Destruction Depths...
jdm_ap1
what are some good builds to be used in this quest?
-2 tanks?
-1 healer? 1 protection?
-2 rangers? interupts?
-1 ele, water or air
-1 MM? minion master?
is this good?
-2 tanks?
-1 healer? 1 protection?
-2 rangers? interupts?
-1 ele, water or air
-1 MM? minion master?
is this good?
Minime The Shadow
Hi there,
Personally i wouldnt run with 2 tanks and 2 rangers, The golems in there can be activated, and setting 2 to defense and 1 to mele will help you greatly.
1 heal 1 prot would be useful, as we all know a good prot monk is better than heal anyday
An interupt ranger, 1 High Al Character, 2 monks, 2 eles ( preferably air or earth, they are resistant to fire dmg and immune to burning, plus cracked armour and weakness works wonders.)
then I suppose you can take mm, Jagged Bones probably for this dungeon as the enemies arent so numerous, but are quite strong.
Last slot is up to you really, extra monk if you arent so confident, or a paragon maybe for party-wide buffs and a little help with healing and protection.
Also dont forget your delver title skills, some can be very useful.
Hope that helps.
Personally i wouldnt run with 2 tanks and 2 rangers, The golems in there can be activated, and setting 2 to defense and 1 to mele will help you greatly.
1 heal 1 prot would be useful, as we all know a good prot monk is better than heal anyday
An interupt ranger, 1 High Al Character, 2 monks, 2 eles ( preferably air or earth, they are resistant to fire dmg and immune to burning, plus cracked armour and weakness works wonders.)
then I suppose you can take mm, Jagged Bones probably for this dungeon as the enemies arent so numerous, but are quite strong.
Last slot is up to you really, extra monk if you arent so confident, or a paragon maybe for party-wide buffs and a little help with healing and protection.
Also dont forget your delver title skills, some can be very useful.
Hope that helps.
Luminarus
Definately not Fire or earth ele, as destroyers are resistant to both.
If this is hero hench i would suggest:
1) Mhenlo
2) Lina
3) Herta (wards)
4) Zho
5) You
6) Livia SS
7) Hayda Paragon w/ party buffs
8) MM if you have another necro, otherwise b-surge ele.
Change this depending on what class you are.
If going with people I would suggest:
2x WoH/Lod Hybrid Monks
1x SS Necro
1x MM
1x Imbagon
3x Optional, suggested air ele, water ele, interupt ranger/mesmer
If this is hero hench i would suggest:
1) Mhenlo
2) Lina
3) Herta (wards)
4) Zho
5) You
6) Livia SS
7) Hayda Paragon w/ party buffs
8) MM if you have another necro, otherwise b-surge ele.
Change this depending on what class you are.
If going with people I would suggest:
2x WoH/Lod Hybrid Monks
1x SS Necro
1x MM
1x Imbagon
3x Optional, suggested air ele, water ele, interupt ranger/mesmer
Sethellington
well what profession you are might help. I was a nec and i usually play SS and have minion bomber + n/rt healer, but this time, i used:
me: N/Mo with BiP + Masochism and Pain Inverter <- important), and a lot of prot spells, including Aegis, Prot Spirit, Convert Hexes
N/ SS hero
N/Mo Minion Bomber Hero
N/Rt Healer Necro
Zho
Herta
Lina
Mhenlo
Did it with this set up first time in hard mode.
I set 2 golems to Melee, and 1 to Defense so they could tank a bit. Too easy Imo
me: N/Mo with BiP + Masochism and Pain Inverter <- important), and a lot of prot spells, including Aegis, Prot Spirit, Convert Hexes
N/ SS hero
N/Mo Minion Bomber Hero
N/Rt Healer Necro
Zho
Herta
Lina
Mhenlo
Did it with this set up first time in hard mode.
I set 2 golems to Melee, and 1 to Defense so they could tank a bit. Too easy Imo
Sethellington
PS: Why is this in elonian forum?
Richardt
Interupts help, but there's alot of physical damage guys in DD, so interupting will pretty much only help with the final boss.
When we do this mission, we normally roll with a SY/TNtF para (or a warrior with SY-keep in mind this isn't neccessary as I've done it both NM and HM without either), couple of tanks and some eles. Keep in mind that if your eles don't have anything but fire spells, make sure none of the them rely on buring (i.e. No Searing Flames!) as Destroyers don't burn.
I normally have the golems set up as 2 defense and 1 melee.
Protting is always a good choice.
When we do this mission, we normally roll with a SY/TNtF para (or a warrior with SY-keep in mind this isn't neccessary as I've done it both NM and HM without either), couple of tanks and some eles. Keep in mind that if your eles don't have anything but fire spells, make sure none of the them rely on buring (i.e. No Searing Flames!) as Destroyers don't burn.
I normally have the golems set up as 2 defense and 1 melee.
Protting is always a good choice.
jdm_ap1
i will be a ranger, and interupt myself
however, sometimes the hero's do not use protection spells well enough!
and im tired of controlling my heroes spells...
however, sometimes the hero's do not use protection spells well enough!
and im tired of controlling my heroes spells...
Minime The Shadow
Quote:
Originally Posted by jdm_ap1
i will be a ranger, and interupt myself
Interupt the Enemies instead, will make it easier
But on a serious note, you shouldnt have to micro-manage heros, i never have, occasionally flag them away from agro, just take it slow, its not a time mission, so make sure everything is as u want it before u go in, and try to lure if its giving u problems
i hope that helps a bit, but without team builds im not sure what other changes to suggest
But on a serious note, you shouldnt have to micro-manage heros, i never have, occasionally flag them away from agro, just take it slow, its not a time mission, so make sure everything is as u want it before u go in, and try to lure if its giving u problems
i hope that helps a bit, but without team builds im not sure what other changes to suggest
jdm_ap1
what is a good protection hero build?
sometimes they just go CRAZY on protective spirit or anything...
sometimes they just go CRAZY on protective spirit or anything...
Accursed
I used this setup with my friend (from guild):
Tank (me)
Water Ele (him)
1 Bonder
2 Prots (no healz for us)
1 BHA ranger
1 Vekk
1 Mesmer
and the rest were henchman
Tank (me)
Water Ele (him)
1 Bonder
2 Prots (no healz for us)
1 BHA ranger
1 Vekk
1 Mesmer
and the rest were henchman
Sethellington
Quote:
Originally Posted by Blizzard.
I used this setup with my friend (from guild):
Tank (me)
Water Ele (him)
1 Bonder
2 Prots (no healz for us)
1 BHA ranger
1 Vekk
1 Mesmer
and the rest were henchman 8 characters + the rest were henchman?
I smell haxxx
Tank (me)
Water Ele (him)
1 Bonder
2 Prots (no healz for us)
1 BHA ranger
1 Vekk
1 Mesmer
and the rest were henchman 8 characters + the rest were henchman?
I smell haxxx
jdm_ap1
blizzard your post is rather confusing! Care to explain?