Confused - Weapons
Jam Jar
So... basically, my understandings of weapons is pretty much muck. There's an increasing color from white, blue, purple, gold, to green? Or am I wrong already? The increasing color means more mods on the weapon, which are automatic upgrades your weapon has. You can put on inscriptions and upgrades (such as sword hilts for swords), to buff up your weapon, and customize it as well...
If all that's true, then what about adding elemental upgrades to a fiery dragon sword or icy dragon sword? It wouldn't be fire and... earth could it?
If all that's true, then what about adding elemental upgrades to a fiery dragon sword or icy dragon sword? It wouldn't be fire and... earth could it?
gremlin
You have pretty much the right idea.
The mods on the weapons also have different levels these also get better as you go up the chain from white to green.
Except Greens cannot be altered at all they are as is weapons and can only be customised to a character.
Gold weapons with perfect ie maximum mods are the real collectables and combined with a popular or rare skin ie look fetch high prices.
If you have a fiery weapon you can make it cold or lightning etc but it wouldnt be both fire and lightning.
edited
You do not get so much more mods as you go up from say purple to gold but some weapons can have an inscription as well as the normal mods others cannot.
So according to many a max damage weapon with max effect mods and inscription combined with a low skill usage is what most players aim for.
What mods depends on the characters skill build and personal pref.
The mods on the weapons also have different levels these also get better as you go up the chain from white to green.
Except Greens cannot be altered at all they are as is weapons and can only be customised to a character.
Gold weapons with perfect ie maximum mods are the real collectables and combined with a popular or rare skin ie look fetch high prices.
If you have a fiery weapon you can make it cold or lightning etc but it wouldnt be both fire and lightning.
edited
You do not get so much more mods as you go up from say purple to gold but some weapons can have an inscription as well as the normal mods others cannot.
So according to many a max damage weapon with max effect mods and inscription combined with a low skill usage is what most players aim for.
What mods depends on the characters skill build and personal pref.
Songbringer
Greens can't be modded. You can't remove the firey or icy hilt from the fds and ids or axe varients(from nightfall). Basically the color is the rarity. Gold bieng worth more. Golds are usually max damage however you get plenty of whites that are max damage.
drey2k
I don`t think you can change the element suffix on IDS or FDS, but you can do it on all other non-green weapons.
You`re right about weapon rarity. Only weapons with an inscription slot can be inscribed.
You`re right about weapon rarity. Only weapons with an inscription slot can be inscribed.
Tarun
Even though all weapons/offhands should be able to take inscriptions...
Jam Jar
When you mean modding you mean like adding a sword hilt right...? And the rarest color is green?
Covah
Quote:
Originally Posted by Jam Jar
And the rarest color is green?
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white = common
blue = can be unidentified but still common
purple = less common
gold = rare and usually has max mods on it
green = boss weapon (has the boss' name)
Certain weapons (like the fiery dragon sword) have a permanent damage mod that cannot be replaced (fire dmg) but 90% of the other weapons can.
Only weapons found in nightfall, Eye of the north, hall of heroes chest, and zaishen chest are inscribable.
http://gw.gamewikis.org/wiki/Weapon_upgrade
http://gw.gamewikis.org/wiki/Weapon_modifier
Marty Silverblade
Quote:
Originally Posted by Jam Jar
When you mean modding you mean like adding a sword hilt right...? And the rarest color is green?
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The 'basic' sword/axe/hammer, which doesn't have any bonuses;
Then you add an inscription, such as '+15% damage while health is above 50%';
Then you add a hilt/haft, such as a Fiery sword hilt (which all Fiery Dragon Swords come with), or sundering axe hafts, etc;
Then you can add a pommel/grip, such as a Sword pommel of fortitude or a hammer grip of defence.
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With the whole white/blue/purple/gold/green thing, green weapons are not classified on the scale. They're a completely different thing imo.
White weapons are simply ones without any magical components (pommels, hilt, etc), and will become blue if you add one. Blue weapons are commonly dropped magical weapons, usually with bad mods, but you can change the mods around in the same way you can with purples/golds. Purples are simply uncommon magical weapons, golds are rare magical drops, usually with at least one max mod. There's nothing stopping you from making blue weapons as good as purple/gold ones, it's just that people like to show off with gold weapons and nice skins and stuff.
Greens are ALWAYS max (unless you get them from a starter area), but you can't mod them in any way, or even dye them. You'd assume they're worth alot, but since they drop from only one boss, they're easily farmed so the price drops. Most greens are worthless (only worth a few k).
DarkFlame
Rarity of a weapon goes from white to gold, with white being just a plain weapon and gold having the greatest chance of dropping with mods(upgrades) and inherents/inscriptions. Mods aren't automatic, they can either drop with the weapon or you add them yourself(the weapon color doesn't change when you add more mods, either). Mods(like a hilt and pommel for a sword) can be added to all weapons regardless of their color, with the exception of greens and things like the FDS/IDS(and a few others). Inscriptions can only be added to weapons dropped in EoTN and NF(and a few chests) that come with an inscription slot(they take the place of an inherent). That also applies for sheild and other off hand mods.
Greens(Uniques being the proper name) are in their own category. They are dropped with the same skin and stats every time and cannot be modded.
You can also customize any weapon for the +20% damage, other then shields and off hands(those with the destroyer skins can be via HoM, but it doesn't add any bonuses).
Greens(Uniques being the proper name) are in their own category. They are dropped with the same skin and stats every time and cannot be modded.
You can also customize any weapon for the +20% damage, other then shields and off hands(those with the destroyer skins can be via HoM, but it doesn't add any bonuses).
Savio
Quote:
Originally Posted by DarkFlame
Rarity of a weapon goes from white to gold, with white being just a plain weapon and gold having the greatest chance of dropping with mods(upgrades) and inherents/inscriptions.
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DarkFlame
Quote:
Originally Posted by Savio
Item rarity doesn't affect the number of mods, just their quality. Golds have the best mods, purples and blues have lower quality mods. (In a few cases purples can have max mods.)
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Savio
Quote:
Originally Posted by DarkFlame
Mods found on gold drops are more likely to be maxed compared to those found on blues and purples.
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Jam Jar
I think I got the hang of it now.
Weapon "Rarity" is white, blue, purple, and gold. The higher the color the more mods/max mods it has.
Green are unique items which cannot be modded since they already have mods on them. Usually boss items.
There are other colors too like red.
As for upgrades, say for a sword, you can put on sword pummels/sword hilts that are max mods onto a half/none modded item. Green items already have the mods on them.
Weapon "Rarity" is white, blue, purple, and gold. The higher the color the more mods/max mods it has.
Green are unique items which cannot be modded since they already have mods on them. Usually boss items.
There are other colors too like red.
As for upgrades, say for a sword, you can put on sword pummels/sword hilts that are max mods onto a half/none modded item. Green items already have the mods on them.
Quaker
Quote:
Originally Posted by Jam Jar
Weapon "Rarity" is white, blue, purple, and gold. The higher the color the more mods/max mods it has.
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Even some blue items can end out to be max damage and low requirements. I have a max damage inscribable blue req9 shield that my warrior uses, for example.
Quote:
As for upgrades, say for a sword, you can put on sword pummels/sword hilts that are max mods onto a half/none modded item. Green items already have the mods on them. |
The exceptions are things like the Fiery Dragon Sword where the "fiery" part is an inherent mod that can't be replaced.
Jam Jar
So if you had an IDS or an FDS, you can't change the sword hilt because it has to be fiery?
Dante the Warlord
Quote:
Originally Posted by Jam Jar
So if you had an IDS or an FDS, you can't change the sword hilt because it has to be fiery?
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Also you should know about inscriptions and how they can only be used in elona and GW:EN golds...not factions and prohpecies golds (they are inherent)
isamu kurosawa
Quote:
Originally Posted by Jam Jar
There are other colors too like red.
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Chthon
The most important thing to keep in mind is that, because weapons can be modded, even a blue item can be just as good, or even better than a gold.
What matters in a weapon is:
That's it. Everything else is a changeable mod.
What matters in a weapon is:
- Is it max?
- Is the skin good?
- If Elonian/EotNian/ZChestian, is it inscribable? If Tyrian/Canthan, does it have a desirable, max inherent mod?
- What's the attribute req?
That's it. Everything else is a changeable mod.
Jam Jar
2 Questions, how does a pvp character get a pvp reward? and How can you inscribe a prophecies/factions weapon?
Savio
1. [wiki]Tolkano[/wiki] hands out PvP rewards.
2. You can't. If a weapon doesn't drop with an inscription slot, such as those from Prophecies and Factions, you can't ever add an inscription to it.
2. You can't. If a weapon doesn't drop with an inscription slot, such as those from Prophecies and Factions, you can't ever add an inscription to it.