They should give the option to Gunther/Luxon Commander to let players enter the mission as a separate explorable of FA so people can explore it without having to risk survivor or wasting time waiting. Same thing for Durheim and Erek of JQ. (Will/may help stop the qq'ers of I-cannot-get-100%-cause-I-can't-get-in!!!!!!)
EDIT: Probably should remove all npcs too or even keep them in and make them all friendly. (Could also help getting used to mission, not sure)
Allow Exploration to FA/JQ without entering mission
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Nice idea, but then that removes all challenge of getting Canthan cartographer. There is a overabundance of QQ'ers who complain about not getting into JQ, so how bout this, seeing how there are already people on guru who try to set up groups to get in, why not have the QQ'ers join those groups? I did, 3 times, not that big of a deal.
Something I would like to see though is the addition of a NPC at each mission outpost in Prophecies that lets people go into an explorable area version of those missions. Those NPCs would only allow you to go in after completing the mission of course. It would be a good way to add in more quests and add in places where the "new weapons" can be dropped.
Something I would like to see though is the addition of a NPC at each mission outpost in Prophecies that lets people go into an explorable area version of those missions. Those NPCs would only allow you to go in after completing the mission of course. It would be a good way to add in more quests and add in places where the "new weapons" can be dropped.
Not only there.
ALL PvP areas should be explorable without entering battle. Including all arenas.
Why? If you just want to know the area. You should not enter and bother those playing by fooling around.
They could also have an NPC in each one called 'keeper of the arena'. That has clues about the area and zones the party out of the place by talking to them.
Just like wit the Guild Halls and the Canthan ambassador.
ALL PvP areas should be explorable without entering battle. Including all arenas.
Why? If you just want to know the area. You should not enter and bother those playing by fooling around.
They could also have an NPC in each one called 'keeper of the arena'. That has clues about the area and zones the party out of the place by talking to them.
Just like wit the Guild Halls and the Canthan ambassador.
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Originally Posted by Azazel The Assassin
Nice idea, but then that removes all challenge of getting Canthan cartographer. There is a overabundance of QQ'ers who complain about not getting into JQ, so how bout this, seeing how there are already people on guru who try to set up groups to get in, why not have the QQ'ers join those groups? I did, 3 times, not that big of a deal.
Something I would like to see though is the addition of a NPC at each mission outpost in Prophecies that lets people go into an explorable area version of those missions. Those NPCs would only allow you to go in after completing the mission of course. It would be a good way to add in more quests and add in places where the "new weapons" can be dropped. |
Listen to this man!
/signed (but not for OP)
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Originally Posted by Azazel The Assassin
Nice idea, but then that removes all challenge of getting Canthan cartographer. There is a overabundance of QQ'ers who complain about not getting into JQ, so how bout this, seeing how there are already people on guru who try to set up groups to get in, why not have the QQ'ers join those groups? I did, 3 times, not that big of a deal.
Something I would like to see though is the addition of a NPC at each mission outpost in Prophecies that lets people go into an explorable area version of those missions. Those NPCs would only allow you to go in after completing the mission of course. It would be a good way to add in more quests and add in places where the "new weapons" can be dropped. |
I'd sign only if it was done for ALL challenge/competetive missions. Dragon's Throat, Remains of Sahlajha, etc. all have areas that may not be cartography credit, but allow completing the mission easier. People who want to learn how to do the FULL mission must either succeed, or read wiki. Removing NPCs and monsters, however, should not be done. Things like the Juggernauts and Siege Turtles should not be active and fighting, but all else should. No explorable area has no monsters to fight (except Zen Daijun for Canthans who completed the attribtue point quest).
D
T
w
/Signed
I lay'd my Cantha Cartographer title on ice just becouse i couldn't find a party for thoes missions.
Like so many other areas in Factions there is a Mission area and a way to get into a Explorable area of the same kind. Why not in FA & JQ?
Challange and Explorable option. (With foes otherwise it would get to easy)
I lay'd my Cantha Cartographer title on ice just becouse i couldn't find a party for thoes missions.
Like so many other areas in Factions there is a Mission area and a way to get into a Explorable area of the same kind. Why not in FA & JQ?
Challange and Explorable option. (With foes otherwise it would get to easy)
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Originally Posted by Destro Maniak
Do you play JQ. I dotn think you play JQ sp why you care JQ being played or not.
/signed |
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Originally Posted by TheGuildWarsPenguin
1.He can't play JQ because there is no one there/only cartographers.
2.He cares if JQ is being played or not because he wants to play JQ. |
Please don't think I'm not backing up my opinion with a reason.
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Originally Posted by The Legg
yes it would decrease the players actually taking part in the mission, however that is more a case of the mission being unpopular.
This is for exploration. /signed |
In PvE areas, you can kill the monsters then see the area for the next times.
PvP areas and missions without explorable counterpart can be seen only on the go.
So, what this could make:
- Allow terrain reconnaissance without bothering other players.
- Allow exploration without having to wait for other players to join.
- Allow bein able to see the WONDERFUL, WONDOUES, BEAUTIFUL and... eh... (all those flattering adjectives... you know the drilll) scenarios without being pushed by fights and timers.
All advantages...
Well... excepting the extra work to do so... hehe...
