Taking Them Apart
Terrokian
Seems to be alot of debate on one hero being smarter than another.Healer hero vs henchie.No such thing as a good hero melee.The we got this topic Post Your Killer Hero Builds.Top it off 2SF party or Sabway.Talk about easily confused on which way to go.My question is......
does each hero have one build that is ABSOLUTELY best for it?For EXAMPLE(in other words don't write this in stone)
this is the Best Jora build out there
W/Mo Swordsmanship 12+1+1 Strength 12+1 Healing Prayers 3
[skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Sun and Moon Slash[/skill][skill]Dragon Slash[/skill][skill]Resurrection Chant[/skill]
change Rez Chant for defense/protection depending on area.
Now again I want to stress that this is an example.The idea here is what kind of hero and what skills excel at PvE or PvP?As for synergizing a group that should be WAY MORE than 2SF or Sabway.In essence you should be able to say something like"My style of play is a Long Range Ranger Bomber"(main char).Thus my support should be 1 tank 1 healer and 1 degen hero with these henchies(pick the apropriate henchies).So if you take the best tank build,the best healer build,and the best degen build you get your wish for style of play.Now it's already common knowledge that not every build is compatible with every area.i think though that with the ability to switch out heroes according to where you are and what you're after,there should be no problem with (another example) saying "Hey I'm going to farm the CoF,I've got a Paragon Attacker,who should come along?"
Maybe this seems to be a long drawn out question,but to me it seems we need to hash out this is the hero build and this is the best that build can do.
does each hero have one build that is ABSOLUTELY best for it?For EXAMPLE(in other words don't write this in stone)
this is the Best Jora build out there
W/Mo Swordsmanship 12+1+1 Strength 12+1 Healing Prayers 3
[skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Sun and Moon Slash[/skill][skill]Dragon Slash[/skill][skill]Resurrection Chant[/skill]
change Rez Chant for defense/protection depending on area.
Now again I want to stress that this is an example.The idea here is what kind of hero and what skills excel at PvE or PvP?As for synergizing a group that should be WAY MORE than 2SF or Sabway.In essence you should be able to say something like"My style of play is a Long Range Ranger Bomber"(main char).Thus my support should be 1 tank 1 healer and 1 degen hero with these henchies(pick the apropriate henchies).So if you take the best tank build,the best healer build,and the best degen build you get your wish for style of play.Now it's already common knowledge that not every build is compatible with every area.i think though that with the ability to switch out heroes according to where you are and what you're after,there should be no problem with (another example) saying "Hey I'm going to farm the CoF,I've got a Paragon Attacker,who should come along?"
Maybe this seems to be a long drawn out question,but to me it seems we need to hash out this is the hero build and this is the best that build can do.
Coloneh
wall of ramble hurts my eyes.... what does this say?
Antithesis
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Originally Posted by Terrokian
Quote: Originally Posted by Terrokian Healer hero vs henchie. A well setup Hero will always beat a Henchie. The take-home messages of that thread should be take offensive Heroes because Hench Monks can do the job, whereas offensive Henchies are crap compared to offensive Heroes.
Quote: Originally Posted by Terrokian No such thing as a good hero melee. Melee Heroes suck because they kite from AoE and bounce from whatever target you're attacking to the next. They tend to run narrow-focus DPS bars but by the time they've had a couple of whacks, that target's down so off they run to the next...rinse and repeat. They spend more time out of battle than in it. A Ranged Hero can swap targets instantly, is rarely targetted and can output some serious offensive and defensive support. You can also better manage your agro with no melee in the party.
If you must take melee give it a purpose - an Earthshaker Warrior causes PBAoE knockdown to multiple foes, limiting their damage output while laying down the smack.
Quote: Originally Posted by Terrokian The we got this topic Post Your Killer Hero Builds. Ignore the post, it's mostly subpar self-flagellating crap.
Quote: Originally Posted by Terrokian My question is......
does each hero have one build that is ABSOLUTELY best for it? A Warrior Hero will run an Axe, Hammer or Sword equally well. Jin will run a Broad Head Arrow bar the same as Margrid or Pyre. How a Hero runs that bar has less to do with an individual Hero's skin and more to do with understanding the skills they're using. It comes down to a handful of parameters -which skills most benefit the team which conditions are the most useful (degen isn't important in PvE when everything dies so quickly) which skills can Heroes actually use which skills synergise with each other (on that Hero's bar and on other party members bars) which skills compress a bar to offer greater utility which skills won't cause energy to tank which skills can be exploited using the primary attribute (Soul Reaping / Leadership = infinite energy in the right build)
It's a matter of trial and error to find the best bars for your Heroes, you can easily nut it down to a few builds per class. If you want to spend the next 6 months experimenting with Hero setups that's up to you (tweaking builds is my favourite part of the game), but in time you'll appreciate why cookie cutter builds are so good...the hard work's already been done for you.
You'll also learn to differentiate between what's best in PvP and PvE. They're entirely different games with different objectives meaning some skills are stronger in one arena than another eg running enchant stripping and degen conditions / hexes is strong in PvP but weak in PvE. Eviscerate is strong in PvP because your only job is DPS and spiking owns. Sure it'll work in PvE, but your team's defense is weaker than running a Dragon Slasher spamming Save Yourselves while still pumping out massive DPS.
No party member operates in a vacuum so build utility into the team to ease the load on your healers - if they fail, you fail. Equally, a strong offense will beat back any defense, so take a balanced approach and learn when enough defense is enough (3 Monks is overkill).
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In EOTN and certain parts of Factions, you can bring an interrupting BHA ranger hench, so you dont really need to bring a hero for that. I only bring heroes that can't be covered by henchies.
Originally Posted by Terrokian
this is the Best Jora build out there
I disagree with a Hero D-Slasher but i get your point...you're after are the best bars to run for each class eg WoH Heal/Prot Hybrid, Searing Flames Ele, Mind Blast Hybrid Ele, Blindbot Ele, Barrage Ranger, Broad Head Arrow Ranger.... I could probably list 50 builds i use semi-regularly of thousand of builds i've tried. There is definitely a number of 'best' skills to take based on the target attribute you use for your Hero, but you'll get varying opinions about the remaining three or four skills on that bar depending on personal preference. Here's a number of examples (for Heroes) - Warrior heroes tend to suck since they run around most of the time. Even though I like Jora, I dont think I have ever brought her along on real missions. Jagged Bones | Animate Bone Minions | Blood of the Master | Death Nova | Signet of Lost Souls Mind Blast | Rodgort's Invocation | Glowing Gaze | Fire Attunement | Glyph of Lesser Energy Spiteful Spirit | Reckless Haste | Enfeebling Blood | Barbs | Signet of Lost Souls Broad Head Arrow | Volley | Distracting Shot | Epidemic Mend Body & Soul | Spirit Light | Protective Was Kaolai | Life | Signet of Lost Souls ...as long as the core build's solid, you can muck around with the other skills to suit your play style. In the end you can save yourself the headache of filtering through the ensuing pile of crappy builds and just take Sabway...you'll come out ahead. Sabway has great synergy built upon the armour ignoring damage inflicted by minion bombs, the defensive wall they create and the energy gained when minions die. The only variable between zones is the number of corpses in that area. If it's low, consider taking Reaper's Mark as the Heroes' elite to manage their energy. Quote:
100% agree, but it's a good starting point for most people to understand how to make a working team build. There are 2-4 slots on each build that can be manipulated, so it's a great framework to build upon depending on each zone's requirements. Both the Curse build and the Restorer function perfectly well without minions if you take Reaper's Mark as the elite. Neither Weapon of Remedy nor Spiteful Spirit are required skills in Sabway, they just happen to be the best options that Heroes can use. You can also use Icy Veins on the Restorer and Putrid Bile / Rising Bile on the MM to cause AoE when limited minions are available.
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Quote: an Ele Blaster, or a Warrior/Dervish for some physical damage if some was needed beyond a hench warrior. Talon is good enough even though he kind of sucks too, but at least he comes cheaper, as a hench. Is there really any good use for warrior heroes? Quote: I reciently played with an interupting ranger in caster heavy areas, and that worked, as the ranger seemed to target people I wasn't, but you can get that out of a Henchman, so there are better Heroes to take. |
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When I play my warrior (who isn't quite 20th yet), an MM, a monk, and a util. I like to bring Gwen as an interrupter in caster heavy areas, but usually I bring an Ele. He only has 1 Necro unlocked though.
And that is why I have been so interested in mesmer heroes because they are such a good fit to the missing pieces of sabway: 1) Hex removal 2) Interrupts 3) Need corpses Mesmers are built for hex removal, interrupts, and they dont need corpses. I replace the MM with a mesmer in places where there are not many corpses. I replace the SS necro with a mesmer too in places where there are corpses, but need interrupts to survive. But I am sure some are dying to post: Why not bring a necro interrupter to exploit Soul Reaping blah blah? You can, but my mesmer is built in such a way that they either use a signet build with very high AL and low energy needs, or they use FC skills. In any case, they dont require much energy. Quote:
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