First of all, congrats to [agro] for winning and the other teams for getting the prices
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Out of respect to the teams I won’t post individual builds as they may regard them as confidential but I’d ask that teams that did take part, do a small write up of their attempt and if possible include builds and tactics.
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For the SNOW team, I don't know all the builds.
We had a few short practice runs in the hours before we started and not with the entire team we used.
We ran a team build for split with 2 terra's for Pits, Pool and Planes and later to help on Wastes and Labyrinth.
The rest of the team was two monks (healer + bonder), 2 echo SS and a earth tank. And Cosmic who was down on the floor in UW.
Our initial attempt went ok till one of our terra's got lag on his quest and got the reaper in Pool (I think) killed on 46 mins. Our team was completing Vale at that time. Still not even near [ agro ] time.
That run could have been quicker than our second attempt.
Those things happen.
Second attempt went better and I must say I'm surpriced we got 1.33 since I thought it was 1.44
You might want to check on that.
We had to replace our other monk who only had time for one attempt and Endless was kind enough to replace him.
On our second run we had some problems.
At a certain point we had to ress our two terra's who had no problem completing Planes the first time.
Then we had a near wipe on Twin, which we also did not have on our first run. And I doubt we could only blame the monks. Perhaps we should have taken a break and not getting back in action so fast.
Also, Krann was our leader in Twin and all of a sudden that area looks like a maze when you know the environment but not the entire route.
After our successful second run I think there was some room for improvement in the team build.
I was playing bonder since we did not have enough defense our test runs but with a W/E tank I could probably have taken a hybrid build.
We decided to take a bonder because the terra's could not tank aatxes.
And on our official runs we had access to our W/E tank eliminating the weakness of the terra's.
With an experienced and very coordinated team I think one healer could even be enough.
Also, a terra can take down the queen but it takes a long time.
In the end our terra's were both working on the queen.
When everyone knows the way it might be usefull to send a nuker over to help them.
Today I did two other UW runs (UB, HM) to get to know the environment better and experience makes a lot of difference there.
At least now I know the paths to the reaper in Twin
Not taking quests was something I already knew but I did not know all spawning points which I do know now.
I think we did ok for a team with mixed experience.
Our terra's Niky and Blazing are experienced and helped us out and Krann is also experienced.
I had played Wastes (not only smite run but entire quest) and Vale before, I'm not sure about the experience of others.
Either they were on about the same experience level or just shy to take the lead.
To make it clear, I'm talking about experience in the environment and not playing the profession.
We all know the professions we played in this event.
If it was not about time and just about fun I'd say our team build would fit the somewhat experienced guild/alliance team.
Replace bonder with hybrid monk and add nuker (non AoE, we had lots of aggro problems with SH eles) instead of Cosmic.
If you decide to play with a full team and not split (our terra's got most ecto's) you'd either need two terra's at the Four Horsemen or a monk with spellbreaker if you want to tank them (maybe the W/E can do it with consumables, not sure).
Most important is that you have someone who has some experience on the quests. Also having tanks who know where and how to tank makes life a lot easier. And, as I experienced again today: DON'T take a quest unless told to do! (no, it was not me).
Full UW was a new experience for me and fun to play.
I do understand why UW is less populair to play than other elite areas.
The quests are a lot less forgiving than those in other areas.
Start one at the wrong time and you are send back straight to the outpost.
In FoW we have the griffons but if someone accesses that one too soon it's possible to hold them back. Accessing the quest in the burning forrest too soon will make things harder but not impossible.
Starting a quest in UW could easily mean failure.
That's it for now, maybe others from my team have more to tell or maybe I remember more after I've gotten some sleep (2.30AM atm).
Thanks for the event and the experience to both DVDF and my team members.
Finishing players: Ivan (tank), Niky (terra), Blazing (terra), Ardnax (SS), Torori (SS), Endless (Healer), Yazou (Bonder) and Cosmic (DVDF leech)
Playing on first attempt: Krann (Healer)