@MC: At who do you talk now ? At Azazel, or at me with your Posting?
If you talk to azazel, then Ive to agree, that your System looks compared to that stuff, Azazel has written there muhc more simple and better understandable on 1st sight.
as long, as the Tiers don't raise up into a ridiculous amount, there won't be too much elitism. As long as Anet doesn't fail at balancing the Character Development System around leveling the Characters, there won't exist senseless grind later in GW2. Players simple should be able to reach the max level in a humanous amount of time effort, which is maximum 1 to 3 Months!!
It should absolutely last not any longer to create a Chara with lvl 100 with normal playign the game and its story, without any excessive grinding being required of the player, that players have to become first hardcore gamers to have a chance to reduce the required time effort for 1 Lvl 100 character to a normal pace.
It's a total "NO GO" to expect from casual to normal players to mutate into hardcore gamers, just to be able to max characters in short enough time. No, GW2 should absolutely not turn into a RO Clone in regard of the Character Leveling Pace, beause that of RO was absolutely terrible unbalanced. As experienced RPG'er you could see there, that the people of gravity had absolutely no clue how to balance this, so that leveling a character makes fun and is not in the high levels only pure grind ... RO has there a Leveling Mentality, like you know it from Offline RPG's and thats not the way, how MMO's should be handled like.
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If you talked to me, I've to disagree. I think my version is yet a bit easier to realize, because too much tiers is also bad. It's imo best to stay at 2-3 Tiers and that what you make there yet, looks to me at the moment more, as if you make 4 Tiers and you don't realized it yet only not XD ^^
But I'll see, what I'll see, if you edit your posting further, until you say, your Concept post is "complete", as mine is yet also incomplete and looks atm more, as if I could post at the lowest line best first a
"This is under construction"- Shield ^^
Because I'm, like I posted in my next Stesp, I'll reformat my posting, as you can see it at ~50% now *g* (you wanted organisation, I'll give you organisation XD) (<-- wants price now for biggest novel writer 2008 lol)
@Azazel: I personaly think, your Concept there will need also a Reformat ^^
You ppst looks atm more only like an unformated Listing of professions, that doesn't show, what with what should be linked and how the System should work in your opinion.
What I personally can see in the moment only is a compressed List of some profession, which gets more and more to the end incomplete due to your, sry to say "unability" to name profession, but you already make no hype about it and you say this also more or less through the flowers
Howeve,r when i look at the momentanous list of yours, there are many profession names under, which are totally unneccessary or at at all no professions anyhow, btw. name I personally would NEVER name a profession so, like you and many others do.
Examples:
Dervish > Dervishs are no Paladins, they are Dancers and a kind of Nomad and for GW1 a totally failed Concept that has to be changed for GW2 to something, that is correct for them. That has not to mean, that they should loose their ability to shapeshift, but hopefully in GW2 it won't be god Avatar, but something els, that has also a far bigger variety, maybe shapeshift into Half Demons. as Half Demons anet can give this Class far more Avatar Skills, than in GW1 due to the limitated amount of gods >.>
Forsaken > This is no name for a Profession, this is something, similar to the paragon, which is also no name for a real Profession. Forsaken is just only Adjektive Word.
Brute > Same as Forsaken, this is simple no name for a Profession.
Just read the following sentence through your mind, to understand maybe:
"Hey you!!, I' see you for the first time here, what are You?"
"You ask Me? I'm a Brute!!"
This sounds simple weird, especially when you know, what "brute" means translated into other languages, like German for example.
Acrobatic/Acrobats > < however now, for gods sake, please stay on "Monks" or so, for a melee class about agility with martial arts or so and even when callign such a profession Acrobat, they surely absolutely never use any Blade Weapons liek Swords or Daggers.. they would use Staffs for Melee, Nunchucks are fight simple bare handed.
and when I see, how often you cross call all your professions there, it gives me the X_X
You call there Thiefs "Rogues",Stalkers "Acrobatics", then Acrobatics "Fighters" which is your term for the Warrior Archetype of Prfessions and not the Thief Archetype ...
Really, for the sake of your posting, format it better *g*
Assailant > again just a name, that is no profession at all, it sounds and looks alone, as if a small kid would have just only merged 2 names together with one beign "Assassin" and the other being "Merchant" or so XD and et voila, the Assailant is being created >.>
Really, this can't be serious, also translated it means nothign else, than "Attacker" and what is this please for a name for a Profession ???
Druids > totally misplaced there. Druids have nothign from Archers or anyhow from Rangers at all. Druids are a kind of Mage, which can use Nature Magic and can shapeshift into Animal Forms. Also Druids are a kind of Medic, which know very much about Herbs and Healing Potions/Elixiers ect. and this way could be also described as Biologists with some skills as Alchemists in regard of special knowledge about Biology around any Herbs, Plants, Flowers, Fruits and Trees ect. Their "Weapon" of choice would be also Magic Staffs and Wands and not Bows
Military Archer, Bow Master and Spear Master: Not to mention, that those names totally sound silly, these ones look simple totally uneccessary to me personally.
A Ranger or an Archer at at is a "Bow Master" to me and only because someone has made a a training on military makes someone not a better archer, then someone else, which learned how to handle his bow perfectly in other ways, because there are also other points, which make out of an archer a good archer, like Dexterity, how much talent you have at all, how much strength you have to span your Bow, because so more you can span your bow, so strogner can you shoot and so more precise and deadlier can be your shots, because so faster your arrow flies, so more precise it can be shot into a target, as when it flies more slower and will land so earlier into the ground are will get pushed through the winds away from its original flight route
However, enough of this, next point:
When I read your posting, I had often to think, that you don't really have looked, what you write there, because many things are simple unlogical, especially i mean this nearly only now to the points of what weapons you professions should use there.
At some stuff you've written:
They should be able to
dual wield two handed weapons oO .err lol wut ?
You know that you need 2 Hands, to wield bihanded weapons, or ? How the heck should a character be able to weild in 2 hands 2 weapons, which are both needed to hold with 2 Hands each oO ...
Our Characters DON'T have 4 Arms !!! rofl ^^ I hope this was only a typo and not meant serious XD
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2 handed Flails oO ? lol.. never heard of this. i personally ever thought, a Flail is only a 1H Weapon *g*
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Ninjas, that should use Axes oO lol, what next ? Should Pigs be able to fly ? XD
Brute, that should be able to wear 2 handed weapons together with SHIELDS ... lol, now you really make pigs fly XD
Archers using spears oO omg, really, into what want you to turn GW2. Into a game, full of Weapon-Multi Talents, where every profession should be able to master a half douzend of different weapons,under them also stuff, these professions would normally NEVER use as weapon, because they simple don't fit and belong to the profession at all.
Please don't turn GW2 again into a game full of Wannabes, where Rangers run around with Hammers, Assassins run around with Scythes, Warriors run around with Magic Staffs and Monks run around with Spears -.- Each profession should look, work and act logical hopefully in GW2, what should mean, no class should be able to wield any weapon, that doesn't fit or belong to this profession in kind of a logical view to them. This was ever also one of GW's biggest balancing flaws about this dumb 2 class system, that it allowed all professions to use all other weapons with nearly the same efficieny as their primary versions and enabled the players to create also the most unlogical profession/weapon combinations, which made the characters not only unbalanced, but also looking totally weird, ugly and misplaced, but players play naturaly every shit, as long it is powerful >.>
PS:
Quote:
Originally Posted by [M]agna_[C]arta
@Azazzel
-You'r Format is ugh, Eye-Crazy.
Cause you just using "~" to tell which rank that Char is very bad.
Both to you work and our eyes -_-.
@PT
-Dervishes still have Religion in them >_>.
http://en.wikipedia.org/wiki/Dervish
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1. Ugg, XD lol, you beat me in telling the whole thing in short sentence XD rofl, but i want so or so the Guru Novel Writing Price 2008 *g*
2. Yes, they have a religion, but that makes this profession on first sight not Paladins. Paladins are god blessed Disciples of the Gods, holy "Knights" which have sworn to live in the Name of their chosen God. Dervishs are no knights, they are poor Farmers and Ex-Nomads, which are famous for their Dances and not for their Religion ...