Prophecies End-game Items?

Searer

Searer

Ascalonian Squire

Join Date: Jan 2008

Oh My God We [Win]

E/A

I don't know if anyone had suggested this, but as ANet added four new end-game items in Factions, I think they may add some in Prophecies too. Maybe get it from Glint's Vision? Have choise of Lich's Staff, Rurik's Shield or even Caliph's Wing, Probo's Axe......
Wait, wait. Or maybe these bosses will drop them?

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

when did they add these new endgame items? i can't find any evidence that anet added any new endgame items whatsoever

Jamster

Jamster

Frost Gate Guardian

Join Date: Dec 2007

Avacara Knights

N/Me

New items:
http://guildwars.wikia.com/wiki/Cere...r_%28unique%29
http://guildwars.wikia.com/wiki/Drac...e_%28unique%29
Probably more somewhere.
I've always loved the idea, but naming them after titans is a bit lame, imo.

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

ah, was looking at wrong wiki

wikia doesn't even have them in updates

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

How bout add in a end-game area of the path to the docks *basically a backwards version of Abaddon's Mouth's main path* and have the greens there? I do think that prophecies should get some end-game greens, and now that factions has a spear and scythe, along with shields with paragon attributes, they need all 10 profession greens.

Another thing that would be nice would be some Sin, Rit Primeval and (elite)Sunspear armor, Derv, and Paragon armor in factions, and all 4 in prophecies.

O, and cannot forget Challenge missions in Prophecies *perhapes to replace the closed arenas?*

A hair and name changer would be nice to include as well.

seandom

seandom

Academy Page

Join Date: Feb 2006

Bay Area, CA

Nine Inch Males [IX]

W/E

Quote:
Originally Posted by Azazel The Assassin
How bout add in a end-game area of the path to the docks *basically a backwards version of Abaddon's Mouth's main path* and have the greens there? I do think that prophecies should get some end-game greens, and now that factions has a spear and scythe, along with shields with paragon attributes, they need all 10 profession greens.

Another thing that would be nice would be some Sin, Rit Primeval and (elite)Sunspear armor, Derv, and Paragon armor in factions, and all 4 in prophecies.

O, and cannot forget Challenge missions in Prophecies *perhapes to replace the closed arenas?*

A hair and name changer would be nice to include as well.
Not asking for too much are ya?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It has been suggested before.
After analyzing the 'issue' I came to the conclussion that the Prophecies End-game are should be the Re-Conquered Thunderheap Keep, and the place you are brought back after that should be Droknar's Forge, by Glint's Vision.

There shoud be an armor crafter with an armor set, a weapon crafter with the common crafter set, end-game greens; credits rolling and fireworks poping.

NPCs from all Prophecies will be there to praise you:
- King Adelberng and an ascalonian Delegation, along with the Ascalon Chosen ones (Mhenlo and friends) and the rest of Henchmen.
- Salma and the Shinning Blade, along with Evennia and Shadow. Shadow gives you a quest to capture a level 20 Moss Spider as a pet in The Falls.
- King Jallis and the Deldrimor Dwarves. They tell you to go to Droknar's Forge and talk to Glint's Vision.
- A small Forgotten One delegation. They warn you about 'what is to come' and that you may need to go south sooner or later.

Searer

Searer

Ascalonian Squire

Join Date: Jan 2008

Oh My God We [Win]

E/A

Then may we suggest the Greens?

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by seandom
Not asking for too much are ya?
Less then the majority of players.

Quote:
Originally Posted by MithranArkanere
It has been suggested before.
After analyzing the 'issue' I came to the conclussion that the Prophecies End-game are should be the Re-Conquered Thunderheap Keep, and the place you are brought back after that should be Droknar's Forge, by Glint's Vision.

There shoud be an armor crafter with an armor set, a weapon crafter with the common crafter set, end-game greens; credits rolling and fireworks poping.

NPCs from all Prophecies will be there to praise you:
- King Adelberng and an ascalonian Delegation, along with the Ascalon Chosen ones (Mhenlo and friends) and the rest of Henchmen.
- Salma and the Shinning Blade, along with Evennia and Shadow. Shadow gives you a quest to capture a level 20 Moss Spider as a pet in The Falls.
- King Jallis and the Deldrimor Dwarves. They tell you to go to Droknar's Forge and talk to Glint's Vision.
- A small Forgotten One delegation. They warn you about 'what is to come' and that you may need to go south sooner or later.
Someone thought out the end-game area very much...

Anyways, an end-game armorer would be nice to have as well. I think that this idea should be put in *along with those other things I said in an above post*

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Like we don't have enough of green junk already...

seandom

seandom

Academy Page

Join Date: Feb 2006

Bay Area, CA

Nine Inch Males [IX]

W/E

Quote:
Originally Posted by Azazel The Assassin
Less then the majority of players.
Oh right...the majority of players would also ask for an Ursan nerf and an Auction House...