concerning heroes and skill usage

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Hi,like most of you,I have been irritated by the bad skill usage by heroes.
I think we should get more options on how the heroes use their skills,as micro-managing everything perfect isn't always possible.
It would look like this:
enchantments
[] cast during batlle
[x] cast while not in agro range of mob
[] cast on melee characters
[x] cast on casters
heals
[] use while target's hp is above 50%
[x]use while target's hp is below 50%
[]use on self
[]use on melee
[]use on caster
damage spells/hexes
[x] use when there are foes in the area of target
[]use while foe is above 50%
anyway,you get the idea(I hope)

shambolica

Ascalonian Squire

Join Date: Jan 2007

Yes, this is a great idea and much needed.

How many times has a splinter / barrager hero put splinter weapon on the monk or necro and not themselves?

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

so there would be a "Hero Skill AI" window with every skill in hte game listed on it?

and you manually choose what you want the AI to do with it?

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by Chronos the Defiler
so there would be a "Hero Skill AI" window with every skill in hte game listed on it?

and you manually choose what you want the AI to do with it?
basicly
<----- sux at explaining stuff.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Sounds nice and at the same time a pain.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

yup i wish they could use adren skills correctly, cast a spell only on one target, just like above in the Splinter example and how about an "auto recast" option working much like the shift key for blocking, for skills like HB, stances etc ..

Fear Me!

Fear Me!

Frost Gate Guardian

Join Date: Nov 2005

E/R

/signed. I agree on the general checkbox tabs on hero skill type usage. I suppose you could make it more accurate by having a situational condition, skill type, skill priority and frequency.

Coming back to this post, I thought; why not have the hero interface become more complex with hero experience gained? Rather than have all your heroes simply updated, only the ones you put effort into will have this party synergy developed with you.

Tosha

Tosha

Frost Gate Guardian

Join Date: Jan 2008

The Order of the Kitten [PURR]

Of course you could also try to find a player party

I dont really see the point in making heroes even better. People are now rather H/Hing than PUGing. When I think the whole point of an MMORPG is PUGing. So no /notsigned

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by Tosha
Of course you could also try to find a player party

I dont really see the point in making heroes even better. People are now rather H/Hing than PUGing. When I think the whole point of an MMORPG is PUGing. So no /notsigned
Well,if it was posible to chose how pugs use their skills......