Factions is Difficult?

Belonah15

Belonah15

Academy Page

Join Date: Sep 2007

I recently bought Factions campaign, and have been doing the storyline H/H with my new Ritualist. I find the missions hard. Much more difficult than the Prophecies or Nightfall or even EotN campaigns (I have completed these campaigns several times already on team and solo H/H). I have just completed Nahpui and only got standard on my second try, and its not the first Factions mission I am finding difficult.

Am I doing something wrong? Something I am missing somewhere? Perhaps some of the players that have good Factions experience can advise me on some team setups/builds, or some general tactics that worked for them?

And yes I am a noob with a Rit - first time I have ever played a Rit. I have read through the Rit guides and builds on this forum, and my build is:
- Ancestors Rage
- Splinter Weapon
- Spirit Rift
- Boon of Creation
- Bloodsong
- Vampirism
- Mend Body and Soul
- Flesh of my Flesh
I have not capped a Elite yet.

Thanks

tehshadowninjar

tehshadowninjar

Lion's Arch Merchant

Join Date: Dec 2007

Nite

A/D

I lol'd. You're such a noob.








Nah, I'm joking. Tbh, I also find some of the missions weary and difficult in Factions. It's not the set up, it's just how Factions is set up. Alot of people say it is easy, but at points, it's not. List the Missions you're having difficulty with and I'll see what I can do.

ivan.alicard

Academy Page

Join Date: Jun 2007

Electric warfair

E/Me

Faction was design to be hard, Anet made it for people who already has a good concept of the game, when first came out alot complain that it was too hard too. just try for the first go around the second rollback after you finish, the mish should be cake.

Anime Divine

Frost Gate Guardian

Join Date: Nov 2007

W/

well factions is hard with a rt
but with common sense u can beat it
what u do is read wiki before u do the mission. really some usefull tips.

since ur a damage rt is would suggest take a few more spirits like pain shadowsong and bloodsong toghter with painfulbond they own those beasties
and if you have eotn y dont u go there first get yourself some lvl 20 heroes and the missions will be a lot easier.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Belonah15
IAnd yes I am a noob with a Rit - first time I have ever played a Rit. I have read through the Rit guides and builds on this forum, and my build is:
- Ancestors Rage
- Splinter Weapon
- Spirit Rift
- Boon of Creation
- Bloodsong
- Vampirism
- Mend Body and Soul
- Flesh of my Flesh
I have not capped a Elite yet.
I would advise removing Boon of Creation, with only 2 spirits it doesn't do much for you. Replacing it with something like [wiki]Protective was Kaolai[/wiki] would probabaly give you a pretty decent build, and allows you to put all your points in Channeling and Restoration.

Remember to check out the Ritualist Forum and the Basic Guide to Playing Ritualist.

If you find the game difficult, try re-considering how your heroes are set up (I assume you're using heroes?) and which hench you take. For instance, steer well clear of Dervish and Assassin heroes and henchmen for much of Cantha, because they have less armor against exploding afflicted mobs. If you take a warrior hero, consider unlocking Triple Chop and giving him that, that way you'll often do a lot more damage by casting Splinter Weapon and Ancestors' Rage on him, not to mention warriors have higher armor than Assassins and Dervishes.

Figure out exactly what it is you're having a problem with, and use hero builds, and the correct choice of henchmen to try to counter that.

As far as Elites go, for your build, unless you want to somehow acquire Offering of Spirit (which is cappable at the end of the Nightfall campaign), I would advise going for [wiki]Spirit Channeling[/wiki], just for the time being, until you can get something better. It's available in Early Factions, after you beat Nahpui Quarter mission.

Quote:
Originally Posted by Anime Divine
since ur a damage rt is would suggest take a few more spirits like pain shadowsong and bloodsong toghter with painfulbond they own those beasties I would strongly advise to stick with Hybrid. Hybrid Channeling / Restoration builds are stronger than spirit spamming builds in most instances. The build he has is pretty damn good for a beginner in my opinion. I've seen far worse.

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Life is a highly useful restoration spirit that I would recomend taking. Beyond that, spirit summoning takes a lot of time and energy that is often better spent casting other spells, not to mention slowing you down, and unless you bring a skill to take your spirits with you, they stay put once the battle's over.

If you want to take more of a support role, take more offensive heroes/henchmen. I found a Monk and Rit hench worked fairly well at keeping a party alive, and I think that would work doubly so with you as a Rit also, so go offensive after that (Fire Eles, Warriors, Necros).

Minion Masters are extremely useful in Factions to absorb the affliction's death nova effect.

Not sure what your secondary is, but you can make a fairly effective MM as a Ritualist with Boon of Creation and Animate skills (Vampiric, Shambling, and Minions are good) if you go /N. Your minions will have more life with Spawning Power, you get healing and energy from Boon of Creation (Double for minions, since you create 2). You can turn it into a bomber build with a hero necro with Death Nova, so you raise the army and the hero explodes them. It probably isn't an ultimate build, but it can be fun and should get you through some of the tough spots.

Belonah15

Belonah15

Academy Page

Join Date: Sep 2007

Quote:
what u do is read wiki before u do the mission. really some usefull tips
This may sound really dumb, but doing this is something I try to avoid. Part of playing the story is to explore it and experience it, and by reading the walkthrough I cheat myself from that. But yes, at this time I am going to have to do that.

Quote:
I would advise removing Boon of Creation, with only 2 spirits it doesn't do much for you. Replacing it with something like Protective Was Kaolai would probabaly give you a pretty decent build, and allows you to put all your points in Channeling and Restoration. Done.

Quote: If you find the game difficult, try re-considering how your heroes are set up (I assume you're using heroes?) and which hench you take.
Quote:
if you have eotn y dont u go there first get yourself some lvl 20 heroes and the missions will be a lot easier I think this is exactly my problem. I have heroes, but I think my setups do not match a Rit playstyle or the Factions missions. I will list my Tahnnaki Temple team at end of this message.

Quote:
List the Missions you're having difficulty with and I'll see what I can do. All the missions so far has taken multiple tries, and I have not got Masters on any (did get Masters on all the island missions though).

-------------------------------------------
H/H setup used for Tahnnaki (failed 3 times):
- Koss (W/P): FGJ!; Beserker Stance; Triple Chop; Cyclone Axe; GFTE!; Leader's Comfort; Rez.
- Tahlkora (Mo/Me): WoH; Divine Healing; Words of Comfort; Mend Ailment; Remove Hex; Rebirth.
- Dunkoro (Mo/Me): Duplicate of Tahlkora.
- Eve (N)
- Cynn (E)
- Talon (W)
- Aidan (R)

Your advise is appreciated.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Belonah15
H/H setup used for Tahnnaki (failed 3 times):
- Koss (W/P): FGJ!; Beserker Stance; Triple Chop; Cyclone Axe; GFTE!; Leader's Comfort; Rez.
- Tahlkora (Mo/Me): WoH; Divine Healing; Words of Comfort; Mend Ailment; Remove Hex; Rebirth.
- Dunkoro (Mo/Me): Duplicate of Tahlkora.
- Eve (N)
- Cynn (E)
- Talon (W)
- Aidan (R)

Your advise is appreciated.
As lovely as hero monks are, using 2 really is a waste purely because being able to customise other heroes to churn out damage is far more useful. I often only take hench monks, because when you've played for a while, you learn exactly how monsters react, and you learn new techniques to allow you to minimise the damage your team takes.

For the time being, I would advise keep the Warrior hero (though he needs a major build change ), Keep one monk hero, stick on a Necro Minion Master hero, failing that, an Elementalist hero will do (if you have one). As for the hench, take Jamei or Sister Tai (I forget if one is better than the other), take Kai Ying, because he has a ward, leave Talon because you already have a warrior hero. Choose two other hench, Cynn is probably a decent enough choice, and...Zho maybe.

When you feel you're getting to know Factions a bit more, try using only hench monks and see how you get along.

For the warrior, try a build like this:
Quote:
Originally Posted by Me [skill]"For Great Justice!"[/skill][skill]Flail[/skill][skill]Triple Chop[/skill][skill]Dismember[/skill][skill]Executioner's Strike[/skill][skill]Distracting Blow[/skill][skill]Enraging Charge[/skill][skill]Signet of Return[/skill]

Attributes: Axe Mastery: 12 + 1 + 1, Strength: 12 For the monk, try a build like this:
Quote:
Originally Posted by Me
[wiki]Cure Hex[/wiki][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Shield of Absorption[/skill][skill]Dismiss Condition[/skill][skill]Glyph of Lesser Energy[/skill]

Attributes: Healing: 12 + 1 + 1, Protection: 11 + 1, Divine Favor: 6 + 1

Switch Cure Hex for Remove Hex if you don't have Eye of the North. If you take a Necro MM hero, try a minion bombing build, there are plenty of those about, or if you decide on an Ele hero, give it [wiki]Ward Against Elements[/wiki], which should help against Afflicted Ele spikes,

Check out this thread for more tested hero builds:
http://www.guildwarsguru.com/forum/s...0069909&page=7

Anime Divine

Frost Gate Guardian

Join Date: Nov 2007

W/

Originally Posted by Belonah15
H/H setup used for Tahnnaki (failed 3 times):
- Koss (W/P): FGJ!; Beserker Stance; Triple Chop; Cyclone Axe; GFTE!; Leader's Comfort; Rez.
- Tahlkora (Mo/Me): WoH; Divine Healing; Words of Comfort; Mend Ailment; Remove Hex; Rebirth.
- Dunkoro (Mo/Me): Duplicate of Tahlkora.
- Eve (N)
- Cynn (E)
- Talon (W)
- Aidan (R)

yeh tahnakai is a though one
y take tahlon as hench he sucks i prefer illusion
take out eve for a monk hench
if you have MM that would be helpfull yes.
also an ele warder extremely helps since those eles are overpowered.

my advise dont take melee hench. they all suck even heroes. well at least for me :P

Pesi

Pesi

Jungle Guide

Join Date: Mar 2006

Droknars Forge

No Goats No Glory

Me/

When I first did Factions, when it just had released.
I though it was super hard aswell, especially Unwalking waters and Raisu Palace. But now after two years I can hench and hero them all without a problem.
No idea what I actually do diffrent, but I guess everything is hard the first times u do it. Isnt that how it should be?

I bet that if u could do everything on your first try, the name of this topic would be "Factions too easy".
Things are hard the first time, thats it.
Also how it should be in my opinion, You'll get through it eventually.
Keep working.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Anime Divine
my advise dont take melee hench. they all suck even heroes. well at least for me :P They don't suck if you're a Ritualist with Splinter Weapon and Ancestors' Rage.

Melee heroes are also pretty good with interrupts, hence the Distracting Blow in the build I posted, not to mention that they can also very easily throw about Deep Wound, which is a very powerful condition.

michaelhunter81

michaelhunter81

Academy Page

Join Date: Apr 2006

House Valhaad

W/D

ya factions was built to be a bit more difficult, i'd say listen to some of these guys suggestions and read up on the wiki for some useful tips

Alathaea

Alathaea

Ascalonian Squire

Join Date: Apr 2008

None

R/

With Factions, I find that the big difference is that foes deal out a far higher DPS than the other campaigns, but they don't tend to have much in the way of survival, so if you can match or outdo their DPS, you've got a good chance of beating them.

Also, I agree with what others have said in that you just need to play it for a while and get comfortable with the type of foe.

legs

Pre-Searing Cadet

Join Date: Jan 2006

[GG] - Guilty Guild

W/Mo

It has already been said before in the thread but I think it it worth point out once again:

the best way to go easy thorugh factions is to always bring an MM!

This Hero setup is a very reliable way to help yourself through any part of the game that has corpses:
http://www.pvxwiki.com/wiki/Build:Te...Necro_Vanquish

That being said, I also concur with the above posters that having two Hero monks is a bit of a waste, especially if you are a ritualist yourself.

When I go as a Ritualist, I use my Heroes for Damage, myself as hybrid resto/channel and bring two hench monks. that is usually enough.

Good luck and enjoy factions!

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

minion master/bomber hero will solve all your problems

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

If your from Factions and you have accessed Nightfall you can get Sousuke, and even at lvl 11, him with a Triple Heat build > Koss.

Go to the Sun Docks, and get the quest Zaishen Elite from the General (I think it's the General). Take out Sousuke and Jin in the Plains of Jarin, accept the reward, then pick Gain Sousuke, and follow the quest marker, your done.

P.S. If you need a cheap Rit offhand for free, I have the Mallyx one for Spawning, you can have it, and if you need an offhand for Sousuke, you can have my Lin's Lantern, or w/e.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by Belonah15
I recently bought Factions campaign, and have been doing the storyline H/H with my new Ritualist. I find the missions hard...

Am I doing something wrong? Something I am missing somewhere? Perhaps some of the players that have good Factions experience can advise me on some team setups/builds, or some general tactics that worked for them?

And yes I am a noob with a Rit - first time I have ever played a Rit. I have read through the Rit guides and builds on this forum, and my build is:
- Ancestors Rage
- Splinter Weapon
- Spirit Rift
- Boon of Creation
- Bloodsong
- Vampirism
- Mend Body and Soul
- Flesh of my Flesh
I have not capped a Elite yet.

Thanks I find Factions the easiest of all the campaigns by far. Certain missions can be pretty difficult if you're not experienced though. For example, Eternal Grove, Gyala Hatchery, and Unwaking waters can all be difficult IF you don't know how to approach them.

Just work with experienced people. Besides the elite, your build looks pretty acceptable. Watch out for this though - Tanking Sins. This is where you normally find the most of em. It's not good to judge someone by their class, but its always wise to take precautions and ask them what their role is before you start a mission.

btw Nahpui can be pretty difficult if you have the wrong group.

demo113

Academy Page

Join Date: Jan 2008

W/

Quote:
Originally Posted by Alathaea
With Factions, I find that the big difference is that foes deal out a far higher DPS than the other campaigns, but they don't tend to have much in the way of survival, so if you can match or outdo their DPS, you've got a good chance of beating them.

Also, I agree with what others have said in that you just need to play it for a while and get comfortable with the type of foe. I agree with you especially in Tahnakai as there is usually large amount of mobs that are difficult if even possible to split that can easily wipe you or kill Togo/Mhenlo. I remember having a lot of trouble with that mission my first time through factions but after I got heros and got an MM hero the mission becomes much easier.

Jumping Is Uselss

Jumping Is Uselss

Jungle Guide

Join Date: Sep 2005

-... . .... .. -. -.. / -.-- --- ..-

I just find factions hard when you are grouped with henchies, because of lack of available players in an area.

Whisper Evenstar

Whisper Evenstar

Lion's Arch Merchant

Join Date: Sep 2006

NYC

Governors Of Destruction [GOD]

E/

Quote:
Originally Posted by Jumping Is Uselss
I just find factions hard when you are grouped with henchies, because of lack of available players in an area. I find just the opposite - its much easier to get Masters with hench on the opposite side than some random PUG who is clueless....

Belonah15

Belonah15

Academy Page

Join Date: Sep 2007

After all your suggestions, I have made some changes to my build, the H/H setups, and my tactics. Got Expert's on Tahnnakai on 4th try, and Master's on Arborstone on first try.

The BIG differences for me to playing a Rit and Factions:
- A lot more physical damage from mobs.
- A lot more Mesmers casting hexes.
- Rit must stick to backline and use the Warrior Hero to do the work. Spam Ancestor's, and Splinter Weapon on him. Ancestor's needs excellent timing and targeting to work nicely.
- Use a lot more caster heroes/henches.
- Lastly, Olias is King of Pwnage in Factions as either MM or SS/SV.

Thanks for all your inputs.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by Belonah15
I find the missions hard. Much more difficult than the Prophecies or Nightfall or even EotN campaigns lol good one

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

Honestly, I don't think its your build's fault. Yes it could use some work, but its really not too bad by any means. Basically anything with ancestor's and splinter owns .

Make sure you have your heroes set up right. I found a MM to be extremely helpful in factions, especially during my first few plays. If you spot me on feel free to message me if you want some help though.

IGN: kratos of cruxious

Belonah15

Belonah15

Academy Page

Join Date: Sep 2007

Just for info, I completed Factions campaign.

- Boreas Seabed was painful for some reason. The final monster needs some serious DPS put into.
- Sunjiang District was not difficult, but I got lost in the map and missed masters.
- Unwaking waters was a turkey shoot. I did it in 5m15s with only a H/H team. The other team never showed up.
- Raisu Palace was not too hard, but due to the amount of mobs I barely made it in time. Lots of bodyblocking by the mobs in choke points.
- Shiro was a pain. I got him to below 25% very quick in a few seconds, then he starts his AoE skill ... got wiped 3 times. The H/H cant seem to manage their interrupts well. I had to change build to a Rt/Me and run with a 2x warrior / 2 x healer/smiter / rest necros build. He likes to banish the damage dealers and healers first!

I still have to repeat 4 missions to get masters for the Protector title.

A couple of observations:
- All the missions can be done H/H.
- Olias is King of Pwn in most areas.
- Sabway team build do not work well with a Rit.
- Your warrior build is very important, a gank setup worked well.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Belonah15
- Boreas Seabed was painful for some reason. The final monster needs some serious DPS put into. Just an FYI for future reference. Mr Kracken does not like [Power Return].

Anyone can use it, despite it being Fast Casting, and in PvE the energy gain for monsters isn't a problem.

F1tzy

Pre-Searing Cadet

Join Date: Mar 2008

Koatic Avengers [KOAS]

R/Mo

Factions was the first campagin I bought, I don't think it's that hard. Don't invite assasins into your group, they die easily. I picked a R/Mo and the only mission I had serious trouble with was Arborstone. Rits aren't that good, I don't think. Just pick your teamates wisely. It's easy. I beat the final mission on my second try. Maybe I'm just really good I don't know. I thought Factions was easy.

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Quote:
Originally Posted by F1tzy
Don't invite dumb assasins into your group, they die easily. Fixed it for you.

That goes for just about any class though, except dumb monks, who let others die easily.

A well played Sin can be quite effective. AI Sins are not.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Quote:
Originally Posted by Belonah15
- Lastly, Olias is King of Pwnage in Factions as either MM or SS/SV. QFT. Also as noted above, never take sin heroes or henchies. Ever. Well, as sins anyway. Sin heroes can crit barrage fine. And can wield a mean scythe, axe or sword.