Hybrid heal/prot build
blaines
Hi,
I'am looking for a good heal/prot hybrid build for my monk.
I'am quite new in monking so i could use some advice with the build.
It must be a build that can be used in NM and HM.
I have all guildwars chapters.
Thanks in advance!
I'am looking for a good heal/prot hybrid build for my monk.
I'am quite new in monking so i could use some advice with the build.
It must be a build that can be used in NM and HM.
I have all guildwars chapters.
Thanks in advance!
Stormlord Alex
[skill]word of healing[/skill][skill]dwayna's kiss[/skill][skill]aegis[/skill][skill]protective spirit[/skill][skill]reversal of fortune[/skill][skill]glyph of lesser energy[/skill][skill]dismiss condition[/skill]
12+1+1 Healing Prayers
10+1 Protection Prayers
8+1 Divine Favour
Glyph isn't strictly needed, tbh - but as you're new, you might want it for now so you don't run dry with Prot Spirit. When you're more comfortable managing energy and skill use, you can drop it for another small prot like [skill=text]shield of absorption[/skill] or [skill=text]shielding hands[/skill].
Use isn't hard - use Aegis to alleviate pressure on the whole team, Prot Spirit stops people blowing up, RoF is a small prot that can be used for anything.
Kiss and Word push red bars up very well; and Cure Hex/Dismiss remove hexes and conditions. For PvE, I wouldn't worry about removing every condition and hex that gets through as enemies tend to cover you in them and removing all of them is futile. Just watch enemies for key stuff like Blind and Daze-causing attacks, or nasty hexes like Backfire and spiteful Spirit and remove these.
And learn to watch the battlefield and put RoF or Spirit on someone before the enemy kills them - watching the field and not the party window makes for a better monk.
12+1+1 Healing Prayers
10+1 Protection Prayers
8+1 Divine Favour
Glyph isn't strictly needed, tbh - but as you're new, you might want it for now so you don't run dry with Prot Spirit. When you're more comfortable managing energy and skill use, you can drop it for another small prot like [skill=text]shield of absorption[/skill] or [skill=text]shielding hands[/skill].
Use isn't hard - use Aegis to alleviate pressure on the whole team, Prot Spirit stops people blowing up, RoF is a small prot that can be used for anything.
Kiss and Word push red bars up very well; and Cure Hex/Dismiss remove hexes and conditions. For PvE, I wouldn't worry about removing every condition and hex that gets through as enemies tend to cover you in them and removing all of them is futile. Just watch enemies for key stuff like Blind and Daze-causing attacks, or nasty hexes like Backfire and spiteful Spirit and remove these.
And learn to watch the battlefield and put RoF or Spirit on someone before the enemy kills them - watching the field and not the party window makes for a better monk.
Cebe
Quote:
Originally Posted by Stormlord Alex
12+1+1 Healing Prayers
10+1 Protection Prayers
8+1 Divine Favour Here's something I've always wondered ever since the typical Heal-Prot Hybrids stated to be widely used. Why bother putting points in Divine Favour?
Ok, so the 9 Divine allows you to use any Req 8/9 Divine Staff, but does the ~28HP you get off it make it worthwhile? Why are the points not better spent maxing out Healing and Protection Prayers?
10+1 Protection Prayers
8+1 Divine Favour Here's something I've always wondered ever since the typical Heal-Prot Hybrids stated to be widely used. Why bother putting points in Divine Favour?
Ok, so the 9 Divine allows you to use any Req 8/9 Divine Staff, but does the ~28HP you get off it make it worthwhile? Why are the points not better spent maxing out Healing and Protection Prayers?
moko
you can't put any more in Healing Prayers, and investing in prot so you can get 13 is a total waste. you don't need such a long PS, and i don't even know if Aegis will get another second added. Dismiss has tiny to no difference on the heal, and RoF is strong either way.
DF is just too good.
DF is just too good.
MagmaRed
Is the 12 Healing necesary? Wouldn't it be better to run 11 Healing+rune+headgear, 10 Protect+rune, and 10 Divine Favor+rune?
DRGN
Quote:
Originally Posted by Celestial Beaver
Here's something I've always wondered ever since the typical Heal-Prot Hybrids stated to be widely used. Why bother putting points in Divine Favour?
Ok, so the 9 Divine allows you to use any Req 8/9 Divine Staff, but does the ~28HP you get off it make it worthwhile? Why are the points not better spent maxing out Healing and Protection Prayers? Because I don't think the loss of that 28 HP per spell is a good trade off for an extra 1 second on Aegis or 3 seconds on Prot Spirit. Going 12/12/3 actually means your DF heals for 10 instead of 29 per spell. Your healing is already maxed, so you'd only put the points into prot. Doing that would mean Dismiss Condition actually heals for less(8 HP heal increase from the spell - 19 HP DF heal lost). Bottom line for me: Do I think an additional Aegis second or 3 additional seconds on Prot Spirit is worth -19 healing per spell? It isn't to me. Someone can probably explain it better but that's how I see it.
Ok, so the 9 Divine allows you to use any Req 8/9 Divine Staff, but does the ~28HP you get off it make it worthwhile? Why are the points not better spent maxing out Healing and Protection Prayers? Because I don't think the loss of that 28 HP per spell is a good trade off for an extra 1 second on Aegis or 3 seconds on Prot Spirit. Going 12/12/3 actually means your DF heals for 10 instead of 29 per spell. Your healing is already maxed, so you'd only put the points into prot. Doing that would mean Dismiss Condition actually heals for less(8 HP heal increase from the spell - 19 HP DF heal lost). Bottom line for me: Do I think an additional Aegis second or 3 additional seconds on Prot Spirit is worth -19 healing per spell? It isn't to me. Someone can probably explain it better but that's how I see it.
Stormlord Alex
You could do a lot of things with the attributes.
I just happen to like 14/11/9 and you're not getting much or losing much either way.
I just happen to like 14/11/9 and you're not getting much or losing much either way.
Cebe
Ok, fair enough. Oddly I've always kept some in DF, but until now, never really known why I did.
Thanks for the answers.
Thanks for the answers.
Yichi
Quote:
Originally Posted by Celestial Beaver
Quote:
Originally Posted by MagmaRed
Is the 12 Healing necesary? Wouldn't it be better to run 11 Healing+rune+headgear, 10 Protect+rune, and 10 Divine Favor+rune?
no it wouldn't be better to take points out of healing. Some of your healing spells will lose far more health gained, than the +3 extra health you'll get from the DF bonus.
High Moral
imho! DF is the secret to sucess.
I D E L E T E D I
ok i run the same build stormlord posted except i have guardian instead of kiss
i run 10+2 healing 11+1 prot 10+1 divine iirc lowering healing by 2 points mean i loose about 20 health per WoH increasing prot up too 12 means i get aegis up too 12 secs which is nice and instead i can get 32 on every other skill i use. Nice trade of imo Shaz
Quote:
Originally Posted by I D E L E T E D I
ok i run the same build stormlord posted except i have guardian instead of kiss
i run 10+2 healing 11+1 prot 10+1 divine iirc lowering healing by 2 points mean i loose about 20 health per WoH increasing prot up too 12 means i get aegis up too 12 secs which is nice and instead i can get 32 on every other skill i use. Nice trade of imo I think you meant 10 seconds aegis, not 12. If you want 10 second aegis, I'd run this instead 12+1+1 Heal 11+1 Prot 6+1 Divine With this split, your divine will heal for 13 less, but WoH will heal for 17 more (so a gain of 4) and 27 more (14 gain) if target is < 50%. Every little bit help , because when you heal you're trying to push red bars up. Not as important as when you prot, because you're just trying to keep red bars from going down. Not sure taking out Kiss for Guardian is a good idea though, having 2 heal is better imo. For when you get D shot, Sig of humility, diversion, etc. on one of your heal. That's said, I'd go with Alex build and attributes split for a more rounded build. Rathgar
Quote:
Originally Posted by Stormlord Alex
Glyph isn't strictly needed, tbh - but as you're new, you might want it for now so you don't run dry with Prot Spirit. When you're more comfortable managing energy and skill use, you can drop it for another small prot like [skill=text]shield of absorption[/skill] or [skill=text]shielding hands[/skill]. |
My first question is how do you know when to take SoA over SH? Is this just player preference or can you think of a specific reason one is more suitable than the other?
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And learn to watch the battlefield and put RoF or Spirit on someone before the enemy kills them - watching the field and not the party window makes for a better monk.
Second question: When I’m in a dungeon or an area with low visibility, 8-10 minions running around, and a 15” monitor, how do I get better at watching the field? I’m trying to get better at monking but I still find myself watching the party window 99% of the time. Sometimes things are moving too fast and I’m putting PS or RoF on after I see someone take a hit. I don’t play PvP with my monk (yet) but I’ve taken some advice from this forum and took the party window off to help me watch the field (not with real players). I went to the Isle of the Nameless and did Training Arena but this didn’t help because the foes just focused on me mostly. After 2 months of GWEN, I don’t find myself getting better at watching the field in PvE. Some may say, “Sorry man, you’ll never be a great monk”. That’s ok, I just want to be a better monk. Does anyone have suggestions for “watching the field” exercises?
Stormlord Alex
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Originally Posted by Rathgar
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Quote:
Second question: When I’m in a dungeon or an area with low visibility, 8-10 minions running around, and a 15” monitor, how do I get better at watching the field? I’m trying to get better at monking but I still find myself watching the party window 99% of the time. Sometimes things are moving too fast and I’m putting PS or RoF on after I see someone take a hit. I don’t play PvP with my monk (yet) but I’ve taken some advice from this forum and took the party window off to help me watch the field (not with real players). I went to the Isle of the Nameless and did Training Arena but this didn’t help because the foes just focused on me mostly. After 2 months of GWEN, I don’t find myself getting better at watching the field in PvE. Some may say, “Sorry man, you’ll never be a great monk”. That’s ok, I just want to be a better monk. Does anyone have suggestions for “watching the field” exercises?
Get a bigger screen. Really. Then... For practice? I'd start off on melee mobs, HM Hulking Stone Elementals and Grawl in Old Ascalon are big and obvious. blaines
Thanks for all the good advices!
I have the same problem as Rathgar, i put the party screen off. But especially if it gets crowdy i just cant overlook the battle field. Do you guys have some nice tips? Burst Cancel
Bumping prot to 12 gets you an extra second on Aegis; whether it's worth it or not depends on the area.
SoA is almost always better than SH. About the only advantage SH has is cast time, which isn't much of an advantage at all in PvE. Depending on the team build (and competence), SoA can end up saving you more energy (and effort) than GoLE; YMMV. Watching the field is hard in PvE because Anet, in their infinite wisdom, decided not to implement the nice UI features we get in PvP - specifically, numbered party members and "always show names of nearby allies/foes". It's also hard because you typically have a lot more enemies, and your party members (PuGlings or heroes) typically suck at positioning, and it's hard to tell who's about to get hit when all of your people are balled up. One of the big tips I have is to stay the **** back. When you're standing in the thick of things, especially in PvE, it's really hard to keep track of who is doing what to whom. If you take yourself out of the fight, it's a lot easier to not only see everything that's going on, but also a lot easier to focus because you're less likely to come under direct fire. Positioning is key in GW, and most players, especially in PvE, have no clue what the word even means. Food
Quote:
Originally Posted by blaines
Hi,
I'am looking for a good heal/prot hybrid build for my monk. I'am quite new in monking so i could use some advice with the build. It must be a build that can be used in NM and HM. I have all guildwars chapters. Thanks in advance! If you're looking for a PvE bar, then: 12+1+1 Healing Prayers 10+1 Protection Prayers 9 Divine Favor Reversal of Fortune Word of Healing Guardian Dismiss Condition Spirit Bond Shield of Absorption/Shielding Hands Holy Viel/Cure Hex Util/Rez Running this build successfully really just depends on the skill of your team, if your team is experienced enough then you can swap out either SB or Reversal of Fortune for another heal. Also, blaines, never turn off your party status screen. Ever. I think you can make it smaller, but just try your best to keep it on your interface. Burst Cancel
Turning off the party window is for training purposes. I don't think anybody will doubt that the P window is a valuable tool for keeping your team healthy.
I notice people putting Guardian in the traditional Dwayna's slot - this is really conditional on the area you're in. A lot of EoTN areas, for instance, feature heavy degen and general hex pressure, which makes Dwayna's a much stronger option than Guardian. Limu Tolkki
Revesal of Fortune
Signet of Rejunevation Word of Healing Signet of Absorption Protective Spirit Dismiss Condition Cure Hex Aegis Healing 12+1+1 Prot 9+1 Div 9+1 Been running this. If i should add one skill instead of soa which would it be? Since i dont find soa necessary except if i have some kilroy in party. Extra e-management or healing isnt necessary neither. Edit. Btw soj > dwaynas kiss imo. Its good heal and nice for energy too. Burst Cancel
Quote:
Originally Posted by Limu Tolkki
If i should add one skill instead of soa which would it be? Since i dont find soa necessary except if i have some kilroy in party. Extra e-management or healing isnt necessary neither.
If you have EoTN and decent Norn rank you can bring "I am Unstoppable!" or any other broken PvE skill.
dicecube
what weapon set do u guys generally run for a hybrid? i know ppl will say good monks switch between weapon sets, but which one would u used in general if you had to choose one?
Tyla
40/40 Prot set.
Either that or 40/20/20. Marverick
40/40 healing for the most part
20/20 and +20% enchant/hsr10% set for casting Aegis Tyla
Not only for casting Aegis. It's also for small prots such as Guardian and SoA. And why would you use 40/40 heal, when Patient Spirit is a 1/4 and WoH is a 3/4? Even if you're using Dwaynas Kiss over it, it's a waste using on your common hybrid bar because you need to be casting your prots more often.
Yichi
because most prot spells already have a fast enough recharge that the 40/40 prot set is redundant. The 40/20/20 staff is usually better since most of the prots themselves are a lasting enchantment, so you want the 40/40 set to pump out heals when not flinging out prots.
Mr Pink57
Quote:
Originally Posted by Shaz
I think you meant 10 seconds aegis, not 12. If you want 10 second aegis, I'd run this instead
12+1+1 Heal 11+1 Prot 6+1 Divine With this split, your divine will heal for 13 less, but WoH will heal for 17 more (so a gain of 4) and 27 more (14 gain) if target is < 50%. Every little bit help , because when you heal you're trying to push red bars up. Not as important as when you prot, because you're just trying to keep red bars from going down. Not sure taking out Kiss for Guardian is a good idea though, having 2 heal is better imo. For when you get D shot, Sig of humility, diversion, etc. on one of your heal. That's said, I'd go with Alex build and attributes split for a more rounded build. Generally Dismiss works just fine as a secondary heal in PvE, I use it a lot for top off if needed. I've tried using Patient in PvE but I just prefer RoF for that lightning orb. pink flettir
[skill]Reversal of Fortune[/skill][skill]Dwayna's Kiss[/skill][skill]Word of Healing[/skill][skill]Heal Party[/skill][skill]Protective Spirit[/skill][skill]Cure Hex[/skill][skill]Selfless Spirit[/skill][skill]Rebirth[/skill]
12+1+3 Healing, 10+1 Divine Favor, 8+1 Protection Self-explanatory enough. This build has served me well throughout everything in the game (not that i use it 100% of the time, but it works anywhere). Selfless isn't necessary, but you can spam almost everything mindlessly for as much as 24 seconds, which makes you completely ridiculous in a heated battle. Heal Party can also be replaced now, maybe by Aegis or SoA. ender6
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Originally Posted by flettir
[skill]Reversal of Fortune[/skill][skill]Dwayna's Kiss[/skill][skill]Word of Healing[/skill][skill]Heal Party[/skill][skill]Protective Spirit[/skill][skill]Cure Hex[/skill][skill]Selfless Spirit[/skill][skill]Rebirth[/skill]
12+1+3 Healing, 10+1 Divine Favor, 8+1 Protection Self-explanatory enough. This build has served me well throughout everything in the game (not that i use it 100% of the time, but it works anywhere). Selfless isn't necessary, but you can spam almost everything mindlessly for as much as 24 seconds, which makes you completely ridiculous in a heated battle. Heal Party can also be replaced now, maybe by Aegis or SoA. Yeah HP should be dropped for either Aegis or Gaurdian. And you didn't bring a condition removal, I would drop rebirth for Dismiss, or if u have to keep Rebirth drop Selfless Spirit. MasterSasori
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Originally Posted by ender6
Yeah HP should be dropped for either Aegis or Gaurdian. And you didn't bring a condition removal, I would drop rebirth for Dismiss, or if u have to keep Rebirth drop Selfless Spirit.
/signed for not having rebirth. Don't like rebirth on a monk, it should be for other classes that doesn't need its energy nearly as much as monk.
funbun
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/signed for not having rebirth. Don't like rebirth on a monk, it should be for other classes that doesn't need its energy nearly as much as monk.
Yeah, a monk cannot afford to be out of energy in the middle of combat. Just chunk the res, I find that I'm more effective without a res when running hybrids.
| Tyla
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Originally Posted by funbun
Yeah, a monk cannot afford to be out of energy in the middle of combat. Just chunk the res, I find that I'm more effective without a res when running hybrids.
It's not really beneficial to have a res on a Monk anyway.
Since your common Monk bar is quite tight, and you need to deal with plentiful situations. Div
Quote:
Originally Posted by Stormlord Alex
[skill]word of healing[/skill][skill]dwayna's kiss[/skill][skill]aegis[/skill][skill]protective spirit[/skill][skill]reversal of fortune[/skill][skill]glyph of lesser energy[/skill][skill]dismiss condition[/skill]
12+1+1 Healing Prayers 10+1 Protection Prayers 8+1 Divine Favour Going back to this, I'd even run something like 12+1+1 heal, 8+1 prot, 10+1 divine. All you do is lose 2 (or 3) seconds off the prot spirit and 8 points off the conditional heal in dismiss. In return, you get 6 more unconditional heal on every spell you cast. In addition, your high set is likely to be divine favor unless you have very specific high sets, so 9's generally dangerous in case you get weakened (or you can be cool and get a req8 inscribable divine favor offhand :P). Stormlord Alex
Quote:
Originally Posted by holymasamune
(or you can be cool and get a req8 inscribable divine favor offhand :P).
I have one of those!
... umm... I might be interested in saying goodbye to it too if you're interested rick1027
i agree a monk with a rez is losing a decent slot for something useful. i always bring the rez scrolls instead now
Grammar
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Originally Posted by holymasamune
Going back to this, I'd even run something like 12+1+1 heal, 8+1 prot, 10+1 divine. All you do is lose 2 (or 3) seconds off the prot spirit and 8 points off the conditional heal in dismiss. In return, you get 6 more unconditional heal on every spell you cast. In addition, your high set is likely to be divine favor unless you have very specific high sets, so 9's generally dangerous in case you get weakened (or you can be cool and get a req8 inscribable divine favor offhand :P).
I'd agree with that.
Typically, the att. spread depends on which prot spells you take: 9 prot for Aegis, 10 prot for SoA, and 11 prot for Guardian. Then go 14 healing and throw the rest in DF. Since that build lacks SoA and Guardian, then I'd agree with 14 healing, 11 DF, and 9 prot. Grey_Ghost
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Originally Posted by Yichi
The 40/20/20 staff is usually better since most of the prots themselves are a lasting enchantment
What about a martial set? Would 10% more HSR be worth the lost 20% HCT with Aegis and SoA on the bar?
Yichi
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Originally Posted by Grey_Ghost
What about a martial set? Would 10% more HSR be worth the lost 20% HCT with Aegis and SoA on the bar?
no it wouldn't be.
The average Hybrid Monk bar like the one above has typically 4 weapon sets: set1) 40/20/20 prot staff set2) 40/40 healing set set3) +5/+30 sword/spear/whatever and +10vs X/+30 shields set4) +15/-1 regen set (wand and offhand) Wenspire
I use the following build for the most part in most PvE situations (I may be a bit off on the attributes, as I am typing this away from home):
16 Healing (12+3+1) 12-13 DivFav (11-12+1) 6 Protection (5+1) Restore Life (2 sec rez w/ about 85-90% energy recovery for target) Heal Party Healer's Boon Seed of Life Healing Seed Ethereal Light Heal Other Protective Spirit I typically run a 20/20 Healing Icon with a +5EN/+20% Enchant weapon, or a 20/20 Healing Staff with a +5EN head and +20% enchant wrapping. Yichi
dropping restore life for GoLE would be optimal for that build.
Racthoh
Quote:
Originally Posted by Yichi
dropping restore life for GoLE would be optimal for that build.
And the superior rune.
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