Question on hFFF

Chaos55

Chaos55

Lion's Arch Merchant

Join Date: Apr 2007

Mo/E

This isn't much a question about hFFF but about decreasing the time on a 10k run. I run a P/W with shouts to increase the heroes/henchies movements in the beginning and that helps to get a 34-36 minute 10k run. BUT now, I'm hearing about people doing 25-30 minute runs. I've ran people that wanted a break from running themselves and said they used shadow stepping to quickly zone back in and use sugar items to quickly run back out when in town.

Any thoughts or comments about cutting my time would greatly be appreciated. (If you see me in Lutgardis, it'll be on Viktor Braveheart.)

Sergeant of Marines

Sergeant of Marines

Desert Nomad

Join Date: Jul 2006

Japan

[트두므s], Guild Leader

Mo/

Very easy to do it in a little under 30 mins.

Good internet connection and a semi decent computer helps out alot.

Things that can help you out: Sugar to run to the zone, shadow steps to the reward. Most pargons take [skill]"Fall Back!"[/skill] and [skill]Godspeed[/skill] to make the Heros run faster at the beggining.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

From zoning into Hope until mapping into Lutgardis can be done in 48 seconds (my personal best). Sugar Rush + zoning latency takes another 20ish seconds, so your end-to-end time is just over a minute. 25 runs can be done in 26 minutes if you make no mistakes. 30 minutes is more comfortable.

I use the D/A runner from my Luxon HFFF build with a much longer initial Pious Haste for the stairs runner, which is the bottleneck. Pious Haste + Dash cycling on recharge gives a maintained +40% speed boost, which is difficult to outdo even with Burning Speed (and believe me I've tried all combinations).

Bringing "Charge!" for an initial speed boost is a must ("Charge!" lasts 1 second longer than "Fall Back!"). Teleporting to the reward NPC is unnecessary.