Unreal engine 3?? LOLS
piece of unoptimized crap tbh
NCsoft buys unreal 3 engine.. could it be?
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Originally Posted by zwei2stein
UT3 Engine is still way worse.
GW engine runs smoothly on all my systems with details on middle settings, and is reasonably choppy (~15FPS) with everything except AA on max. (1248x980 resolution) UT3 Engine games run hellishly and even with everything on lowest setting and with 640x480 resolution they are unplayable with their 4-8 FPS. |
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Originally Posted by Nevin
Considering GW has already been built upon the engine Anet is using... I doubt they'll switch and ditch; too much work would go down the drain.
On another note. Unreal III Engine < Crytek Engine |
even thought their both poor lol
Read over the first few pages and my eyes started to hurt ... lolz ..
No seriously this is actually very logical~ NC soft announced last yr they were making some games for Sony Exclusively as sony was looking to get into the MMO market this can also be seen in some recent behind the scene upper level management moves that are goin on over there .... Epic and Sony have since been in a lil back door dealings since Epic [ owner of the UE3 engine] had a slight fall out with MSoft .... infact if not mistaken the PS3 is able to Utilize the Ue3 engine better than the Xbox 360 .... Anyhow parts of the PS3 are also made from the UE3 engine ... so in short
NC soft buys the engine to make the games that they contracted with SONY , infact some of these games were to be MMO's, which gives them a dev tool to create the games for a console platform since they are crossing over without having to figure out how to go from pc to platform or make an entirely new engine for a game all together.
last notes here i saw someone say earlier the cost was around 500,000 for the UE3 engine ..... Silicon Knights paid Epic 750,000 + so u were close but this engine is worth alot more as more and more use it .
No seriously this is actually very logical~ NC soft announced last yr they were making some games for Sony Exclusively as sony was looking to get into the MMO market this can also be seen in some recent behind the scene upper level management moves that are goin on over there .... Epic and Sony have since been in a lil back door dealings since Epic [ owner of the UE3 engine] had a slight fall out with MSoft .... infact if not mistaken the PS3 is able to Utilize the Ue3 engine better than the Xbox 360 .... Anyhow parts of the PS3 are also made from the UE3 engine ... so in short
NC soft buys the engine to make the games that they contracted with SONY , infact some of these games were to be MMO's, which gives them a dev tool to create the games for a console platform since they are crossing over without having to figure out how to go from pc to platform or make an entirely new engine for a game all together.
last notes here i saw someone say earlier the cost was around 500,000 for the UE3 engine ..... Silicon Knights paid Epic 750,000 + so u were close but this engine is worth alot more as more and more use it .
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Originally Posted by wetsparks
The game is 3d, as has been explained, and redesigning the engine will work.
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Sure, you can walk over and under a bridge, but people standing on top of a bridge can bodyblock those attempting to walk under it.
What other "3D" features does guild wars have? Can you jump? No. Can you walk off a cliff? No. Everything is done with pathing. Terrain is either passable or unpassable, and this gets really awkward when you're trying to cut corners walking down a ramp, for example.
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Originally Posted by Blackhearted
I hate to break it to you but if your pc struggles on max settings on gw.... then your pc is to blame, not unreal engine 3. Even on a modest 8600gt, with a decent dual core, you can push a nice 50-60fps(or more, depending on the map) on 4(high) in ut3 on a moderate resolution(ex. 1280). Hell, even my old single core athlon 2400+(5 year old cpu) and low-end radeon x700(3 year old card) pushed more fps than yours set on 2(right between low and med) in 800x600 . Before you call an engine bad please take a look at the hardware you try to run it on. It'll make you look more intelligent that way. Cause in this case it's not the engines fault. The engine is very scalable, but it can't work miracles.
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also, I hate to break it to you, but i could not care less about gaming hardware and no game is ever gonna make me buy it. And People like me are huge majority of gaming population, not minority as shader-jerking population thinks.
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Originally Posted by jamesrt2004
nope unreal is actually MORE optimized then the crytek engine
even thought their both poor lol |
vs.
Unreal Engine III http://www.gametrailers.com/player/u...es/179565.html
Edit: I'm only talking about visuals, leaving the other three factors aside (optimization, performance, effects). UEIII and Cry2 are about tied as far as graphical effects go, UEIII is more optomized then Cry2- com'n it runs on an Xbox 360 (lawlawlawl can you say low end), performance really depends on the user's computer, but visually I think we all know who the winner is.
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Originally Posted by zwei2stein
Obviously, GWs engine can work miracles both in performance and visuals.
also, I hate to break it to you, but i could not care less about gaming hardware and no game is ever gonna make me buy it. And People like me are huge majority of gaming population, not minority as shader-jerking population thinks. |
Really though.. If you don't care about hardware then you really have no place to judge any game engine or its performance. Cause in order to properly judge a game engine you need adequate hardware to run it. Personally i think you're the type who'd be right on home on a console.
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Originally Posted by JaiGaia
Read over the first few pages and my eyes started to hurt ... lolz ..
No seriously this is actually very logical~ NC soft announced last yr they were making some games for Sony Exclusively as sony was looking to get into the MMO market |
I seem to remember something called Everquest....
S
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Originally Posted by Operative 14
One of the main hallmarks of GW is that it runs on a proprietary and unique game engine. I'm sure there will be some games made from those licenses, but not GW2.
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But is still pretty unique
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Originally Posted by Alleji
What other "3D" features does guild wars have? Can you jump? No. Can you walk off a cliff? No. Everything is done with pathing. Terrain is either passable or unpassable, and this gets really awkward when you're trying to cut corners walking down a ramp, for example. |
GW maps are 3D. The collision maps are 2D. That's the difference.
And since collisions are a very big deal(tm) in GW, everything is limited to what can be tested on them - but there's no reason why person couldn't jump around the objects. It's not in game since such accurate collision tests would be far too expensive.
As a comparison, WoW's servers do no collision testing whatsoever, and if you hack your client, you can map anywhere anytime. This is something that's not possible in GW, where you'd rubber band back.
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Originally Posted by Blackhearted
Yea, it is rather unfortunate that people who use intel graphics and blame game devs for their poor performance are the majority..
Really though.. If you don't care about hardware then you really have no place to judge any game engine or its performance. Cause in order to properly judge a game engine you need adequate hardware to run it. Personally i think you're the type who'd be right on home on a console. |
Anet is definitely going right with their choice to stay away from this world of madness of who will get the most colors inside the same pixel, or who can put more pixels in a face that there are neurons in your head! GW has mass appeal because it's a well-programmed (and well-designed) game that has core artistic values. I'm looking forward to the feats of GW2 as Anet will undoubtedly surpass themselves.
By the way, I quickly looked for computer specs on the web:
- UT3: proc 2Ghz, 512Mo RAM, NVIDIA 6200+ or ATI Radeon 9600+ (128-256Mo V-RAM?)
- GW NF: proc (pentium III!) 1Ghz, 512Mo RAM, ATI Radeon 8500 or GeForce 3 Series (64Mo V-RAM)
GW NF's recommend spec is very close to UT3's minimum spec!
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Originally Posted by Shadow Kurd
Actually. The core of the game is built of Granny 3D --> http://www.radgametools.com/granny.html
But is still pretty unique |
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Originally Posted by Antheus
GW maps are 3D. The collision maps are 2D. That's the difference.
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Originally Posted by Faer
I thought it was said that, as with GW1, GW2 would be designed to scale well for those with older systems. If I'm not mistaken, and that is the case...
The U3 engine for GW2? Not so sure how that'd work out. |

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Originally Posted by -Loki-
They said in an interview GW2 would be using an updated GW engine. Considering they are only just announcing this now, GW2 would probably bee too far in development to swap engines. Swapping engines is a huge deal.
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Originally Posted by Age
I can't believe that you are all still talking about this after what Loki said in this post.
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Just found this old but interesting article:
http://www.bit-tech.net/gaming/2005/...ars_review_1/2
http://www.bit-tech.net/gaming/2005/...ars_review_1/3
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Throughout the title, there is a 'glow' to the terrain and to the characters that makes the whole world seem a little ethereal. This is achieved by extracting bright areas from a scene, downsampling them, then blurring them, then sampling them back up and compositing them back into the scene. This can be done with anti-aliasing, and artists can also add extra haze or radial blur effects to create different moods in different areas of the world. ... When the lowest details settings are used (right), terrain textures are composited on the CPU rather than on the GPU, saving the graphics hardware for the rest of the scene, increasing performance. ... The shadows in the game look simply gorgeous. Character shadows are rendered to textures, and then a blur effect is added to soften the edges. Terrain shadows are calculated as lightmaps in realtime. |
http://www.bit-tech.net/gaming/2005/...ars_review_1/4
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