Warband Of Brothers frustrates the hell out of me

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

yo,

so as title says i'm getting really really really getting frustrated by this quest in HM
the huge mobs of charr in there didn't even let me past the second level before the spiders
i seriously need some advice on this, i'm just this and DD away from a full HM book

advice/strategies are appreciated

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

lol... umm.. simple? instead of fighting, run through. ._.



~LeNa~

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by JonnieBoi05
lol... umm.. simple? instead of fighting, run through. ._.



~LeNa~ i have no idea how to run through all those guys :/
and then those guys with their cripple i'm surely dead :/
and i have to fight them to get to the charr prisonguard with his key

izzywish

izzywish

Frost Gate Guardian

Join Date: Mar 2007

Manchester, UK

Carpe Nocte [StN]

R/

You need to try and lure those mobs apart. If you are dying where I think you are then there are three mobs in that area, 2 of which have Prophets and Domination Charr. If you have a Ranger then get them too lure one while you stay back a fair distance. Do this for each of the mobs and you should have no problems.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

easy. SLOWLY work your way down. take 2-3 spiders at a time. keep killing the pop-ups until you get to the boss spider. DO NOT IN ANY CIRCUMSTANCE AGGRO THE BOSS. aggro'ing the boss is what triggers the huge mob of spiders that surround you. once you kill all the spiders up towards the boss, run like made crazy through the aggro into the portal. if you are worried about dying while running, flag your heroes ahead of you first, following directly behind them, and then unflagging your heroes 3-4 seconds later so that they can start healing again (obviously b/c once you flag heroes a certain distance, they ignore stopping to heal and just keep running).



~LeNa~

Tois

Tois

Krytan Explorer

Join Date: Jan 2006

UK

Legacy of Echovald

E/Me

That second level can be tough, a MM is surely a must around there to be honest. Frozen soil is always good, means you don't HAVE to take the prophets out first (always easier if you can though).

At the very start be quick and you can get the seekers and prophets before they mix with the other larger groups, if they do it can be very hard. As it was said above luring is good, although with hero's and hench you have to put up with the charr on your side usually getting in the way alot, can be very annoying.

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

Pain Inverter + MS + SS from your heroes = death in a few secs. You should have enough healing from the 2 healer henchies and one of your own, preferably a N/Rt healer. I've H/H'd it twice in HM, beat it both times np.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by N1ghtstalker
i have no idea how to run through all those guys :/
and then those guys with their cripple i'm surely dead :/ "I Am Unstoppable!"

gogo...

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

I know the part you're talking about-it's pretty easy, but you gotta take it slow.

As you come down the ramp, you'll notice there's a wonderful little corner that you can fight from. Position whoever is your frontline guy there, and just pull one group at a time. If you get popups, move back up the hill and away from the aggro. Then just rinse and repeat-you'll be done in a couple minutes. If you rush this, it's a sure way to get your team dead.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

I was going fine on it myself untill I hit a mob of charr with three resmers and two healers. I didn't have quite enough damage mitigation with me (lacking "SY!") so my party couldn't last long enough to keep them down. The solution was to simply spam consumables.

Deadly Panda

Deadly Panda

Frost Gate Guardian

Join Date: Jul 2006

Belgium

/

Mo/A

Last time I did this, I ran 2 Ursans, 2 Monks, 1 ele and 3 necro's (sab)
We did it w/o trouble in a fast time.

If you need help, give me a whisper ^^

Legend of Morda.

Aba

Aba

Wilds Pathfinder

Join Date: Dec 2006

Vancouver,Canada

just watch your aggro and pull groups, or if all else fails just run like everyone else says.lol

Nadia Roark

Nadia Roark

Krytan Explorer

Join Date: Jan 2007

Tomb Refugees [ToRe]

Mo/Me

Quote:
Originally Posted by MisterT69
Pain Inverter + MS + SS from your heroes = death in a few secs. You should have enough healing from the 2 healer henchies and one of your own, preferably a N/Rt healer. I've H/H'd it twice in HM, beat it both times np. Yeah, I h/h'd it about 3 or 4 times and didn't think anything of it, and then one day it started kicking my ass. I've taken it out of my run because I know what I'm supposed to do with aggro and everything, but it's still too much of a headache.

I think Katari is the only other person so far that has identified the OP's problem; one guy advised to "run through" and then went on to give his advice on the spiders that the thread's author can't reach because he's getting killed by the Charr in the Big Room (tm) before the spiders. The author, I believe, is getting owned by that double mob of charr that you hit right before the ramp-ups on the second level.

One thing I noticed about this mob before I went insane and stopped playing this mission, was that they all run at you when you first break aggro, but if they lose it you can pull them away one mob at a time. When you first walk into the room it looks like one gargantuan mob, but if you break aggro and run away I think they break up into two seperate mobs. Naturally, as I remember it, it's always the dual-healer mob that stays closest to you, removing the option of destroying the weaker mob for minions first.

Your best bet--if you're into this kind of thing and have a lot of time on your hands--is usually to string them out. You might have to keep flagging your party back to make sure they can heal you but aren't breaking aggro themselves. If you get lucky enough to wind up with the healers in the back (see why I stopped playing this mission? ) when they start to turn around you can kill one or two of them before they can do anything about it.

That said, I suffer some handicaps because I'm h/hing with a monk which means I have that much less damage than most other players. How you handle the Big Room (tm) might have a lot to do with what class you're playing, but I've only ever been in there as a monk so I don't know.

Also, dig the Strogg logo avatar. My clan owns the #1 ETQW server in the world right now!

Ravi

Ravi

Frost Gate Guardian

Join Date: May 2006

Average Joes [none]

Mo/W

3x Necro is your friend i run this with herta, cynn, mehlo and lina, and me as an ub.

basically all you do is steam roll over the charr, i do the quest all the time for hero hand book purposes. of course u have to be patient, watch the mob patterns, i suggest run the dungeon and watch how they move, and learn when to pull, thats how i do it.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

600/smite shuld work right? Any profession can do 600/smite.