NCsoft buys unreal 3 engine.. could it be?

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by Fril Estelin
I guess you got immerged so much into 3d graphics that you forgot what normal people are. Normal people have better things to do than being snobs about polygons and FPS.
Good job at failing to recognize why I reversed his retarded statement (oh noes, a hint!). I obviously hit the right spot.

Quote:
I'd like to hear what he's going to reply to you (or he won't because, may be, contrarily to you, he's not arrogant to bring his e-peen to the table of "I've got the biggest one!"?). Moore's law FTL?
Arrogant enough to exclude gamers from normal people. It's the ultimate point of failure to strengthen one's position by throwing stereotypes around.

Quote:
The "uber/l33t-gamers" are the ones asking for videogames to match their hardware and they use the commercial pressure to make sure that they're heard (and they're usually pretty vocal).
They don't. They already have plenty games to kill their hardware with. What these "uberleet-gamers" here want is a more detailed and graphically complex GW2 (which also scales down but not as "good" as GW1). It's what you fail to see.

Quote:
The mass silently drives the needs for videogames to have "normal specs" that match the "normal PC" that people don't open to add a PCI-e card (or is it AGP? how would he know since he doesn't even know what a bus is?)
The mass plays on consoles. The other mass has the right to own whatever hardware they have, but they shouldn't moan about specs or expect technology not to make progresses.

Blackhearted

Blackhearted

Krytan Explorer

Join Date: Jan 2007

Ohio, usa

none

Mo/

Quote:
Originally Posted by zwei2stein
Seriously, printout some representative screenshots of variety of games and show it to your mom and have her rate them. Don't expect her to take shaders 2.0 into account.
Sure, she may not know what shader model 2.0 is or whatever. But i can guarantee you she'll be able to see quite a big difference in graphical quality between duke 3d at whatever the top settings in it are and HL2 at max detail. Almost anyone but the blind can.

Quote:
average 1993 PC: all contemporary games run on it.

average 1996 PC: pretty much all games run on it.

average 1999 PC: most of games run on it.

average 2001 PC: okay amount of games run on it.

average 2003 PC: few games run on it.

average 2006 PC: pretty much no contemporary game runs on it.

average 2008 PC: there is no way you would run contemporary game on it.

Whatever happened between 1993 and 2008 is not fault of people (boohoo, those bad bad people refuse to throw away money for something that would be obsolete next year!), it is fault of game publishing companies which refused to take realities of market into account.

GW1 would never sell 4 million units if it ran only on "Chosen Few" computers.
Yes, it's game developers fault for not sticking us all with software renderers and letting us run games outside of a 240x180 desktop window. Yes, it's the devs fault for actually trying to push things forwards. riiight.

If anyone is to blame it's partly companies like intel who put huge gobs of money into cpu development and leave their gpu development funds merely as an afterthought. If they put some competency into the design and feature set of the mainstream onboard chipsets we wouldn't be having this issue. But despite what you believe it is also partly the fault of the buyer for not making sure they got a part in their system capable of playing a game if they wanted to.

Your little "obsolete next year" bit is also kinda stupid too. Since you're, in effect, saying that buying the whole pc in the first place was a waste of money. Cause it will be obsolete in a year too.

Quote:
Originally Posted by Fril Estelin
I'll spare zwei2stein the trouble of quoting your own words to show you the paradox (almost hypocrisy). I'll point you to his own words:



1) he knows what FPS is; 2) he's only asking for the game to be playable (that is, like video at 24-30FPS?), not 60FPS.

BTW you seem soooooooooooo knowledgeable that you even quote "hardware from the 90s". Guess what. Most people use integrated graphics! Hey, unmount from your cloud of l33t-graphics-ness and step back to the ground of real Earth where people do not put 1/3rd of their computer upgrade money on the graphics!

Well done trolling this thread uber-gamer!
He's asking for good performance out of poor hardware. It just doesn't work like that. It's like going and buying a little 130hp honda and wondering why he can't go from 0 to 60mph in 5 seconds like a highend sports car.

And please, pull your head out of your ass. I don't even have a "1337" system myself, seeing as i have the same aforementioned 8600gt. Now, if i had like tri or quad SLI maybe then you'd have some grounds in this crap. But unfortunately i don't. to be honest i'm not more wealthy than most other people. I just wisely spend my pc upgrade money based on how much i have. Not just blindly run to dell and burn it there on inferior products.

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

my laptop: 2007 Dell inspiron e1705. Core2 duo t5600. 2 gig ram. ATI mobile radion 1400. Can play GW at 35-60 FPS.

Thing is, my old desktop played it just as well, with an old nvidia FX5200 card and under a gig of ram. On an Athlon XP. If you're playing any games, or even watching video or movies, shelling out 50-100 bucks for a graphics card is nothing. Hell, you can have the guys at Best Buy or wherever pop it in for little to no cost, if you don't have the ability to slide off a cover, pull out a card, put another in the slot(basic LEGO skills FTW), close it up, and watch as the comp installs the drivers, as XP recognizes all the recent cards out there.

If you don't want to spend a few bucks or take 5 minutes to install a card, you are lazy. You can't argue money, and you can't argue difficulty for not being able to use skills a kid with an Erector set has.

As for the OP: GW, or any MMO, wants their game to play on as many comps as possible. Making it so you need a dual-card set up on an Area 51 desktop system is not the way to get people to play your game. Hell, you can play WoW well on a Linux emulator. They will stick to what they did before; use their heads to get as much as possible out of the least taxing graphics engine they can use and not look dated.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by zwei2stein
average 1993 PC: all contemporary games run on it.

average 1996 PC: pretty much all games run on it.

average 1999 PC: most of games run on it.

average 2001 PC: okay amount of games run on it.

average 2003 PC: few games run on it.

average 2006 PC: pretty much no contemporary game runs on it.

average 2008 PC: there is no way you would run contemporary game on it.
That is just the worst freaking bullshit I've ever seen.

I was around back in the early nineties, gaming, and games like Castle Wolfenstein, Wing Commander and Tie Fighter caused HUGE firestorms on the UseNet because they required people to upgrade. "Buy a VGA card? WHAT'S WRONG WITH MY CGA?! Buy a 386?! FOR GAMING?! THATS RIDICULOUS!"

Games have always pushed the computing envelope. In fact, it's games which do push the computing envelope, applications sure don't.

And people have always complained when they couldn't run the latest and greatest on their old machines.

Quote:
Whatever happened between 1993 and 2008 is not fault of people (boohoo, those bad bad people refuse to throw away money for something that would be obsolete next year!), it is fault of game publishing companies which refused to take realities of market into account.
No, even if you had been right that games in 1993 didn't push the envelope, you're wrong wrt what drives the evolution: it's the gamers.

Gamers like nice graphics and good physics and pretty colors and nice textures, and will prefer to buy games which have that over games which do not.

The exception to this rule is games aimed at non-gamers, people who simply don't have the experience necessary to tell good graphics from bad - the Sims, World of Warcraft, and childrens games.

Quote:
GW1 would never sell 4 million units if it ran only on "Chosen Few" computers.
Perhaps not. But the main reason MMO's sell so well compared to normal single-player PC games is that they're not pirated.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Numa Pompilius
games aimed at non-gamers
Big laugh of the day. (books for non-readers or software for non-users?)

Is there a digital equivalent to racism/xenophobia in terms of computer use?

StardustDreamz

Pre-Searing Cadet

Join Date: Aug 2007

Quote:
Big laugh of the day. (books for non-readers or software for non-users?)

Is there a digital equivalent to racism/xenophobia in terms of computer use?
Congratulations on Godwinning the thread.

Anyway, the competing ideals here are elitism and populism, and neither is right or wrong. For people who want to advocate better graphics at the expense of losing some low-end machines (just an FYI, I had to turn down settings on my machine when GW came out, so it's not like it was always "low end") the main argument is that people are ignorant in their purchasing of computers and need to educate themselves so they stop getting ripped off.

The populist argument is that people don't want to learn about computers and that games should target a broad consumer base.

Personally I lean more towards the elitist crowd because making informed choices about your purchases is just a plain common sense thing to do. It wasn't that long ago when tinkering with electronics and building your own computer was normal. And, generally speaking, people who are technophobic about computers are still willing to put the effort into researching their TVs or stereo systems or cars. So the argument that game developers should cater to peoples' ignorance doesn't really fly that well with me.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Blackhearted
Peoples level of ignorance surprises me. Their ability to pull random figures out of air and use them as decisive and factual ones is funny too. Guess we need to educate some on how cheap a ue3 compatible upgrade from a barely gw capable machine could be. especially if you keep your current os, monitor, mouse, keys, case, etc.

MMk. So we will use newegg for this. Sorry if you're not american, but i don't know foreign stores. Anwyay..

Motherboard: Eh, this is really upto you and what you need to be honest. Most here could do with a $50 budget board most likely. So i'll just mark down $50 to $100 here.

CPU: Athlon 64 x2 4400+ $72.99. not highend but more than capable of ue3. quite overclockable too.

Ram: 2Gb ddr2-800 dual channel kit value kit $36.99. budget ram? maybe. but it will do the job in a budget system.

Video: MSI Geforce 8600gt OC $85.99(-$20 MIR) Far from highend yet still reasonably capable. Plus 20 dollars back!

Well, well. that covers all the basics of what is merely an "upgrade" and what's our total here you ask? i can't believe it. it's only about $300! and that's if you step up to a better $100~ motherboard! Wow, i must say, I'm rather surpisred at this. I just saved someone less knowledgeable on things 500 to 2750 dollars! and got them a pc capable of more than 30 fps all at the same time.

If I claimed my numbers were accurate, it would be a different story. The problem isn't the price, it's the fact that you end up paying more to run the games coming out these days than you do for the game itself, and something is off there.

Did I get some figures out of the air? Yes. But the numbers aren't what backs up the real fact of the matter. It's the fact that no average gamer wants to do upgrades to run a game that may not even be half as enjoyable as another older game that can run on his PC. Graphic pushers are shoving the gaming industry down the toilet by demanding such requirements that the average gamer can't run it, and forces them to either upgrade or stick to older games.


And by the way, yes, I am American. I pay taxes. I have a limited wage. I have expenses to cover. If I had an extra sum of money bigger than the game itself to throw at a game I'd buy to unwind from all this in the first place, I would, but that's not the situation for me, or a lot of others who would enjoy the game world and won't be able to if the dung heap of graphics demand with ignorance to people's actually ability to run things smoothly.

If you ran a business, you would go bankrupt managing it because of the lack of customer availability compared to other companies and the engines they use. Simple as that.

Blackhearted

Blackhearted

Krytan Explorer

Join Date: Jan 2007

Ohio, usa

none

Mo/

Quote:
Originally Posted by You can't see me
If I claimed my numbers were accurate, it would be a different story. The problem isn't the price, it's the fact that you end up paying more to run the games coming out these days than you do for the game itself, and something is off there.

Did I get some figures out of the air? Yes. But the numbers aren't what backs up the real fact of the matter. It's the fact that no average gamer wants to do upgrades to run a game that may not even be half as enjoyable as another older game that can run on his PC. Graphic pushers are shoving the gaming industry down the toilet by demanding such requirements that the average gamer can't run it, and forces them to either upgrade or stick to older games.


And by the way, yes, I am American. I pay taxes. I have a limited wage. I have expenses to cover. If I had an extra sum of money bigger than the game itself to throw at a game I'd buy to unwind from all this in the first place, I would, but that's not the situation for me, or a lot of others who would enjoy the game world and won't be able to if the dung heap of graphics demand with ignorance to people's actually ability to run things smoothly.

If you ran a business, you would go bankrupt managing it because of the lack of customer availability compared to other companies and the engines they use. Simple as that.
More of this blaming the people who push gaming forward on why your pc can't run anything? Jesus, if the industry had it your way it'd still be stuck back on 486dx cpus and chugging on pseudo-3d games like doom and we'd never improve or get better stuff. And no matter what it's always going to cost more than the game itself does to play it anyway. Your pc didn't come bundled in the same box as gw did it? I didn't think so. But you bought the pc anyway. So how's the current gw any different from this argument?

Srsly, you people need to come up with something better than this same thing. Cause it really isn't those who push things forward who are to blame. Nor is it that "little extra" it may cost to play it. Cause that could apply anywhere and almost always will. Even on a console. Alot of it is actually on consumers who think their shiny new dell is invincible forever and refuse to upgrade it when it needs it and those who didn't tell dell they wanted actual 3d capabilities when they overpayed for thier pc. Another other part of it would be on intel for hampering the industry with their hideous gpus.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

No, ANET makes their own engines. This is irrelevant. You will now be processed...

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Fril Estelin
Big laugh of the day. (books for non-readers or software for non-users?)
Stephen King and AoL.

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

Quote:
Originally Posted by Numa Pompilius
Stephen King and AoL.
Fair point, but you have to admit there's a definite segment of the player base (which I assume you would refer to as 'gamers') that collects graphical elements in their games like so many virtual titles.

And you know things were different back in '93, despite people complaining about having to upgrade to SVGA. For one thing, upgrade paths were much simpler and for the most part linear.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Blackhearted
More of this blaming the people who push gaming forward on why your pc can't run anything? Jesus, if the industry had it your way it'd still be stuck back on 486dx cpus and chugging on pseudo-3d games like doom and we'd never improve or get better stuff. And no matter what it's always going to cost more than the game itself does to play it anyway. Your pc didn't come bundled in the same box as gw did it? I didn't think so. But you bought the pc anyway. So how's the current gw any different from this argument?

Srsly, you people need to come up with something better than this same thing. Cause it really isn't those who push things forward who are to blame. Nor is it that "little extra" it may cost to play it. Cause that could apply anywhere and almost always will. Even on a console. Alot of it is actually on consumers who think their shiny new dell is invincible forever and refuse to upgrade it when it needs it and those who didn't tell dell they wanted actual 3d capabilities when they overpayed for thier pc. Another other part of it would be on intel for hampering the industry with their hideous gpus.

You just don't understand the concept of pushing foward for everyone versus the concept of pushing foward and pushing people out. All technical gibberish aside, that's what this comes down to. The companies should be aiming at the first, not the second.

Blackhearted

Blackhearted

Krytan Explorer

Join Date: Jan 2007

Ohio, usa

none

Mo/

Yea, i guess i don't understand how you can push forward on something that actually pushes you backward..

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by semantic
you have to admit there's a definite segment of the player base (which I assume you would refer to as 'gamers') that collects graphical elements in their games like so many virtual titles.
I would assume so, yes, as I myself love good graphics. It's probably very shallow of me, but the reason I bought Guild Wars and not World of Warcraft was that I couldn't stand World of Warcrafts graphics.

But that was pretty much my point: it is the buyers who are driving the hardware arms race, by constantly wanting better graphics, better sound, better physics. Larger, faster, bigger... and better.

I don't personally see it as a problem. I wont be happy until the computer graphics in games is indistinguishable from high-definition footage.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Numa Pompilius
I don't personally see it as a problem. I wont be happy until the computer graphics in games is indistinguishable from high-definition footage.
Assume you never heard of Offset? http://www.projectoffset.com/videos.php

Demo from 2005 is nearly indistinguishable from movie footage. Imagine what happened in 3 years.

Oh, and that trailer was filmed on 2005 contemporary HW. No supa-dupa machine.

---

Feel free to call bullshit on my performance chat, but that is how i experienced it. If you want to do research to prove me wrong, find out statistics for average PC and check minimum requirements for games, I am not that far off.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by zwei2stein
Assume you never heard of Offset? http://www.projectoffset.com/videos.php

Demo from 2005 is nearly indistinguishable from movie footage. Imagine what happened in 3 years.

Oh, and that trailer was filmed on 2005 contemporary HW. No supa-dupa machine.
Yes, another step in the right direction, but personally I think even the CGI in a-list movies like X-Men3 and Transformers is insufficiently advanced - environments can be done quite well, but anything moving still stands out like a sore thumb (or, more accurately, like drawn cartoon characters) against the filmed actors - and computer games graphics trail movie CGI by ten years or so.
I'm sure I'll live to see truly believable CGI in games, however.

Saphrium

Saphrium

Krytan Explorer

Join Date: Oct 2006

Granite Citadel

Post Searing Ascalonian Merchants

N/Me

It is absolutely impossible to fit U3 engine into GW underline design specs, why are we even having this post anyway?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

@Saphirum: I think it was determined already in the first replies that the U3 engine isn't for GW but for some other NCSoft MMO, possibly Lineage 3, and the thread then evolved into a more general 3D graphics discussion.

Oh, and speaking of interesting 3D graphics, feast your eyes on this:
http://www.youtube.com/watch?v=nice6NYb_WA
Demo of the software available here:
http://www.facegen.com/modeller.htm

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

ANet says they will make GW2 be playable on lower end comps, but in general the specs will be upped a bit, so instead of a Pentium II being bare bones, Pentium III will be. Honestly it shouldn't be that much of a problem.

Also, though I dunno what to make of it, UT3 isn't that demanding. It's basically like one of Valve's source engine games, which I run on max settings at 40-50+ FPS on a single core 2.20 GHz Pentium 4 and a GeForce 7800...

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by zwei2stein
Assume you never heard of Offset? http://www.projectoffset.com/videos.php

Demo from 2005 is nearly indistinguishable from movie footage. Imagine what happened in 3 years.

Oh, and that trailer was filmed on 2005 contemporary HW. No supa-dupa machine.
Can I play it? No? Right... Just another of million vaporware titles of coders who can make engines but couldn't make a half-decent game to save their lives.

The reason some titles started defining what gaming means is because they realized that it's the game that matters. So they got rid of coders making games for geeks, and got game designers making games for entertainment. And presto - we have EA and Vivendi defining what games are.

As for the hard-core market, that one is as big as it always was, hundreds of thousands. It's not growing or shrinking, it's just no longer financially possible to make games catering to them.

And as such, all games are getting "dumbed down" or Ursaned, by providing stylish graphics rather than ultra-fidelity for octa-SLI graphic cards.

The business reality meanwhile moves on, regardless of elitisits or populists.

PCs are now online gaming platform. Web 2.0, MySpace, Facebook games, flash games. Oh, and WoW.
Everything else is going on consoles. Development costs are 1/3 to 1/10 of PCs, there's almost no support needed, and market is well defined, so are the publishers.

Soon, PC gaming will be akin to Mac gaming. There will be literally a handful of titles, but the AAA market will move to consoles, which will perform all the functions that PCs to today with regard to entertainment.

The reason for this lies somewhere else - piracy. There is none on consoles (noteworthy), whereas anything not completely online on PC has 90%+ piracy rate these days.

And all of this has nothing to do with gamers in any way, it's just the way business works.

Blackhearted

Blackhearted

Krytan Explorer

Join Date: Jan 2007

Ohio, usa

none

Mo/

Quote:
Originally Posted by Antheus
The reason for this lies somewhere else - piracy. There is none on consoles (noteworthy), whereas anything not completely online on PC has 90%+ piracy rate these days.
piracy exists on consoles more than you think.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Best stuff I've ever read on the topic here

Quote:
Originally Posted by Draginol

Piracy & PC Gaming
By Draginol Posted March 10, 2008 20:48:46

Recently there has been a lot of talk about how piracy affects PC gaming. And if you listen to game developers, it apparently is a foregone conclusion - if a high quality PC game doesn't sell as many copies as it should, it must be because of piracy.

Now, I don't like piracy at all. It really bugs me when I see my game up on some torrent site just on the principle of the matter. And piracy certainly does cost sales. But arguing that piracy is the primary factor in lower sales of well made games? I don't think so. People who never buy software aren't lost sales.
Is it about business or glory?

Most people who know of Stardock in the gaming world think of it as a tiny indie shop. And we certainly are tiny in terms of game development. But in the desktop enhancement market, Stardock owns that market and it's a market with many millions of users. According to CNET, 6 of the top 10 most popular desktop enhancements are developed by Stardock. Our most popular desktop enhancement, WindowBlinds, has almost 14 million downloads just on Download.com. We have over a million registered users.

If you want to talk about piracy, talk about desktop enhancements. The piracy on that is huge. But the question isn't about piracy. It's about sales.

So here is the deal: When you develop for a market, you don't go by the user base. You go by the potential customer base. That's what most software companies do. They base what they want to create on the size of the market they're developing for. But not PC game developers.

PC game developers seem to focus more on the "cool" factor. What game can they make that will get them glory with the game magazines and gaming websites and hard core gamers? These days, it seems like game developers want to be like rock stars more than businessmen. I've never considered myself a real game developer. I'm a gamer who happens to know how to code and also happens to be reasonably good at business.

So when I make a game, I focus on making games that I think will be the most profitable. As a gamer, I like most games. I love Bioshock. I think the Orange Box is one of the best gaming deals ever. I love Company of Heroes and Oblivion was captivating. My two favorite games of all time are Civilization (I, II, III, and IV) and Total Annihilation. And I won't even get into the hours lost in WoW. Heck, I even like The Sims.

So when it comes time to make a game, I don't have a hard time thinking of a game I'd like to play. The hard part is coming up with a game that we can actually make that will be profitable. And that means looking at the market as a business not about trying to be "cool".
Making games for customers versus making games for users

So even though Galactic Civilizations II sold 300,000 copies making 8 digits in revenue on a budget of less than $1 million, it's still largely off the radar. I practically have to agree to mow editors lawns to get coverage. And you should see Jeff Green's (Games for Windows) yard. I still can't find my hedge trimmers.

Another game that has been off the radar until recently was Sins of a Solar Empire. With a small budget, it has already sold about 200,000 copies in the first month of release. It's the highest rated PC game of 2008 and probably the best selling 2008 PC title. Neither of these titles have CD copy protection.

And yet we don't get nearly the attention of other PC games. Lack of marketing on our part? We bang on the doors for coverage as next as the next shop. Lack of advertising? Open up your favorite PC game publication for the past few months and take note of all the 2 page spreads for Sins of a Solar Empire. So we certainly try.

But we still don't get the editorial buzz that some of the big name titles do because our genre isn't considered as "cool" as other genres. Imagine what our sales would be if our games had gotten game magazine covers and just massive editorial coverage like some of the big name games get. I don't want to suggest we get treated poorly by game magazine and web sites (not just because I fear them -- which I do), we got good preview coverage on Sins, just not the same level as one of the "mega" titles would get. Hard core gamers have different tastes in games than the mainstream PC gaming market of game buyers. Remember Roller Coaster Tycoon? Heck, how much buzz does The Sims get in terms of editorial when compared to its popularity. Those things just aren't that cool to the hard core gaming crowd that everything seems geared toward despite the fact that they're not the ones buying most of the games.

I won't even mention some of the big name PC titles that GalCiv and Sins have outsold. There's plenty of PC games that have gotten dedicated covers that haven't sold as well. So why is that?

Our games sell well for three reasons. First, they're good games which is a pre-requisite. But there's lots of great games that don't sell well.

The other two reasons are:

* Our games work on a very wide variety of hardware configurations.
* Our games target genres with the largest customer bases per cost to produce for.


We also don't make games targeting the Chinese market

When you make a game for a target market, you have to look at how many people will actually buy your game combined with how much it will cost to make a game for that target market. What good is a large number of users if they're not going to buy your game? And what good is a market where the minimal commitment to make a game for it is $10 million if the target audience isn't likely to pay for the game?

If the target demographic for your game is full of pirates who won't buy your game, then why support them? That's one of the things I have a hard time understanding. It's irrelevant how many people will play your game (if you're in the business of selling games that is). It's only relevant how many people are likely to buy your game.

Stardock doesn't make games targeting the Chinese market. If we spent $10 million on a PC game explicitly for the Chinese market and we lost our shirts, would you really feel that much sympathy for us? Or would you think "Duh."


You need a machine how fast?

Anyone who keeps track of how many PCs the "Gamer PC" vendors sell each year could tell you that it's insane to develop a game explicitly for hard core gamers. Insane. I think people would be shocked to find out how few hard core gamers there really are out there. This data is available. The number of high end graphics cards sold each year isn't a trade secret (in some cases you may have to get an NDA but if you're a partner you can find out). So why are companies making games that require them to sell to 15% of a given market to be profitable? In what other market do companies do that? In other software markets, getting 1% of the target market is considered good. If you need to sell 500,000 of your game to break even and your game requires Pixel Shader 3 to not look like crap or play like crap, do you you really think that there are 50 MILLION PC users with Pixel Shader 3 capable machines who a) play games and b) will actually buy your game if a pirated version is available?

In our case, we make games that target the widest possible audience as long as as we can still deliver the gaming experience we set out to. Anyone who's looked at the graphics in Sins of a Solar Empire would, I think, agree that the graphics are pretty phenomenal (particularly space battles). But could they be even fancier? Sure. But only if we degraded the gaming experience for the largest chunk of people who buy games.


The problem with blaming piracy

I don't want anyone to walk away from this article thinking I am poo-pooing the effect of piracy. I'm not. I definitely feel for game developers who want to make kick ass PC games who see their efforts diminished by a bunch of greedy pirates. I just don't count pirates in the first place. If you're a pirate, you don't get a vote on what gets made -- or you shouldn't if the company in question is trying to make a profit.

The reason why we don't put CD copy protection on our games isn't because we're nice guys. We do it because the people who actually buy games don't like to mess with it. Our customers make the rules, not the pirates. Pirates don't count. We know our customers could pirate our games if they want but choose to support our efforts. So we return the favor - we make the games they want and deliver them how they want it. This is also known as operating like every other industry outside the PC game industry.

One of the jokes I've seen in the desktop enhancement market is how "ugly" WindowBlinds skins are (though there are plenty of awesome ones too). But the thing is, the people who buy WindowBlinds tend to like a different style of skin than the people who would never buy it in the first place. Natural selection, so to speak, over many years has created a number of styles that seem to be unique to people who actually buy WindowBlinds. That's the problem with piracy. What gets made targets people who buy it, not the people who would never buy it in the first place. When someone complains about "fat borders" on some popular WindowBlinds skin my question is always "Would you buy WindowBlinds even if there was a perfect skin for you?" and the answer is inevitably "Probably not". That's how it works in every market -- the people who buy stuff call the shots. Only in the PC game market are the people who pirate stuff still getting the overwhelming percentage of development resources and editorial support.

When you blame piracy for disappointing sales, you tend to tar the entire market with a broad brush. Piracy isn't evenly distributed in the PC gaming market. And there are far more effective ways of getting people who might buy your product to buy it without inconveniencing them.

Blaming piracy is easy. But it hides other underlying causes. When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue.

In the end, the pirates hurt themselves. PC game developers will either slowly migrate to making games that cater to the people who buy PC games or they'll move to platforms where people are more inclined to buy games.

In the meantime, if you want to make profitable PC games, I'd recommend focusing more effort on satisfying the people willing to spend money on your product and less effort on making what others perceive as hot. But then again, I don't romanticize PC game development. I just want to play cool games and make a profit on games that I work on.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Blackhearted
piracy exists on consoles more than you think.
Well, there is significant commercial piracy in asia and the former eastern bloc, but even that pales in comparison to the PC piracy. The "casual" or "amateur" piracy wrt off-line games is orders of magnitude less than on PC.

Case in point: Doom3. Everyone and their grandmother have played Doom3, yet it only sold just a little over 1 million copies. More copies were downloaded from filesharing networks the week before the game was released, than was sold in the first months after release (when typically 90% of game sales take place).
This isn't unique. This is what happens to PC games unless they are protected by requiring on-line server accounts, like GW, or are aimed at non-gamers, like the Sims.

This is why PC gaming is increasingly focussed on on-line play (with server accounts) and why all other forms of gaming have largely migrated to consoles.

Hott Bill

Hott Bill

Wilds Pathfinder

Join Date: Apr 2007

Shards of a Broken Crown

R/

I for one would be extremely happy to see the UT3 Engine. The graphics looks great and require very low system requirements, which is good news for people without a gaming rig

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

if GW2 will be with graphics like Turok about 75% of the GW players now won't be able to play GW2
and i've seen Turok (runs on U3 engine) and it's amazing

Silent Coyote

Silent Coyote

Frost Gate Guardian

Join Date: Nov 2005

UK

E/N

Considering GW2 is going in to open beta this year (if ANet is to be believed) I highly doubt they are only just licencing the engine their going to use.

Plus as has already been mentioned, their using a modified version of the GW1 engine :P.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by Antheus
Can I play it? No? Right... Just another of million vaporware titles of coders who can make engines but couldn't make a half-decent game to save their lives.

The reason some titles started defining what gaming means is because they realized that it's the game that matters. So they got rid of coders making games for geeks, and got game designers making games for entertainment. And presto - we have EA and Vivendi defining what games are.

As for the hard-core market, that one is as big as it always was, hundreds of thousands. It's not growing or shrinking, it's just no longer financially possible to make games catering to them.

And as such, all games are getting "dumbed down" or Ursaned, by providing stylish graphics rather than ultra-fidelity for octa-SLI graphic cards.

The business reality meanwhile moves on, regardless of elitisits or populists.

PCs are now online gaming platform. Web 2.0, MySpace, Facebook games, flash games. Oh, and WoW.
Everything else is going on consoles. Development costs are 1/3 to 1/10 of PCs, there's almost no support needed, and market is well defined, so are the publishers.

Soon, PC gaming will be akin to Mac gaming. There will be literally a handful of titles, but the AAA market will move to consoles, which will perform all the functions that PCs to today with regard to entertainment.

The reason for this lies somewhere else - piracy. There is none on consoles (noteworthy), whereas anything not completely online on PC has 90%+ piracy rate these days.

And all of this has nothing to do with gamers in any way, it's just the way business works.
are you serious? really. there is so much wrong with this that it is just to funny to comment.

JeniM

Desert Nomad

Join Date: May 2007

W/E

What hasn't used the U3 engine lately?

Seems every game I see uses it

PS. StarDock are great. I hate CD protection on games, sitting at the PC and thinking "hmmm I feel like playing xxxxx game". Double click the icon, "Please insert the xxx play disc", Spend 5mins looking through all my games for the right box (It's always at the bottom of the lot ) then take out the dics thats in the drive and have to find that box.

Basically starting games normally takes more time than playing a round

-Pluto-

Lion's Arch Merchant

Join Date: Feb 2007

US

Diversionary Tactics [DT]

Mo/

Ah, was just looking for that article that Dr. Strangelove posted and was going to post it myself. It's pretty much spot on, and the success of Sins of a Solar Empire (which is an absolutely fantastic game, by the way), despite no anti-piracy at all, speaks for itself.

Really, the PC-gaming companies are the one's screwing themselves over. It's not the consumers' job or duty to upgrade their PCs into some theoretical super-computer from space and buy these games. It's the publishers and developers' jobs to sell it. Any failure for this to happen is their fault, not the consumers'.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by JeniM
What hasn't used the U3 engine lately?

Seems every game I see uses it

PS. StarDock are great. I hate CD protection on games, sitting at the PC and thinking "hmmm I feel like playing xxxxx game". Double click the icon, "Please insert the xxx play disc", Spend 5mins looking through all my games for the right box (It's always at the bottom of the lot ) then take out the dics thats in the drive and have to find that box.

Basically starting games normally takes more time than playing a round
Which is why I almost immediately download cracks for every game I buy. I honestly don't understand why developers bother with them. They're a minor annoyance at best to pirates, and only serve to piss your honest customers off.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Dr Strangelove
Best stuff I've ever read on the topic here
BRB, ordering sins of solar empire. This guy deserves his buck for actually understanding market.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Draginol represents a company which makes niche products for niche players. His users are fans, they are dedicated to the games and to the company.

His games are also forever stuck in the niche market, because if they ever got mainstream appeal they'd be pirated, because they'd no longer be catering to dedicated fans.

His discussion is also a bit confused. Production values such as good graphics are only related to piracy in so far as it gives the game mainstream appeal. No-one bothers to pirate a freely redistributable game with weak graphics; every pirate will try to pirate the latest top title.

Games like Doom3 were destroyed by pirates not because they had too high production values, or too high price, or used intrusive copy protection, but because the pirates could and wanted to pirate them.

Finding and controlling a niche and building a dedicated fan-base is a good way to get a steady but small revenue, and it's worked especially well for strategy and puzzle games, where production values typically aren't very important. It is a viable strategy.

However, it's not a viable strategy for companies aiming for big sales and big revenues. Neither is, as the last 20 years of computer history shows, disk-based copy protection.

On-line gaming with on-line accounts, however, is. The basic condition to secure such a game from piracy is to stop people from setting up pirate servers - and indeed all the big players, e.g. Valve, NCSoft, and Blizzard, react quickly and violently when someone tries.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by StardustDreamz
Congratulations on Godwinning the thread.

Anyway, the competing ideals here are elitism and populism, and neither is right or wrong. For people who want to advocate better graphics at the expense of losing some low-end machines (just an FYI, I had to turn down settings on my machine when GW came out, so it's not like it was always "low end") the main argument is that people are ignorant in their purchasing of computers and need to educate themselves so they stop getting ripped off.

The populist argument is that people don't want to learn about computers and that games should target a broad consumer base.

Personally I lean more towards the elitist crowd because making informed choices about your purchases is just a plain common sense thing to do. It wasn't that long ago when tinkering with electronics and building your own computer was normal. And, generally speaking, people who are technophobic about computers are still willing to put the effort into researching their TVs or stereo systems or cars. So the argument that game developers should cater to peoples' ignorance doesn't really fly that well with me.
I completely agree with you on that. /end thread end thread end thread

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

probably for aion

exteel uses unreal engine 2

http://www.joystiq.com/2008/03/25/nc...-for-two-mmos/

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Just for the fun

IlikeGW

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Antheus
Soon, PC gaming will be akin to Mac gaming. There will be literally a handful of titles, but the AAA market will move to consoles, which will perform all the functions that PCs to today with regard to entertainment.

The reason for this lies somewhere else - piracy. There is none on consoles (noteworthy), whereas anything not completely online on PC has 90%+ piracy rate these days.
This is silly. GOOD PC games do decently. It's the bad ones that had better watch out for piracy because people can get a free full demo and know to stay the hell away.

It's a similar phenomenon to the music industry. Just because people can download albums doesn't mean they don't actively support a group when they love one. The thing is people trump up pure numbers of downloads which mean nothing. Downloads don't tell you if the person enjoyed it, which is why they would have bought it. 200,000 people might download something and 500 enjoy it, can you call those other 199,500 people anything other than people just "browsing" who didn't want the product? Unfortunately, industry does instead of innovating, instead of being on top of their game, instead of making people want to line up to show support for their wonderful work, they play a fantasy blame game.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by IlikeGW
This is silly. GOOD PC games do decently. It's the bad ones that had better watch out for piracy because people can get a free full demo and know to stay the hell away.
Because when people have played through their pirated complete and fully functional copy and tired of the game, they go out and buy the original.

Yeop.

Also: wiimote: overhyped gimmick used to sell last-gen hardware.

Jarhok Belouve

Jarhok Belouve

Ascalonian Squire

Join Date: Mar 2006

UK

Leader, Knights Of The Black Soul [DooM]

W/Mo

I believe Lineage uses an Unreal Engine, it is probably for that.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

Blade and Soul

http://en.wikipedia.org/wiki/Blade_%26_Soul

Blade & Soul
Developer(s) NCsoft
Publisher(s) NCsoft
Designer(s) Hyung-tae Kim
Engine Unreal Engine 3
Platform(s) Microsoft Windows
Release date(s) TBA
Genre(s) MMORPG
Mode(s) Multiplayer

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

last post, 3/30/2008
today's date 10/31/2008
hint, hint