I miss old Halls

o m g pizowned

Site Contributor

Join Date: Aug 2006

ily medic.

/signed btw. i kind of quit going into FoW once i could get in at any time.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

/signed lol. Same why omg pizowned, back then, you waited before you could go to the BEST place to get cash (pre-Factions). Now you can just walk them.

And what's the point of UW/FoW scrolls now? Or why The Deep/Urgoz cannot be accessed 24/7 now?

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

/signed me too theres too much favor and ectoes lost their value etc etc. at beginning america had hit allways then euro won everything .

i remember when you could change your zone 3 times i just changed to america then europe started own favor all the time

it was fun in ToA everyone shouting "YEY one more win" and waited like crazy to get favor .. good ol' time

skanvak

Academy Page

Join Date: Feb 2007

La Maison des Drakkens

W/E

I do prefer the ancient system. It give a meaning to the HoH battle. I want the favor of the god to depends of who win the favor.

I have always been in favor of this and never complain at the time.

Beside with the scroll it is possible to go when you want with or without the favor. That is the good balance.

FrAnt1c??

FrAnt1c??

Forge Runner

Join Date: Jan 2007

Belgium

Legion Of Sacred Light [LSL]

Mo/

Strange, when I made about the same thread like a month ago, I got flamed and nobody wanted it to become like it was

/signed anyways

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

The old favor system was crap, since it caused the artificial separation of the server network.

Want to give HoH a reason? Make it decide who gets fame (ip based).

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

Thread like this are red engine pathetic.

With the old system, EVERYONE and his dog was complaining all the time. All the time.
At the beginning (2005) it was unfair to Euro players, then it was unfair to Americans.

And no, local chat wasn't any better back in 2005. ToA was just a tardfest with racist/political 12 yo flamers all over the place.

But talking about the "good old times" makes people look more e-cool, I guess.
And yes, I was playing in 2005.

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

Quote:
Originally Posted by Eldin
3) Hall of Heroes has no significance anymore. Just a way to get a dinky chest. In the old days it was truly epic - America fighting Europe, lots of people would watch, it was a very competitive battle. Much of PvP revolved aorund HoH too, all kinds of builds and discussions being based off of what occured there. Once again, HoH is now an extremely underplayed crappy team arena in essence.
I agree. Even though i never played there, i enjoyed observing the battles, precisely because what happend there had influence. Now i dont anymore...

baltazar knight

baltazar knight

Frost Gate Guardian

Join Date: Oct 2007

Belgium

The Myth of Phoenix [Myth]

W/

/notsigned haven't you all thought about the district system when they inplant the old favor system all of american uw/fow farmers will all get in the europe districts

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by Mahanaxar
Thread like this are red engine pathetic.

EVERYONE and his dog is complaining all the time. All the time.
now (2008) its unfair to pvp players, then its to pve.

And no, local chat isn't any better back in 2008. GW is just a tardfest with racist/political 12 yo flamers all over the place.

But talking about "anything" makes people look more e-cool, I guess.
And yes, I was playing in 2005.
fixed it for you.

if the reason was stop pvp influencing pve then why the hell are skills still linked.

the old system was better but hey, its too late now.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Yeah, it was better back then i guess. Kinda feel sorry for any country not in europe, though.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

I never really cared about favor as when i became interested in UW/FoW Europe began winning over the 4+ month Amercian favor reign

However if they went back to the old system wouldnt they also have to put the travel restrictions back in? you would get all the farmers heading to one side when they won favor.

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

/notsigned
there was no logical reason for hardcore pvp'ers to determine when pve'ers would be able to access fow & uw.

OOshadeOO

OOshadeOO

Lion's Arch Merchant

Join Date: May 2007

UK

Stop Stealing[agro]

W/A

yea i miss the days of europes 23/7 favour

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Old system was a fossil from when HoH was accessed from the gate in Tombs.
There more separated are PvE and PvP, the better.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Quote:
Originally Posted by OOshadeOO
yea i miss the days of europes 23/7 favour
I don't, given I'm in North America and well... I kinda miss it 'cause it did make FoW/UW more special. Kinda. >_>.

I remember when I started playing GW in June 2005; Korea had favor for most of the time I was on. Then America had it. Then Europe had it. Then I bought a second account for FoW/UW farming on Europe servers... and favor was changed not even a week after x].

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Azazel The Assassin
In other words, either keep it how it is *endless favor gained from maxing titles and unlimited district switching* or make HA decide favor and remove the district switching, thats the only way to not hurt GW in this aspect, that is what your saying right? Makes sense if so, but removing the unlimited district switching will hurt GW on its own, with tons of QQing, but hey, this is GW, that will happen no matter what happens.
What I'm saying is that the game needs some sort of a "world impact" mechanism tied to HoH, but:

1) The original favor mechanism wasn't perfect, because too many people were completely shut out;

2) The current favor mechanism isn't perfect, because there is absolutely no impact for HoH wins;

3) Reverting to the old favor system now that unlimited district switching exists would solve nothing, because the impact of HoH wins would be a minimal inconvenience.

What we need is a new system, designed to maximize "game world impact" while also minimizing inconvenience. As with many other things, favor has been "overnerfed" due to the combined impact of scrolls, unlimited district switching, and the change to the favor system. Obviously, scrolls and unlimited district switching are here to stay because the convenience offered by both is too great to simply remove. The constraints of any proposed change would have to be limited to the favor system itself.

After the favor system was changed, I posted an idea of switching from "region" based favor to "campaign" based one. To be honest, I like tongue-in-cheek real-world references in Guild Wars, but thought that favor being tied to real-world regions (which breaks the 4th wall explicitly) shouldn't have been present in Guild Wars. With all three campaigns out at that point, I suggested tying favor to completion of the campaign's last mission, as this is precisely the kind of feat that would get someone in the GW world the attention of the gods - but, since we're talking about HoH here, it could be tied to the region in which the party leader's character was created. That way, holding Halls would keep the favor up in one of the three campaigns, resulting in at least a minor measure of "game world impact" for HoH wins.

Linking favor to game-world regions rather than real-world ones would do several things:

1) HoH regains a measure of original "pride" due to a restored impact on the game world;

2) People are not inconvenienced as much as under the original system, because they can simply zone into a different campaign and enter Realms of the Gods from there;

3) People are not inconvenienced as much as under the original system, because scrolls still exist;

4) As a side benefit, ANet gets to sell more copies of old chapters to people who wish to have 24/7 access to FoW and UW.

I still dislike the fact that people who actually want to access the content wouldn't have any ability to influence their own chances of access, but that's the state of things under the current system anyway. In my opinion, restoring some measure of "glory" to HoH would be worth this kind of inconvenience.

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

Quote:
Originally Posted by Free Runner
I never really cared about favor as when i became interested in UW/FoW Europe began winning over the 4+ month Amercian favor reign

However if they went back to the old system wouldnt they also have to put the travel restrictions back in? you would get all the farmers heading to one side when they won favor.
Yup 12345678888888888888

Ekelon

Ekelon

Jungle Guide

Join Date: Dec 2005

Rebel Rising [rawr]

A/W

I miss 6v6 halls. That stuff was really fun.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Ekelon
I miss 6v6 halls. That stuff was really fun.
I thought I was the only one.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Quote:
Originally Posted by MithranArkanere
Old system was a fossil from when HoH was accessed from the gate in Tombs.
There more separated are PvE and PvP, the better.
I nominate this post as the winner ^

Tying PvE and PvP was a bad move since the beginning. Hope that the same mistake won't happen in GW2 but thats still far away

- Ganni

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

ahh good old times

Sword

Sword

Jungle Guide

Join Date: Jun 2006

Mo/

who cares about favor????

- cap pts fail , period! (in hoh and other maps)
- 3 man relic run is the most retarded, unthought-out change to pvp anet has ever made
- and why sacred temples was take out - nice joke

Sword

Sword

Jungle Guide

Join Date: Jun 2006

Mo/

Quote:
Originally Posted by Ekelon
I miss 6v6 halls. That stuff was really fun.

6v6 was fun but it kinda fails for one reason and that is team "balance" over at anet made too many skills that were overly defensive.

With a team that is a slow spike and a ton of defense u can slowly make ur way to hoh and hold forever.
So i think anet turned away from 6v6 cause people were playing pure defense builds and holding for hours. The first example was the 2 ranger 2 para build that held for hours and was essentially the meta for a few weeks.
I also am gonna stroke my ego and mention our greater conflag holding build that im sure some people remember. We held for hours daily in the week before the change from 6v6 to 8v8.
Because 4 characters can take a target from full hp to dead in a spike - defensive spike builds basically became about 99% of the teams in halls.

6v6 might make things a bit more intresting in the current system. (I detest 3 man relics and cap pts).


I could say i want old school holding- but thats honstly unfair as a handful of teams would simly dominate halls. But ganking is something that anet needs to seriously consider. it sucks, period.
Id like to see something like annihaltion - somthing like the old old 5 man hoh - which basically means u have to bring an offensive build or you cant win. Just something that results in teams that arent uber defensive and something where ganking is simply not possible as is prevelant in all three of the current hoh win conditions.
Something like 2vs2vs2 or 2v2 then the winners 1v1. I dont have examples as im not really willing to spend time considering balanced ideas about how hoh should be run , and no1 of importance from anet will even read this post ...so w/e

wick

wick

Academy Page

Join Date: Jul 2006

Warrior Nation

Mo/Me

Keep in mind; this would be backtracking. They now allowed open districts so americans can go to asian/european districts and visa versa. If they did this; districts would have to be closed off again.

Its fine the way it is now.

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

Quote:
Originally Posted by wick
Keep in mind; this would be backtracking. They now allowed open districts so americans can go to asian/european districts and visa versa. If they did this; districts would have to be closed off again.

Its fine the way it is now.
urrite, accounts aren't labeled as european/american or otherwise and you can't select to change territory anymore.

o wait.

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by Mahanaxar
Thread like this are red engine pathetic.

With the old system, EVERYONE and his dog was complaining all the time. All the time.
At the beginning (2005) it was unfair to Euro players, then it was unfair to Americans.

And no, local chat wasn't any better back in 2005. ToA was just a tardfest with racist/political 12 yo flamers all over the place.

But talking about the "good old times" makes people look more e-cool, I guess.
And yes, I was playing in 2005.
TY for this post.
only thing I'd like to add is: some things are better left dead.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

/signed, it was much better and cooler in the old good times. The way it's now is just wrong. Those areas were supposed to be 'special', not freely available at any given time. And they felt that way in the old system, it felt like something really big, a worldchanging event going on and neverending.
And despite many people saying otherwise, the whole fight for favor actually WAS bringing hordes of pve players to the Tombs, fighting for common goal was bringing people together.

Ofcourse old system was far from perfect, there were reasons for many to complain. The worst thing imho was the fact there were small separate worlds (Korea, Japan, Taiwan, more?) which had minimal chances to gain the favor at all (less than 1% favor time for them). A solution would be dividing all the playerbase into 2 or 3 worlds with even numbers of players, it could be just Europe vs Rest-of-the-world.

Hole Sale Traps

Hole Sale Traps

Academy Page

Join Date: Jun 2006

TCI The Crimson Invasion

R/Mo

Quote:
Originally Posted by Berek
Pwnt?

Old favour system rocked tbh, cos i didn't even play HA then.
yeah the old days when the whole district would go AWwwwwww and back to whatever they were doing

VOTD

VOTD

Wilds Pathfinder

Join Date: Dec 2006

its sad the way gw made the favor system, made scrolls worthless :S

Default Name

Academy Page

Join Date: Sep 2007

Pigs Go [Oink]

W/R

It's funny how people b*tch and moaned for 2 (almost 3) freaking years to change this and when it finally happens....

People want the old way back.

What gives?

The Sender

The Sender

Academy Page

Join Date: Sep 2006

Execution of War [EoW]

Back when favor was limited you could convince someone to go to FoW or UW based on the limited time.

"Hey, man, we just got favor, lets go do some FoW."

"Okay I'll meet you in dis 1."

------

"HURRY UP ONLY 2 MINUTES LEFT TO FAVOR ENTER QUICKLY!!!"

Now, with limitless favor it's more like.

"Yo, lets go do some FoW/UW."

"Nah bro maybe later."


Also, Europe didn't have favor all the time. Maybe it seemed like that to players that were on for a limited amount of time at a certain time of the day, but it wasn't the case, man.

Sword

Sword

Jungle Guide

Join Date: Jun 2006

Mo/

Quote:
Originally Posted by Hole Sale Traps
yeah the old days when the whole district would go AWwwwwww and back to whatever they were doing
ahah yea that was funnny

and the flood of pms u got if u won 5 cons with ur name instead of guild

zling

zling

Desert Nomad

Join Date: Apr 2006

some people will always complain, the question is how many and why...
Anet instead of solving the hot issues are pretty much going around them and creating more messes than fixes, and that's the problem.
the old system wasnt perfect but its better than the new system, I'm not saying change it back entirely but rather go somewhere in the middle. also each system affects and is affected by the current meta, keep that in mind as boon prots are no longer here and you got all those new shiny NF and GWEN skills...

Chthon

Grotto Attendant

Join Date: Apr 2007

The new system sucks, but the old system sucked a hell of a lot worse.

At least for now, you can go to UW/FoW whenever you like, so WHY THE BLOODY HELL ARE YOU COMPLAINING? If you really want to have to wait to get in, you can just give me all your gold once per day; then you'll have to wait until you've farmed 1k to get in. Happy now?

The big problem with the current system is that sooner or later it will run out, and we'll never get favor again. Boy, I can't wait till you start complaining about that...

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Quote:
Originally Posted by Alleji


:'(
as it should be, Europe FTW!

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

The problem started when the bulk of teams started forming in ID ( in other words - a long freakin time ago ) The majority of Players forming teams in ID showed Anet that HA'ers did not care about favor. Which is true, we didnt. The new system is much better since it's length is decided by people who actually care about farming.

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

Quote:
Originally Posted by DarkGanni
I nominate this post as the winner ^

Tying PvE and PvP was a bad move since the beginning. Hope that the same mistake won't happen in GW2 but thats still far away

- Ganni
Actually, I think they may try more than ever to blend PvE and PvP. Now since they know more about what works and doesn't.

Unless of course an article somewhere stated that they weren't. :|

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Bahumhat
Actually, I think they may try more than ever to blend PvE and PvP. Now since they know more about what works and doesn't.
They wouldn't dare to do otherwise. Even if we ignore the fact that people expect GW2 to be a "more of GW1" rather than a "completely new game," tying PvE and PvP up in one neat bundle lets GW tap into two largely separate player bases, which results in increased customer base and revenue. It's a brilliant decision, in terms of both marketing and game design, and stepping away from it would only be detrimental to the financial success of the Guild Wars franchise.

Many people will be expecting improvements to how the PvE + PvP system is implemented in GW2 as compared to GW1, but the union of the two is here to stay.

Orfas

Orfas

Frost Gate Guardian

Join Date: Oct 2007

behind you!

Archangels Fury [AF]

W/

maybe it wasnt so good but it really made a part of GW exciting waiting for america to get favor was so fun , then when you were 1 victory away from getting it europe would win lol....good times