Sundering Weapon Mod and Strength Stack?
Sir Tidus
Nevermind, it does stack. I found it on wiki. Though on one of the builds on GvX wiki it said that sundering mods don't stack with primal rage. I'm kinda puzzled. GvX is wrong right?
Tarun
Not sure if sundering stacks. I don't even know why people think it's so great.
Sundering isn't all people crack it up to be. Vamp can be quite nice as it's an extra 3 damage per hit. A lot of the other mods have better benefits and can raise your DPS.
Sundering isn't all people crack it up to be. Vamp can be quite nice as it's an extra 3 damage per hit. A lot of the other mods have better benefits and can raise your DPS.
Nyktos
Primal Rage doesn't stack with Strength, but it does stack with sundering. See here.
Sir Tidus
Quote:
Originally Posted by Nyktos
Primal Rage doesn't stack with Strength, but it does stack with sundering. See here.
|
lordheinous
Quote:
Originally Posted by Tarun
Not sure if sundering stacks. I don't even know why people think it's so great.
Sundering isn't all people crack it up to be. Vamp can be quite nice as it's an extra 3 damage per hit. A lot of the other mods have better benefits and can raise your DPS. |

Zamochit
Perfect vamp is 5-1 on bows, hammers and scythes.
Perfect vamp is 3-1 on axes, daggers, spears and swords.
Perfect vamp is 3-1 on axes, daggers, spears and swords.
Quaker
Quote:
Originally Posted by Tarun
Sundering isn't all people crack it up to be. Vamp can be quite nice as it's an extra 3 damage per hit. A lot of the other mods have better benefits and can raise your DPS.
|
Well, I'm sorry but, if it takes 1000's of hits to see the difference, the difference is what I would consider, "negligable".
And this is not even mentioning that different foes can have different responses to different damage types.
Sir Tidus
Quote:
Originally Posted by Quaker
Vamp isn't all people crack it up to be either. Basically, in any discussion of Vamp vs Sundering, the arguement usually ends up with someone saying something like "If you look at the damage output over 1000 hits, you'll see that <insert favorite damage type> is better."
Well, I'm sorry but, if it takes 1000's of hits to see the difference, the difference is what I would consider, "negligable". And this is not even mentioning that different foes can have different responses to different damage types. |
MisterB
Quote:
Originally Posted by Sir Tidus
Well, though I personnally like sundering better, vamp definitely has more DPS. It's the 1 health degeneration that bugs me. Though if you hit once every 1.5 seconds (about the averge number of times a sword would hit in combat), then the health gain cancels the degeneration, so vamp basically becomes 3 more damage per every 1.5 seconds. That's definitely more than damage increase by sundering. Vamp would be even better if you use an IAS stance. Though if your enemy blocks a lot, then vamp is bad. Overall, the only thing bad about vamp is that you have to switch weapons.
|
Swords, Axes, and Daggers have an attack rate of 1.33 seconds. That means you hit 3 times every 4 seconds. If you hit all three times, you steal 9 health, but lose 8 health from the -1 degen, for a net gain of 1 health. The health gain improves with an IAS, naturally.
isamu kurosawa
Quote:
Originally Posted by Sir Tidus
Well, though I personnally like sundering better, vamp definitely has more DPS. It's the 1 health degeneration that bugs me.
|
Sir Tidus
Quote:
Originally Posted by MisterB
Minor correction.
Swords, Axes, and Daggers have an attack rate of 1.33 seconds. That means you hit 3 times every 4 seconds. If you hit all three times, you steal 9 health, but lose 8 health from the -1 degen, for a net gain of 1 health. The health gain improves with an IAS, naturally. |
N1ghtstalker
Quote:
Originally Posted by Tarun
Not sure if sundering stacks. I don't even know why people think it's so great.
Sundering isn't all people crack it up to be. Vamp can be quite nice as it's an extra 3 damage per hit. A lot of the other mods have better benefits and can raise your DPS. |
sundering is good for something in PvE in HM to get a big chunk out of a boss his armor
free_fall
In PvE, vamp can be good if you have skills equipped that can compensate for the -1H regen or in areas/situations where the degen can be mitigated.
> The most obvious, of course, is to run Mending on yourself.
> Equip your Vamp and cast Vigorous Spirit on yourself just as you rush to engage. With 8 points in Healing, VS will give +13H with every attack plus the +3H with every hit from the vamp.
> Using skills like Hundred Blades and Sun and Moon Slash will further increase the H return.
> If you're out farming or questing (as opposed to doing a mission) in Elona or Cantha, blessing from Dwayna will give you +1H regen, negating the -1 from the vamp; if you're in a Lux or Kurz area in Cantha, blessing from priests at the shrines gives you +3H regen.
> The most obvious, of course, is to run Mending on yourself.

> Equip your Vamp and cast Vigorous Spirit on yourself just as you rush to engage. With 8 points in Healing, VS will give +13H with every attack plus the +3H with every hit from the vamp.
> Using skills like Hundred Blades and Sun and Moon Slash will further increase the H return.
> If you're out farming or questing (as opposed to doing a mission) in Elona or Cantha, blessing from Dwayna will give you +1H regen, negating the -1 from the vamp; if you're in a Lux or Kurz area in Cantha, blessing from priests at the shrines gives you +3H regen.
Dark Kal
Vamperic mod fanatics leave out any negative effects like: that enemies can block your attacks or that enemies run around after weaker caster classes. Most of them are pretty single minded, more DPS = better with disregard to any negative effects. Not only that, they seem to have a need to enforce their opinions onto others, *cough*arrogant*cough*. Most of the weapon mods are negligable though, the sundering mod and the sundering bonus you get from the strenght attribute are pretty negligable too, you're better of with trying to find a better build using skills IMO, but feel free to try whatever you want as long as you're having fun.
N E D M
many pve foes are weak against certain elemental mods (exception : rangers)
avicara seem weak vs shocking
trolls are weak vs fire (and all elements really)
imps are weak vs thier opposite element
etc.
try different things and see what works best for you
avicara seem weak vs shocking
trolls are weak vs fire (and all elements really)
imps are weak vs thier opposite element
etc.
try different things and see what works best for you
isamu kurosawa
Quote:
Originally Posted by free_fall
> The most obvious, of course, is to run Mending on yourself.
![]() |
It is quite shocking to see the number of people who use a vamp weapon and either spam heal sig or use crap like mending to counter the degen while not in combat.
Quote:
Originally Posted by Dark Kal
Vamperic mod fanatics leave out any negative effects like: that enemies can block your attacks or that enemies run around after weaker caster classes. Most of them are pretty single minded, more DPS = better with disregard to any negative effects.
|
Numa Pompilius
Personally I prefer zealous or elemental.
Vampiric is annoying due to the need to change weapon, and I just don't feel sundering does enough to warrant not using zealous or elemental damage. I mean, 5-15 extra damage or so every fifth hit isn't really likely to swing the battle.
Vampiric is annoying due to the need to change weapon, and I just don't feel sundering does enough to warrant not using zealous or elemental damage. I mean, 5-15 extra damage or so every fifth hit isn't really likely to swing the battle.
JR
Sundering is for lazy people who don't care about weapon swapping, which in PvE is fair enough due to the tiny difference it makes.
Vamp is for people who care about being efficient and generating as much DPS as possible.
Some side notes: You do not need to gimp yourself with mending or vig spirit to use Vampiric. If you are hitting something then you are gaining health from it. If you aren't hitting something you should swap to a different weapon or hit something else.
Vampiric further and further outperforms Sundering as you increase the armor level of your target, as the damage bonus is completely unchanged by armor.
Also; sundering vs vamp threads are about as old as Guild Wars. Go look them up, i'm sure there are a good 50+.
Vamp is for people who care about being efficient and generating as much DPS as possible.
Some side notes: You do not need to gimp yourself with mending or vig spirit to use Vampiric. If you are hitting something then you are gaining health from it. If you aren't hitting something you should swap to a different weapon or hit something else.
Vampiric further and further outperforms Sundering as you increase the armor level of your target, as the damage bonus is completely unchanged by armor.
Also; sundering vs vamp threads are about as old as Guild Wars. Go look them up, i'm sure there are a good 50+.
Sir Tidus
Quote:
Originally Posted by JR
Sundering is for lazy people who don't care about weapon swapping, which in PvE is fair enough due to the tiny difference it makes.
Vamp is for people who care about being efficient and generating as much DPS as possible. Some side notes: You do not need to gimp yourself with mending or vig spirit to use Vampiric. If you are hitting something then you are gaining health from it. If you aren't hitting something you should swap to a different weapon or hit something else. Vampiric further and further outperforms Sundering as you increase the armor level of your target, as the damage bonus is completely unchanged by armor. Also; sundering vs vamp threads are about as old as Guild Wars. Go look them up, i'm sure there are a good 50+. |
Dante the Warlord
Zealous and elemental damage is the BEST hands down. I get two elemental mods a zealous mod and a vampiric mod on my swords. But mods overall are pretty negligible. I can be sure that a person with a well built build and a white sword nonmax can beat down a rich arrogant noob with the very best mods there are to offer and the best top of the line sword skin. Haha die holding you crystalline :P.
Mods really account for 10% of the entire fight, and thats overall. Now if you are facing an advanced player every little mod counts, but odds are you are grouped up on during PvP and you will be doing the same to other ppl. its all strategy...
Mods really account for 10% of the entire fight, and thats overall. Now if you are facing an advanced player every little mod counts, but odds are you are grouped up on during PvP and you will be doing the same to other ppl. its all strategy...
JR
Quote:
Originally Posted by Sir Tidus
Usually which one wins?
|
Sir Tidus
Quote:
Originally Posted by JR
Vampiric for Swords and Axes. Sundering for Scythes and Hammers.
|
Red Sand
Sundering is a +20 modifier on top of your +15^50 (or whatever) and your +20 customization.
When you crit and you hit your 20% chance to 20% armor piercing, you can spike way higher than the +3 or +5 damage you'd get off a vampiric weapon.
That's what they are talking about when you use Sunder with a big damage dealing weapon, how much more the damage will be on the critical.
So folks will argue, Vampiric if you can live with the -1 health for regular increase in damage, or Sunder to get that big spike every now and again.
If you like to see big numbers, then go with the Sunder mod.
When you crit and you hit your 20% chance to 20% armor piercing, you can spike way higher than the +3 or +5 damage you'd get off a vampiric weapon.
That's what they are talking about when you use Sunder with a big damage dealing weapon, how much more the damage will be on the critical.
So folks will argue, Vampiric if you can live with the -1 health for regular increase in damage, or Sunder to get that big spike every now and again.
If you like to see big numbers, then go with the Sunder mod.
Sir Tidus
Quote:
Originally Posted by Red Sand
Sundering is a +20 modifier on top of your +15^50 (or whatever) and your +20 customization.
When you crit and you hit your 20% chance to 20% armor piercing, you can spike way higher than the +3 or +5 damage you'd get off a vampiric weapon. That's what they are talking about when you use Sunder with a big damage dealing weapon, how much more the damage will be on the critical. So folks will argue, Vampiric if you can live with the -1 health for regular increase in damage, or Sunder to get that big spike every now and again. If you like to see big numbers, then go with the Sunder mod. |
Dark Kal
Quote:
Originally Posted by isamu kurosawa
Once again maybe because they have the sense to swap out the vamp if its not currently useable. Blocking, kiting and blind are a counter to your whole class regardless of weapon mod so using it as an arguement against the use of a vamp mod is ridiculous.
|
Quote:
Originally Posted by Numa Pompilius
I mean, 5-15 extra damage or so every fifth hit isn't really likely to swing the battle.
|
Quote:
Originally Posted by Sir Tidus
Usually which one wins?
|
JR
Quote:
Originally Posted by Sir Tidus
Why? I heard somebody say that sundering is better with weapons that have greater max damage, but that doesn't make sense to me.
|
Quote:
Originally Posted by Dark Kal
My sundering mod doesn't give me -1 pip of health degeneration while blocking, kiting or blinded.
|
Quote:
Originally Posted by Dark Kal
People grossly overestimate the impact of damage increase mods.
|
Dark Kal
Quote:
Originally Posted by JR
Most people do actually care about 'making big damage' though, and the cumulation of smaller factors does infact make a difference.
|
If you want the most damage and don't mind swapping, go for the vamperic mod. If, like me, you feel the damage increase is so marginal it doesn't really matter and therefor isn't worth constantly swapping for, go for the sundering mod I'd say.
Edit:
To the OP: The AP from your strenght attribute or your 'Primal Rage' skill stacks with the AP of the sundering mod but the AP from you're strenght attribute doesn't stack with the AP from your 'Primal Rage' skill, it chooses the highest value which will be your 'Primal Rage' skill.
Source: http://gw.gamewikis.org/wiki/Armor_penetration