This character will work to keep enemies away from the backline, not just tank them. It will also provide a different concept in skills and weapon use.
The Lancer will use lances, pikes, or long spears, to keep enemies at bay. He will provide shutdown with conditions such as cripple, crack armor, and blind. Many of his skills will work to actually push back the enemy or to hinder their ability in getting to the back line.
Weapon list: Ranseur (Polearm), Glaive (Polearm), Longspear (Polearm), light-lance (Lance, one handed), Heavy Lance (Lance, two handed).
This will be a disabler, a decent amount of damage, and minor support.
Armor Level: 70-75 light
Energy Level: 25 energy, 3 pip regen.
Range Type: In a way melee but still ranged. Lets say a melee enemy was coming in, while that enemy is still a few feet away this character could still hit him but could also fight with melee range. I think about the length of a character, so about 6 feet, would be good range of this characters weapons.
One possibility as far weapons are concerned is to have one and two handed weapons. For example, a polearm and heavy lance would be two handed cause of their size and bulk, but a light-lance would be one handed but would deal less damage.
Attributes:
Precision: For every level this character would get 2% armor penetration when attacking moving foes, if the strike is too the back the character also gains X adrenaline or X energy.
Lance mastery (because of the similarity these could or would be the same attribute): Increases damage and chance to do a critical strike.
Polearm Mastery: Increases damage and chance to do a critical strike.
Force: Would affect to chance to push an enemy back to the full range of the weapon. IE, a enemy is in melee range, this goes off and they are pushed back to the edge of the weapons range.
Fortifications: would affect skills that buff allies, either defensively or offensively. These would mostly be used to buff up a tank, that way the tank can hold aggro and this character would be right behind him spearing them.
Skill Examples:
"Stop Running!" (Precision): Your next strike against a moving target deals +x-x damage and cripples that foe for x-x seconds.
Arm Slash (Precision): If this attack hits you strike for +x-x damage and all of that opponents attack skills are disabled for x-x seconds.
Reoccuring Skill (Precision): For x-x all of your attack skills have an additional x-x% armor penetration and cost 5 less energy. {Elite}
"Stay There!" (Force): For x-x seconds, the next time you force an opponent back he cannot move for 3 seconds.
Impaleing Strike (Force): Your next attack forces the enemy back and knocks them down. When the enemy gets up, they suffer from cripple and deep wound for x-x seconds. {Most likely elite skill}
Immovable (Fortifications): Stance. For x-x seconds you have x-x armor and have a 15% higher chance to force an enemy back.
"Numbers Dont Matter" (Fortifications): For every enemy in the area you gain x-x health.
"Hold The Line!" (Fortifications): If target ally is adjacent to 2 or more foes, that ally gets +x-x armor for 15 seconds.
Head Shot (Polearm Mastery): If this attack hits you deal +x-x damage and target foe is dazed for x seconds.
Head Shot (Polearm Mastery): If this attack hits you deal +x-x damage and target foe is dazed for x seconds.
Jab (Polearm Mastery): Strike once at all foes within range, this attack deals +x-x damage.
Dust Cloud (Lance Mastery): Hit the ground kicking up dust and blinding all foes in range for x-x seconds.
Leg Sweep (Lance Mastery): If this attack hits you strike for +x-x damage and target foe is knocked down. When that foe gets up, he is slowed by 15% for x seconds.
EDIT: named the 2 attributes. Added more skills, and organzied them.
EDIT: changed Lance and Pike mastery to Lance Mastery. Changed long-spear mastery to Polearm Mastery. Added possible weapons.
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