well Together?

whufc89

whufc89

Banned

Join Date: Dec 2007

UK

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I was just wondering whether there was any more triple hero builds out there that when used together synergize well with each other, just like Sabway.

I was thinking maybe a paragon with THEY'RE ON FIRE plus 2 SF ele's, something like that. Anyway, if there ARE other builds like Sab's, could you let me know, thanks.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

There's Racthoh's 2 Paras + Orders Derv, but it's a physical based team and it works much much better with you as a SY/TNTF para. If you're a War with SY it works too, but not as well.

I think the thread is in the 'Heroes and AI' section.

whufc89

whufc89

Banned

Join Date: Dec 2007

UK

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Quote:
Originally Posted by Marty Silverblade
There's Racthoh's 2 Paras + Orders Derv, but it's a physical based team and it works much much better with you as a SY/TNTF para. If you're a War with SY it works too, but not as well.

I think the thread is in the 'Heroes and AI' section. Ah right, too bad

I'm an elementalist you see.

I'm not sure if you can answer this but if I was to make a Paragon hero to buff the team's attacks & reduce damage etc, should the Para have any spear mastery skills/attribute points?

Coloneh

Coloneh

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Join Date: Nov 2006

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I know plenty of people run 4 SF or MB/RI eles with varying utility skills. my ele does the latter. it works very well.

also b/p teams are not unheard of.

whufc89

whufc89

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Quote:
Originally Posted by Coloneh
I know plenty of people run 4 SF or MB/RI eles with varying utility skills. my ele does the latter. it works very well.

also b/p teams are not unheard of. Hey, speaking of SF ele's, if you take a look at the first post in the following thread and go to "Third Question", you may be able to answer it for me. You were brilliant in the other thread about Sabway, and could really use your help with this.

Sabway didn't really work out for me the way I'd hoped, but at least I gave it a shot.

Anyway, here's the thread - http://www.guildwarsguru.com/forum/s...89#post3794189

the_doode

Academy Page

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Croatia

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I think you've been making too much threads on almost same subject lately. :/

whufc89

whufc89

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Join Date: Dec 2007

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Quote:
Originally Posted by the_doode
I think you've been making too much threads on almost same subject lately. :/ :/

I iz having many questchunz!1111!!!

Richardt

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Quote:
Originally Posted by whufc89
I'm not sure if you can answer this but if I was to make a Paragon hero to buff the team's attacks & reduce damage etc, should the Para have any spear mastery skills/attribute points? The short answer: YES! Just think of a para as a warrior with a range attack and you're good

Since you're an ele, the para has a couple of chants that'll help you in that line. There's a motivation chant that'll give you energy when you cast a spell (at 9 mot it returns 5 energy) and there's a Leadership on that removes hexes (Hexbreaker Aria).

Floating around is Zinger's builds-a little outdated now, but it does feature using a Para hero using "They're On Fire!" to reduce damage from buring foes-which is very easy to do with a Fire ele. You can find the build in the para basics thread.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Paragons, Necromancers and Ritualists.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by whufc89
Ah right, too bad

I'm an elementalist you see. Sabway works well on my Ele. Just replace one of the skills in the SS necro with weaken armor and you are good to go.

What problem are you facing?

whufc89

whufc89

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Join Date: Dec 2007

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Quote:
Originally Posted by DarkSpirit
What problem are you facing? You mean with Sabway?

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Zinger's is nice too:
- 1 SF Ele
- 1 Para with They're on Fire+Blazing Finale+Go for the Eyes
- 2 MM's with aura of the lich

The 20 minions strengthened by the mass spam of GftE and the mass burn + damage reduction cuts through the mobs. Although the SF ele has got some nerfs since the beginning of nightfall and it was never proven that GftE works on minions. Some other shouts were tweaked as well so you need to make a new bar yourselves.

DarkSpirit

DarkSpirit

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Join Date: Feb 2006

Redmond

Quote:
Originally Posted by whufc89
You mean with Sabway? Yes, I mean with Sabway.

whufc89

whufc89

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Join Date: Dec 2007

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Quote:
Originally Posted by DarkSpirit
Yes, I mean with Sabway. To be honest, it wasn't THAT bad, it was just boring as hell to run (no offense to Sab). Also, I prefer running builds that I design myself as it gives me a sense of accomplishment when things run the way I want them to. I wasn't going to use Sab's build to begin with but I thought I'd give it a shot, and that's exactly what I did. At least I've tried it out now anyway, and I'll probably use it more when I start playing HM more often.

ele pl

ele pl

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Join Date: Jun 2007

E/

yesterday i tryed build with 2 paras and orders derv. I am ele too, and it wasn't that great. Builds are nice, but if you want a full ownage, you need to be para or warrior. I will try Zigers builds with 2 MM's, it seems to be good

Sethellington

Sethellington

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Join Date: Sep 2005

nn

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Thing about Racthoh's builds, as much as I love them, and I really really do - They need a specific primary character calss - a paragon, which up until lately with the introduction of PvE skills etc etc, have been very unpopular. Sab's builds work with all primary professions. Am I saying Sab's is better? No. I just think it's more versatile in the way of primary profession.

Richardt

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I like Racthoh's hero para builds...but I find the D/N Orders to be a little lacking-always had issues with this guy.

Sabway is really popular since you can use it with anyone-which makes it nice. Due to this I always felt "left out" when I ran all 3-no matter what I ran it had little effect on how those 3 did.

Since you're inclined to make your own heroes, there's a couple of things to keep in mind:

1) As an ele you'll need energy-a couple Necro skills help in this line and the Para has a couple here and there (I think it's Aria of Zeal is the one I mentioned above).

2) Some sort of tanking. This can be anything from Zinger's ToF tank to just a simple warrior with a couple attack/utility skills. If you can spike quick enough, you can make do with a MM.

3) A healer. Henchmen healers SUCK. Essentially one wipe and they act like they've never seen a healing bar before. I would recommend Restoration rits (either from a rit primary or N/Rt) as I think they're pretty sweet. If you go with a monk hero keep in mind you'll need to have a larger energy pool than a human monk-I've found that using full radiants/attunements with a +20 energy staff does the job. WoH is pretty sweet on a hero, but I've noticed they have a prob. with HB.

Jobs 1 and 2 can be combined and split between different guys-nothing is really written in stone there.

If you're going to use a hero who's prof. you're not familiar with, I would recommend going into that's prof. subforum and noodle around there and see what people are running-a good idea for hero builds is see what people are running in PvP-the N/Rt healer build came from a HA build. Just keep in mind by doing this, you have to see what the build is designed to do-some are kinda gimmicky and designed to do some PvP specific job that won't work in PvE.

And don't be afraid to post your build here on Guru-there's some intellegent people floating around that know their stuff and can help ya.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by whufc89
To be honest, it wasn't THAT bad, it was just boring as hell to run (no offense to Sab). Also, I prefer running builds that I design myself as it gives me a sense of accomplishment when things run the way I want them to. I wasn't going to use Sab's build to begin with but I thought I'd give it a shot, and that's exactly what I did. At least I've tried it out now anyway, and I'll probably use it more when I start playing HM more often. I think Sab has the right basic ideas but you can tweak it to fit your characters better. For example, I would make sure that weaken armor is included in the Curse necro since it can make a big difference to an Ele.

Racthoh's build is specific for Paragons and some people have some success with it on their DSlash warriors. The main attraction in it are Dark Fury (lots of adrenaline) and OOP (boosts physical damage). I dont think it is designed for an Ele though. I find Racthoh's build is less universally designed so you would have major problems in certain areas of the game. This means you have to also change it alot in those areas.

In those areas, I personally replace the Command Paragon in Racthoh's build with Sab's variant MM (with fiends) and use Racthoth's DA/OOP variant necro instead of the D/N. This way, I can still exploit some Soul Reaping, get some protection, and have Spliniter Weapon, which is nice.

Antithesis

Antithesis

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Sphincter Says [What]

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Quote:
Originally Posted by xDusT II
Paragons, Necromancers and Ritualists.
The unholy trinity... P's and N's definitely have the best primaries for PvE heroes. Rt secondary works extremely well on N and E.

Quote: Originally Posted by Sethellington Thing about Racthoh's builds, as much as I love them, and I really really do - They need a specific primary character calss - a paragon --snip--
Sab's builds work with all primary professions. Am I saying Sab's is better? No. I just think it's more versatile in the way of primary profession. Rac's works best when accompanying a Paragon, but works just fine with a Warrior, Ranger, Sin and Derv. As long as you can slot in Save Yourselves on a physical toon, you can run Rac's build.

Agreed with Sab's...works with any primary and is more universal (doesn't require tweaking per zone).

Quote:
Originally Posted by Richardt
I like Racthoh's hero para builds...but I find the D/N Orders to be a little lacking-always had issues with this guy. I'm a bit that way myself - i've been experimenting with an Order of the Vampire N/Rt running Mark of Fury instead of Dark Fury.

[update] Ended up with a OoTV N/D - energy mgt is good but the hero needs to be on guard to use MoF, making it closer to the frontline and squishier than the D/N. The D/N has better team healing and can tank damage better than a N/D...i'll stick with the D/N.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Richardt
The short answer: YES! Just think of a para as a warrior with a range attack and you're good
Not to mention the defensive capabilities tied with offense, and the imba energy management...
Apart from that...err...they suck!
But they don't suck at anything, sooooooooo...

Richardt

Richardt

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Quote:
Originally Posted by Antithesis
I'm a bit that way myself - i've been experimenting with an Order of the Vampire N/Rt running Mark of Fury instead of Dark Fury. I've been experimenting too. Just vanquished Sparkfly with this guy:

Code: OASjQohsIOY7Jn0MaOOHmTCDBA
Restoration: 12+1+2
Channeling: 8+1
Blood: 10

[skill]Weapon Of Remedy[/skill][skill]Spirit Light[/skill][skill]Mend Body And Soul[/skill][skill]Soothing Memories[/skill][skill]Life[/skill][skill]Protective Was Kaolai[/skill][skill]Dark Fury[/skill][skill]Order Of Pain[/skill]

Basically instead of the Dervish healing skills, I took Sab's N/Rt and swapped the profs around. Get more healing with a higher Restoration, but alas there is still energy issues. Nothing really ground breaking though.

It's still experimental, but it did pretty good in Sparkfly Swamp.

kobey

kobey

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Join Date: Nov 2005

Sg Unknown [KATE]

W/

I used to run 3 barrage pet rangers with various different spirits and splinter/gfte on different heros when i am a ragner. The other slot goes to a MM with order of vamp. It symergizes quite well in NM, didn't try it in HM.

You get Aoe (barrage and splinter), interrupts (alot of them), tanks (pets and minions) and damage boost (oov, spirits, gfte etc).

Bront

Bront

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Join Date: Feb 2008

Honored Order of Light

W/Me

I've been running a variant of Sab's SS necro, my own MM Bomber, and a floating open spot with my Mesmer primary. I've found either a physical works well there (Warrior or Dervish, depending on the situation), or an Elementalist with various builds (I had a nice water/earth build for anti-fire, or fire for most other places). Another option would be a protection/hybred monk if you don't care for the healer henchies.

If you have a healer and Prot hench available, I find I don't need a healer in my heroes, so I can do more damage. If I haven't taken a warrior/dervish, I usually take one warrior Hench (who work well enough), and I might take a rit for a bit more healing, or an ele for more damage in the last spot.

Since you're an Ele primary, you might want to take a Mesmer Hero. Load Gwen up with some interupts and hex/enchantment removal, and let her loose. I've heard of build running her with 7 interrupts and a res that could be fun for caster heavy areas, or run with a few spell and utility interupts (Cof, Power Surge, Power Drain, Leech Signet are the 4 I use), E-Surge for a bit of damage spike (Run with 14+ Dom for 8 energy/96 area damage), and a hex and/or enchantment removal.

kel77

kel77

Krytan Explorer

Join Date: Oct 2007

The Deep South

The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance

W/E

Quote:
Originally Posted by whufc89
I prefer running builds that I design myself . yet you ask several times for other peoples builds?
and then you complain about them too...?

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Bront
I've been running a variant of Sab's SS necro, my own MM Bomber, and a floating open spot with my Mesmer primary. I've found either a physical works well there (Warrior or Dervish, depending on the situation), or an Elementalist with various builds (I had a nice water/earth build for anti-fire, or fire for most other places). Another option would be a protection/hybred monk if you don't care for the healer henchies. With a mes primary, you might want to look at Mandragorway
Human Mes[skill]Fevered Dreams[/skill]hex of your choice[skill]accumulated pain[/skill]
E/Mo hero[skill]Elemental Attunement[/skill][skill]air attunement[/skill][skill]Enervating Charge[/skill][skill]blinding flash[/skill][skill]glyph of lesser energy[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill] (replace with condition removal if playing with prophesies henchies)
R/P hero [skill]Broad Head Arrow[/skill][skill]savage shot[/skill][skill]distracting shot[/skill][skill]screaming shot[/skill][skill]"never surrender!"[/skill][skill]"go for the eyes!"[/skill]
N/Me [skill]Expel Hexes[/skill][skill]putrid explosion[/skill][skill]rising bile[/skill][skill]animate bone minions[/skill][skill]death nova[/skill][skill]signet of lost souls[/skill]

Substandard in normal mode because the FD target dies too quickly, but really ramps up its effectiveness in HM particulary in the 8man areas with larger mobs.

whufc89

whufc89

Banned

Join Date: Dec 2007

UK

E/

Quote:
Originally Posted by kel77
yet you ask several times for other peoples builds?
and then you complain about them too...? I ask for other people's builds so I can get some sort of idea as to what works well with what etc, not to use that team setup EXACTLY how it is. I used Sabway's N/RT, MM & Curses necro but changed their skills around a lot, to better suit me. I didn't use Sabway EXACTLY how it was stated, as I felt a tweak here or there could improve them.

Also, I never "complained" whatsoever, please don't make things up. I just stated that Sabway didn't work for me the way I'd hoped, so I'm not using it anymore. Maybe I should have said "My tweaked version of Sabway didn't work for me the way I'd hoped" but it was basically still Sabway. Maybe if I'd used Sabway EXACTLY how it was stated, I would have had a better experience with it, but I didn't want to jump on the bandwagon & just use the EXACT builds another player has designed.

A lot of the fun in GW is designing builds & making them better etc so that they suit YOU better in PvE. I tried & obviously it didn't turn out quite the way I'd planned, but like I said at least I tried, which was a lot of fun.

Anyway, what was meant to come from your post? It was a pointless flame that could only have resolted in an argument. I'm not going to bother arguing with you though, I just hope now that you see that I wasn't complaining & yes I do like to design/tweak my own builds even if the original idea is based around somebody else's

whufc89

whufc89

Banned

Join Date: Dec 2007

UK

E/

Wow, I completely take back what I said about Sabway being boring & not working for me, so maybe disregard some of the things I said in the post above . I tried out my Para + 2 SF Ele's & the survivability of that team was just /fail. I was testing out the builds by aggroing a group of Dinosaurs in Riven Earth.

I made sure to run into a group of around 12 Raptors & 5-6 Angorodon's & we lasted about 20 seconds max.

I then tried the same thing but decided to replace one of the SF Ele's with a MM/Bomber. This increased our survivability time by around another 20 seconds, but in the end another party wipe.

I then thought meh and decided to give Sabway another shot & not only did we not lose a single death from aggroing all those dinosaurs, I actually managed to grab around 30 dinosaurs this time & we still killed them all, without any major harm coming to the team. I then went & did Hell's Precipice mission in HM without a single death either.

I never realised Sabway was THIS affective, I'm pretty shocked to be honest. I always thought it just a semi-decent build that was just slightly above other team builds out there, but now I can see why it's rated so high. The reason I stopped using it was because I couldn't really see what was so special about it, as I was just in low level areas at the time I was using it & was just killing enemies like normal, but it's places like Riven Earth, HM etc where it really shows it's true power

I said I wasn't going to jump onto the Sabway bandwagon, but screw it, I'm hooked . And plus, in the long run doing all this research for decent team setups, hero builds etc has been a great advantage to me as I now have all my heroes setup with decent builds, runes & armor which I never had on them before.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Antithesis
I'm a bit that way myself - i've been experimenting with an Order of the Vampire N/Rt running Mark of Fury instead of Dark Fury.

[update] Ended up with a OoTV N/D - energy mgt is good but the hero needs to be on guard to use MoF, making it closer to the frontline and squishier than the D/N. The D/N has better team healing and can tank damage better than a N/D...i'll stick with the D/N. Agree that the D/N would make a better choice for the areas that his build works well in.

For the troublesome areas, I use the N/Rt suggested by Rac:

http://www.guildwarsguru.com/forum/s...&postcount=126

..but I replaced BR with Rip Enchantment. The bleeding is only about 6s with low level curse, but I needed an enchantment removal in certain areas, which is not provided by Rac's default build.

And I added Sab's MM for these places where we need extra minion tanking. Sab's MM also comes with Aegis for party-wide block and protective spirit. I also have remove hex for the MM, for those hex heavy areas so I dont have to resort to the Emphatic Removal builds. Additionally, the Soul Reaping from the MM also helps with the Orders necro's energy. The only thing that is nice, that I dont have is Barbs from a Curse necro, but you cant have everything, not unless I also let Hayda go but she is hot in her elite armor.

Anime Divine

Frost Gate Guardian

Join Date: Nov 2007

W/

lol sabway this sabway that. its a good basic i have to admit necro/rt rocks
they never have energy problem and a mm is nessecary in most places where u have to kill lots of monsters. but before i even knew what sabway was iwas using 2 normal rt + ele warder to get around. and i stil use this setup.
only this time 1 normal rt (cos xandra is all runed up) 1 necro/rt
and ele warder with ward against elements and foes.

really i love the wards they really protect the team. and my ele hero never dies cos zhed can soak up al melee damage with stoneflesh aura
but u have to make it a habbit of flagging ur heroes.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Uhm, Channeling Rt has a good synergy with OoU MM imo.

~Super Igor ~

Richardt

Richardt

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Quote:
Originally Posted by whufc89
I made sure to run into a group of around 12 Raptors & 5-6 Angorodon's.... There's your problem. Raptors+Angorodons+HM=PAIN

I would suggest trying it in different places first-no one build will work across all areas.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Zingers' hero builds?

EDIT: Infact, I might start experimenting in HM...I'll post anything decent.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Sabsway does NOT synergize, as the heroes do not effect one another's actions.
Its just an SS,a bomber, and a healer >_>
How does that synergize?

I would say that a paragon combined with 2 SF heroes can offer very good protection, as the paragon will use "They're on fire!" effectively.

Witte Was

Witte Was

Jungle Guide

Join Date: Apr 2006

Left GW

Proud Member of : Glob of Ectospasm [GoE]

W/

Quote:
Originally Posted by Kain Fz
Sabsway does NOT synergize, as the heroes do not effect one another's actions.
Its just an SS,a bomber, and a healer >_>
How does that synergize?

I would say that a paragon combined with 2 SF heroes can offer very good protection, as the paragon will use "They're on fire!" effectively. All necro's means all hero's get energy from dieing minions. So that synergizes.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

that, and the SS is based on maximizing minion damage and splinter can be cast on minions.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

I meant the SS as the character. should have said hex spammer or something. MoP and barbs just make minions silly

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by Kain Fz
Sabsway does NOT synergize, as the heroes do not effect one another's actions.
Its just an SS,a bomber, and a healer >_>
How does that synergize?

I would say that a paragon combined with 2 SF heroes can offer very good protection, as the paragon will use "They're on fire!" effectively.
Learn to play Hard Mode. You clearly haven't tried Sabway.

Quote:
Originally Posted by Witte Was
SS? You mean Mark of Pain right? More likely he means [skill=text]Barbs[/skill] - MoP is optional in Sab's.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by whufc89
Wow, I completely take back what I said about Sabway being boring & not working for me, so maybe disregard some of the things I said in the post above . I tried out my Para + 2 SF Ele's & the survivability of that team was just /fail. I was testing out the builds by aggroing a group of Dinosaurs in Riven Earth.

I made sure to run into a group of around 12 Raptors & 5-6 Angorodon's & we lasted about 20 seconds max.

I then tried the same thing but decided to replace one of the SF Ele's with a MM/Bomber. This increased our survivability time by around another 20 seconds, but in the end another party wipe.

I then thought meh and decided to give Sabway another shot & not only did we not lose a single death from aggroing all those dinosaurs, I actually managed to grab around 30 dinosaurs this time & we still killed them all, without any major harm coming to the team. I then went & did Hell's Precipice mission in HM without a single death either.

I never realised Sabway was THIS affective, I'm pretty shocked to be honest. I always thought it just a semi-decent build that was just slightly above other team builds out there, but now I can see why it's rated so high. The reason I stopped using it was because I couldn't really see what was so special about it, as I was just in low level areas at the time I was using it & was just killing enemies like normal, but it's places like Riven Earth, HM etc where it really shows it's true power

I said I wasn't going to jump onto the Sabway bandwagon, but screw it, I'm hooked . And plus, in the long run doing all this research for decent team setups, hero builds etc has been a great advantage to me as I now have all my heroes setup with decent builds, runes & armor which I never had on them before. Sadly, Sabway does not work everywhere. A.k.a Cyndr the Mountain Heart.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by DarkSpirit
Agree that the D/N would make a better choice for the areas that his build works well in.
For the troublesome areas, I use the N/Rt suggested by Rac
Yeah i run that too on occasion and dagnammit, i couldn't improve upon it. Rac knows his builds

I'm in the fortunate position of running 6 Heroes using 2 accounts and take variants of Sab's and Rac's in HM. There's great synergy between the two with skills like Weaken Armour, Rigor Mortis, Order of Pain, Splinter Weapon, Mark of Pain and Barbs which frees up a few slots on Rac's for things like Go for the Eyes, They're on Fire, Chest Thumper and Epidemic.

The trouble is my party size is only 7 (i logout a/c 2 so heroes will follow my toon) which makes the D/N more important as a healer than intended. It still works but i am a man down, if i could slot another healer in there it'd be gold...i'm yet to try it using my Monk (don't like it in general PvE) or Resto / Channel Rit (loving it).

Quote: Originally Posted by tyla salanari Zingers' hero builds? Piss-weak in HM.

Quote:
Originally Posted by Mickey
Sadly, Sabway does not work everywhere. A.k.a Cyndr the Mountain Heart. It works in more areas than most. I ran 3 x Touch ranger vs Cyndr.

PS Where's your avatar gone Mickey?