Concept Art vs Reality of GW

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Now I just want to make a quick statement for the first half of my post as to whether or not people think the concept art of GW looks better than GW itself. Personally I happen to think the concept art looks 10000x times better.

Second half of the post!!! Okay, so heres my debate. I think the concept art of GW in general has a much darker appeal; much more dramatic almost R-rated. By that I mean I think the concept art had to be brought down a rating to around PG-13 to what GW actually is. I mean if you don't believe me, I think the Kurzicks are a great example. http://www.conceptart.org/forums/showthread.php?t=74118 <-- Look at all the Factions concept art is all through out there, and its funny because theres a general curve towards the end of the thread of "lighter" more kiddy artwork. Perhaps producers telling them to soften things up? Blue and yellow bubbles instead of blood?

http://www.discoverguildwars.com/ http://www.conceptart.org/forums/showthread.php?t=83394 <-- Go there the concept art is ABOUND!

When has anything in GW ever looked this gross? http://www.conceptart.org/forums/att...d=11649848 90

Giant eyeballs!? That actually look real? (Sorry those glossy marbles don't do justice)
http://www.conceptart.org/forums/att...d=11649864 30

All I'm trying to say is that if what I think is true, we might just have baby turtle mounts with bubbley eyes in GW2. http://entertainment.upperdeck.com/A...WoW/turtle.gif
So I think the community needs Anet to know if they like a darker more mature GW2, or a funnier cartoony GW2.

Metal Herc

Lion's Arch Merchant

Join Date: Jan 2007

I have to agree with you. The concept art is amazing. It has a distinct and very dark and sinister feel to it. I think alot of the feel was lost in the translation from the art to the game. I would love if GW2 somehow manage to stick closer to the concept art.

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

That last one is World of Warcraft.

Macks Mistress

Macks Mistress

Academy Page

Join Date: Feb 2008

UK

Avatar Of Heroes [Hero]

I have to say when I first glanced at the art book that came with factions collecters I was completely gobsmacked. Some of the best artwork I have seen in the industry.

It is a shame they had to tone down the detail and overall sinster feel.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Art is amazing idd.

stiffler

stiffler

Krytan Explorer

Join Date: Jan 2006

South Australia

[ToR]

R/

Thats the beauty of concept art, it is not restricted to the confines of the current game format, it's a way the artist can show his talent off. It's then up to the development team to take the ideas and put it into game, which is where a lot of the charm is lost unfortunatly. BTW, I totally love the concept art book from Nightfall.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

I've always felt like the actual working models in the game did poor justice to the concept art (no offense intended at all to the developers, I know how incredibly hard that must be to translate a 2D pencil sketch into a 3D working model).


I've always loved images like This, This, This, This, This, and This. Their sense of epic grandeur really made it look like a truly astounding game, it's a shame it so hard to translate into the gameplay. And I think, in part, that is why the sinister and dark feeling that the OP pointed out is missing from the game; the dark grandeur exhibited in those works is lost because the very fine atmospheric detail imparted in the drawings is missing in the final product.

What ends up in the game usually seems much less grand, much more subdued compared to the concepts. I would really hope that this year we've been kept in the dark about GW2 has been exclusively devoted to making incredibly detailed and graphically astounding models and landscapes that are equal to what's shown in the concept art.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

id have to agree with this, this is something i haven't considered for gw2 because anet's quality is so high anyways but...

YES, comparing concept art with what is in gw, it seems that special parts and the rawness has been torn out of it and replaced with an old Shrek animation.

I'm wondering if this is part of the plan for gw2, to make the game as compelling as its' concept art?

DutchGun

Frost Gate Guardian

Join Date: Mar 2006

Washington, USA

Well, yeah, of course the concept art looks better than the real game. The concept artists don't have to make things out of a finite number of polygons, textures, and lights. Of course, for GW2, the world artists will be able to get much closer to the concept art, what with improved poly counts, better shaders, bigger textures, and all that goodness. I suspect the gap will close a bit.

Gli

Forge Runner

Join Date: Nov 2005

Of course, when employing dozens of concept artists each with their own particular style, a lot of the individuality in the concept art is going to get lost when bringing it all together in-game in any cohesive way.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by DutchGun
Well, yeah, of course the concept art looks better than the real game. The concept artists don't have to make things out of a finite number of polygons, textures, and lights. Of course, for GW2, the world artists will be able to get much closer to the concept art, what with improved poly counts, better shaders, bigger textures, and all that goodness. I suspect the gap will close a bit.
Exactly, there are technical limits in regard to performance. Hopefully will get decent graphics at low settings and oustanding (much better than GW) graphics for the stronger machines.

Barbie

Academy Page

Join Date: Feb 2008

Qu??bec

W/

Well it's hard to keep it low-poly while very detailled at the same time.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by Holly Herro
That last one is World of Warcraft.
Ye lol. GG, but I had a laugh at the turtle anyway!

Concept art is way better imo, but I cant complain cause my videocard fails anyway.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

In my opinion the conversion from concept art to in game models has been very good. Artists are allowed (and expected) to 'go wild' and produce all kinds of stuff and the actually implemented models are then picked with certain criteria including technical feasibility and consistency of design. Some of the hulking machines and sprawling cityscapes in the linky look absolutely awesome but bear closer resemblance to the universe of Star Wars than that of Guild Wars, IMHO.

My main design related gripe with the current game is the inadequate use of the Z axis, and this is largely caused by the limitations of the GW engine. With some notable exceptions like Sorrow's Furnace, the world of Tyria is terribly flat. I wouldn't love anything more than to scale some vertigo inducing vistas like those seen in the concept art, and I have high hopes for GW2. I want to see stuff fly, fall and smash to pieces

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Great art work as always. I can't wait to see what GW2 is going to look like.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Barbie
Well it's hard to keep it low-poly while very detailled at the same time.
Not really. DOOM3 showed how you do it. You create a very high detail modell to create all the textures, bump maps or even normal maps and then apply them to the low poly modell used ingame.

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

It's no secret that Anet has some of the best concept artists in the industry. The problem is that even the best digital artists can't always duplicate the same effect in a 3D landscape. Nonetheless, I think we also have some of the best digital artists- how many other games can come so close?

phan

phan

Wilds Pathfinder

Join Date: Nov 2006

phantasmagoria

Quote:
Originally Posted by Holly Herro
That last one is World of Warcraft.
no shit sherlock .. ;

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I've only really accurate modeling to artwork in a couple of games...
I think Granado Espada and Lineage are two of them.

But, hey. They try sometimes, like when they remade the Prophecies henchmen to be closer to artwork.

ShoGunTheOne

ShoGunTheOne

Banned

Join Date: Sep 2007

Undercity

泰瑞亚联盟

E/

i see some interesting things here:

Urgoz anyone?

Dervish Envoy?!?

Mallyx in a not-so-ape-like form

and i am also seeing new Professions such as Lancer. Fistfighter, Duel Wielder(maybe they're just daggers=Kanaxai)

Gwmaster

Jungle Guide

Join Date: Sep 2005

Canada/Quebec

N/

and all we got is the crappy sunspear armor http://www.angelfire.com/wa2/xia/ima...izardarmor.jpg

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

I think it's only natural that the concept art is going to wow you more than the game itself, as has been said earlier, lots of the off-the-wall designs in the concept art simply can't be recreated in the game itself, largely due to technical limitations. As games get more and more advanced the gap between concept art and final product will get shorter and shorter, however it's going to be a while.

Even games amazingly beautiful and advanced games like Mass Effect still had many incredible concepts discarded due to technical limitations (remember the Rachni? Yeah, the concept artists wanted them to be able to glow, but instead we got a brown skin)

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Operative 14
I've always felt like the actual working models in the game did poor justice to the concept art (no offense intended at all to the developers, I know how incredibly hard that must be to translate a 2D pencil sketch into a 3D working model).


I've always loved images like This, This, This, This, This, and This. Their sense of epic grandeur really made it look like a truly astounding game, it's a shame it so hard to translate into the gameplay. And I think, in part, that is why the sinister and dark feeling that the OP pointed out is missing from the game; the dark grandeur exhibited in those works is lost because the very fine atmospheric detail imparted in the drawings is missing in the final product.

What ends up in the game usually seems much less grand, much more subdued compared to the concepts. I would really hope that this year we've been kept in the dark about GW2 has been exclusively devoted to making incredibly detailed and graphically astounding models and landscapes that are equal to what's shown in the concept art.

Completely agree with you, Thats what I meant by my first post. A few shots of jack daniels kept me from delivering the message just quite how I wanted to, but you did a wonderful job of explaining the epicness. GW to me, barely scratches the surface of epic things such as monuments or "location sites"

Things like Anvil Rock in the Shiverpeaks, HoM, the bottomless pit, those are all a nice start... But each one could look even better, have even more WOW factor. Yes this is purely a debate over eyecandy, but with the graphical processing power of today; its a shame to not let a vision directly translate into reality.

The big problem I think GW has is, Anet is trying to keep the software well basically hardware friendly. Theres a reason you're able to run GW on the same comp that you were running Half Life 1 on back in the day. But you see, Anet is going about it all wrong. Why just cattier to one side of the spectrum? Sure they're the bulk of your buying market, but still! Theres lots of hardcore gamers out there with decked PC's to impress. What I'm trying to say is, GW should look GREAT on low and medium settings, and look even nicer on High. That way the casuals can enjoy a nice frame rate and all that; But what about a VERY high setting? The highest graphical settings should be uber- atleast on par with Unreal Engine III lighting/physics/effects. Don't pull an Age of Conan or Oblivion either, graphical effects do not make things that are already ugly, any prettier.

Blind Gardian

Blind Gardian

Ascalonian Squire

Join Date: Mar 2006

Guildless

Mo/

What disappointed me the most was how big our characters are compared to most things in gw. On the art the people look mini, but in game we look like giants. Oh well, none the less a wonderful game.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

If only the game could look like the concept art. My my. The game does look pretty good, but pales greatly to that of the concepts. I'd be all for it, but in my limited understanding of conversion to game models, the problem is weight of both textures and pixel/point counts on models. I'm not sure anything could be done to get the rich textures seen in concept art active in game unless the performance bar was significantly raised. I'd be all for it though.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

I have to agree aswell. I love the game. But when comparing the concept art to the game my expectations were a little broken.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by ShoGunTheOne
and i am also seeing new Professions such as Lancer. Fistfighter, Duel Wielder(maybe they're just daggers=Kanaxai)
Left out the most under rated one.

http://www.angelfire.com/wa2/xia/ima...aleBart001.jpg

The Bard.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

You make the Turtle Mount out to look like it's a bad thing ; )

IlikeGW

Jungle Guide

Join Date: Aug 2005

Well there's probably an inability to translate everything to a game engine. It's one thing to draw, it's very different to get something lit in 3D looking just how you want, you have to settle somewhere, and lose some of the sense of constant dramatic effect in drawings.

That doesn't explain why they added the snarky, fruity rabbit people though. Hmm...

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by Nevin
Left out the most under rated one.

http://www.angelfire.com/wa2/xia/ima...aleBart001.jpg

The Bard.
I would love to see how the bard would differ from the paragon.

Aeon221

Aeon221

Krytan Explorer

Join Date: Jan 2006

[TEW]

N/

Quote:
Originally Posted by Nevin
Left out the most under rated one.

http://www.angelfire.com/wa2/xia/ima...aleBart001.jpg

The Bard.
Look closer.

The Bart.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Aeon221
Look closer.

The Bart.
Hah, it's even at the end of the link!

But I will agree: A whole lot in GW seems "kiddified". Even WoW is more nasty and gruesome. Level a guy in Tirisfal Glades, there's a couple being hunged that hangs there for eternity. Nasty stuff. It'd be awesome to see things become much more dark and gruesome in GW2.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Aeon221
Look closer.

The Bart.
Only in the file name though.

Really though I mean I understand the limitations of the dev team of Anet and what not, and how they can't make things look so "epic". But I feel people are overlooking my point. My point isn't that it has to look super amazing like Crysis, Gears of War 2, or CoD4- although it'd be nice. My point is that GW should be darker and simply more mature. Diablo II was a mature game for its time, and walked the line of controversy for it's day. There was rape, murder, demons, all that great stuff.

I'm being an idealist about this regarding sales however. Its what people like, and I don't care if it means GW2 getting a rated M on the cover of the game. Look at God of War, that game is brutal and gruesome but the majority of people who play it are teens who buy it with an older sibling, friend, or parent.

Really the only people I see being hurt by GW are those rare "Father&Daughter" accounts or things like that I've seen around every once in a while. By that I mean usually a parent with their very young child playing (5-10 years old), but half the time they share accounts to begin with. So no lost sales there, and hell chances are they'd go for WoW over GW anyways.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I understand what you mean, Nevin. I do think that Guild Wars would be able to walk a finer line in regards to being a bit more adult oriented with it's teen rating. It'd be much cooler if it was walking the line of teen and mature, rather then the line of teen and the E rating.

The Unknown Reaper

The Unknown Reaper

Ascalonian Squire

Join Date: Aug 2007

V.I.P.-room

Knights of Light & Darkness [Kngt]

D/

If you want a game with those graphics,play Real Life.
Concept Art is the base where GW came from,it's the sketches where everything comes from.If you'd have those graphics in-game,lmao,you're gonna need one hell of a video card. And btw,they just reform the concept art to what looks best ingame.If you'd put such art in a game with graphics like WoW , it would look like ... something not that pretty.With GW they reform it.

Punio4

Punio4

Ascalonian Squire

Join Date: Sep 2007

Croatia

Croatian Maniacs [CM]

E/A

What I miss from the concept art?
Grand locations.
Mesmer with a rapier.
Jora with a bad ass Guts-like sword.

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

You know what I miss the most from concept art?

Utopia.

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

Concept art is just that - concept art.

2D images of such detail are nearly impossible to implement in 3D with todays technology. That is why there is such a huge difference between concept art and 'reality'.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

UNFORTUNATELY (!!!)

GW Concept Art =/= GW Skill Art!!!!

FACT (!!!)

[skill]"Retreat!"[/skill] < enlarge.

~Super Igor ~

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Honestly I think the translation from concept art to in-game rendering is pretty good in GW. A lot of the time players zoom out so everything is vague moving blobs of color and flashes of light, but if you take the time to get in closer there is a ton of detail. Also, concept art is 2D sketches of things caught in a moment of extreme awesomeness - in-game renders have to be 3D and move around, so right there a considerable amount of atmosphere is lost, to say nothing of the many graphic shortcuts GW takes to be such a fast and bad-comp-friendly game.

Also, thanks for the links! Conceptart.org is such a great site.