Prophecies End-game Items?
Searer
I don't know if anyone had suggested this, but as ANet added four new end-game items in Factions, I think they may add some in Prophecies too. Maybe get it from Glint's Vision? Have choise of Lich's Staff, Rurik's Shield or even Caliph's Wing, Probo's Axe......
Wait, wait. Or maybe these bosses will drop them?
Wait, wait. Or maybe these bosses will drop them?
Kyrein
when did they add these new endgame items? i can't find any evidence that anet added any new endgame items whatsoever
Jamster
New items:
http://guildwars.wikia.com/wiki/Cere...r_%28unique%29
http://guildwars.wikia.com/wiki/Drac...e_%28unique%29
Probably more somewhere.
I've always loved the idea, but naming them after titans is a bit lame, imo.
http://guildwars.wikia.com/wiki/Cere...r_%28unique%29
http://guildwars.wikia.com/wiki/Drac...e_%28unique%29
Probably more somewhere.
I've always loved the idea, but naming them after titans is a bit lame, imo.
Kyrein
ah, was looking at wrong wiki
wikia doesn't even have them in updates
wikia doesn't even have them in updates
Konig Des Todes
How bout add in a end-game area of the path to the docks *basically a backwards version of Abaddon's Mouth's main path* and have the greens there? I do think that prophecies should get some end-game greens, and now that factions has a spear and scythe, along with shields with paragon attributes, they need all 10 profession greens.
Another thing that would be nice would be some Sin, Rit Primeval and (elite)Sunspear armor, Derv, and Paragon armor in factions, and all 4 in prophecies.
O, and cannot forget Challenge missions in Prophecies *perhapes to replace the closed arenas?*
A hair and name changer would be nice to include as well.
Another thing that would be nice would be some Sin, Rit Primeval and (elite)Sunspear armor, Derv, and Paragon armor in factions, and all 4 in prophecies.
O, and cannot forget Challenge missions in Prophecies *perhapes to replace the closed arenas?*
A hair and name changer would be nice to include as well.
seandom
Quote:
Originally Posted by Azazel The Assassin
How bout add in a end-game area of the path to the docks *basically a backwards version of Abaddon's Mouth's main path* and have the greens there? I do think that prophecies should get some end-game greens, and now that factions has a spear and scythe, along with shields with paragon attributes, they need all 10 profession greens.
Another thing that would be nice would be some Sin, Rit Primeval and (elite)Sunspear armor, Derv, and Paragon armor in factions, and all 4 in prophecies. O, and cannot forget Challenge missions in Prophecies *perhapes to replace the closed arenas?* A hair and name changer would be nice to include as well. |
MithranArkanere
It has been suggested before.
After analyzing the 'issue' I came to the conclussion that the Prophecies End-game are should be the Re-Conquered Thunderheap Keep, and the place you are brought back after that should be Droknar's Forge, by Glint's Vision.
There shoud be an armor crafter with an armor set, a weapon crafter with the common crafter set, end-game greens; credits rolling and fireworks poping.
NPCs from all Prophecies will be there to praise you:
- King Adelberng and an ascalonian Delegation, along with the Ascalon Chosen ones (Mhenlo and friends) and the rest of Henchmen.
- Salma and the Shinning Blade, along with Evennia and Shadow. Shadow gives you a quest to capture a level 20 Moss Spider as a pet in The Falls.
- King Jallis and the Deldrimor Dwarves. They tell you to go to Droknar's Forge and talk to Glint's Vision.
- A small Forgotten One delegation. They warn you about 'what is to come' and that you may need to go south sooner or later.
After analyzing the 'issue' I came to the conclussion that the Prophecies End-game are should be the Re-Conquered Thunderheap Keep, and the place you are brought back after that should be Droknar's Forge, by Glint's Vision.
There shoud be an armor crafter with an armor set, a weapon crafter with the common crafter set, end-game greens; credits rolling and fireworks poping.
NPCs from all Prophecies will be there to praise you:
- King Adelberng and an ascalonian Delegation, along with the Ascalon Chosen ones (Mhenlo and friends) and the rest of Henchmen.
- Salma and the Shinning Blade, along with Evennia and Shadow. Shadow gives you a quest to capture a level 20 Moss Spider as a pet in The Falls.
- King Jallis and the Deldrimor Dwarves. They tell you to go to Droknar's Forge and talk to Glint's Vision.
- A small Forgotten One delegation. They warn you about 'what is to come' and that you may need to go south sooner or later.
Searer
Then may we suggest the Greens?
Konig Des Todes
Quote:
Originally Posted by seandom
Not asking for too much are ya?
|
Quote:
Originally Posted by MithranArkanere
It has been suggested before.
After analyzing the 'issue' I came to the conclussion that the Prophecies End-game are should be the Re-Conquered Thunderheap Keep, and the place you are brought back after that should be Droknar's Forge, by Glint's Vision. There shoud be an armor crafter with an armor set, a weapon crafter with the common crafter set, end-game greens; credits rolling and fireworks poping. NPCs from all Prophecies will be there to praise you: - King Adelberng and an ascalonian Delegation, along with the Ascalon Chosen ones (Mhenlo and friends) and the rest of Henchmen. - Salma and the Shinning Blade, along with Evennia and Shadow. Shadow gives you a quest to capture a level 20 Moss Spider as a pet in The Falls. - King Jallis and the Deldrimor Dwarves. They tell you to go to Droknar's Forge and talk to Glint's Vision. - A small Forgotten One delegation. They warn you about 'what is to come' and that you may need to go south sooner or later. |
Anyways, an end-game armorer would be nice to have as well. I think that this idea should be put in *along with those other things I said in an above post*
MirkoTeran
Like we don't have enough of green junk already...
seandom
Quote:
Originally Posted by Azazel The Assassin
Less then the majority of players.
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