Weapon Mastery From 12 to 13
Sir Tidus
Is it worth the 35 health on a major rune to change your weapon mastery from 12 to 13? I know it would be worth it from 11 to 12, but since your damage return decreases once you reach the level 20 thrushold of 12, is the increase in damage, chance of critical, and skill bonus worth it? Say you use a sword and have severe artery, gash, and hundred blades?
Hodgie
I can say it is prolly best to check wiki for this it tells u the amount of damage etc depependingon ur atty level, i have out links to the skills u mentioned although 100blades doesnt relaly have a damage output other than ur normal damage.
Thanks Gash
http://gw.gamewikis.org/wiki/Gash
Thats Sever Artery
http://gw.gamewikis.org/wiki/Sever_Artery
hope this helps
Hodgie
Thanks Gash
http://gw.gamewikis.org/wiki/Gash
Thats Sever Artery
http://gw.gamewikis.org/wiki/Sever_Artery
hope this helps

Hodgie
Sir Tidus
Quote:
Originally Posted by Hodgie
I can say it is prolly best to check wiki for this it tells u the amount of damage etc depependingon ur atty level, i have out links to the skills u mentioned although 100blades doesnt relaly have a damage output other than ur normal damage.
Thanks Gash http://gw.gamewikis.org/wiki/Gash Thats Sever Artery http://gw.gamewikis.org/wiki/Sever_Artery hope this helps ![]() Hodgie |
quickmonty
Quote:
Originally Posted by Sir Tidus
Is it worth the 35 health on a major rune to change your weapon mastery from 12 to 13? I know it would be worth it from 11 to 12, but since your damage return decreases once you reach the level 20 thrushold of 12, is the increase in damage, chance of critical, and skill bonus worth it? Say you use a sword and have severe artery, gash, and hundred blades?
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Hodgie
Oh right i get you 
well normally i have a major rune of a skill and then minor runes for other skills, but i also have a few superiors on some characters, but u always make sure i have a superior vigor rune on the char so it sorta balences out.
As for is it worth? i think it is cos it may only be a b extra damage or extra time or extra healed but if u think, that goes for every skill in that attribute and so i find it adds up
hope this helps more than my other post
Hodgie

well normally i have a major rune of a skill and then minor runes for other skills, but i also have a few superiors on some characters, but u always make sure i have a superior vigor rune on the char so it sorta balences out.
As for is it worth? i think it is cos it may only be a b extra damage or extra time or extra healed but if u think, that goes for every skill in that attribute and so i find it adds up

hope this helps more than my other post

Hodgie
Sir Tidus
Quote:
Originally Posted by quickmonty
Wouldn't that be 12 to 14 with a major rune? An increase of 2 levels may make it worthwhile, depending on the break point for that attribute. (No, I'm not going to wiki it and do the math .... just trying to shed some light on the topic)
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Hodgie
Erm minor runes dnt decrease ur health at all they just put attribute up by 1, mjor runes are +2 and -35hp and superior are +3 and -75hp, so yeah monty is right.
Tarun
I'm having a foggy moment, but say you have 15 in weapon mastery and you use a superior rune + helm for the bonus point, what is the damage difference? I tried to locate this on the wiki but couldn't find anything relevant.
quickmonty
Quote:
Originally Posted by Sir Tidus
No, it's at 12 because of a minor rune. So essentially, you are losing 35 health to boost your attribute by 1. And no, no breakpoints, it's a weapon attribute (though increase in weapon attribute rank generally give the most benefit out of all your attributes). So what do you think now?
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Quote:
The attribute increases the damage, adrenaline gain and the ability to extend the duration of a variety of conditions on an enemy through weapon skills. |
Dante the Warlord
Quote:
Originally Posted by Sir Tidus
No, it's at 12 because of a minor rune. So essentially, you are losing 35 health to boost your attribute by 1. And no, no breakpoints, it's a weapon attribute (though increase in weapon attribute rank generally give the most benefit out of all your attributes). So what do you think now?
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Hodgie
I don't get wht you mean, you can't really get 15 in an attribute without using a helm + at elast a major rune, sorry if i am wrong but could u explain a little bit please?
Hodgie
Hodgie
Randvek
I assume you mean PvE? In that case, I would go with the -35 if you are comfortable with your team and rarely die. The simple +1 otherwise.
In PvP, I would rarely, if ever, take the major over a minor.
@Tarun: depends on the weapon. Aside from bumping up the skills, all weapon skill does (if memory serves), is bump up critical hit chances. How effective a critical vs. a normal hit is depends on the weapon, with sword having a low effect and axe having a high one. No one right answer.
In PvP, I would rarely, if ever, take the major over a minor.
@Tarun: depends on the weapon. Aside from bumping up the skills, all weapon skill does (if memory serves), is bump up critical hit chances. How effective a critical vs. a normal hit is depends on the weapon, with sword having a low effect and axe having a high one. No one right answer.
Sir Tidus
Quote:
Originally Posted by Hodgie
Erm minor runes dnt decrease ur health at all they just put attribute up by 1, mjor runes are +2 and -35hp and superior are +3 and -75hp, so yeah monty is right.
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Sir Tidus
Quote:
Originally Posted by Dante the Warlord
I think i somewhat understand you. You are saying that you currently use a minor rune and are planning to add a major rune to replace it. You will get +1 mroe benfit than the +1 minor rune you are currently using, but you don't know if its worth it. My opinon is that you should go for it only if your build has good use for it. Otherwise don't +1 has VERY LITTLE xtra damage to give through skills. your health is more important..
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Chthon
Quote:
Originally Posted by Sir Tidus
No, it's at 12 because of a minor rune.
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Barbie
Survivability is usually better than damage, unless you want to reach certain breakpoints, such as for Dragon Slash & Enraging Charge.
Tyla
It should be 12+1+1, anyway on weapon mastery. Majors are mainly for breakpoints, granted they're worth the sacrifice.
isamu kurosawa
Ideally you should max out your weapon mastery before adding runes (max at 12) so adding a minor will give a total of 14 (you should be using a helm linked to your weapon mastery).
If your attribute cannot be raised to max due to not being lvl 20 then you shouldnt use anything more than a minor anyway as you need the hp.
If your attribute cannot be raised to max due to not being lvl 20 then you shouldnt use anything more than a minor anyway as you need the hp.
Sir Tidus
Quote:
Originally Posted by isamu kurosawa
Ideally you should max out your weapon mastery before adding runes (max at 12)
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Tyla
Weapon 12+1+1, Tactics 10+1, Strength 8+1 should solve that.
Maxing your weapon mastery is very nice.
Maxing your weapon mastery is very nice.

Sir Tidus
Quote:
Originally Posted by tyla salanari
Weapon 12+1+1, Tactics 10+1, Strength 8+1 should solve that.
Maxing your weapon mastery is very nice. ![]() |
Tyla
Strength is really only important for the skills, the inherant effect isn't worth it. (Rush, Bull's Strike, Enraging Charge ect.)
I wouldn't consider Sentinels Insigna in your case, unless you lose Healing Signet.
I wouldn't consider Sentinels Insigna in your case, unless you lose Healing Signet.
Crom The Pale
I find that with weapon mastery below 14 the damage on regular attacks is very low.
If your running a 3 way attribute split its possible to have 14 weapon, 11 Strength/tactics(wichever your shield is) and 10 points in your secondary prof.
The break down is:
11 +1(helm) +2major rune
10 + 1 minor rune
10
If your only running 2 attributes then 15/13 works well.
If your running a 3 way attribute split its possible to have 14 weapon, 11 Strength/tactics(wichever your shield is) and 10 points in your secondary prof.
The break down is:
11 +1(helm) +2major rune
10 + 1 minor rune
10
If your only running 2 attributes then 15/13 works well.
Savio
Is there some reason why these warrior-related questions are not being posted in the warrior forum?
Yes, there are diminishing returns after an attribute rank of 12. It's still the most effective place for a warrior to put attribute points. Why are we going over this again?
Yes, there are diminishing returns after an attribute rank of 12. It's still the most effective place for a warrior to put attribute points. Why are we going over this again?
Hou Yuanjuai
Are you thinking about using a Major AND a Minor rune on your armor?
TheRaven
Tidus you have a tendency to post a lot of questions here and when people reply and try to help you just argue with them and flame them. If you don't want to listen why post the question in the first place????
You really should max your weapon's attributes. Then apply runes. A major will bring your weapon to 15, at the very least it should be 14.
If you don't want to do that and want to waste the points in tactics instead, then do it. It's your character. Just don't bother asking for advice if you aren't willing to listen.
You really should max your weapon's attributes. Then apply runes. A major will bring your weapon to 15, at the very least it should be 14.
If you don't want to do that and want to waste the points in tactics instead, then do it. It's your character. Just don't bother asking for advice if you aren't willing to listen.
Sir Tidus
Quote:
Originally Posted by TheRaven
Tidus you have a tendency to post a lot of questions here and when people reply and try to help you just argue with them and flame them. If you don't want to listen why post the question in the first place????
You really should max your weapon's attributes. Then apply runes. A major will bring your weapon to 15, at the very least it should be 14. If you don't want to do that and want to waste the points in tactics instead, then do it. It's your character. Just don't bother asking for advice if you aren't willing to listen. |
To everyone else, thanks a lot for your help.
Kerwyn Nasilan
If PvE sure put a superior on, if PvP it depends on the build.
Snow Bunny
If you put a 12 in your weapon mastery, use a helm+minor rune to bring it to 14, use a 15^50 weapon, and mash spacebar as hard as you can, I promise that you'll kill something.
masta_yoda
16/13 ftw................
Div
Quote:
Originally Posted by Savio
Is there some reason why these warrior-related questions are not being posted in the warrior forum?
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Anyone that doesn't run (at least) 14 weapon mastery on a warrior is bad.