Stances?

1 pages Page 1
Chronos the Defiler
Chronos the Defiler
Desert Nomad
#1
This is an idea to make stances cancel able. It doesnt make a whole lot of sense to me why a person can enter a stance but needs to wait a full duration before they can leave it.

Perhaps have it more like maintained enchantments, where you can click their icon to remove the stance.

I was thinking about distance stances instead of item stances, but i know everyone is just going to say "that is teh stupeed idea dhurrr"...but i am going to pitch it anyways:

Distance based stances instead of time...Sprint: Move 25% faster for 15 seconds. changes to Sprint: Move 25% faster for 100 feet. This would make it so your stance would not continuously run out when you stand still or move slowly (snared).

But that would take probably way too much change to mechanics. Although distance is already readable in GW (scorpion wire). but w/e
Mister Me
Mister Me
Lion's Arch Merchant
#2
Funny idea...but no, you can always bring a cancel stance(like Dash) if you really need it.
I D E L E T E D I
I D E L E T E D I
Wilds Pathfinder
#3
Quote:
Originally Posted by Mister Me
Funny idea...but no, you can always bring a cancel stance(like Dash) if you really need it.
end of thread

Why do you think Warriors Bring Rush? Frenzy would be overpowered if you could cancel it without another stance

/notsigned
Div
Div
I like yumy food!
#4
It also doesn't make sense that anyone can survive getting hit by a meteor and 3 waves of meteor showers. But such is guild wars.
Konig Des Todes
Konig Des Todes
Ooo, pretty flower
#5
Quote:
Originally Posted by holymasamune
It also doesn't make sense that anyone can survive getting hit by a meteor and 3 waves of meteor showers. But such is guild wars.
Those meteors don't fall from that high up?
RPGmaniac
RPGmaniac
Desert Nomad
#6
Quote:
Originally Posted by Azazel The Assassin
Those meteors don't fall from that high up?
You think they just orbit Tyria?

Cancel stances are an integral part of the tactics in GW. Take that away and certain stances will be even more powerful than they already are (Frenzy, possibly Flail).
Elena
Elena
Desert Nomad
#7
then how would you go about it with non running stances such as frenzy or whirling defense ?
MithranArkanere
MithranArkanere
Underworld Spelunker
#8
Some stances could be cancellable. Those without 'downsides' or final effects.
For that, an small icon like those of Maintained enchantments would do.

It could be a subtype of Stance, like 'maintained enchantment spells' are somehow a subtype of Enchantment spell.

But specially those with downsides should not be cancellable. They are like that so you must face the consequences of activating them.
Pyro maniac
Pyro maniac
Desert Nomad
#9
Quote:
Originally Posted by MithranArkanere
Some stances could be cancellable. Those without 'downsides' or final effects.
For that, an small icon like those of Maintained enchantments would do.

It could be a subtype of Stance, like 'maintained enchantment spells' are somehow a subtype of Enchantment spell.

But specially those with downsides should not be cancellable. They are like that so you must face the consequences of activating them.
why would you cancel stances without downsides?
MithranArkanere
MithranArkanere
Underworld Spelunker
#10
Maybe to get the 'ending' effect. Like shadow steps.

Or maybe by cancelling an stance you get reduce the recharge time.

Who knows. The thing is that allowing to cancel those with downsides would be a hard hit to metagame, since they are quite hard to remove, with only 3 PvP skills being able to do so.
RiKio
RiKio
Krytan Explorer
#11
Quote:
Originally Posted by MithranArkanere
Maybe to get the 'ending' effect. Like shadow steps.
No X 1000000000000000000 times. That would be epic overpowered.

/notsigned: Adding cancellable stances would ruin the game
N1ghtstalker
N1ghtstalker
Forge Runner
#12
cancellable stances wtf? oO
no just use another stance to disable the other djeez oO
/notsigned
Pyro maniac
Pyro maniac
Desert Nomad
#13
Quote:
Originally Posted by MithranArkanere
Maybe to get the 'ending' effect. Like shadow steps.
the only shadow step stance, shadow walk, has got a downside, thus can't be canceled by your idea.
Quote:
Originally Posted by MithranArkanere
Or maybe by cancelling an stance you get reduce the recharge time.
it starts recharging at activation, not at removal
Quote:
Originally Posted by MithranArkanere
Who knows. The thing is that allowing to cancel those with downsides would be a hard hit to metagame, since they are quite hard to remove, with only 3 PvP skills being able to do so.
not really hard to the metagame, just plain stupid
Fear Me!
Fear Me!
Frost Gate Guardian
#14
/notsigned. Also, petition to have backbreaker have the effect of removing any stance.