I don't like EotN and, until today, I didn't really know exactly why. The game always just irked me, rubbed me the wrong way, you know? But I couldn't really pinpoint WHY it annoyed me, so I kept coming back and giving it another chance thinking it was just me.
Then, today, in HotS L1, I realized why... the entire thing is just packed to the gills with gimmicky cheese and there is really no challenge or tactic to it at all.
First of all, I was already pissed when I got to this point because I was only running through HotS to do the Gladd's Encampment quest, and I literally managed to take EVERY dead end turn before finding the right one. My hences were all dead, save one, so when I saw Erasklion, I intended to die so I could res farther back, closer to where I needed to restart my running from.... my bad.
Here is Erasklion on death's door. Note the 60% DP I built up by simply running around enemies (and getting caught in dead ends), one living hench (who had managed to build up 60% DP long before because I kept using them as distractions), the only buff being an AoS (which failed to keep the idiot H/Hs alive, you'll note... it's only purpose) and my haphazardly designed skillbar.
Here is Erasklion, dead:
This is why I don't like EotN. There's no spirit to it. No challenge. It's just stupid gimmicks like unavoidable "traps" and constant speed/vision debuffs. I just managed to practically solo a level 28 boss who had the benefit of two nearby poison traps and at no point in the process was I even remotely at risk of dying. If I hadn't had the interrupter, the worst case would've been a stalemate.
Why did they even waste their time making this "game"? How did they manage to go from the near-revolutionary Prophecies to this gimmicky crap?
C


