Nerfing Mending Touch

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

My suggestion for Mending Touch is:

Remove the ability to mend touch allies and make it only work on yourself.
This way Crip Shot rangers wont be able to be a primary source of condition removal on their split, and split tactics and coordination will be more vital to split success.

for more information on why the nerf is needed:
http://www.guildwarsguru.com/forum/s...php?t=10261870

Quote:
Originally Posted by Yawgmoth
Mending Touch shouldn't remove 2 conditions when you spec 0 in Protection. It should remove just 1 with Protection 5 or less, and 2 when speccing 6 or more in Prot. This is the only change this skill needs.
I think I like this nerf better then the one originally posted. The question I should be asking you all is... do you like the my nerf, Yawgmoth's nerf, or do you want to leave it alone, or a combination of both?

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

No! More! Nerfs! Please! *lets see how many "stop QQing" and flames this thread gets*

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Seems like that guy *the one you linked to* wants every skill that has potential nerfed because they "damage GvG dynamics". Jesus christ ppl.. leave mending touch and Natural Stride alone..

Yuhe Ji

Yuhe Ji

Lion's Arch Merchant

Join Date: Jan 2008

Los Angeles

E/

Cripshot is not that overpowered. Really it's not.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Molock
Seems like that guy *the one you linked to* wants every skill that has potential nerfed because they "damage GvG dynamics". Jesus christ ppl.. leave mending touch and Natural Stride alone..
Along with all other skills. I think they are fine as they are, if people overuse a skill, Anet can handle it, we don't need to say which skills need nerfing and not, because our views are biased and are made based on our professions and the builds we use.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Just because you keep getting beat by splits doesn't mean the skill is IMBA. Maybe you need to play a bit better.

We don't need to kill splits or rangers.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

The one suggestion in the linked thread I didn't like was the 3 second gale. The old gale warrior was overpowered, I don't want him back.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Quote:
Originally Posted by Kanyatta
Just because you keep getting beat by splits doesn't mean the skill is IMBA. Maybe you need to play a bit better.

We don't need to kill splits or rangers.
It is more about balancing the nightfall-power-creep than about a grudge against splits or rangers... (We don't lose to splits or rangers, we lose to paragons) How did ZFQ do in the tourney btw???

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Brian the Gladiator
How did ZFQ do in the tourney btw???
How's your guild's rank? Are you even on the ladder?

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

We are a week old... and yes, we are on ladder.

Quote:
Originally Posted by Brian The Gladiator
How did ZFQ do in the tourney btw???
That was a cheap shot... you're a good player. (I didn't like [BANK] so naturaly I don't like [ZFQ]... should be called Hulk Smash, not Hawk Smash, but Foxy can't talk... wow)

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

I've been saying that in 2006 when I first saw the skill and I keep saying it today:
Mending Touch shouldn't remove 2 conditons when you spec 0 in Protection. It should remove just 1 with Protection 5 or less, and 2 when speccing 6 or more in Prot. This is the only change this skill needs.
Optional: Maybe make it remove 3 at very high Protection, like 15+

/signed

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

They could scale mending touch's conditions removed, but making it only target self is bad. It gets rid of synergy and teamplay, which is not what we want.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Quote:
Originally Posted by holymasamune
They could scale mending touch's conditions removed, but making it only target self is bad. It gets rid of synergy and teamplay, which is not what we want.
There is no synergy to begin with... The Crip shot bar can be used effectively in any team build... that isn't synergy. I see what you are saying about team play. I'm not really sure what would happen if it had a breaking point of 6. Would people simply devote more attributes to prot and run the same bar... or would people opt to bring a different form of condition removal. If the meta crip shot bar keeps the same attributes, people would stop running Mending Touch all together because a ranged condi removal would be just as good. People might actually start being good and bring mesmer secondary or something... thoughts?

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

Please, stop nerfing others professions for making yours the best.

/notsigned. Or /signed, for the suggested atributte-scaled version of MT.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

The attribute scaled suggestion is good, the OP's not so good.

/signed for attribute scaled.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

making it 0 conditions is too harsh rly
make it just 1 condition from 1 prot prayers and a cripshot isn't overpowered at all
it's just a condition and it can be removed

Nyktos

Nyktos

Lion's Arch Merchant

Join Date: Jun 2007

The Nyktos Guild [win]

/signed for scaling.

I'd suggest that 0...2...3 is the best way to scale it.

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Mhh mending touch is fine as it is... the 6 sec recharge means that a crip shot ranger can keep a target nearly perma cripped anyways and if they start spamming on recharge its an easy dshot

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

/signed for the removal scaling.
2 conditions is far too strong, especially on a ranger that gets to cast it for 2 energy.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Brian the Gladiator
There is no synergy to begin with...
The synergy to help a team stay alive against a heavy-pressure conditions team? The synergy and communication with monks to remove a covered daze at the same time the other monk dismisses so that the enemy can't just cover it again after one removal?

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/not signed

NO MORE NERFS

I am sorry if it has somehow made PvP harder on you. Either learn to play better as few other people seem to have a problem with it, or join PvE and bitch about how PvPers are always getting good skills nerfed.

~the rat~

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Oh noes the most versitlie class in the game uses a secondary prof skill well, nerf it to hell.

W/E OP, it's a fine skill, you wanna nerf Purge Sig too, cause Rangers use it as well?

Besides by the sound of it if your haveing problems with a Ranger useing Mend Touch I'm going to guess you have more and larger problems anyway.

[skill]Arcane Thievery[/skill] or [skill]Arcane Larceny[/skill] > Mend Touch on a Ranger bar, typically the only spell a Ranger has so the "random" is easy.

carnage-runner

carnage-runner

Furnace Stoker

Join Date: Aug 2006

Canada, B.C. Vancouver. aka.. amazing.

[Sith]

W/Me

Nerf WoH.... Simple.... N.E.R.F!

t00115577

t00115577

Wilds Pathfinder

Join Date: Sep 2007

Mo/

why? its not even a great move, its fine for yourself. But its a pain to heal allies with a touch move, monks kiting and running everywhere, ranger cant rly stay near them.

If it was a target spell id agree, otherwise nty, keep it as is, its downside is that its a touch.

And before any flames, i know a touch means it costs 2 energy instead of 5 on a ranger, but an extra 3 energy wouldnt be much anyway

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

You know, despite all the flaming, the OP has a legit point. A R/Mo can be quite useful in a split.
Granted, a warrior with signet of malice can solo split. The NPCs rely on conditions a lot.

However, due to the existance of cross classes, I think a.net kinda like these sort of creative uses of skills. Although it is a bit overpowered and geared towards secondaries (mending touch was instantly seen as a great skill for secondarys but not primaries), I think that is kinda the point of the skill as it is.

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

I think scaling it really would be the best bet, at the moment a ranger i always going to carry mending touch. Of course if/when it gets the nerf, Purge Sig becomes the new loverly skill, but still, scaling a skill like Mending Touch, while it doesnt nerf it for its primary line, it makes you actually put pts into the line for its usefulness

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

i do know that this skill is anoyying but i dont see the need to nerf it. but thats cause i like to use it and piss off b surgers.