I have just confirmed a bug with WoD...
[skill]Wail of Doom[/skill]. For 1...3 seconds, all of target foe's attributes are set to 0.
This skill does NOT cause a target MM to lose all but two of his minions. According to the description it should, as the minion cap is determined by Death Magic level. A value of 0 DM should drop the minion cap to 2 minions, and unbind all the rest...but it doesn't.
Bug with Wail of Doom
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Carinae
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Arkantos
Not a bug. The minions aren't going to die, you just can't make any more until the hex is over. Say you have 6 minions with 16 death magic, and you get wail of doom on you. If you try to animate another minion, it won't let you until the hex is over.
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My Lipgloss is Cool
What about an MM with more than 2 minions, and then gets WoD on him...will he be able to make more?
EDIT-Arkantos answered my question just before I asked it
EDIT-Arkantos answered my question just before I asked it
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Carinae
Quote:
Originally Posted by Arkantos
Therefore, apply WoD while a MM is casting a minion, and he will wipe his own army. Conversely, if you are casting a minion and have WoD applied to you, cancel the cast immediately.
Weakness drops the minion cap by 1 in the same scenario. However it lasts long enough that you can precast it and be done.
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Div
I love it when threads answer themselves
