Quote:
Originally Posted by zwei2stein
Assume you never heard of Offset? http://www.projectoffset.com/videos.php
Demo from 2005 is nearly indistinguishable from movie footage. Imagine what happened in 3 years.
Oh, and that trailer was filmed on 2005 contemporary HW. No supa-dupa machine.
|
Can I play it? No? Right... Just another of million vaporware titles of coders who can make engines but couldn't make a half-decent game to save their lives.
The reason some titles started defining what gaming means is because they realized that it's the game that matters. So they got rid of coders making games for geeks, and got game designers making games for entertainment. And presto - we have EA and Vivendi defining what games are.
As for the hard-core market, that one is as big as it always was, hundreds of thousands. It's not growing or shrinking, it's just no longer financially possible to make games catering to them.
And as such, all games are getting "dumbed down" or Ursaned, by providing stylish graphics rather than ultra-fidelity for octa-SLI graphic cards.
The business reality meanwhile moves on, regardless of elitisits or populists.
PCs are now online gaming platform. Web 2.0, MySpace, Facebook games, flash games. Oh, and WoW.
Everything else is going on consoles. Development costs are 1/3 to 1/10 of PCs, there's almost no support needed, and market is well defined, so are the publishers.
Soon, PC gaming will be akin to Mac gaming. There will be literally a handful of titles, but the AAA market will move to consoles, which will perform all the functions that PCs to today with regard to entertainment.
The reason for this lies somewhere else - piracy. There is none on consoles (noteworthy), whereas anything not completely online on PC has 90%+ piracy rate these days.
And all of this has nothing to do with gamers in any way, it's just the way business works.