Control the Game Economy

D E C E P T I V E

Frost Gate Guardian

Join Date: Jan 2007

Problems with people wanting ridiculous prices for things so they hold out until they find some ebay gold buyer or someone desparate enough to pay a ridiculous price for something are part of what is bad with the games economy.

Suggestion for Solution.

Add a NPC that will sell weapon mods for reasonable prices. This would enable control over prices of weapon mods.

As rewards for completing certain dungeons, or maybe collecting items in dungeons could you maybe add a NPC that will give you a gold rare wep skin of your choice, maybe as a reward for completing the books in GWEN, or something similar. Still keep the chests, but with small chance that the chest will drop something like a green wep that you cant get from an NPC.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

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R/

/not signed

The way the economy works now is fine (but needs a trade house)
Free enterprise, we don't want a Soviet like market


BTW, this topic is allredy being polled in
http://www.guildwarsguru.com/forum/s...php?t=10271598

Search is your friend.

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

/not signed


the most expensive mod is only about 35K +15/-1e for offhands I think... everything else stops at about 12K if you find a good buyer.

They really arent that market dominating to care about.. they dont even stack, so its not as if they will ever be used for serious high end trades.

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

The economy has already dropped around greens/certain gold skins/ectos/ shards/onyx/DoA gems. The list goes on and on and on. You want to make price on inscriptions lower. How bout you go out and farm like the rest of us and stop the QQ about a mear 5k for an inscription. God go farm go do something and stop the QQ /notsigned(if you didn't get that from my post)

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

/not signed

But I be up for a "max" mod trader that that set up similar to the Dye / Rune / Material traders aka where supply and demand affect the price.

Prof Of Black

Prof Of Black

Desert Nomad

Join Date: Nov 2006

@ Sensation Black

Death is Energy [DIE] ~ Raining fame alliance

/notsigned.

Enough reasons already given imo.

~Prof.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

No. Weapon mods do only need a trader, and everything else just a Xunlai Market.

Just like runes, dyes and materials, adding an NPC to directly sell them for fixed prices would be a mistake.

And for the Gold weapons, you already may get those, by finishing the dungeons.

Pesi

Pesi

Jungle Guide

Join Date: Mar 2006

Droknars Forge

No Goats No Glory

Me/

its fair that the richest players get the rarest weapons.
The thing that need to be controlled is how they make the money.
Start farming mate.

/not signed

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Most weapon mods have too many different versions (ie, number possibilities) to make a Trader at all likely.

RiceCream

RiceCream

Frost Gate Guardian

Join Date: Oct 2007

Savannah, GA

[MH]

/not signed
lets see.. a little over a year ago a +30hp sword mod would sell for 20-25k. i bought one yesterday for 5k. The market is already crashed, i dont think it needs to be screwed with any more by adding that sort of npc

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

/not signed

Free market, free economy is far better. Only good improvements would be NPC trader for mods using supply-demand mechanics just like the Rune trader or others. And thatXunlai Marketplace we can keep dreaming of.

D E C E P T I V E

Frost Gate Guardian

Join Date: Jan 2007

Yeah, a trader npc is what im talking about, similiar to dyes and materials. Thos prices are controlled, they are given a set price and the values go up or down depending wether or not people buy or sell them to the trader so they are controlled.

I get plenty of golds and mods but they are so random I never really get what I want. Trying to find an in game seller of a specific item is more of a nuiance than anything, then when you find somone wanting 20k or more for the mod or 50-100k for a wep skin you want thats just crazy.

There are not too many mods or weps to have a trader for, thats just silly, its very possible.

20K is way to much to pay for any mod.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by D E C E P T I V E
Yeah, a trader npc is what im talking about, similiar to dyes and materials. Thos prices are controlled
They aren't controlled at all, market demand affects prices. If a weapon mods trader was implemented, you'd find prices being the same.

Quote:
Trying to find an in game seller of a specific item is more of a nuiance than anything, then when you find somone wanting 20k or more for the mod pt 50-100k got s wep skin you want thats just crazy.
Stop complaining about the weapons of the moment being overpriced. That's the way the market is.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If traders is what you are talking about, there are already other threads mad, and even discussion in the Inner Circle.

Most people agree with:
- Traders: Yes
- Stackable upgrades: No.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

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Quote:
Originally Posted by MithranArkanere
If traders is what you are talking about, there are already other threads mad, and even discussion in the Inner Circle.

Most people agree with:
- Traders: Yes
- Stackable upgrades: No.
As stated in post #2

this topic is allredy being polled in
[COLOR=#0000ff]http://www.guildwarsguru.com/forum/s...php?t=10271598[/COLOR]

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

/notsigned

Most weapons that used to be worth anything are worth crap these days (look at ele swords, torment weapons etc) The only money I make anymore is selling max mods. I wouldn't mind a trader, like a rune trader or whatever, but NO to having a merchant that just sells em.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Stockholm
Free enterprise, we don't want a Soviet like market
Says who? You know what free enterprise has got us so far? The average gold perfect trades for 20k, barring really high-ends like crystalline's. Armbraces are worth next to nothing. The community has proven they cannot be trusted with the weapons market.

The devs need to step in, because, enough is enough, nothing is prestigious anymore.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

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Quote:
Originally Posted by Kanyatta
Says who? You know what free enterprise has got us so far? The average gold perfect trades for 20k, barring really high-ends like crystalline's. Armbraces are worth next to nothing. The community has proven they cannot be trusted with the weapons market.

The devs need to step in, because, enough is enough, nothing is prestigious anymore.
They did once, they maxed the amount of gold you could have on one toon, but some greeady players figured out a way around it.

People are complaining about how "bot's and RMT" is ruining the economy in GW when the truth is that the POWER TRADER is the real threath to the economy.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Stockholm
the truth is that the POWER TRADER is the real threat to the economy.
So, in your opinion, the only way to keep the economy stable is taxing players? Maybe like taking away 4% of all money on your account or something every month, and putting it back into circulation?

Wow, that actually sounds like a decent idea to me.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

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R/

Quote:
Originally Posted by Kanyatta
So, in your opinion, the only way to keep the economy stable is taxing players? Maybe like taking away 4% of all money on your account or something every month, and putting it back into circulation?

Wow, that actually sounds like a decent idea to me.
Where did I mention anything about taxes?

Your reading skill is like GW a fantasy.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Stockholm
Where did I mention anything about taxes?

Your reading skill is like GW a fantasy.
Well, it's the only feasible way, that I thought of, to eliminate power trading.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

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Quote:
Originally Posted by Kanyatta
Well, it's the only feasible way, that I thought of, to eliminate power trading.
You can't eliminate power trading at this stage without killing whats left of the game, (just hope they learned from GW when they build GW2 or it will turn out to be another "stock market").

But don't come with stupid suggestions that the Dev's need to step in and save the day for the "hoarders" so they don't lose virtual gold.

Hoarding is not what GW is about and never was intended to be about.

Economy is fine and weapons prices where they should be.

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Quote:
Originally Posted by MithranArkanere
No. Weapon mods do only need a trader, and everything else just a Xunlai Market.

Just like runes, dyes and materials, adding an NPC to directly sell them for fixed prices would be a mistake.
This is my sentiment exactly. A weapon mod trader would be nice. It would let you get a hold of mods easier, allow for a place to sell them instead of storing them and waiting for a buyer, and make customizing weapons a bit easier. There are some expensive runes out there, and I don't see why some mods wouldn't continue to be expensive due to rarity (Max runes still only drop on golds, and not all of them are max).

Of course, I guess part of the problem is the range of blue/gold/purple, so you'd either have to have one at each range to buy/sell, or simply deal with them as identical no matter what.

/signed for weapons mod trader.