Mesmer HM Farming Raptors! (Me/E)

1 pages Page 1
ReZDoGG
ReZDoGG
Wilds Pathfinder
#1
This is a build for a Mesmer that will work just as good as E/Me Sliver for farming the whole Raptor Cave in HM (including killing the boss). It takes advantage of using the Elite "Signet of Illusions". I haven't seen a guide or anything so I decided to post one. I am sure someone has figured it out already, it is just that not everyone knows... Anyways, I decided to post a small guide for those few people. It can still complete a run in 3 minutes. I've seen other Me/E Raptor builds, but they are not all that great since they don't use full Earth Magic and they waste attribute points. This is basically the same as E/Me, but uses an Elite. This Mesmer build does not use any attribute points in Earth Magic (Earth Magic = zero)

================================================== ========

Skill Set/Attributes/Template Code:
[build prof=me/e ill=12+3+1 ins=9+1 fas=9+1 ear=0 name="Mesmer Sliver Raptor Farmer" box][Signet of Illusions][Stoneflesh Aura][Armor of Earth][Sliver Armor][Magnetic Aura][Grasping Earth][Channeling][Mantra of Resolve][/build]

================================================== ========

Equipment:

Armor:
*Any Max Armor.
*Illusion mask with Superior Illusion Magic rune.
*Any Vigor rune, 1 Minor Fast Casting and 1 Inspirition rune.
*5 Blessed Insigneas
*1 Attunement rune

Weapon Set (optional):
*Any max inscribable staff of any mastery (req doesn't matter) with an Insightful staff head, +5^50 "Hale and Hearty" inscription, and 20% Enchantment wrap.

*Any one-handed caster weapon with any illusion/inspiration/fast casting offhand for energy.

================================================== ========

Alternative Skills: Graspings Earth, Magnetic Aura, and Channeling can be replaced.

Illusion:
[Illusion of Weakness][Sympathetic Visage][Ancestors Visage]

Inspiration:
[Ether Feast]

No Attribute:
[Arcane Echo]

Earth Magic:
[Crystal Wave][Teinai's Crystals][Ward Against Foes]

Sunspear:
[Intensity]

Kurzick/Luxon:
[Elemental Lord]

Asuran:
[Mental Block][Radiation]

Norn:
[Finish Him][You Move Like a Dwarf]

Vanguard:
[Ebon Battle Standard of Honor]

================================================== ========

Counters:
*Interruptions by not keeping Mantra of Resolve on at all times.
*Not killing the boss first or quickly enough can result in your death.

================================================== ========

Usage:

*Exit Rata Sum into Riven Earth.
*Grab blessings from Shrine.
*Use Signet of Illusion.
*Use Mantra of Resolve while walking to entrance of cave.
*Cast Channeling.
*Cast Stoneflesh Aura and Armor of Earth.
*Renew Signet of Illusions.
*Run left and pull all Raptor Nestlings as you can and avoid getting stuck.
*Renew Signet of Illusions as often as you can, especially before renewing Stoneflesh and Armor of Earth.
*Renew Mantra of Resolve and Channeling before approaching the Boss.
*Cast a fresh Stoneflesh and Armor of Earth just before pulling boss.
*As boss approaches (make sure you renew Signet of Illusions), cast Magnetic Aura, Sliver, and Grasping Earth, then renew Signet of Illusions.
*Target Boss and attack with staff to help keep him from running as it is important to kill the boss first, before he kills you with monster skill.
*After boss is dead, your skills will be recharged including the long recharge of Magnetic Aura.
*Repeat usage until all Raptors are dead. When there is only a few left, target and attack raptors that are being targeted by Sliver to keep them from running.
*Pick up drops

*Make sure you keep Mantra of Resolve and Channeling up at all times. Also make sure you always refresh Signet of Illusions before using any Earth Spells. You can also use Channeling with Signet of Illusions to give you an extra 20+ second duration. Always use Magnetic Aura just before the boss closes in on you to protect you from Wild Strike, and also helps block the almost constant spammed Disrupting Dagger that will lower you energy if they attempt to interrupt one of your spells.

================================================== ========

Video:

================================================== ========

My mesmer hasn't been used much at all, except for storage, but now there is something for him to farm effectively and farm as fast as other professions such as Ele's

-ReZDoGG
the kurzick eater
the kurzick eater
Krytan Explorer
#2
just fyi---armof of earth has the pic of kinetic armor

just so nobody else gets confused like i did here :S
Mr. Undisclosed
Mr. Undisclosed
I phail
#3
hehe I always like your guides ReZ
ReZDoGG
ReZDoGG
Wilds Pathfinder
#4
Quote: Originally Posted by the kurzick eater
just fyi---armof of earth has the pic of kinetic armor

just so nobody else gets confused like i did here :S
Yeah, I had a prematurely submitted the guide on accident, it wasn't finished. I fixed the pic by using URL and URL pic instead... for Armor of Earth.
v
viens87
Frost Gate Guardian
#5
nice but i get better way
IGN Baltaas Slaapes
Antithesis
Antithesis
Desert Nomad
#6
Too much bold text makes baby Jesus cry.
The.D0pefish
The.D0pefish
Krytan Explorer
#7
nice one
i really have to try this out
Sharan
Sharan
Ascalonian Squire
#8
Thank you rez
the Puppeteer
the Puppeteer
Jungle Guide
#9
why use 16 illusion? the 3 spells are max - so it's good at 12 then - right?
masta_yoda
masta_yoda
Banned
#10
Quote: Originally Posted by the Puppeteer
why use 16 illusion? the 3 spells are max - so it's good at 12 then - right? read signet of illusions then read the earth skills, IT USES UR ILLUSION ATTRIBUTES THUS INCREASING ARMOR/DAMAGE/ AND DAMAGE REDUCTION, thats what signet of illusion does uses ur illusion attributes so u can achieve higher effect of the spell
Sethellington
Sethellington
Jungle Guide
#11
good idea, i always like innovative use of SoI
c
cgruber
Krytan Explorer
#12
Quote: Originally Posted by ReZDoGG This is a build for a Mesmer that will work just as good as E/Me Sliver for farming the whole Raptor Cave in HM (including killing the boss). It takes advantage of using the Elite "Signet of Illusions". I haven't seen a guide or anything so I decided to post one. I am sure someone has figured it out already, it is just that not everyone knows... Anyways, I decided to post a small guide for those few people. It can still complete a run in 3 minutes. I've seen other Me/E Raptor builds, but they are not all that great since they don't use full Earth Magic and they waste attribute points. This is basically the same as E/Me, but uses an Elite. This Mesmer build does not use any attribute points in Earth Magic (Earth Magic = zero)

================================================== ========

Profession: Me/E (Mesmer/Ele)

Equipment:

Armor:
*Any Max Armor.
*Illusion mask with Superior Illusion Magic rune.
*Any Vigor rune, 1 Minor Fast Casting and 1 Inspirition rune.
*5 Blessed Insigneas
*1 Attunement rune

Weapon Set (optional):
*Any max inscribable staff of any mastery (req doesn't matter) with an Insightful staff head, +5^50 "Hale and Hearty" inscription, and 20% Enchantment wrap.

*Any one-handed caster weapon with any illusion/inspiration/fast casting offhand for energy.

--------------------------------------------------------------------------

Template Code: OQZEAZwTmzIU/qlCeIqoVYCiAA

Attributes:

Illusion Magic: 12+3+1 (16)
Inspiration Magic: 9+1 (10)
Fast Casting: 9+1 (10)

Skill Set:

[card]Signet of Illusions[/card][card]Stoneflesh Aura[/card] [card]Sliver Armor[/card][card]Magnetic Aura[/card][card]Grasping Earth[/card][card]Channeling[/card][card]Mantra of Resolve[/card]

================================================== ========

Counters:
*Interruptions by not keeping Mantra of Resolve on at all times.
*Not killing the boss first will result in your death by his Monster skill.

================================================== ========

Usage:

*Exit Rata Sum into Riven Earth.
*Grab blessings from Shrine.
*Use Signet of Illusion.
*Use Mantra of Resolve while walking to entrance of cave.
*Cast Channeling.
*Cast Stoneflesh Aura and Armor of Earth.
*Renew Signet of Illusions.
*Run left and pull all Raptor Nestlings as you can and avoid getting stuck.
*Renew Signet of Illusions as often as you can, especially before renewing Stoneflesh and Armor of Earth.
*Renew Mantra of Resolve and Channeling before approaching the Boss.
*Cast a fresh Stoneflesh and Armor of Earth just before pulling boss.
*As boss approaches (make sure you renew Signet of Illusions), cast Magnetic Aura, Sliver, and Grasping Earth, then renew Signet of Illusions.
*Target Boss and attack with staff to help keep him from running as it is important to kill the boss first, before he kills you with monster skill.
*After boss is dead, your skills will be recharged including the long recharge of Magnetic Aura.
*Repeat usage until all Raptors are dead. When there is only a few left, target and attack raptors that are being targeted by Sliver to keep them from running.
*Pick up drops

*Make sure you keep Mantra of Resolve and Channeling up at all times. Also make sure you always refresh Signet of Illusions before using any Earth Spells. You can also use Channeling with Signet of Illusions to give you an extra 20+ second duration. Always use Magnetic Aura just before the boss closes in on you to protect you from Wild Strike, and also helps block the almost constant spammed Disrupting Dagger that will lower you energy if they attempt to interrupt one of your spells.

================================================== ========

Video: I guess I can make one if requested.

================================================== ========

I know this probably don't deserve a guide, but why not give those lonely mesmers something to do? My mesmer hasn't been used much at all, except for major storage... but now there is a way to give him something to do, along with getting skill points that I could use.

-ReZDoGG I've been running this identical build for a couple months.. Just that my ele can do it better.
Abonai Laguna
Abonai Laguna
Wilds Pathfinder
#13
this is pretty cool ^^ thanks
the Puppeteer
the Puppeteer
Jungle Guide
#14
Quote: Originally Posted by masta_yoda
read signet of illusions then read the earth skills, IT USES UR ILLUSION ATTRIBUTES THUS INCREASING ARMOR/DAMAGE/ AND DAMAGE REDUCTION, thats what signet of illusion does uses ur illusion attributes so u can achieve higher effect of the spell ah yeah - my bad
Willow O Whisper
Willow O Whisper
Lion's Arch Merchant
#15
ME LIKES ^^. Looks like a nice dmg output combining sliver armor with grasping solves the scatter. Gg as always
ReZDoGG
ReZDoGG
Wilds Pathfinder
#16
Quote: Originally Posted by cgruber
I've been running this identical build for a couple months.. Just that my ele can do it better.
yeah I was sure people already where using something similar or exactly alike, but no one posted a guide to let everyone else in on it... I never seen any mesmers going in and out of Rata Sum, so I thought for sure no one knew bout it. But hey, now your Mesmers can farm Festival drops.
Yoshikuni Mahsu
Yoshikuni Mahsu
Lion's Arch Merchant
#17
Awesome.


I can link it from the E/Me guide pretty please?
The.D0pefish
The.D0pefish
Krytan Explorer
#18
i took out grasping earth and replaced it with ether feast.
Just lure the raptors to a wall on their left side and they won't run away anyway
This changes makes it safer to kill the boss.
Boneyard Spleeneater
Boneyard Spleeneater
Frost Gate Guardian
#19
I have been playing with a Me/E farm as well.

I use the Earth Magic with Glyph of Elements to get up to 14 level.

I find magnetic aura to be worthless. Better off going with Mental block, as you will ALWAYS have 50% block, rather than 75% 1/3 of the time.

I have also started running Signet of Midnight rather than either blocking skill. Aggro some little guys, then go after the boss. When she comes in range (make sure to have a fresh Stoneflesh up), blind her, and then ether-feast to recover some health. Timing is critical, but it is doable, and just making sure sliver gets her is important. I have been using a totem axe, but I am gonna start looking for an Enchanting mod for a spear, so I can keep her aggroed.

One important thing to remember when using Mantra of Concentration is to not attack unless necessary. You have 20+ nestlings using disrupting strike on you, which can drain your energy in a manner of seconds. Only attack to set aggro, then hit a move key so that you are no longer attacking.

Once the boss is dead, you can renew your Stoneflesh, then sliver armor when it expires, killing most of that group in no time.

I have seen the grasping earth used in some builds, and never understood it before. I will have to try it out and see what happens.

One more thing; since you have a high Illusion Magic anyway, Illusion of weakness might be worth considering. The spike heal could well save you if the Broodmother doesn't die quick enough.
ReZDoGG
ReZDoGG
Wilds Pathfinder
#20
Quote: Originally Posted by Boneyard Spleeneater
I have been playing with a Me/E farm as well.

I use the Earth Magic with Glyph of Elements to get up to 14 level.

I find magnetic aura to be worthless. Better off going with Mental block, as you will ALWAYS have 50% block, rather than 75% 1/3 of the time.

I have also started running Signet of Midnight rather than either blocking skill. Aggro some little guys, then go after the boss. When she comes in range (make sure to have a fresh Stoneflesh up), blind her, and then ether-feast to recover some health. Timing is critical, but it is doable, and just making sure sliver gets her is important. I have been using a totem axe, but I am gonna start looking for an Enchanting mod for a spear, so I can keep her aggroed.

One important thing to remember when using Mantra of Concentration is to not attack unless necessary. You have 20+ nestlings using disrupting strike on you, which can drain your energy in a manner of seconds. Only attack to set aggro, then hit a move key so that you are no longer attacking.

Once the boss is dead, you can renew your Stoneflesh, then sliver armor when it expires, killing most of that group in no time.

I have seen the grasping earth used in some builds, and never understood it before. I will have to try it out and see what happens.

One more thing; since you have a high Illusion Magic anyway, Illusion of weakness might be worth considering. The spike heal could well save you if the Broodmother doesn't die quick enough.
Well this way actually gives you 16 attribute points for all your spells, instead of having to use 12 in earth, which can be a waste of points. You can use a good amount of those att points into fast casting or inspiration... which can help out alot. Magnetic Aura helps to block attacks so your energy doesn't drain so much from the highly spammed Disrupting Dagger. Magnetic Aura definately helps, and can be kepted up most of the time... mainly when it is needed most. When there are only a few Raptors left, you really don't need any blocking. Mental Block is good, but not everyone has asuran skills or high enough rank. 75% block compared to 50% can be a advantage and make quite the difference in saving energy. You also don't use Magnetic Aura until just before you pull the boss. You don't have to use it while running and pulling all the raptors towards boss... Fast Casting also helps on interruptions. Ele would get interrupted alot more cause of normal casting times of Stoneflesh... 1 second cast of Stoneflesh can save you alot more energy, as there won't be as many landed attempts of disrupting dagger.

You first kill the boss and everything will be recharged, and you will have another magnetic aura to use when you need it, but by then most of the enemies should be dead... so it last long enough to whipe out the most of the enemies besides the last few. You really don't need any protection or heals if you get used to killing the boss first, once you do you will have no problems at all doing a clean run and not have to sacrific something for a skill that ain't so much needed. All you need to do is just wand the boss and he will stick around long enough to die. Using Grasping Earth will also keep the boss around longer to keep inflicting damage, as sliver will still be targeting him while he walks away. Grasping Earth also helps when there are about 4-6 enemies left, and can help to finish them off quicker by keeping them around longer, as well as giving you time to target, wand, and keep them around to die. The mesmer sliver build is definately better than the E/Me version, as your attributes are well used. Using Fast Casting helps alot and can speed up the run by having those faster cast. You also have higher Inspiration for longer durations of Mantra of Resolve and Channeling.