Expertise
Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
right now we see rangers that pretty much run every attacker class..
R/W Thumper
R/P Pack Hunter
R/D Escape Scythe
R/A pretty much same as the rest
R/N toucher
I have even seen R/Rt spamming spirits
I just don't understand why it is still like this, it is a stupid mechanic :/
--------------------
The other proposal:
Reduce effectiveness on non-ranger skills be a certain %, Rangers skills would remain at 4% per, but for non-ranger skills it would be significantly lower.
right now we see rangers that pretty much run every attacker class..
R/W Thumper
R/P Pack Hunter
R/D Escape Scythe
R/A pretty much same as the rest
R/N toucher
I have even seen R/Rt spamming spirits
I just don't understand why it is still like this, it is a stupid mechanic :/
--------------------
The other proposal:
Reduce effectiveness on non-ranger skills be a certain %, Rangers skills would remain at 4% per, but for non-ranger skills it would be significantly lower.
Itokaru
[sarcasm]Rangers are versatile? OH NOES NERF THEM!!!!!11111oneoneone[/sarcasm]
Leave them be. They are fine the way they are.
Leave them be. They are fine the way they are.
Kyrein
leave it alone or be eaten by the QQer's (who would actually be justified this time)
~ Dan ~
/signed
Might get rid of some crap. R/D and thumpers need to be raped. Touchers also as they're simply lame and degenerate.
That's like saying don't nerf the paragon PvE skills because paragon players would cry. Learn to see the whole picture and not just protect your favourite class so you have an easier time c-spacing fame.
Might get rid of some crap. R/D and thumpers need to be raped. Touchers also as they're simply lame and degenerate.
Quote:
Originally Posted by Kyrein
leave it alone or be eaten by the QQer's (who would actually be justified this time)
|
Aldric
Quote:
Originally Posted by Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
right now we see rangers that pretty much run every attacker class.. R/W Thumper R/P Pack Hunter R/D Escape Scythe R/A pretty much same as the rest R/N toucher I have even seen R/Rt spamming spirits I just don't understand why it is still like this, it is a stupid mechanic :/ |
Neither do I in all honesty , Rangers are versatile and can play across class builds just like many other classes.
And Touchers aren't lame and degenerate , they're free kill fodder...
Monk Gsb
/signed
but u know a-net wont do it cause it stops the R0-5 getting to r6. oh noes
but u know a-net wont do it cause it stops the R0-5 getting to r6. oh noes
Minime The Shadow
Quote:
Originally Posted by dan-the-noob
Learn to see the whole picture and not just protect your favourite class so you have an easier time c-spacing fame.
|
just because he stated his opinion doesnt mean that a person "c-spaces" their way to fame, u didnt make urself look too clever there.
@Op i agree R/any are appearing a lot, but this is just creativity on peoples part, using mix professions to make other builds, i agree touchers can get a bit annoying and repetative, but there are ways to counter every build.
N1ghtstalker
Quote:
Originally Posted by Chronos the Defiler
I have even seen R/Rt spamming spirits
|
Ben-A-BoO
I might get flamed for posting nothing more then my opinion but ...
For me the option to use a secondary for anything else then just a mending touch (pvp) or hardres (pve) is a fun part of the game.
Why should we be able to use other professions weapons otherwise?
Yes it's gimmicky, yes it can shape a boring meta, but are they so overpowered? I don't think so, they can be beat in any formate by people who know what they are doing.
Now Expertise.
It's broken as other e-management primaries are (especially leadership & soul reaping). EDIT: I like Axagoth Baal suggestions (two posts below) ... let casual players run their gimmicks, that's how they get into other formates of pvp ... they don't run your "l33t high skill balance from day one" ... let them get bored with it because thats what it gets pretty fast.
Cheers, 2 cents,
Timebandit
For me the option to use a secondary for anything else then just a mending touch (pvp) or hardres (pve) is a fun part of the game.
Why should we be able to use other professions weapons otherwise?
Yes it's gimmicky, yes it can shape a boring meta, but are they so overpowered? I don't think so, they can be beat in any formate by people who know what they are doing.
Now Expertise.
It's broken as other e-management primaries are (especially leadership & soul reaping). EDIT: I like Axagoth Baal suggestions (two posts below) ... let casual players run their gimmicks, that's how they get into other formates of pvp ... they don't run your "l33t high skill balance from day one" ... let them get bored with it because thats what it gets pretty fast.
Cheers, 2 cents,
Timebandit
~ Dan ~
Quote:
Originally Posted by Minime The Shadow
and you could learn not to jump to conculsions?
just because he stated his opinion doesnt mean that a person "c-spaces" their way to fame, u didnt make urself look too clever there. |
Axagoth Baal
/partially signed
I have enough of those thumpers (more effective than a hammer warrior), of those R/D (more effective than dervishes), of those touchers (more effective than necro-touchers), of those R/P (more effective than paragons), of those R/A (more eff... ehm i don't really agree with this)... Expertise combines a low skill cost with a high elemental armor level + loads of runner-blocking-ias stances. Make Expertise work only with ranger skills would kill it, but i still think something should be changed. Maybe increasing ranger skill cost reduction to 6% per rank and decrease any other non-ranger skill cost reduction to 2% would be an idea.
I have enough of those thumpers (more effective than a hammer warrior), of those R/D (more effective than dervishes), of those touchers (more effective than necro-touchers), of those R/P (more effective than paragons), of those R/A (more eff... ehm i don't really agree with this)... Expertise combines a low skill cost with a high elemental armor level + loads of runner-blocking-ias stances. Make Expertise work only with ranger skills would kill it, but i still think something should be changed. Maybe increasing ranger skill cost reduction to 6% per rank and decrease any other non-ranger skill cost reduction to 2% would be an idea.
BlackSephir
Quote:
Originally Posted by Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
|
And Critical Strikes shouldn work only with daggers
And Fast Casting only with Mesmer spells
And Soul Reaping should give energy only from dying minions
etc etc
See, this why devs don't and shouldn't read suggestions forums. They are stupid and full of fails.
If you have problems with R/Ds because you haven't invented blindbots yet, sorry.
Kyrein
Quote:
Originally Posted by dan-the-noob
He stated that those QQ'ers (i.e. ranger mains) would be justified. Meaning they have a point. Which they don't. The only real reason people could possibly want to keep thumpers and R/D's, is to.. well, c-space to fame. They require no skill to be effective, which is not good for the game.
|
i lol'ed
this would remove the use of making a ranger primary with secondary skills
all other primary attributes affect secondary skills but divine favor, are you saying they should nerf them too?
please, be more intelligent, i don't like explaining things to offensive, simple-minded people
the Puppeteer
Quote:
Originally Posted by BlackSephir
And Strength shouldn't affect non-warrior weapons
And Critical Strikes shouldn work only with daggers And Fast Casting only with Mesmer spells And Soul Reaping should give energy only from dying minions |
except sr
Rushin Roulette
Quote:
Originally Posted by Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
right now we see rangers that pretty much run every attacker class.. R/W Thumper R/P Pack Hunter R/D Escape Scythe R/A pretty much same as the rest R/N toucher I have even seen R/Rt spamming spirits I just don't understand why it is still like this, it is a stupid mechanic :/ |
Rushin Roulette
Quote:
Originally Posted by Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
right now we see rangers that pretty much run every attacker class.. R/W Thumper R/P Pack Hunter R/D Escape Scythe R/A pretty much same as the rest R/N toucher I have even seen R/Rt spamming spirits I just don't understand why it is still like this, it is a stupid mechanic :/ |
Rushin Roulette
Quote:
Originally Posted by Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
right now we see rangers that pretty much run every attacker class.. R/W Thumper R/P Pack Hunter R/D Escape Scythe R/A pretty much same as the rest R/N toucher I have even seen R/Rt spamming spirits I just don't understand why it is still like this, it is a stupid mechanic :/ |
Lorinda
R/W Thumper - Annoying but not deadly vs a good set of monks.
R/P Pack Hunter - Funny, finally a good job for your pet.
R/D Escape Scythe - Escape should end when hitting with an attack, its called Escape not Chase. But for now. Blind bot or just a ward or even an SS necro.
R/A - AB style. Sins are still better.
R/N toucher - Here is some ice or an arrow in for foot.
R/Rt spamming spirits - euhm.. just let them be? Pull them like mobs and then kill them away from their spirts? Dont see those most, beside in the Norn tourny.
R/P Pack Hunter - Funny, finally a good job for your pet.
R/D Escape Scythe - Escape should end when hitting with an attack, its called Escape not Chase. But for now. Blind bot or just a ward or even an SS necro.
R/A - AB style. Sins are still better.
R/N toucher - Here is some ice or an arrow in for foot.
R/Rt spamming spirits - euhm.. just let them be? Pull them like mobs and then kill them away from their spirts? Dont see those most, beside in the Norn tourny.
legion_rat
/not signed
Theres nothing wrong with expertise. Again the bitch seems to be PvP based. Again there is a counter for everything.
Toucher- cant touch this, ice spike, crip shot etc etc. Every build has a weakness. And a R/A??? What kinda stupid crap is that? A/R crit barrage (pve) is sweet but what the hell does a r/a do? Look gay in his trench coat attacking with daggers "Look at me I'm a mugger!"
~the rat~
Theres nothing wrong with expertise. Again the bitch seems to be PvP based. Again there is a counter for everything.
Toucher- cant touch this, ice spike, crip shot etc etc. Every build has a weakness. And a R/A??? What kinda stupid crap is that? A/R crit barrage (pve) is sweet but what the hell does a r/a do? Look gay in his trench coat attacking with daggers "Look at me I'm a mugger!"
~the rat~
the Puppeteer
Quote:
Originally Posted by Lorinda
R/N toucher - Here is some ice or an arrow in for foot.
|
Tyla
Quote:
Originally Posted by Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
right now we see rangers that pretty much run every attacker class.. R/W Thumper R/P Pack Hunter R/D Escape Scythe R/A pretty much same as the rest R/N toucher I have even seen R/Rt spamming spirits I just don't understand why it is still like this, it is a stupid mechanic :/ |
4% energy needed took off Ranger skills.
2% energy needed took off secondary profession skills.
It should solve the fact that Rangers have an extremely powerful condition removal, for 2 energy that removes two conditions.
*does the math*
28% removed off the cost. So I think 5 energy skills will become 4 energy. And that 10 energy skills will become 7 energy. And that 15 energy skills become 11 energy!!
Think about it...no more degenerate builds!! Well, in my opinion anyway, depending on how retarded the person running the build afternerf is.
If it's not a strong enough nerf make it 1%.
Quote:
Originally Posted by Minime The Shadow
and you could learn not to jump to conculsions?
just because he stated his opinion doesnt mean that a person "c-spaces" their way to fame, u didnt make urself look too clever there. @Op i agree R/any are appearing a lot, but this is just creativity on peoples part, using mix professions to make other builds, i agree touchers can get a bit annoying and repetative, but there are ways to counter every build. |
Quote:
Originally Posted by BlackSephir
If you have problems with R/Ds because you haven't invented blindbots yet, sorry.
|
But this should get all the Rangers playing degenerate shit to bugger off, which is a good thing.
BlackSephir
I can think of other solutions to break R/D other than FUBARing Expertise.
Escape ends if you hit with MELEE attack skill.
Cool, R/D gone, Thumpers don't use Escape, all other bow rangers who are using Escape unaffected.
Escape ends if you hit with MELEE attack skill.
Cool, R/D gone, Thumpers don't use Escape, all other bow rangers who are using Escape unaffected.
shru
Thumpers and pack hunters rely on Beast Mastery not expertise and I've yet to see a decent dagger ranger or spirit spam ranger, so your arguement only holds true for escapeway and and touchers. (both of which are exreamely fragile builds by themselves). Touch rangers are easily taken care of with snares/kiting/targeted pressure, and yes, I know they're a pain for those of you inclined to 1v1, but you have a team for a reason. -_-
Escapeway is currently the only build you could argue with an imbalanced use of expertise and is powerful because of the skills used, not the use of expertise. (yes the spamming of chilling victory and pious assault helps the build, but it would survive with exp not effecting them.) Chilling would go and deep wound would have to be applied more conservatively, but the essence of the build would still remain useable (rending touch, ermite's, crippling victory, escape, lightning reflexes) although not to the spamability they are at now.
I fully agree with the functionality change of escape, and the recharge on rending touch needs to be doubled at the very least, but expertise is not the culprit, and is not in need of a nerf.
Escapeway is currently the only build you could argue with an imbalanced use of expertise and is powerful because of the skills used, not the use of expertise. (yes the spamming of chilling victory and pious assault helps the build, but it would survive with exp not effecting them.) Chilling would go and deep wound would have to be applied more conservatively, but the essence of the build would still remain useable (rending touch, ermite's, crippling victory, escape, lightning reflexes) although not to the spamability they are at now.
I fully agree with the functionality change of escape, and the recharge on rending touch needs to be doubled at the very least, but expertise is not the culprit, and is not in need of a nerf.
Tyla
Quote:
Originally Posted by BlackSephir
I can think of other solutions to break R/D other than FUBARing Expertise.
Escape ends if you hit with MELEE attack skill. Cool, R/D gone, Thumpers don't use Escape, all other bow rangers who are using Escape unaffected. |
But I myself really want to see all this degenerate crap die.
@Rambo' -- That's because Fast Casting isn't as powerful as Expertise. Expertise is one of the strongest energy management sources at the moment, discounting spells on it.
Sir Pandra Pierva
honestly i dont see a problem with RaO thumpers, effective yes, but still not worth shooting a whole line to kill 5 builds.
touchers-just laugh and ignore them
Tumpers-Blind, Crip, kill pet, remove stance
R/D SWAY- this can be shot in the foot with one nerf escape
5 energy 15 recharge
for 1-7 seconds you run 33% faster and have a 75% chance to block arrows and melee attacks. This stance ends if you attack and it can not be used if your rez is gone and you are the last one alive on your team. If you try to use this skill you are banned for 700 years from playing ranger cause you just wanna grief<_<
also with the Oathshot spirit spammers.
they are mean.
spirits costing next to nothing plus near constant defense. they will make life living hell for people in RA.
touchers-just laugh and ignore them
Tumpers-Blind, Crip, kill pet, remove stance
R/D SWAY- this can be shot in the foot with one nerf escape
5 energy 15 recharge
for 1-7 seconds you run 33% faster and have a 75% chance to block arrows and melee attacks. This stance ends if you attack and it can not be used if your rez is gone and you are the last one alive on your team. If you try to use this skill you are banned for 700 years from playing ranger cause you just wanna grief<_<
also with the Oathshot spirit spammers.
they are mean.
spirits costing next to nothing plus near constant defense. they will make life living hell for people in RA.
Itokaru
Quote:
Originally Posted by Sir Pandra Pierva
honestly i dont see a problem with RaO thumpers, effective yes, but still not worth shooting a whole line to kill 5 builds.
touchers-just laugh and ignore them Tumpers-Blind, Crip, kill pet, remove stance R/D SWAY- this can be shot in the foot with one nerf escape 5 energy 15 recharge for 1-7 seconds you run 33% faster and have a 75% chance to block arrows and melee attacks. This stance ends if you attack and it can not be used if your rez is gone and you are the last one alive on your team. If you try to use this skill you are banned for 700 years from playing ranger cause you just wanna grief<_< also with the Oathshot spirit spammers. they are mean. spirits costing next to nothing plus near constant defense. they will make life living hell for people in RA. |
What about the Rangersins that actually have skill and kill the enemy team solo after their team is dead? Like me? Just because someone runs away doesn't mean that they are griefing. It takes alot of tactics to effectively hit and run.
Sir Pandra Pierva
Quote:
Originally Posted by Itokaru
Uhhh...Fail.
What about the Rangersins that actually have skill and kill the enemy team solo after their team is dead? Like me? Just because someone runs away doesn't mean that they are griefing. It takes alot of tactics to effectively hit and run. |
also how many people actually know how to do that i ask. Difference between kiting and running is quickly seen. plus the ranger escape dagger users have a real hard time killing if the oppenents have a self heal and they aren't stupid.
Tyla
Quote:
Originally Posted by Itokaru
Uhhh...Fail.
What about the Rangersins that actually have skill and kill the enemy team solo after their team is dead? Like me? Just because someone runs away doesn't mean that they are griefing. It takes alot of tactics to effectively hit and run. |
They should also learn to play Ranger.
Splitisoda
/signed...
Finally, you can see rangers use ANY secondary proffesion to an advantage,
/E for conjure
/Mo Mending Touch
/W for IAS, and thumper
/A for dagger skills
/Me for Epidemic
/Rt for Spirit Spamming
/D for Scythe
/N Toucher
/P for Spear/Pet
And if you list counters for all those builds, i can think of a counter for your build like it takes no skill.
Finally, you can see rangers use ANY secondary proffesion to an advantage,
/E for conjure
/Mo Mending Touch
/W for IAS, and thumper
/A for dagger skills
/Me for Epidemic
/Rt for Spirit Spamming
/D for Scythe
/N Toucher
/P for Spear/Pet
And if you list counters for all those builds, i can think of a counter for your build like it takes no skill.
Sir Pandra Pierva
Quote:
Originally Posted by Splitisoda
/signed...
Finally, you can see rangers use ANY secondary proffesion to an advantage, /E for conjure /Mo Mending Touch /W for IAS, and thumper /A for dagger skills /Me for Epidemic /Rt for Spirit Spamming /D for Scythe /N Toucher /P for Spear/Pet And if you list counters for all those builds, i can think of a counter for your build like it takes no skill. |
the way your post is typed it sounds as if you are saying that rangers just discovered using secondaries for this stuff.
last i checked this has been going on non stop since the release of proph
Orange Milk
R/W - Thumpers are not overpowered, RaO nerf and EW nerf have seen to that.
R/P - is not over powered as a Pack Hunter doesnt do what a Paragon is supposed to do and thats support. So R/P doesn't "do better than a Paragon"
R/A - is just plain stupid ( I loled so hard at "look, I'm a mugger")
R/ Rt - Spirit spamming? - GTFO
R/N - Touchers, lamest form of Ranger in the world, hence I run it in PvE, where things are lame, as for PvP, they are not and never were overpowered and build defeating, I've faced toucher teams countless times in TA and I don't need a single finger to count on how many times I've lost. TOO MANY counters to this to list.
R/D- well blind blot OR Snare Ele OR a necro > R/D, Anti melee hexes or Rigor mortis OR my fav Defile Defenses *wand for 114 dmg* Defile Defenses *wand for 114 dmg* rinse repeat = Dead R/D and a "WTF happened?" in the all chat.
Who ever said Rangers have a "very Powerful" condition remover was wrong, Mending Touch is a Monk skill, Rangers just tend to use it alot, however it's just 5e any class should be able to handle a 5e skill. Besides I'd say Assassins Remedy is a much more powerful Condition remover than mend touch, they can remove up to 9 conditions with one use.
Rangers have been versitle since day one, they were created versitile thats the whole point.
ANYWAY.....
I say we get to the point and get a poll started
On whos kitten Avatar is cuter Kyrein's or The puppeteer's.
It's a complete toss up for me, I just can't decide.
R/P - is not over powered as a Pack Hunter doesnt do what a Paragon is supposed to do and thats support. So R/P doesn't "do better than a Paragon"
R/A - is just plain stupid ( I loled so hard at "look, I'm a mugger")
R/ Rt - Spirit spamming? - GTFO
R/N - Touchers, lamest form of Ranger in the world, hence I run it in PvE, where things are lame, as for PvP, they are not and never were overpowered and build defeating, I've faced toucher teams countless times in TA and I don't need a single finger to count on how many times I've lost. TOO MANY counters to this to list.
R/D- well blind blot OR Snare Ele OR a necro > R/D, Anti melee hexes or Rigor mortis OR my fav Defile Defenses *wand for 114 dmg* Defile Defenses *wand for 114 dmg* rinse repeat = Dead R/D and a "WTF happened?" in the all chat.
Who ever said Rangers have a "very Powerful" condition remover was wrong, Mending Touch is a Monk skill, Rangers just tend to use it alot, however it's just 5e any class should be able to handle a 5e skill. Besides I'd say Assassins Remedy is a much more powerful Condition remover than mend touch, they can remove up to 9 conditions with one use.
Rangers have been versitle since day one, they were created versitile thats the whole point.
ANYWAY.....
I say we get to the point and get a poll started
On whos kitten Avatar is cuter Kyrein's or The puppeteer's.
It's a complete toss up for me, I just can't decide.
Itokaru
Quote:
Originally Posted by Sir Pandra Pierva
ever heard of sarcasm?
also how many people actually know how to do that i ask. Difference between kiting and running is quickly seen. plus the ranger escape dagger users have a real hard time killing if the oppenents have a self heal and they aren't stupid. |
In RA and AB, the difference is actually not easily seen. I can't go 10 minutes without being flamed at and bashed for running. Any good Rangersin doesn't rely on stupidity, they rely on the opponents ego. People will usually try to split up and surround a runner and try to get the kills for themselves rather than trying to work together, or even just group together and wait until time runs out. Or they offer to 1v1, which is the stupidest thing one can do versus a Rangersin unless you have blind or anti-melee hexes.
~ Dan ~
Quote:
Originally Posted by Orange Milk
R/W - Thumpers are not overpowered, RaO nerf and EW nerf have seen to that.
R/P - is not over powered as a Pack Hunter doesnt do what a Paragon is supposed to do and thats support. So R/P doesn't "do better than a Paragon" R/N - Touchers TOO MANY counters to this to list. |
That is where GW PvP went downhill. These builds need to be killed.
I don't think expertise nerf is the right thing to do, either. But i /signed this as it will destroy many shitty degenerate builds.
If people come up with a better idea, great. I'll /sign them too.
Itokaru
Quote:
Originally Posted by tyla salanari
Rangersins, like any other 'Sins require no skill and are degenerate like all these crappy Ranger (Insert other martial weapon) gimmicks.
They should also learn to play Ranger. |
Tyla
Quote:
Originally Posted by Itokaru
I was referring to the part of the quote that I bolded.
In RA and AB, the difference is actually not easily seen. I can't go 10 minutes without being flamed at and bashed for running. Any good Rangersin doesn't rely on stupidity, they rely on the opponents ego. People will usually try to split up and surround a runner and try to get the kills for themselves rather than trying to work together, or even just group together and wait until time runs out. Or they offer to 1v1, which is the stupidest thing one can do versus a Rangersin unless you have blind or anti-melee hexes. |
Quote:
Originally Posted by Itokaru
Assassins require just as much skill as any other class, just in different areas. Hit and run Rangersins need to be aware of where the enemies are at all times to avoid being surrounded, or within casting range. They need to know how people will react to their actions so that they can avoid conflict while they heal or recharge.
|
Kyrein
Quote:
I say we get to the point and get a poll started On whos kitten Avatar is cuter Kyrein's or The puppeteer's. It's a complete toss up for me, I just can't decide. |
mine
hands down
cookies ftw
and i'm sick of people saying "nerf xxxxx so people can't run xxxxx build!!!!"
and then saying the people that use it "LEARN TO PLAY NUB!!!"
dear god, GW is made to use TWO professions, not ONE
remove expertise for secondaries and you kill the usefulness of a secondary for rangers
~ Dan ~
Quote:
Originally Posted by Kyrein
and i'm sick of people saying "nerf xxxxx so people can't run xxxxx build!!!!"
and then saying the people that use it "LEARN TO PLAY NUB!!!" dear god, GW is made to use TWO professions, not ONE |
Expertise is just an example here as there are degenerate ranger builds that have been tossed into the spotlight. There are plenty of gimmick builds that are not utilizing secondary professions *cough assassin bars*. Don't nerf expertise, find another way to fix things - such as BlackSephir's idea - fine.
But you're basically argueing that it's ok for people to use c-space builds and win. Which is.. stupid.
street peddler
only thing that needs to be killed is the garbage running around in HA.
BlackSephir
Quote:
Originally Posted by Splitisoda
/signed...
Finally, you can see rangers use ANY secondary proffesion to an advantage, /E for conjure /Mo Mending Touch /W for IAS, and thumper /A for dagger skills /Me for Epidemic /Rt for Spirit Spamming /D for Scythe /N Toucher /P for Spear/Pet |
Stormlord Alex
Quote:
Originally Posted by Orange Milk
I say we get to the point and get a poll started
On whos kitten Avatar is cuter Kyrein's or The puppeteer's. It's a complete toss up for me, I just can't decide. |
Meow.
On-topic - I'm half-tempted to /sign and kill Expertise for non-ranger skills simply because all it ever seems to do is produce degenerate crap.
And, yes - Sway can be countered, blah blah blah and the rest of that shit.
Signet of Ghostly Might could be countered too.
Fact is, escapeway R/Ds and their brethren are silly lame fame-farming builds that ought to be dead. And killing Expertise rather than Escape stops this same parasite from coming back time and again.