Hybrid heal/prot build

blaines

Ascalonian Squire

Join Date: Jan 2006

Rt/

Hi,

I'am looking for a good heal/prot hybrid build for my monk.
I'am quite new in monking so i could use some advice with the build.
It must be a build that can be used in NM and HM.

I have all guildwars chapters.

Thanks in advance!

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

[skill]word of healing[/skill][skill]dwayna's kiss[/skill][skill]aegis[/skill][skill]protective spirit[/skill][skill]reversal of fortune[/skill][skill]glyph of lesser energy[/skill][skill]dismiss condition[/skill]

12+1+1 Healing Prayers
10+1 Protection Prayers
8+1 Divine Favour

Glyph isn't strictly needed, tbh - but as you're new, you might want it for now so you don't run dry with Prot Spirit. When you're more comfortable managing energy and skill use, you can drop it for another small prot like [skill=text]shield of absorption[/skill] or [skill=text]shielding hands[/skill].

Use isn't hard - use Aegis to alleviate pressure on the whole team, Prot Spirit stops people blowing up, RoF is a small prot that can be used for anything.
Kiss and Word push red bars up very well; and Cure Hex/Dismiss remove hexes and conditions. For PvE, I wouldn't worry about removing every condition and hex that gets through as enemies tend to cover you in them and removing all of them is futile. Just watch enemies for key stuff like Blind and Daze-causing attacks, or nasty hexes like Backfire and spiteful Spirit and remove these.

And learn to watch the battlefield and put RoF or Spirit on someone before the enemy kills them - watching the field and not the party window makes for a better monk.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Stormlord Alex
12+1+1 Healing Prayers
10+1 Protection Prayers
8+1 Divine Favour Here's something I've always wondered ever since the typical Heal-Prot Hybrids stated to be widely used. Why bother putting points in Divine Favour?

Ok, so the 9 Divine allows you to use any Req 8/9 Divine Staff, but does the ~28HP you get off it make it worthwhile? Why are the points not better spent maxing out Healing and Protection Prayers?

moko

moko

??uo??o??

Join Date: May 2006

you can't put any more in Healing Prayers, and investing in prot so you can get 13 is a total waste. you don't need such a long PS, and i don't even know if Aegis will get another second added. Dismiss has tiny to no difference on the heal, and RoF is strong either way.

DF is just too good.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Is the 12 Healing necesary? Wouldn't it be better to run 11 Healing+rune+headgear, 10 Protect+rune, and 10 Divine Favor+rune?

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

Quote:
Originally Posted by Celestial Beaver
Here's something I've always wondered ever since the typical Heal-Prot Hybrids stated to be widely used. Why bother putting points in Divine Favour?

Ok, so the 9 Divine allows you to use any Req 8/9 Divine Staff, but does the ~28HP you get off it make it worthwhile? Why are the points not better spent maxing out Healing and Protection Prayers? Because I don't think the loss of that 28 HP per spell is a good trade off for an extra 1 second on Aegis or 3 seconds on Prot Spirit. Going 12/12/3 actually means your DF heals for 10 instead of 29 per spell. Your healing is already maxed, so you'd only put the points into prot. Doing that would mean Dismiss Condition actually heals for less(8 HP heal increase from the spell - 19 HP DF heal lost). Bottom line for me: Do I think an additional Aegis second or 3 additional seconds on Prot Spirit is worth -19 healing per spell? It isn't to me. Someone can probably explain it better but that's how I see it.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

You could do a lot of things with the attributes.
I just happen to like 14/11/9 and you're not getting much or losing much either way.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Ok, fair enough. Oddly I've always kept some in DF, but until now, never really known why I did.

Thanks for the answers.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Celestial Beaver
...Ok, so the 9 Divine allows you to use any Req 8/9 Divine Staff..
You won't be using one of these.
Quote:
Originally Posted by MagmaRed
Is the 12 Healing necesary? Wouldn't it be better to run 11 Healing+rune+headgear, 10 Protect+rune, and 10 Divine Favor+rune? no it wouldn't be better to take points out of healing. Some of your healing spells will lose far more health gained, than the +3 extra health you'll get from the DF bonus.

High Moral

High Moral

Frost Gate Guardian

Join Date: Jan 2008

rage

Mo/

imho! DF is the secret to sucess.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

ok i run the same build stormlord posted except i have guardian instead of kiss

i run 10+2 healing 11+1 prot 10+1 divine iirc

lowering healing by 2 points mean i loose about 20 health per WoH
increasing prot up too 12 means i get aegis up too 12 secs which is nice

and instead i can get 32 on every other skill i use. Nice trade of imo

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by I D E L E T E D I
ok i run the same build stormlord posted except i have guardian instead of kiss

i run 10+2 healing 11+1 prot 10+1 divine iirc

lowering healing by 2 points mean i loose about 20 health per WoH
increasing prot up too 12 means i get aegis up too 12 secs which is nice

and instead i can get 32 on every other skill i use. Nice trade of imo I think you meant 10 seconds aegis, not 12. If you want 10 second aegis, I'd run this instead

12+1+1 Heal
11+1 Prot
6+1 Divine

With this split, your divine will heal for 13 less, but WoH will heal for 17 more (so a gain of 4) and 27 more (14 gain) if target is < 50%. Every little bit help , because when you heal you're trying to push red bars up. Not as important as when you prot, because you're just trying to keep red bars from going down.

Not sure taking out Kiss for Guardian is a good idea though, having 2 heal is better imo. For when you get D shot, Sig of humility, diversion, etc. on one of your heal.

That's said, I'd go with Alex build and attributes split for a more rounded build.

Rathgar

Rathgar

Ascalonian Squire

Join Date: Feb 2008

DOoH

Quote:
Originally Posted by Stormlord Alex
[skill]word of healing[/skill][skill]dwayna's kiss[/skill][skill]aegis[/skill][skill]protective spirit[/skill][skill]reversal of fortune[/skill][skill]glyph of lesser energy[/skill][skill]dismiss condition[/skill]


Glyph isn't strictly needed, tbh - but as you're new, you might want it for now so you don't run dry with Prot Spirit. When you're more comfortable managing energy and skill use, you can drop it for another small prot like [skill=text]shield of absorption[/skill] or [skill=text]shielding hands[/skill].
I’ve been running this same build for about 2 months with the exception of GoLE. I have Rebirth in that slot. When the people in my guild have more fun playing together, telling jokes over Team Speak, or typing in GC rather than making every
PvE adventure a perfect example of textbook play, Rebirth comes in handy in certain areas.

My first question is how do you know when to take SoA over SH? Is this just player preference or can you think of a specific reason one is more suitable than the other?

Quote:
And learn to watch the battlefield and put RoF or Spirit on someone before the enemy kills them - watching the field and not the party window makes for a better monk. Second question: When I’m in a dungeon or an area with low visibility, 8-10 minions running around, and a 15” monitor, how do I get better at watching the field? I’m trying to get better at monking but I still find myself watching the party window 99% of the time. Sometimes things are moving too fast and I’m putting PS or RoF on after I see someone take a hit. I don’t play PvP with my monk (yet) but I’ve taken some advice from this forum and took the party window off to help me watch the field (not with real players). I went to the Isle of the Nameless and did Training Arena but this didn’t help because the foes just focused on me mostly. After 2 months of GWEN, I don’t find myself getting better at watching the field in PvE. Some may say, “Sorry man, you’ll never be a great monk”. That’s ok, I just want to be a better monk. Does anyone have suggestions for “watching the field” exercises?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Rathgar
My first question is how do you know when to take SoA over SH? Is this just player preference or can you think of a specific reason one is more suitable than the other?
Really for PvE, SoA is the far stronger choice - enemies won't switch targets and with a few foes wailing on one guy, you can easily get 0s on someone with SoA (which also has a better uptime-ratio than SH)

Quote:
Second question: When I’m in a dungeon or an area with low visibility, 8-10 minions running around, and a 15” monitor, how do I get better at watching the field? I’m trying to get better at monking but I still find myself watching the party window 99% of the time. Sometimes things are moving too fast and I’m putting PS or RoF on after I see someone take a hit. I don’t play PvP with my monk (yet) but I’ve taken some advice from this forum and took the party window off to help me watch the field (not with real players). I went to the Isle of the Nameless and did Training Arena but this didn’t help because the foes just focused on me mostly. After 2 months of GWEN, I don’t find myself getting better at watching the field in PvE. Some may say, “Sorry man, you’ll never be a great monk”. That’s ok, I just want to be a better monk. Does anyone have suggestions for “watching the field” exercises? Get a bigger screen. Really.
Then... For practice? I'd start off on melee mobs, HM Hulking Stone Elementals and Grawl in Old Ascalon are big and obvious.

blaines

Ascalonian Squire

Join Date: Jan 2006

Rt/

Thanks for all the good advices!
I have the same problem as Rathgar, i put the party screen off.
But especially if it gets crowdy i just cant overlook the battle field.

Do you guys have some nice tips?

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Bumping prot to 12 gets you an extra second on Aegis; whether it's worth it or not depends on the area.

SoA is almost always better than SH. About the only advantage SH has is cast time, which isn't much of an advantage at all in PvE.

Depending on the team build (and competence), SoA can end up saving you more energy (and effort) than GoLE; YMMV.

Watching the field is hard in PvE because Anet, in their infinite wisdom, decided not to implement the nice UI features we get in PvP - specifically, numbered party members and "always show names of nearby allies/foes". It's also hard because you typically have a lot more enemies, and your party members (PuGlings or heroes) typically suck at positioning, and it's hard to tell who's about to get hit when all of your people are balled up.

One of the big tips I have is to stay the **** back. When you're standing in the thick of things, especially in PvE, it's really hard to keep track of who is doing what to whom. If you take yourself out of the fight, it's a lot easier to not only see everything that's going on, but also a lot easier to focus because you're less likely to come under direct fire. Positioning is key in GW, and most players, especially in PvE, have no clue what the word even means.

Food

Food

Academy Page

Join Date: Mar 2008

in america

Team Flawless [oRLy]

Mo/E

Quote:
Originally Posted by blaines
Hi,

I'am looking for a good heal/prot hybrid build for my monk.
I'am quite new in monking so i could use some advice with the build.
It must be a build that can be used in NM and HM.

I have all guildwars chapters.

Thanks in advance! If you're looking for a PvE bar, then:

12+1+1 Healing Prayers
10+1 Protection Prayers
9 Divine Favor

Reversal of Fortune
Word of Healing
Guardian
Dismiss Condition
Spirit Bond
Shield of Absorption/Shielding Hands
Holy Viel/Cure Hex
Util/Rez

Running this build successfully really just depends on the skill of your team, if your team is experienced enough then you can swap out either SB or Reversal of Fortune for another heal.

Also, blaines, never turn off your party status screen. Ever. I think you can make it smaller, but just try your best to keep it on your interface.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Turning off the party window is for training purposes. I don't think anybody will doubt that the P window is a valuable tool for keeping your team healthy.

I notice people putting Guardian in the traditional Dwayna's slot - this is really conditional on the area you're in. A lot of EoTN areas, for instance, feature heavy degen and general hex pressure, which makes Dwayna's a much stronger option than Guardian.

Limu Tolkki

Wilds Pathfinder

Join Date: Dec 2006

Hate The [Cape]

E/

Revesal of Fortune
Signet of Rejunevation
Word of Healing
Signet of Absorption
Protective Spirit
Dismiss Condition
Cure Hex
Aegis

Healing 12+1+1
Prot 9+1
Div 9+1

Been running this. If i should add one skill instead of soa which would it be? Since i dont find soa necessary except if i have some kilroy in party. Extra e-management or healing isnt necessary neither.

Edit. Btw soj > dwaynas kiss imo. Its good heal and nice for energy too.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by Limu Tolkki
If i should add one skill instead of soa which would it be? Since i dont find soa necessary except if i have some kilroy in party. Extra e-management or healing isnt necessary neither. If you have EoTN and decent Norn rank you can bring "I am Unstoppable!" or any other broken PvE skill.

dicecube

dicecube

Lion's Arch Merchant

Join Date: Apr 2007

N/

what weapon set do u guys generally run for a hybrid? i know ppl will say good monks switch between weapon sets, but which one would u used in general if you had to choose one?

Tyla

Emo Goth Italics

Join Date: Sep 2006

40/40 Prot set.
Either that or 40/20/20.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

40/40 healing for the most part

20/20 and +20% enchant/hsr10% set for casting Aegis

Tyla

Emo Goth Italics

Join Date: Sep 2006

Not only for casting Aegis. It's also for small prots such as Guardian and SoA. And why would you use 40/40 heal, when Patient Spirit is a 1/4 and WoH is a 3/4? Even if you're using Dwaynas Kiss over it, it's a waste using on your common hybrid bar because you need to be casting your prots more often.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

because most prot spells already have a fast enough recharge that the 40/40 prot set is redundant. The 40/20/20 staff is usually better since most of the prots themselves are a lasting enchantment, so you want the 40/40 set to pump out heals when not flinging out prots.

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

Quote:
Originally Posted by Shaz
I think you meant 10 seconds aegis, not 12. If you want 10 second aegis, I'd run this instead

12+1+1 Heal
11+1 Prot
6+1 Divine

With this split, your divine will heal for 13 less, but WoH will heal for 17 more (so a gain of 4) and 27 more (14 gain) if target is < 50%. Every little bit help , because when you heal you're trying to push red bars up. Not as important as when you prot, because you're just trying to keep red bars from going down.

Not sure taking out Kiss for Guardian is a good idea though, having 2 heal is better imo. For when you get D shot, Sig of humility, diversion, etc. on one of your heal.

That's said, I'd go with Alex build and attributes split for a more rounded build. Generally Dismiss works just fine as a secondary heal in PvE, I use it a lot for top off if needed. I've tried using Patient in PvE but I just prefer RoF for that lightning orb.

pink

flettir

Frost Gate Guardian

Join Date: May 2007

Kabal of the Righteous [Seed]

Mo/

[skill]Reversal of Fortune[/skill][skill]Dwayna's Kiss[/skill][skill]Word of Healing[/skill][skill]Heal Party[/skill][skill]Protective Spirit[/skill][skill]Cure Hex[/skill][skill]Selfless Spirit[/skill][skill]Rebirth[/skill]
12+1+3 Healing, 10+1 Divine Favor, 8+1 Protection

Self-explanatory enough. This build has served me well throughout everything in the game (not that i use it 100% of the time, but it works anywhere). Selfless isn't necessary, but you can spam almost everything mindlessly for as much as 24 seconds, which makes you completely ridiculous in a heated battle.
Heal Party can also be replaced now, maybe by Aegis or SoA.

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Quote:
Originally Posted by flettir
[skill]Reversal of Fortune[/skill][skill]Dwayna's Kiss[/skill][skill]Word of Healing[/skill][skill]Heal Party[/skill][skill]Protective Spirit[/skill][skill]Cure Hex[/skill][skill]Selfless Spirit[/skill][skill]Rebirth[/skill]
12+1+3 Healing, 10+1 Divine Favor, 8+1 Protection

Self-explanatory enough. This build has served me well throughout everything in the game (not that i use it 100% of the time, but it works anywhere). Selfless isn't necessary, but you can spam almost everything mindlessly for as much as 24 seconds, which makes you completely ridiculous in a heated battle.
Heal Party can also be replaced now, maybe by Aegis or SoA. Yeah HP should be dropped for either Aegis or Gaurdian. And you didn't bring a condition removal, I would drop rebirth for Dismiss, or if u have to keep Rebirth drop Selfless Spirit.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by ender6
Yeah HP should be dropped for either Aegis or Gaurdian. And you didn't bring a condition removal, I would drop rebirth for Dismiss, or if u have to keep Rebirth drop Selfless Spirit. /signed for not having rebirth. Don't like rebirth on a monk, it should be for other classes that doesn't need its energy nearly as much as monk.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
/signed for not having rebirth. Don't like rebirth on a monk, it should be for other classes that doesn't need its energy nearly as much as monk. Yeah, a monk cannot afford to be out of energy in the middle of combat. Just chunk the res, I find that I'm more effective without a res when running hybrids.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by funbun
Yeah, a monk cannot afford to be out of energy in the middle of combat. Just chunk the res, I find that I'm more effective without a res when running hybrids. It's not really beneficial to have a res on a Monk anyway.
Since your common Monk bar is quite tight, and you need to deal with plentiful situations.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Stormlord Alex

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by holymasamune
(or you can be cool and get a req8 inscribable divine favor offhand :P). I have one of those!

... umm... I might be interested in saying goodbye to it too if you're interested

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

i agree a monk with a rez is losing a decent slot for something useful. i always bring the rez scrolls instead now

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by holymasamune
Going back to this, I'd even run something like 12+1+1 heal, 8+1 prot, 10+1 divine. All you do is lose 2 (or 3) seconds off the prot spirit and 8 points off the conditional heal in dismiss. In return, you get 6 more unconditional heal on every spell you cast. In addition, your high set is likely to be divine favor unless you have very specific high sets, so 9's generally dangerous in case you get weakened (or you can be cool and get a req8 inscribable divine favor offhand :P). I'd agree with that.
Typically, the att. spread depends on which prot spells you take: 9 prot for Aegis, 10 prot for SoA, and 11 prot for Guardian. Then go 14 healing and throw the rest in DF.

Since that build lacks SoA and Guardian, then I'd agree with 14 healing, 11 DF, and 9 prot.

Grey_Ghost

Grey_Ghost

Ascalonian Squire

Join Date: Nov 2007

Quote:
Originally Posted by Yichi
The 40/20/20 staff is usually better since most of the prots themselves are a lasting enchantment What about a martial set? Would 10% more HSR be worth the lost 20% HCT with Aegis and SoA on the bar?

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Grey_Ghost
What about a martial set? Would 10% more HSR be worth the lost 20% HCT with Aegis and SoA on the bar? no it wouldn't be.

The average Hybrid Monk bar like the one above has typically 4 weapon sets:

set1) 40/20/20 prot staff
set2) 40/40 healing set
set3) +5/+30 sword/spear/whatever and +10vs X/+30 shields
set4) +15/-1 regen set (wand and offhand)

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

I use the following build for the most part in most PvE situations (I may be a bit off on the attributes, as I am typing this away from home):

16 Healing (12+3+1)
12-13 DivFav (11-12+1)
6 Protection (5+1)

Restore Life (2 sec rez w/ about 85-90% energy recovery for target)
Heal Party
Healer's Boon
Seed of Life
Healing Seed
Ethereal Light
Heal Other
Protective Spirit

I typically run a 20/20 Healing Icon with a +5EN/+20% Enchant weapon, or a 20/20 Healing Staff with a +5EN head and +20% enchant wrapping.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

dropping restore life for GoLE would be optimal for that build.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Yichi
dropping restore life for GoLE would be optimal for that build. And the superior rune.