Factions is Difficult?
Belonah15
I recently bought Factions campaign, and have been doing the storyline H/H with my new Ritualist. I find the missions hard. Much more difficult than the Prophecies or Nightfall or even EotN campaigns (I have completed these campaigns several times already on team and solo H/H). I have just completed Nahpui and only got standard on my second try, and its not the first Factions mission I am finding difficult.
Am I doing something wrong? Something I am missing somewhere? Perhaps some of the players that have good Factions experience can advise me on some team setups/builds, or some general tactics that worked for them?
And yes I am a noob with a Rit - first time I have ever played a Rit. I have read through the Rit guides and builds on this forum, and my build is:
- Ancestors Rage
- Splinter Weapon
- Spirit Rift
- Boon of Creation
- Bloodsong
- Vampirism
- Mend Body and Soul
- Flesh of my Flesh
I have not capped a Elite yet.
Thanks
Am I doing something wrong? Something I am missing somewhere? Perhaps some of the players that have good Factions experience can advise me on some team setups/builds, or some general tactics that worked for them?
And yes I am a noob with a Rit - first time I have ever played a Rit. I have read through the Rit guides and builds on this forum, and my build is:
- Ancestors Rage
- Splinter Weapon
- Spirit Rift
- Boon of Creation
- Bloodsong
- Vampirism
- Mend Body and Soul
- Flesh of my Flesh
I have not capped a Elite yet.
Thanks
tehshadowninjar
I lol'd. You're such a noob.
Nah, I'm joking. Tbh, I also find some of the missions weary and difficult in Factions. It's not the set up, it's just how Factions is set up. Alot of people say it is easy, but at points, it's not. List the Missions you're having difficulty with and I'll see what I can do.
Nah, I'm joking. Tbh, I also find some of the missions weary and difficult in Factions. It's not the set up, it's just how Factions is set up. Alot of people say it is easy, but at points, it's not. List the Missions you're having difficulty with and I'll see what I can do.
ivan.alicard
Faction was design to be hard, Anet made it for people who already has a good concept of the game, when first came out alot complain that it was too hard too. just try for the first go around the second rollback after you finish, the mish should be cake.
Anime Divine
well factions is hard with a rt
but with common sense u can beat it
what u do is read wiki before u do the mission. really some usefull tips.
since ur a damage rt is would suggest take a few more spirits like pain shadowsong and bloodsong toghter with painfulbond they own those beasties
and if you have eotn y dont u go there first get yourself some lvl 20 heroes and the missions will be a lot easier.
but with common sense u can beat it
what u do is read wiki before u do the mission. really some usefull tips.
since ur a damage rt is would suggest take a few more spirits like pain shadowsong and bloodsong toghter with painfulbond they own those beasties
and if you have eotn y dont u go there first get yourself some lvl 20 heroes and the missions will be a lot easier.
Cebe
Quote:
Originally Posted by Belonah15
- Ancestors Rage
- Splinter Weapon
- Spirit Rift
- Boon of Creation
- Bloodsong
- Vampirism
- Mend Body and Soul
- Flesh of my Flesh
I have not capped a Elite yet.
Remember to check out the Ritualist Forum and the Basic Guide to Playing Ritualist.
If you find the game difficult, try re-considering how your heroes are set up (I assume you're using heroes?) and which hench you take. For instance, steer well clear of Dervish and Assassin heroes and henchmen for much of Cantha, because they have less armor against exploding afflicted mobs. If you take a warrior hero, consider unlocking Triple Chop and giving him that, that way you'll often do a lot more damage by casting Splinter Weapon and Ancestors' Rage on him, not to mention warriors have higher armor than Assassins and Dervishes.
Figure out exactly what it is you're having a problem with, and use hero builds, and the correct choice of henchmen to try to counter that.
As far as Elites go, for your build, unless you want to somehow acquire Offering of Spirit (which is cappable at the end of the Nightfall campaign), I would advise going for [wiki]Spirit Channeling[/wiki], just for the time being, until you can get something better. It's available in Early Factions, after you beat Nahpui Quarter mission.
Quote:
This may sound really dumb, but doing this is something I try to avoid. Part of playing the story is to explore it and experience it, and by reading the walkthrough I cheat myself from that. But yes, at this time I am going to have to do that.
Originally Posted by Anime Divine
since ur a damage rt is would suggest take a few more spirits like pain shadowsong and bloodsong toghter with painfulbond they own those beasties
I would strongly advise to stick with Hybrid. Hybrid Channeling / Restoration builds are stronger than spirit spamming builds in most instances. The build he has is pretty damn good for a beginner in my opinion. I've seen far worse.
Bront
Life is a highly useful restoration spirit that I would recomend taking. Beyond that, spirit summoning takes a lot of time and energy that is often better spent casting other spells, not to mention slowing you down, and unless you bring a skill to take your spirits with you, they stay put once the battle's over.
If you want to take more of a support role, take more offensive heroes/henchmen. I found a Monk and Rit hench worked fairly well at keeping a party alive, and I think that would work doubly so with you as a Rit also, so go offensive after that (Fire Eles, Warriors, Necros). Minion Masters are extremely useful in Factions to absorb the affliction's death nova effect. Not sure what your secondary is, but you can make a fairly effective MM as a Ritualist with Boon of Creation and Animate skills (Vampiric, Shambling, and Minions are good) if you go /N. Your minions will have more life with Spawning Power, you get healing and energy from Boon of Creation (Double for minions, since you create 2). You can turn it into a bomber build with a hero necro with Death Nova, so you raise the army and the hero explodes them. It probably isn't an ultimate build, but it can be fun and should get you through some of the tough spots. Belonah15
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what u do is read wiki before u do the mission. really some usefull tips
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Quote: If you find the game difficult, try re-considering how your heroes are set up (I assume you're using heroes?) and which hench you take.
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if you have eotn y dont u go there first get yourself some lvl 20 heroes and the missions will be a lot easier
I think this is exactly my problem. I have heroes, but I think my setups do not match a Rit playstyle or the Factions missions. I will list my Tahnnaki Temple team at end of this message. Quote:
As lovely as hero monks are, using 2 really is a waste purely because being able to customise other heroes to churn out damage is far more useful. I often only take hench monks, because when you've played for a while, you learn exactly how monsters react, and you learn new techniques to allow you to minimise the damage your team takes.
For the time being, I would advise keep the Warrior hero (though he needs a major build change ), Keep one monk hero, stick on a Necro Minion Master hero, failing that, an Elementalist hero will do (if you have one). As for the hench, take Jamei or Sister Tai (I forget if one is better than the other), take Kai Ying, because he has a ward, leave Talon because you already have a warrior hero. Choose two other hench, Cynn is probably a decent enough choice, and...Zho maybe. When you feel you're getting to know Factions a bit more, try using only hench monks and see how you get along. For the warrior, try a build like this: Quote: Attributes: Axe Mastery: 12 + 1 + 1, Strength: 12 For the monk, try a build like this: Quote:
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