I would make the skills 1 and 2 have an adrenalin cost.
This would make it vulnerable to melee shutdown (blind/hexes) without totally ruining the skill.
A monk dedicated to keeping them clean would be needed in some anti melee area's, but that seems appropriate to me. Since people would soon have another character bring dark fury, The cost should not be negligable.
Having other roles in the party would also somewhat counteract the mindlessness of the Ursan teambuild which is one of the things I dislike about it.
I was thinking of a cost of 3 and 8 respectivally. Nice. Might make a team think about bringing another monk, or possibly a support para.
I would like to see UB teams bring some other role characters as well. If you think about it, all you really need is 3 UB tanks and the rest of the team ( minus healers) could run whatever they want.
This would make it vulnerable to melee shutdown (blind/hexes) without totally ruining the skill.
A monk dedicated to keeping them clean would be needed in some anti melee area's, but that seems appropriate to me. Since people would soon have another character bring dark fury, The cost should not be negligable.
Having other roles in the party would also somewhat counteract the mindlessness of the Ursan teambuild which is one of the things I dislike about it.
I was thinking of a cost of 3 and 8 respectivally. Nice. Might make a team think about bringing another monk, or possibly a support para.
I would like to see UB teams bring some other role characters as well. If you think about it, all you really need is 3 UB tanks and the rest of the team ( minus healers) could run whatever they want.
