Just wondering - does it seem that enemy mobs tend to be "smarter" than Hero or henchmen AI? (And I'm talking in NM as I'm still too much a n00b to do HM. I understand that in HM ANet reworked the mob AI to scatter from AoE and so on. But, what about my units? Do H&H react smarter in HM, too?)
It kills me, sometimes, to watch my H&H behave so stupidly while getting wailed on by mobs. Koss: "OK - I've attacked the guy you targeted. Now I'm going to run half-way across the radar to attack an enemy unit even though there's one exactly like it standing right next to me. I mean, why fight one mob when we can aggro two?"
Jin: "Hey - I'm a Ranger! I scout, fCs, and I spotted an enemy unit all the way over there that I want to go shoot at just because I can. Watch me!"
In the meantime, melee mobs are tearing up the back line...
I guess it must be hard to design AI for a game like this, what with all the variables in terms of primary/secondary combinations and unexpected results of skill synergies (or lack thereof). But why are my H&H so much stupider than the enemy? Is it just because GW was intended to be a multi-player game, and so H&H were meant as a backup?
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