N/Me or N/Mo?
Lord Mythirion
Dunno, can't decide between the two. They both sound appealing. This guy is on Prophecies, and I plan to farm later. He might PvP, but what do you think will be best?
Tyla
You can change professions later on in the game, anyway.
I prefer N/Mo because you have broken energy management (Soul Reaping) for PvE, and you can spare a few slots for Protective Spirit and so and so.
N/Me is best for Hex Breaker (On the PvP side of things) and Arcane Echo, which synergises well with Spiteful Spirit.
I prefer N/Mo because you have broken energy management (Soul Reaping) for PvE, and you can spare a few slots for Protective Spirit and so and so.
N/Me is best for Hex Breaker (On the PvP side of things) and Arcane Echo, which synergises well with Spiteful Spirit.
Pleikki
N/me N/mo or n/e choose any of thoose you can eayly change your second profession .. so choose what ever you want
CandyPrince
Both are good choices. I tend to use a Spiteful Spirit build in PVE, so the use of arcane echo is great for mobs. My hero curses necro's tend to go /Rt though and usually use channeling skills in a couple of slots (spirit rift/ancestors rage). Only sometimes do I bother giving my necros /mo, and then only for protective spirit which I force on myself when req.
Pick Me
I went with N/Me. Not for energy management, but for synergy.
I don't use Arcane echo+SS. I use hexes, hex removal, interupts, and the use of illusion of haste.
You don't need to be a /mo to MM, and spirit of failure + price of failure + reckless haste = damage+unnecessary e-gain.
With a N/Me, you can do the following conditions: Poison, Bleeding (use plague touch/sending), disease, weakness, crippling (use IoH+PT/S), blindness, deep wounds, and cracked armor.
As others have said, /Me, /Mo, /E, /Rt, even /D are good choices.
Do whatever feels right for you.
I don't use Arcane echo+SS. I use hexes, hex removal, interupts, and the use of illusion of haste.
You don't need to be a /mo to MM, and spirit of failure + price of failure + reckless haste = damage+unnecessary e-gain.
With a N/Me, you can do the following conditions: Poison, Bleeding (use plague touch/sending), disease, weakness, crippling (use IoH+PT/S), blindness, deep wounds, and cracked armor.
As others have said, /Me, /Mo, /E, /Rt, even /D are good choices.
Do whatever feels right for you.
Asha Rai
Since you plan to farm later, you can pick up some of your farming skills on the cheap if you got /mo.
MasterSasori
N/Me for arcane echo, mesmer hexes, interrupts, epidemic
Qdq Swi
I personnaly would go /Me... But since your planning to farm with it.. It'd probably be better to go /Mo (Money-Wise that is).
Although /Me is usefull its not a necesity... A necro can run great builds without the help of Arcane Echo and Epidemic.
So tbh.. do whats cheaper... save a bit of cash and go /Mo... and pickup the early game /Mo skills...
Either way... you can then switch to /Me later on in the game.
Although /Me is usefull its not a necesity... A necro can run great builds without the help of Arcane Echo and Epidemic.
So tbh.. do whats cheaper... save a bit of cash and go /Mo... and pickup the early game /Mo skills...
Either way... you can then switch to /Me later on in the game.
chris1234565
id say for normal pve n/me is better but a 55hp necro can be usefull for many things like solo boss killing
Sir Pandra Pierva
n/mo
enough said
enough said
Antithesis
N/A for Assassin's Promise, funnest Nec build i've ever played is this one.
N/Me's good for Arcane Echo + SS.
N/Mo's good for farming.
Keep in mind you can swap secondaries once your character ascends, so it really doesn't matter.
N/Me's good for Arcane Echo + SS.
N/Mo's good for farming.
Keep in mind you can swap secondaries once your character ascends, so it really doesn't matter.
Monk In The Box
N/Mo Monk is the way to go.
Liam016
I agree N/Mo.....
Trvth Jvstice
N/Mo - only for MMs right? or soloing. I prefer N/A and N/Me. Recently, I stopped using Arcane Echo when playing SS, it recharges fast enough and I get to take an extra curse or PVE skill.
Lord Mythirion
ty for all the feedback guys I went for N/Mo, even though I don't use monk skills very often. The majority of my lvl11 build has blood magic in it.
Trvth Jvstice
Cool, Blood carries you well through the early parts of the game. Later I'm sure you will take up either the Curse or Death line. You'll see what I mean when you start getting some of the better skills.
Calista Blackblood
/mo +/me both viable.gather your lost costing skills for whichever you choose.
quick tip:if you have eotn and want to farm the rata sum raptor cave, youll need /me
and gotta love the soul reaping QQing
quick tip:if you have eotn and want to farm the rata sum raptor cave, youll need /me
and gotta love the soul reaping QQing
N1ghtstalker
/mo is for MM most the time i've seen it
/me is for your arcane echo SS
and /a is for other kinds of builds like the toxic chill spiker
i played all those rolls and theyre all good
/Rt is good too if you go for a soul reaping healer
/me is for your arcane echo SS
and /a is for other kinds of builds like the toxic chill spiker
i played all those rolls and theyre all good
/Rt is good too if you go for a soul reaping healer
Moloch Vein
It's probably best for a newbie player to choose /Mo regardless of what he's planning on using his necromancer for.
Players going /Me will just be tempted to throw a shitload of useless mesmer trash on their bar at a horrific spec. It's a bad habit.
Players going /Me will just be tempted to throw a shitload of useless mesmer trash on their bar at a horrific spec. It's a bad habit.
Abedeus
Yeah, but players going /mo try to use healing prayers. They are not bad in a blood spike, but in pve they are pretty no-no.
I'd say that /me = more damage (arcane echo), /mo is more defense (Sabway's N/Mo or MM or MM + Dwayna's Sorrow).
I'd say that /me = more damage (arcane echo), /mo is more defense (Sabway's N/Mo or MM or MM + Dwayna's Sorrow).
Pyro maniac
N/E ward against melee is sexy
Calista Blackblood
Quote:
Originally Posted by Moloch Vein
It's probably best for a newbie player to choose /Mo regardless of what he's planning on using his necromancer for.
Players going /Me will just be tempted to throw a shitload of useless mesmer trash on their bar at a horrific spec. It's a bad habit. cant help but agree.although ive used stuff like [skill]Rip Enchantment[/skill] and [skill]Epidemic[/skill]in many pve forms to good effect,early N/Me builds are gonna be trash like [skill]Conjure Phantasm[/skill]
Players going /Me will just be tempted to throw a shitload of useless mesmer trash on their bar at a horrific spec. It's a bad habit. cant help but agree.although ive used stuff like [skill]Rip Enchantment[/skill] and [skill]Epidemic[/skill]in many pve forms to good effect,early N/Me builds are gonna be trash like [skill]Conjure Phantasm[/skill]