Hi,like most of you,I have been irritated by the bad skill usage by heroes.
I think we should get more options on how the heroes use their skills,as micro-managing everything perfect isn't always possible.
It would look like this:
enchantments
[] cast during batlle
[x] cast while not in agro range of mob
[] cast on melee characters
[x] cast on casters
heals
[] use while target's hp is above 50%
[x]use while target's hp is below 50%
[]use on self
[]use on melee
[]use on caster
damage spells/hexes
[x] use when there are foes in the area of target
[]use while foe is above 50%
anyway,you get the idea(I hope)
concerning heroes and skill usage
netniwk
shambolica
Yes, this is a great idea and much needed.
How many times has a splinter / barrager hero put splinter weapon on the monk or necro and not themselves?
How many times has a splinter / barrager hero put splinter weapon on the monk or necro and not themselves?
Chronos the Defiler
so there would be a "Hero Skill AI" window with every skill in hte game listed on it?
and you manually choose what you want the AI to do with it?
and you manually choose what you want the AI to do with it?
netniwk
Quote:
Originally Posted by Chronos the Defiler
so there would be a "Hero Skill AI" window with every skill in hte game listed on it?
and you manually choose what you want the AI to do with it? |
<----- sux at explaining stuff.
gameshoes3003
Sounds nice and at the same time a pain.
Witchblade
yup i wish they could use adren skills correctly, cast a spell only on one target, just like above in the Splinter example and how about an "auto recast" option working much like the shift key for blocking, for skills like HB, stances etc ..
Fear Me!
/signed. I agree on the general checkbox tabs on hero skill type usage. I suppose you could make it more accurate by having a situational condition, skill type, skill priority and frequency.
Coming back to this post, I thought; why not have the hero interface become more complex with hero experience gained? Rather than have all your heroes simply updated, only the ones you put effort into will have this party synergy developed with you.
Coming back to this post, I thought; why not have the hero interface become more complex with hero experience gained? Rather than have all your heroes simply updated, only the ones you put effort into will have this party synergy developed with you.
Tosha
Of course you could also try to find a player party
I dont really see the point in making heroes even better. People are now rather H/Hing than PUGing. When I think the whole point of an MMORPG is PUGing. So no /notsigned
I dont really see the point in making heroes even better. People are now rather H/Hing than PUGing. When I think the whole point of an MMORPG is PUGing. So no /notsigned
netniwk
Quote:
Originally Posted by Tosha
Of course you could also try to find a player party
I dont really see the point in making heroes even better. People are now rather H/Hing than PUGing. When I think the whole point of an MMORPG is PUGing. So no /notsigned |