Post-Lich Boat Area in Prophecies

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

You know how when you beat Hell's Precipice, in the end cutscene the team runs onto a boat that sails away to Droknar's Forge? How about instead of coming out of the cinematic in Droknar's Forge you come out of it on board that boat? And accompanying you are a few [rescued dwarves and Shining Blade personnel], who just happen to have some green weapons on hand that they are willing to trade for Glint's token of gratitude, a [Crystal of the Oracle]. The stuff in brackets can be anything, I don't really care, but you get the idea.

Endgame greens may be no great shakes to the kind of player who frequents Guru, but they are pretty damn exciting when it's a big accomplishment just to complete a campaign. They constitute a tangible reward and souvenir, and are one of the nicest touches in the later chapters. It would be great if this feature was added to Prophecies, especially as more new players are entering Prophecies for the first time via the Platinum Edition.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

We all want it, but the sad fact remains that ArenaNet is massively busy with GW2 and won't code something like that even if everyone on Guru wanted it. Wishing for it and getting it are different things.

Koudelka

Koudelka

Frost Gate Guardian

Join Date: Apr 2007

England

The Khaotic Empire (TKE)

Me/Mo

Victorious, your party sails off into an oncoming storm, where the world is unpredictable and unsure. The end.

Or... well... as long as they avoid the gimmick of "wow, you saved the world!" that has been every other chapter... then I can surpass it. I don't mind the other endings... too much. I do believe it might marr the beauty that is prophecies :P.

Quote:
ArenaNet is massively busy with GW2...
Hm... they are SOO busy that they felt compelled to fix a "vital bug" in Cynn's dress? SOO busy that they gave us an almost totally pointless "concise description" to skills? From the recent things that Arenanet have fixed... they don't seem as busy with GW2 as we would all like... which is concerning.

matsif

matsif

Frost Gate Guardian

Join Date: Jun 2006

Warriors of Factions [WOF]

E/Me

they just added all the new design contest weapons I don't see why they can't just make reskins of prophecies junk and add them in like the OP said

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I bet they have a long list of things worth doing to GW1 and just pick one at random whenever they feel they need a break from GW2.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Although Prophecies deserves and Endgame area that all the other campaigns have (you cannot say that EotN Epilogue is Prophecies endgame since you can have it without having Prophecies) but I think that better that the boat, a 'Victory party at Thunderheap Keep' would be better.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Koudelka
Hm... they are SOO busy that they felt compelled to fix a "vital bug" in Cynn's dress? SOO busy that they gave us an almost totally pointless "concise description" to skills? From the recent things that Arenanet have fixed... they don't seem as busy with GW2 as we would all like... which is concerning.
QFT

What I think they should do is add in a quest after the Titan quests *seeing how that can be considered the "real" end of the game* that takes you to see glint and she gives you endgame greens. The quest being non-repeatable you won't be able to go there again and, to make it so no one can go there with another person, make it a solo quest.

As for your idea of the boat, not bad except that there would not be any shining blade, as they never even went to the Ring of Fire except at perdition rock, which was kinda pointless, and the dwarves, well we see them ALL die at the beginning of the Ring of Fire mission, and I think Khilbron even says that they all died, may be wrong on that last part.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

And the people who already beat the game have no reward? The greens from end game are not a big deal. Most people don't even use them, they sell them.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Quote:
Originally Posted by MagmaRed
And the people who already beat the game have no reward? The greens from end game are not a big deal. Most people don't even use them, they sell them.
The people who already beat the game can go beat the last mission one more time. It would be like beating any other campaign/expansion for the first time on a character and forgetting to talk to the NPC - you just go back again and get your stuff, no big deal.

And you may sell your endgame greens, but not everyone does. Like I said, getting to pick your very own green weapon that is your reward for beating the big bad is pretty thrilling stuff to a new player.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Since the rest of the end-game greens are not customized and can be sold, those of prophecies would have to be the same.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Quote:
Originally Posted by MithranArkanere
Since the rest of the end-game greens are not customized and can be sold, those of prophecies would have to be the same.
Obviously! What I'm proposing is a little post-final-mission area where you can get a green weapon, exactly in parallel with those in Factions, Nightfall, and EotN.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I call them 'end-game areas':
http://wiki.guildwars.com/wiki/Divine_Path
http://wiki.guildwars.com/wiki/Throne_of_secrets
http://wiki.guildwars.com/wiki/Epilogue

Nightfall and Factions have:
- Armor set to craft.
- Weapon set to craft.

All of them have:
- NPCs praising the characters.
- Unique collector rewards (green items).
- Credits rolling.
- Fireworks.

So if we go with the Drill, prophecies should have the same as the rest of the campaigns:
- Shinning Blade armor set (for at least the 6 core professions)
- Common weapon set to craft (probably with a with +5 energy or +15%^50HP inherent modifier)
- Unique collector rewards (probably things like Rurik's Sword and Shield, Hablion Axe and Shield, Brechnar's Iron Hammer, Saidra's and Markis bows, Titan or Lich staves, etc...)
- Credits rolling.
- Fireworks poping.

I don't know how come I don't get tired of saying all this every single time I have the chance...

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

that would be awsome. and why it wasn't done in Proph i do not know.

Lexxguard

Banned

Join Date: Nov 2007

A/

Your reward is knowledge and gratification that the designer are coming out with GW2

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

Always thought the greens dropped by the Darkness' from ToPK were considered the "end game greens"

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Covah
Always thought the greens dropped by the Darkness' from ToPK were considered the "end game greens"
I see them like Urgoz, Kanaxai and Mallyx ones.
'Elite area' greens:
http://wiki.guildwars.com/wiki/Kanaxai%27s_Axe
http://wiki.guildwars.com/wiki/Victo%27s_Battle_Axe
See? Almost the same.

I've never seen any credits rolling while the Darknesses were dead, neither fireworks. And no praising NPCs.

If you think through, the best place for a Prophecies end-game area will be Reconquered Thunderheap Keep.

A good chance to explore there without monsters, too.

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

Quote:
Originally Posted by Covah
Always thought the greens dropped by the Darkness' from ToPK were considered the "end game greens"
Keep in mind that there was about a full year of GW play prior to the Darkness even existing. Tomb of the Primeval Kings used to be the entrance for what is now HA. Was a lot of fun getting there and seeing how many noobs would accept a less than lvl 20 into their group having no idea of what they were getting into.

I have no need for boat party, if going to implement this, just have vision of glint give us the green token that we trade for green weapon, at a bunch of new collectors next to vision of glint spot. Not sure how to add shining blade armor as an endgame armor, but Anet figures out little details like that for us (ultimately just one more flag, which already exists since you can display beating proph in HoM, allowing you or not allowing you to talk to NPC with the armor).

Jiub

Jiub

Frost Gate Guardian

Join Date: Oct 2006

The Sky Pirates

W/R

Quote:
Originally Posted by TaCktiX
We all want it, but the sad fact remains that ArenaNet is massively busy with GW2 and won't code something like that even if everyone on Guru wanted it. Wishing for it and getting it are different things.
its attitudes like this that just make me think they should delete this whole subforum. why have a suggestion board, when there is ABSOLUTELY no chance of it being implemented because Anet is "too busy with GW2 and so cannot do anything other than making double points weekends"

but back on topic, i think this is a great idea. i was thinking of a similar thing the other day but your idea is much better
i was kinda dissapointed when all i got for completing my first campaign was a boat ride back to droks and a vid sequence :'(
this would also be a great way to get the greens somebody (cant remember who) suggest a while back, eg: the scepter of orr, prince rurik's sword, etc.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by MithranArkanere
I've never seen any credits rolling while the Darknesses were dead, neither fireworks. And no praising NPCs.
It's been a while but I could swear that some ghosts popped up and /clapped after beating ToPK

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

Quote:
Originally Posted by Stormlord Alex
It's been a while but I could swear that some ghosts popped up and /clapped after beating ToPK
Been over a year since I went there too, but think that you are right. Think that /cheer was more the emote used.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Sir Pandra Pierva
that would be awsome. and why it wasn't done in Proph i do not know.
Because Guild Wars was open-ended when Prophecies was still Guild Wars.

Because an "endgame area" is a Factions invention, and Factions sucked on too many levels to list.

Because Prophecies didn't need an armor set to be crafted in the "endgame area" due to FoW armor.

Because greens are glorified collector items, and endgame greens are glorified collector items that take no effort to obtain (unless you're specifically beating the campaign for the greens and not the story or access to hard mode or armor, in which case I pity you.) You're effectively being handed a freebie, which is neither something that I like nor something that I think should be present in Guild Wars.

As pointed out by others, ANet seems to be "selectively" busy with GW2, which in essence allows them to prioritize GW1 updates in any way they want without the players having any grounds for complaints. That said, even if they do have the time, it is my personal hope that ANet does not introduce an "endgame area" to Prophecies, deviating even further from what had originally made Guild Wars a great game.

In short...

/notsigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Stormlord Alex
It's been a while but I could swear that some ghosts popped up and /clapped after beating ToPK
When you kill the Shepherd of Dementia and monsters around him, something similar happens.

Yet still that is not an end-game area.

In the other capaigns you get a 'I've done it' feel. But in Prophecies you get a 'that was it?'.

To be fixed.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

After defeating the lich you go on to defeat the titans, no?
Although there isn't much celebrating then either, much less any endgame greens: greens weren't in the game from the start, but were added with the release of Sorrows Furnace as a response to high prices of "gold perfect" weapons.

And yes, there are cheering npc's when you defeat the darknesses, but it's not a defeat-shiro-and-get-fireworks-type-celebration-with-rolling-credits, for sure.

Twonaiver

Twonaiver

Frost Gate Guardian

Join Date: May 2006

S??o Paulo Brasil

R/

/signed

id like this to be add, the end felt so like not done when ended in droks, i even started to think i wasnt done, give me an endgame prophecies item and weapons ,maybe armor and a lot os npc to thank me thats all over

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Koudelka
Victorious, your party sails off into an oncoming storm, where the world is unpredictable and unsure. The end.

Or... well... as long as they avoid the gimmick of "wow, you saved the world!" that has been every other chapter... then I can surpass it. I don't mind the other endings... too much. I do believe it might marr the beauty that is prophecies :P.



Hm... they are SOO busy that they felt compelled to fix a "vital bug" in Cynn's dress? SOO busy that they gave us an almost totally pointless "concise description" to skills? From the recent things that Arenanet have fixed... they don't seem as busy with GW2 as we would all like... which is concerning.
I have a hunch that the original/core design team is busy with GW2 and that it's something like interns or bored staff members with a bit of free time doing these updates. They have all be pretty small, and not very game breaking (something you'd give to a newer staff member so he if he screws up, not much is changed.)
but on a side note, discussions on whether Anet will continue implementing game changes is totally irrelevant in this forum, we're simply discussing ideas that we'd like to see.

Fear Me!

Fear Me!

Frost Gate Guardian

Join Date: Nov 2005

E/R

Guys, guys. I've said this before when Guild Wars was just Prophecies;what the hell would mursaat need a boat for? Don't mursaat float on their own power? Perhaps they were aware of the flameseeker prophecies and wanted to be nice and considerate to their conquerors. Or maybe they watch tv and need it imported. =]

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Quote:
Originally Posted by Koudelka
SOO busy that they gave us an almost totally pointless "concise description" to skills?
I seriously believe that might be a test bed for skill descriptions or a feature in GW2, and they're looking for feedback on it. I wouldn't be suprised if a few other changed crept into GW for "Test" purposes.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

Quote:
Hm... they are SOO busy that they felt compelled to fix a "vital bug" in Cynn's dress? SOO busy that they gave us an almost totally pointless "concise description" to skills? From the recent things that Arenanet have fixed... they don't seem as busy with GW2 as we would all like... which is concerning
Actually Gaile said the reason they're doing these odd updates is because they're making use of the staff they have available.
All the map designers and skill coders and writers (for example) are working on GW2. But a texture artist and interface designer have been assigned to GW. So they're working on what they can. For example, skill descriptions and minor texture bugs.

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Quote:
Originally Posted by Fear Me!
Guys, guys. I've said this before when Guild Wars was just Prophecies;what the hell would mursaat need a boat for? Don't mursaat float on their own power? Perhaps they were aware of the flameseeker prophecies and wanted to be nice and considerate to their conquerors. Or maybe they watch tv and need it imported. =]
The White Mantle needed boats though, and maybe they can only float over land.