Any/Ele destroyer core duo farming NM/HM
KartMan
Hi there,
since Inner Fire got fixed (not nerfed ), the VwK builds are dead, but it is still possible to farm the first wave of the glint challenge for the ~60 destroyers, with Ele secondary, so it should be doable with any class, below done with my mesmer (only char that far in Eotn)
this is in HM, run can be done in approximately 10-12 mins, depends on the time you spend killing the last few stragglers
in NM, it can be done in around 6-8 mins, and if you're going for cores, it's probably better to do it in NM
builds :
hero : Ranger/Monk
[skill]quickening zephyr[/skill][skill]serpent's quickness[/skill][skill]blessed signet[/skill][skill]mending[/skill][skill]watchful spirit[/skill][skill]balthazar's spirit[/skill][skill]greater conflagration[/skill][skill]winter[/skill]
16 wilderness
8 healing
rest in expertise
(yes it has mending )
sometimes in HM some damage will slip through, so I took those as a safety valve
greater conflagration and winter are only useful for mes and ranger I'd say
give him/her any staff with +15 or +20 energy
you : Any/Ele
[skill]glyph of elemental power[/skill][skill]obsidian flesh[/skill][skill]stoneflesh aura[/skill][skill]armor of earth[/skill][skill]sliver armor[/skill]Alkar Alchemical Acid Elemental Lord
last slot is variable depending on your primary
(watch out it's not kinetic armor it's armor of earth )
in any case you need 12 in earth
having high dwarven rep helps, but I think it's not mandatory, since your main damage is cracked armor + sliver
Mesmer primary, take [skill]mantra of frost[/skill] (tested in NM and HM)
12 inspiration
balthazar spirit not needed but needs winter/greater conflagration from hero
Ranger primary, take [skill]storm chaser[/skill] (not tested)
12 wilderness
balthazar spirit not needed but needs winter/greater conflagration from hero
Warrior primary, take [skill]bonetti's defense[/skill] (not tested)
12 tactics
instead of a shield, you can try with an earth focus with +15/-1 to boost your energy pool
Necromancer primary, take [skill]signet of sorrow[/skill] (not tested)
12 soulreaping
Monk primary, take [skill]shield of absorption[/skill] (not tested)
12 prot
Ritualist primary, take [skill]vengeful weapon[/skill] (not tested)
12 restoration
Assassin primary, take [skill]dark escape[/skill] (not tested)
12 shadow
Dervish primary, take [skill]dwayna's touch[/skill] (not tested)
12 wind
(lol dwayna touch image is upside down ^^)
Paragon primary, dunno, it would probably work with anything (not tested)
energy might be tight
as you can see I only tested on my mes, but I guess it should work also for other primaries, feel free to test the other primaries and let me know if it works in NM/HM
equipment :
axe/spear/sword +5 energy 20% enchanting (use one with 10% furious if warrior primary)
max armor shield whatever the req (+8 armor)
also you'd want +10 armor while enchanted insignias, but I did without
the run :
start the challenge from central transfer chamber
run with the hero to the baby dragon, flag hero there, and cast the needed enchantments on you
walk approximatively 1 aggro ahead (between the 2 rangers npcs)
wait for the destroyers to come, as the first destroyers aggros the dwarven npcs, start casting winter and greater conflagration if your primary requires it (mesmer/ranger)
precast glyph of elemental power and elemental lord, serpent quickness then quickening zephyr
cast obsidian flesh when there is only 1 ranger alive left at each side, then stoneflesh and armor of earth and whatever skills from your primary needed to survive
be sure to recast quickening zephyr as soon as it recharges at first
keep up all the enchants (obsidian flesh, stoneflesh, armor of earth) and wait until approximatively 3 minutes, all the destroyers should have arrived
walk slowly from left to right to be sure to have aggroed EVERY destroyers, don't let them slip through or your run will be ruined
in case one manages to get through, you probably will have the time to kill it before it kills the dragon, quickly walk up to him and use alkar alchemist acid then sliver armor
otherwise walk up to either group (left or right), pick one target and use alkar alchemist acid then sliver armor, repeat until this group is dead, pick up loot and proceed with the second group with the same tactic
when there is only 1 or 2 left, you could simply resign and start again, but with chance you can kill them, it's hard if it's the ranger since he has high armor vs earth damage :/
you get in average 2 cores per run (dualing kills a bit drops I admit )
but this is about the same as dualing with VwK (VwK being faster though)
inputs are welcome
cheers
since Inner Fire got fixed (not nerfed ), the VwK builds are dead, but it is still possible to farm the first wave of the glint challenge for the ~60 destroyers, with Ele secondary, so it should be doable with any class, below done with my mesmer (only char that far in Eotn)
this is in HM, run can be done in approximately 10-12 mins, depends on the time you spend killing the last few stragglers
in NM, it can be done in around 6-8 mins, and if you're going for cores, it's probably better to do it in NM
builds :
hero : Ranger/Monk
[skill]quickening zephyr[/skill][skill]serpent's quickness[/skill][skill]blessed signet[/skill][skill]mending[/skill][skill]watchful spirit[/skill][skill]balthazar's spirit[/skill][skill]greater conflagration[/skill][skill]winter[/skill]
16 wilderness
8 healing
rest in expertise
(yes it has mending )
sometimes in HM some damage will slip through, so I took those as a safety valve
greater conflagration and winter are only useful for mes and ranger I'd say
give him/her any staff with +15 or +20 energy
you : Any/Ele
[skill]glyph of elemental power[/skill][skill]obsidian flesh[/skill][skill]stoneflesh aura[/skill][skill]armor of earth[/skill][skill]sliver armor[/skill]Alkar Alchemical Acid Elemental Lord
last slot is variable depending on your primary
(watch out it's not kinetic armor it's armor of earth )
in any case you need 12 in earth
having high dwarven rep helps, but I think it's not mandatory, since your main damage is cracked armor + sliver
Mesmer primary, take [skill]mantra of frost[/skill] (tested in NM and HM)
12 inspiration
balthazar spirit not needed but needs winter/greater conflagration from hero
Ranger primary, take [skill]storm chaser[/skill] (not tested)
12 wilderness
balthazar spirit not needed but needs winter/greater conflagration from hero
Warrior primary, take [skill]bonetti's defense[/skill] (not tested)
12 tactics
instead of a shield, you can try with an earth focus with +15/-1 to boost your energy pool
Necromancer primary, take [skill]signet of sorrow[/skill] (not tested)
12 soulreaping
Monk primary, take [skill]shield of absorption[/skill] (not tested)
12 prot
Ritualist primary, take [skill]vengeful weapon[/skill] (not tested)
12 restoration
Assassin primary, take [skill]dark escape[/skill] (not tested)
12 shadow
Dervish primary, take [skill]dwayna's touch[/skill] (not tested)
12 wind
(lol dwayna touch image is upside down ^^)
Paragon primary, dunno, it would probably work with anything (not tested)
energy might be tight
as you can see I only tested on my mes, but I guess it should work also for other primaries, feel free to test the other primaries and let me know if it works in NM/HM
equipment :
axe/spear/sword +5 energy 20% enchanting (use one with 10% furious if warrior primary)
max armor shield whatever the req (+8 armor)
also you'd want +10 armor while enchanted insignias, but I did without
the run :
start the challenge from central transfer chamber
run with the hero to the baby dragon, flag hero there, and cast the needed enchantments on you
walk approximatively 1 aggro ahead (between the 2 rangers npcs)
wait for the destroyers to come, as the first destroyers aggros the dwarven npcs, start casting winter and greater conflagration if your primary requires it (mesmer/ranger)
precast glyph of elemental power and elemental lord, serpent quickness then quickening zephyr
cast obsidian flesh when there is only 1 ranger alive left at each side, then stoneflesh and armor of earth and whatever skills from your primary needed to survive
be sure to recast quickening zephyr as soon as it recharges at first
keep up all the enchants (obsidian flesh, stoneflesh, armor of earth) and wait until approximatively 3 minutes, all the destroyers should have arrived
walk slowly from left to right to be sure to have aggroed EVERY destroyers, don't let them slip through or your run will be ruined
in case one manages to get through, you probably will have the time to kill it before it kills the dragon, quickly walk up to him and use alkar alchemist acid then sliver armor
otherwise walk up to either group (left or right), pick one target and use alkar alchemist acid then sliver armor, repeat until this group is dead, pick up loot and proceed with the second group with the same tactic
when there is only 1 or 2 left, you could simply resign and start again, but with chance you can kill them, it's hard if it's the ranger since he has high armor vs earth damage :/
you get in average 2 cores per run (dualing kills a bit drops I admit )
but this is about the same as dualing with VwK (VwK being faster though)
inputs are welcome
cheers
Sethellington
i'l go try with my nec right now, i'll come back after with screenie if it works.
Scarn
Looks good, nice adaptation.
kratimas
Someone posted that [skill]Scourge Healing[/skill] works great.
Haven't try it yet just what I read.
Haven't try it yet just what I read.
KartMan
thanks for the feedback
a few tricks to kill the last monsters :
try to kill the rit, then the ranger and last mes
the rit is annoying with his vengeful weapon, the ranger has high armor so should be dealt with when there are other monsters left
to be able to choose which target you want sliver to target, what I tend to do is circle around the foes until the one I want to kill is the closest to me, then I get close enough for sliver to target him only (nearby range), keep spamming alkar (or other damaging skills or even wanding) as energy permits.
a few tricks to kill the last monsters :
try to kill the rit, then the ranger and last mes
the rit is annoying with his vengeful weapon, the ranger has high armor so should be dealt with when there are other monsters left
to be able to choose which target you want sliver to target, what I tend to do is circle around the foes until the one I want to kill is the closest to me, then I get close enough for sliver to target him only (nearby range), keep spamming alkar (or other damaging skills or even wanding) as energy permits.
Abonai Laguna
Wauw! Very Nice! Gotta Try This Soon. Thanks.
Willow O Whisper
ty for sharing
Plixx
why does my hero remove the monk enchants as fast as he puts them on?
how can I make him not do it?
EDIT: nevermind... I figured it out XD
how can I make him not do it?
EDIT: nevermind... I figured it out XD
Tatum
Quote:
Originally Posted by Plixx
why does my hero remove the monk enchants as fast as he puts them on?
how can I make him not do it? Disable them on your heros bar. That way your hero doesn't remove them.
how can I make him not do it? Disable them on your heros bar. That way your hero doesn't remove them.
Seawolf
I use something very similar to this on my ranger. The main differences are that I run Stone Striker and Aftershock on my main bar and I use Edge of Extinction on the hero. I've found that you can use Sliver Armor, Alkar's Alchemical Acid, and Aftershock to trigger a chain of deaths with EoE. I usually only use it to kill off the last 4-5 Destroyers.
Here's a video I made to show it in action. I demonstrate the EoE thing twice on the second group. You may not need Aftershock for it to work. I haven't tested that yet. I also haven't tested in HM and would probably need to add Armor of Earth to make it work there.
Here's a video I made to show it in action. I demonstrate the EoE thing twice on the second group. You may not need Aftershock for it to work. I haven't tested that yet. I also haven't tested in HM and would probably need to add Armor of Earth to make it work there.
ReiNaruto
I would also use Conflagration (non-elite), to transform absolutely all the wand damage to fire.
Plixx
I'm having trouble with this in HM, I take damage and can't get enough healing, I'm necro. Do anyone of you have any idea how I could get enough armor/healing? I've already tried making my hero heal me but then some of the destroyers attack him. So do you have any ideas?
EDIT: found the solution! KINETIC ARMOR! <3 =)
EDIT: found the solution! KINETIC ARMOR! <3 =)
KartMan
yeah you could use kinetic, but you need to time correctly your spells to renew it often, unless you take it in the last slot ?
T1Cybernetic
Resurrect Target Thread With 100% Health + Inspiration.
Quote:
Originally Posted by Sethellington
Quote:
>SNIP<
I can not believe i missed this thread i have been giving it a shot on my necro but i have yet to get a working (decent) build or try the ele build on my necro, i will give it a shot and report back later Also (just a thought) if you don't mind bringing another hero with you, you could make them a smiter and it should kill them a little faster
Nightow
I don't think this works anymore... they fixed Inner Fire which heals them.
T1Cybernetic
Works fine on my ele in normal mode and hard but i would like a necro build, for fun
Marty Silverblade
Quote:
Originally Posted by Nightow
Quote:
Resurrect Target Thread With 100% Health + Inspiration.
...Why? Posting to say you missed a build helps the thread in no way and is thus not a useful post.
T1Cybernetic
Quote:
Originally Posted by Marty Silverblade
OP mentions that it's a working build after the IF fix.
...Why? Posting to say you missed a build helps the thread in no way and is thus not a useful post. I was not trying to help the post I was fishing for information for myself. Anyway, it turns out i need a little practice in hard mode with my necromancer, i suck at keeping myself alive in hard but it does work sorta ok in normal mode, without the mantra/s which other professions lack you lack damage reduction and you take way too much damage so personally it find it easier to do on my mesmer and elementalist but that could be just me... Dr Dimento
To be honest, from a simple math standpoint, 2 cores per run at a very quick run of 6 minutes......assuming you have a buyer lined up the second you leave the run. You are making about 600g every 6 minutes.......which more simply translates to 100g per minute. You'd make money faster farming raptors, smites, or just about anything else. Plus, if it's just cores you're after, you can just use the extra cash to buy them off people who do farm.
Again, not saying it's not worth farming........ Its just such a meager profit that its not nearly as profitable as just about any other farm. EDIT: I didn't take into account misc drops other than cores, so my math is off considerably. It still seems far less profitable than most other farms i do. |