26 Mar 2008 at 04:26 - 13
Ty for all the comments ^^ So, I'll throw up more examples and you tell me if you like it or not.
Power Attack Melee Attack. If this attack hits, you deal +26 damage. This attack has 10% armor penetration.
Escape Elite Stance. For 8 seconds, you move 33% faster and have a 75% chance to block attacks. Energy cost: 2.
Orison of Healing Spell. Target ally is healed for 58 health.Target ally is haeled for an additional 36 health.
Diversion Hex spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 52 seconds to recharge. 1.7 seconds cast time.
(Don't think you could do anything with Necromancer, since all you do is gain Energy when someone near you dies. But, not sure if it is, but it could be. If it was whenever you cast a spell, you gain x amount of Energy for each corpse around you, it would be like this.)
Death Nova Spell. For 30 seconds, target ally is Enchanted with Death Nova. When target ally dies, all foes near ally take 87 damage and are poisoned for 17 seconds. You gain 2 Energy.
Mystic Vigor Enchantment spell. For 20 seconds, whenever you hit with an attack, you gain 4 health for each Enchantment on you (maximum of 25 health). You gain 2 Energy and 19 health when this Enchantment ends.
Twisting Fangs Dual attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +18 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds. This skill has a 32% chance of landing a critical hit.
Anthem of Flame Shout. For 10 seconds, the next time each of your allies use an attack skill, that attack skill also sets foe on Fire for 3 seconds. You gain 3 Energy.
Nothing for Elementalist. Heh. o.o